mirror of
https://github.com/ppy/osu.git
synced 2024-12-13 08:32:57 +08:00
Merge pull request #28086 from 424ever/ctrl-keeps-menu-open
Activate stateful menu items with right-click without closing the menu
This commit is contained in:
commit
761d713593
@ -114,6 +114,51 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
=> AddAssert($"state is {expected}", () => state.Value == expected);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestItemRespondsToRightClick()
|
||||
{
|
||||
OsuMenu menu = null;
|
||||
|
||||
Bindable<TernaryState> state = new Bindable<TernaryState>(TernaryState.Indeterminate);
|
||||
|
||||
AddStep("create menu", () =>
|
||||
{
|
||||
state.Value = TernaryState.Indeterminate;
|
||||
|
||||
Child = menu = new OsuMenu(Direction.Vertical, true)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Items = new[]
|
||||
{
|
||||
new TernaryStateToggleMenuItem("First"),
|
||||
new TernaryStateToggleMenuItem("Second") { State = { BindTarget = state } },
|
||||
new TernaryStateToggleMenuItem("Third") { State = { Value = TernaryState.True } },
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
checkState(TernaryState.Indeterminate);
|
||||
|
||||
click();
|
||||
checkState(TernaryState.True);
|
||||
|
||||
click();
|
||||
checkState(TernaryState.False);
|
||||
|
||||
AddStep("change state via bindable", () => state.Value = TernaryState.True);
|
||||
|
||||
void click() =>
|
||||
AddStep("click", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(menu.ScreenSpaceDrawQuad.Centre);
|
||||
InputManager.Click(MouseButton.Right);
|
||||
});
|
||||
|
||||
void checkState(TernaryState expected)
|
||||
=> AddAssert($"state is {expected}", () => state.Value == expected);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCustomState()
|
||||
{
|
||||
|
@ -4,7 +4,9 @@
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
@ -19,6 +21,16 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override TextContainer CreateTextContainer() => new ToggleTextContainer(Item);
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
// Right mouse button is a special case where we allow actioning without dismissing the menu.
|
||||
// This is achieved by not calling `Clicked` (as done by the base implementation in OnClick).
|
||||
if (IsActionable && e.Button == MouseButton.Right)
|
||||
Item.Action.Value?.Invoke();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private partial class ToggleTextContainer : TextContainer
|
||||
{
|
||||
private readonly StatefulMenuItem menuItem;
|
||||
|
Loading…
Reference in New Issue
Block a user