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Add failing test coverage
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@ -62,14 +62,22 @@ namespace osu.Game.Tests.Visual.Menus
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AddUntilStep("track restarted", () => Game.MusicController.CurrentTrack.CurrentTime < 5000);
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AddStep("press previous", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPrev));
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AddAssert("track changed to previous", () =>
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AddUntilStep("track changed to previous", () =>
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trackChangeQueue.Count == 1 &&
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trackChangeQueue.Dequeue().changeDirection == TrackChangeDirection.Prev);
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AddStep("press next", () => globalActionContainer.TriggerPressed(GlobalAction.MusicNext));
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AddAssert("track changed to next", () =>
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AddUntilStep("track changed to next", () =>
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trackChangeQueue.Count == 1 &&
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trackChangeQueue.Dequeue().changeDirection == TrackChangeDirection.Next);
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trackChangeQueue.Peek().changeDirection == TrackChangeDirection.Next);
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AddUntilStep("wait until track switches", () => trackChangeQueue.Count == 2);
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AddStep("press next", () => globalActionContainer.TriggerPressed(GlobalAction.MusicNext));
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AddUntilStep("track changed to next", () =>
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trackChangeQueue.Count == 3 &&
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trackChangeQueue.Peek().changeDirection == TrackChangeDirection.Next);
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AddAssert("track actually changed", () => !trackChangeQueue.First().working.BeatmapInfo.Equals(trackChangeQueue.Last().working.BeatmapInfo));
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}
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}
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}
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