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Merge pull request #29291 from Givikap120/pp_refactoring_osustrainskill
Pp Refactoring: Removing `DEFAULT_DIFFICULTY_MULTIPLIER` from `OsuStrainSkill`
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6f143091d1
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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private double currentStrain;
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private double skillMultiplier => 23.55;
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private double skillMultiplier => 24.963;
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private double strainDecayBase => 0.15;
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private double strainDecay(double ms) => Math.Pow(strainDecayBase, ms / 1000);
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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hasHiddenMod = mods.Any(m => m is OsuModHidden);
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}
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private double skillMultiplier => 0.052;
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private double skillMultiplier => 0.05512;
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private double strainDecayBase => 0.15;
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private double currentStrain;
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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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return currentStrain;
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}
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public override double DifficultyValue() => GetCurrentStrainPeaks().Sum() * OsuStrainSkill.DEFAULT_DIFFICULTY_MULTIPLIER;
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public override double DifficultyValue() => GetCurrentStrainPeaks().Sum();
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public static double DifficultyToPerformance(double difficulty) => 25 * Math.Pow(difficulty, 2);
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}
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@ -12,12 +12,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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{
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public abstract class OsuStrainSkill : StrainSkill
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{
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/// <summary>
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/// The default multiplier applied by <see cref="OsuStrainSkill"/> to the final difficulty value after all other calculations.
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/// May be overridden via <see cref="DifficultyMultiplier"/>.
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/// </summary>
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public const double DEFAULT_DIFFICULTY_MULTIPLIER = 1.06;
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/// <summary>
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/// The number of sections with the highest strains, which the peak strain reductions will apply to.
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/// This is done in order to decrease their impact on the overall difficulty of the map for this skill.
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@ -29,11 +23,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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/// </summary>
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protected virtual double ReducedStrainBaseline => 0.75;
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/// <summary>
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/// The final multiplier to be applied to <see cref="DifficultyValue"/> after all other calculations.
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/// </summary>
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protected virtual double DifficultyMultiplier => DEFAULT_DIFFICULTY_MULTIPLIER;
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protected OsuStrainSkill(Mod[] mods)
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: base(mods)
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{
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@ -65,7 +54,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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weight *= DecayWeight;
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}
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return difficulty * DifficultyMultiplier;
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return difficulty;
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}
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public static double DifficultyToPerformance(double difficulty) => Math.Pow(5.0 * Math.Max(1.0, difficulty / 0.0675) - 4.0, 3.0) / 100000.0;
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@ -16,14 +16,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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/// </summary>
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public class Speed : OsuStrainSkill
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{
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private double skillMultiplier => 1.375;
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private double skillMultiplier => 1.430;
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private double strainDecayBase => 0.3;
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private double currentStrain;
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private double currentRhythm;
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protected override int ReducedSectionCount => 5;
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protected override double DifficultyMultiplier => 1.04;
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private readonly List<double> objectStrains = new List<double>();
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