diff --git a/osu.Game/Overlays/MusicController.cs b/osu.Game/Overlays/MusicController.cs
index 8b52c59bae..4c563d8845 100644
--- a/osu.Game/Overlays/MusicController.cs
+++ b/osu.Game/Overlays/MusicController.cs
@@ -292,7 +292,7 @@ namespace osu.Game.Overlays
/// Cutoff frequency to drop `AudioFilter` to. Use `null` to skip filter effect.
/// Duration of the ducking transition, in ms.
/// Easing for the ducking transition.
- public void TimedDuck(int delay, int unduckDuration = 500, Easing unduckEasing = Easing.InCubic, float duckVolumeTo = 0.25f, int? duckCutoffTo = 300, int duckDuration = 0, Easing duckEasing = Easing.OutCubic)
+ public void DuckMomentarily(int delay, int unduckDuration = 500, Easing unduckEasing = Easing.InCubic, float duckVolumeTo = 0.25f, int? duckCutoffTo = 300, int duckDuration = 0, Easing duckEasing = Easing.OutCubic)
{
if (audioDuckActive) return;
diff --git a/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs b/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs
index 7da6b76aaa..c39ff60b6b 100644
--- a/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs
+++ b/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs
@@ -122,7 +122,7 @@ namespace osu.Game.Overlays.Toolbar
rulesetSelectionChannel[r.NewValue] = channel;
channel.Play();
- musicController?.TimedDuck(600);
+ musicController?.DuckMomentarily(600);
}
public override bool HandleNonPositionalInput => !Current.Disabled && base.HandleNonPositionalInput;