mirror of
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synced 2024-12-14 09:32:55 +08:00
Merge branch 'master' into footer-v2-side-buttons
This commit is contained in:
commit
c6c75ae48d
1
.gitignore
vendored
1
.gitignore
vendored
@ -265,6 +265,7 @@ __pycache__/
|
||||
.idea/**/usage.statistics.xml
|
||||
.idea/**/dictionaries
|
||||
.idea/**/shelf
|
||||
.idea/*/.idea/projectSettingsUpdater.xml
|
||||
|
||||
# Generated files
|
||||
.idea/**/contentModel.xml
|
||||
|
@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="RiderProjectSettingsUpdater">
|
||||
<option name="vcsConfiguration" value="2" />
|
||||
</component>
|
||||
</project>
|
@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="RiderProjectSettingsUpdater">
|
||||
<option name="vcsConfiguration" value="2" />
|
||||
</component>
|
||||
</project>
|
@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="RiderProjectSettingsUpdater">
|
||||
<option name="vcsConfiguration" value="2" />
|
||||
</component>
|
||||
</project>
|
@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="RiderProjectSettingsUpdater">
|
||||
<option name="vcsConfiguration" value="2" />
|
||||
</component>
|
||||
</project>
|
@ -10,7 +10,7 @@
|
||||
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.618.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.627.0" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup>
|
||||
<!-- Fody does not handle Android build well, and warns when unchanged.
|
||||
|
@ -0,0 +1,66 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
{
|
||||
public partial class TestSceneCatchEditorSaving : EditorSavingTestScene
|
||||
{
|
||||
protected override Ruleset CreateRuleset() => new CatchRuleset();
|
||||
|
||||
[Test]
|
||||
public void TestCatchJuiceStreamTickCorrect()
|
||||
{
|
||||
AddStep("enter timing mode", () => InputManager.Key(Key.F3));
|
||||
AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()));
|
||||
AddStep("enter compose mode", () => InputManager.Key(Key.F1));
|
||||
|
||||
Vector2 startPoint = Vector2.Zero;
|
||||
float increment = 0;
|
||||
|
||||
AddUntilStep("wait for playfield", () => this.ChildrenOfType<CatchPlayfield>().FirstOrDefault()?.IsLoaded == true);
|
||||
AddStep("move to centre", () =>
|
||||
{
|
||||
var playfield = this.ChildrenOfType<CatchPlayfield>().Single();
|
||||
startPoint = playfield.ScreenSpaceDrawQuad.Centre + new Vector2(0, playfield.ScreenSpaceDrawQuad.Height / 3);
|
||||
increment = playfield.ScreenSpaceDrawQuad.Height / 10;
|
||||
InputManager.MoveMouseTo(startPoint);
|
||||
});
|
||||
AddStep("choose juice stream placing tool", () => InputManager.Key(Key.Number3));
|
||||
AddStep("start placement", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddStep("move to next", () => InputManager.MoveMouseTo(startPoint + new Vector2(2 * increment, -increment)));
|
||||
AddStep("add node", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddStep("move to next", () => InputManager.MoveMouseTo(startPoint + new Vector2(-2 * increment, -2 * increment)));
|
||||
AddStep("add node", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddStep("move to next", () => InputManager.MoveMouseTo(startPoint + new Vector2(0, -3 * increment)));
|
||||
AddStep("end placement", () => InputManager.Click(MouseButton.Right));
|
||||
|
||||
AddUntilStep("juice stream placed", () => EditorBeatmap.HitObjects, () => Has.Count.EqualTo(1));
|
||||
|
||||
int largeDropletCount = 0, tinyDropletCount = 0;
|
||||
AddStep("store droplet count", () =>
|
||||
{
|
||||
largeDropletCount = EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(Droplet));
|
||||
tinyDropletCount = EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(TinyDroplet));
|
||||
});
|
||||
|
||||
SaveEditor();
|
||||
ReloadEditorToSameBeatmap();
|
||||
|
||||
AddAssert("large droplet count is the same", () => EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(Droplet)), () => Is.EqualTo(largeDropletCount));
|
||||
AddAssert("tiny droplet count is the same", () => EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(TinyDroplet)), () => Is.EqualTo(tinyDropletCount));
|
||||
}
|
||||
}
|
||||
}
|
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
LegacyConvertedY = yPositionData?.Y ?? CatchHitObject.DEFAULT_LEGACY_CONVERT_Y,
|
||||
// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
|
||||
// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
|
||||
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1 : ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(obj.StartTime).SliderVelocity,
|
||||
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(obj.StartTime).SliderVelocity : 1,
|
||||
SliderVelocityMultiplier = sliderVelocityData?.SliderVelocityMultiplier ?? 1
|
||||
}.Yield();
|
||||
|
||||
|
@ -12,6 +12,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
@ -46,16 +47,10 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
public double TickDistanceMultiplier = 1;
|
||||
|
||||
[JsonIgnore]
|
||||
private double velocityFactor;
|
||||
public double Velocity { get; private set; }
|
||||
|
||||
[JsonIgnore]
|
||||
private double tickDistanceFactor;
|
||||
|
||||
[JsonIgnore]
|
||||
public double Velocity => velocityFactor * SliderVelocityMultiplier;
|
||||
|
||||
[JsonIgnore]
|
||||
public double TickDistance => tickDistanceFactor * TickDistanceMultiplier;
|
||||
public double TickDistance { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The length of one span of this <see cref="JuiceStream"/>.
