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fix formatting
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16301f052e
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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public double EffectiveMissCount { get; set; }
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[JsonProperty("estimated_ur")]
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public double? EstimatedUR { get; set; }
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public double? EstimatedUr { get; set; }
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public override IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
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{
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@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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Difficulty = difficultyValue,
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Accuracy = accuracyValue,
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EffectiveMissCount = effectiveMissCount,
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EstimatedUR = estimatedDeviation * 10,
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EstimatedUr = estimatedDeviation * 10,
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Total = totalValue
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};
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}
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@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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if (estimatedDeviation == null)
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return 0;
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return difficultyValue * Math.Pow(SpecialFunctions.Erf(40 / (Math.Sqrt(2) * (double)estimatedDeviation)), 2.0);
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return difficultyValue * Math.Pow(SpecialFunctions.Erf(40 / (Math.Sqrt(2) * estimatedDeviation.Value)), 2.0);
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}
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private double computeAccuracyValue(ScoreInfo score, TaikoDifficultyAttributes attributes)
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@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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if (attributes.GreatHitWindow <= 0 || estimatedDeviation == null)
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return 0;
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double accuracyValue = Math.Pow(7.5 / (double)estimatedDeviation, 1.1) * Math.Pow(attributes.StarRating / 2.7, 0.8) * 100.0;
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double accuracyValue = Math.Pow(7.5 / estimatedDeviation.Value, 1.1) * Math.Pow(attributes.StarRating / 2.7, 0.8) * 100.0;
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double lengthBonus = Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
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@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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double greatProbability = 1 - (countOk + countMiss + 1.0) / (totalHits + 1.0);
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if (greatProbability <= 0 || greatProbability >= 1)
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if (greatProbability is <= 0 or >= 1)
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{
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return null;
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}
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