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Try make code look better
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -43,10 +44,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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Anchor |= direction.Value == ScrollingDirection.Up ? Anchor.y2 : Anchor.y0;
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}
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// since we flip the vertical anchor when changing scroll direction,
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// we can use the sign of the Y value as an indicator to make the combo counter displayed correctly.
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if ((Y < 0 && direction.Value == ScrollingDirection.Down) || (Y > 0 && direction.Value == ScrollingDirection.Up))
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Y = -Y;
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// change the sign of the Y coordinate in line with the scrolling direction.
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// i.e. if the user changes direction from down to up, the anchor is changed from top to bottom, and the Y is flipped from positive to negative here.
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Y = Math.Abs(Y) * (direction.Value == ScrollingDirection.Up ? -1 : 1);
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}
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}
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}
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