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Rename TimedDuck -> DuckMomentarily

This commit is contained in:
Jamie Taylor
2024-07-04 17:22:33 +09:00
Unverified
parent 82e4e884d7
commit a5077fcb3f
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -292,7 +292,7 @@ namespace osu.Game.Overlays
/// <param name="duckCutoffTo">Cutoff frequency to drop `AudioFilter` to. Use `null` to skip filter effect.</param>
/// <param name="duckDuration">Duration of the ducking transition, in ms.</param>
/// <param name="duckEasing">Easing for the ducking transition.</param>
public void TimedDuck(int delay, int unduckDuration = 500, Easing unduckEasing = Easing.InCubic, float duckVolumeTo = 0.25f, int? duckCutoffTo = 300, int duckDuration = 0, Easing duckEasing = Easing.OutCubic)
public void DuckMomentarily(int delay, int unduckDuration = 500, Easing unduckEasing = Easing.InCubic, float duckVolumeTo = 0.25f, int? duckCutoffTo = 300, int duckDuration = 0, Easing duckEasing = Easing.OutCubic)
{
if (audioDuckActive) return;
@@ -122,7 +122,7 @@ namespace osu.Game.Overlays.Toolbar
rulesetSelectionChannel[r.NewValue] = channel;
channel.Play();
musicController?.TimedDuck(600);
musicController?.DuckMomentarily(600);
}
public override bool HandleNonPositionalInput => !Current.Disabled && base.HandleNonPositionalInput;