|
||||
@ -68,8 +63,13 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
|
||||
velocityFactor = base_scoring_distance * difficulty.SliderMultiplier / timingPoint.BeatLength;
|
||||
tickDistanceFactor = base_scoring_distance * difficulty.SliderMultiplier / difficulty.SliderTickRate;
|
||||
Velocity = base_scoring_distance * difficulty.SliderMultiplier / LegacyRulesetExtensions.GetPrecisionAdjustedBeatLength(this, timingPoint, CatchRuleset.SHORT_NAME);
|
||||
|
||||
// WARNING: this is intentionally not computed as `BASE_SCORING_DISTANCE * difficulty.SliderMultiplier`
|
||||
// for backwards compatibility reasons (intentionally introducing floating point errors to match stable).
|
||||
double scoringDistance = Velocity * timingPoint.BeatLength;
|
||||
|
||||
TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
|
||||
}
|
||||
|
||||
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
||||
|
@ -239,7 +239,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
||||
// i dunno this looks about right??
|
||||
// the guard against zero draw height is intended for zero-length hold notes. yes, such cases have been spotted in the wild.
|
||||
if (sprite.DrawHeight > 0)
|
||||
bodySprite.Scale = new Vector2(1, MathF.Max(1, scaleDirection * 32800 / sprite.DrawHeight));
|
||||
bodySprite.Scale = new Vector2(1, scaleDirection * MathF.Max(1, 32800 / sprite.DrawHeight));
|
||||
}
|
||||
|
||||
break;
|
||||
|
@ -51,6 +51,8 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
private readonly Bindable<TernaryState> rectangularGridSnapToggle = new Bindable<TernaryState>();
|
||||
|
||||
protected override Drawable CreateHitObjectInspector() => new OsuHitObjectInspector();
|
||||
|
||||
protected override IEnumerable<TernaryButton> CreateTernaryButtons()
|
||||
=> base.CreateTernaryButtons()
|
||||
.Concat(DistanceSnapProvider.CreateTernaryButtons())
|
||||
@ -101,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
updatePositionSnapGrid();
|
||||
|
||||
RightToolbox.AddRange(new EditorToolboxGroup[]
|
||||
RightToolbox.AddRange(new Drawable[]
|
||||
{
|
||||
OsuGridToolboxGroup,
|
||||
new TransformToolboxGroup
|
||||
|
42
osu.Game.Rulesets.Osu/Edit/OsuHitObjectInspector.cs
Normal file
42
osu.Game.Rulesets.Osu/Edit/OsuHitObjectInspector.cs
Normal file
@ -0,0 +1,42 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public partial class OsuHitObjectInspector : HitObjectInspector
|
||||
{
|
||||
protected override void AddInspectorValues()
|
||||
{
|
||||
base.AddInspectorValues();
|
||||
|
||||
if (EditorBeatmap.SelectedHitObjects.Count > 0)
|
||||
{
|
||||
var firstInSelection = (OsuHitObject)EditorBeatmap.SelectedHitObjects.MinBy(ho => ho.StartTime)!;
|
||||
var lastInSelection = (OsuHitObject)EditorBeatmap.SelectedHitObjects.MaxBy(ho => ho.GetEndTime())!;
|
||||
|
||||
Debug.Assert(firstInSelection != null && lastInSelection != null);
|
||||
|
||||
var precedingObject = (OsuHitObject?)EditorBeatmap.HitObjects.LastOrDefault(ho => ho.GetEndTime() < firstInSelection.StartTime);
|
||||
var nextObject = (OsuHitObject?)EditorBeatmap.HitObjects.FirstOrDefault(ho => ho.StartTime > lastInSelection.GetEndTime());
|
||||
|
||||
if (precedingObject != null && precedingObject is not Spinner)
|
||||
{
|
||||
AddHeader("To previous");
|
||||
AddValue($"{(firstInSelection.StackedPosition - precedingObject.StackedEndPosition).Length:#,0.##}px");
|
||||
}
|
||||
|
||||
if (nextObject != null && nextObject is not Spinner)
|
||||
{
|
||||
AddHeader("To next");
|
||||
AddValue($"{(nextObject.StackedPosition - lastInSelection.StackedEndPosition).Length:#,0.##}px");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -53,9 +53,11 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
public override void Begin()
|
||||
{
|
||||
if (objectsInRotation != null)
|
||||
if (OperationInProgress.Value)
|
||||
throw new InvalidOperationException($"Cannot {nameof(Begin)} a rotate operation while another is in progress!");
|
||||
|
||||
base.Begin();
|
||||
|
||||
changeHandler?.BeginChange();
|
||||
|
||||
objectsInRotation = selectedMovableObjects.ToArray();
|
||||
@ -68,10 +70,10 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
public override void Update(float rotation, Vector2? origin = null)
|
||||
{
|
||||
if (objectsInRotation == null)
|
||||
if (!OperationInProgress.Value)
|
||||
throw new InvalidOperationException($"Cannot {nameof(Update)} a rotate operation without calling {nameof(Begin)} first!");
|
||||
|
||||
