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Fix button extending beyond unranked indicator width
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@ -73,7 +73,8 @@ namespace osu.Game.Screens.Select.FooterV2
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{
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UnrankedBadge = new ContainerWithTooltip
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{
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Position = new Vector2(BUTTON_WIDTH + 5f, -5f),
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Margin = new MarginPadding { Left = BUTTON_WIDTH + 5f },
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Y = -5f,
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Depth = float.MaxValue,
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Origin = Anchor.BottomLeft,
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Shear = barShear,
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@ -233,14 +234,14 @@ namespace osu.Game.Screens.Select.FooterV2
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if (Current.Value.Any(m => !m.Ranked))
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{
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UnrankedBadge.MoveToX(BUTTON_WIDTH + 5, duration, easing);
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UnrankedBadge.MoveToX(0, duration, easing);
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UnrankedBadge.FadeIn(duration, easing);
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this.ResizeWidthTo(BUTTON_WIDTH + UnrankedBadge.DrawWidth + 10, duration, easing);
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this.ResizeWidthTo(BUTTON_WIDTH + 5 + UnrankedBadge.DrawWidth, duration, easing);
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}
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else
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{
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UnrankedBadge.MoveToX(BUTTON_WIDTH + 5 - UnrankedBadge.DrawWidth, duration, easing);
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UnrankedBadge.MoveToX(-UnrankedBadge.DrawWidth, duration, easing);
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UnrankedBadge.FadeOut(duration, easing);
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this.ResizeWidthTo(BUTTON_WIDTH, duration, easing);
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