Debug.Assert(originalPositions != null && originalPathControlPointPositions != null && defaultOrigin != null);
|
||||
Debug.Assert(objectsInRotation != null && originalPositions != null && originalPathControlPointPositions != null && defaultOrigin != null);
|
||||
|
||||
Vector2 actualOrigin = origin ?? defaultOrigin.Value;
|
||||
|
||||
@ -91,11 +93,13 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
public override void Commit()
|
||||
{
|
||||
if (objectsInRotation == null)
|
||||
if (!OperationInProgress.Value)
|
||||
throw new InvalidOperationException($"Cannot {nameof(Commit)} a rotate operation without calling {nameof(Begin)} first!");
|
||||
|
||||
changeHandler?.EndChange();
|
||||
|
||||
base.Commit();
|
||||
|
||||
objectsInRotation = null;
|
||||
originalPositions = null;
|
||||
originalPathControlPointPositions = null;
|
||||
|
@ -72,9 +72,11 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
public override void Begin()
|
||||
{
|
||||
if (objectsInScale != null)
|
||||
if (OperationInProgress.Value)
|
||||
throw new InvalidOperationException($"Cannot {nameof(Begin)} a scale operation while another is in progress!");
|
||||
|
||||
base.Begin();
|
||||
|
||||
changeHandler?.BeginChange();
|
||||
|
||||
objectsInScale = selectedMovableObjects.ToDictionary(ho => ho, ho => new OriginalHitObjectState(ho));
|
||||
@ -86,10 +88,10 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both)
|
||||
{
|
||||
if (objectsInScale == null)
|
||||
if (!OperationInProgress.Value)
|
||||
throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!");
|
||||
|
||||
Debug.Assert(defaultOrigin != null && OriginalSurroundingQuad != null);
|
||||
Debug.Assert(objectsInScale != null && defaultOrigin != null && OriginalSurroundingQuad != null);
|
||||
|
||||
Vector2 actualOrigin = origin ?? defaultOrigin.Value;
|
||||
|
||||
@ -117,11 +119,13 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
public override void Commit()
|
||||
{
|
||||
if (objectsInScale == null)
|
||||
if (!OperationInProgress.Value)
|
||||
throw new InvalidOperationException($"Cannot {nameof(Commit)} a rotate operation without calling {nameof(Begin)} first!");
|
||||
|
||||
changeHandler?.EndChange();
|
||||
|
||||
base.Commit();
|
||||
|
||||
objectsInScale = null;
|
||||
OriginalSurroundingQuad = null;
|
||||
defaultOrigin = null;
|
||||
|
@ -77,13 +77,15 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
case GlobalAction.EditorToggleRotateControl:
|
||||
{
|
||||
rotateButton.TriggerClick();
|
||||
if (!RotationHandler.OperationInProgress.Value || rotateButton.Selected.Value)
|
||||
rotateButton.TriggerClick();
|
||||
return true;
|
||||
}
|
||||
|
||||
case GlobalAction.EditorToggleScaleControl:
|
||||
{
|
||||
scaleButton.TriggerClick();
|
||||
if (!ScaleHandler.OperationInProgress.Value || scaleButton.Selected.Value)
|
||||
scaleButton.TriggerClick();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,9 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Default;
|
||||
|
||||
@ -23,6 +25,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles), typeof(OsuModDepth) };
|
||||
|
||||
protected override bool IsFirstAdjustableObject(HitObject hitObject) => !(hitObject is Spinner || hitObject is SpinnerTick);
|
||||
|
||||
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
}
|
||||
|
@ -9,6 +9,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@ -328,15 +329,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
UpdateState(ArmedState.Idle);
|
||||
UpdateComboColour();
|
||||
|
||||
// This method is called every frame. If we need to, the following can likely be converted
|
||||
// to code which doesn't use transforms at all.
|
||||
// This method is called every frame in editor contexts, thus the lack of need for transforms.
|
||||
|
||||
// Matches stable (see https://github.com/peppy/osu-stable-reference/blob/bb57924c1552adbed11ee3d96cdcde47cf96f2b6/osu!/GameplayElements/HitObjects/Osu/HitCircleOsu.cs#L336-L338)
|
||||
using (BeginAbsoluteSequence(StateUpdateTime - 5))
|
||||
this.TransformBindableTo(AccentColour, Color4.White, Math.Max(0, HitStateUpdateTime - StateUpdateTime));
|
||||
if (Time.Current >= HitStateUpdateTime)
|
||||
{
|
||||
// More or less matches stable (see https://github.com/peppy/osu-stable-reference/blob/bb57924c1552adbed11ee3d96cdcde47cf96f2b6/osu!/GameplayElements/HitObjects/Osu/HitCircleOsu.cs#L336-L338)
|
||||
AccentColour.Value = Color4.White;
|
||||
Alpha = Interpolation.ValueAt(Time.Current, 1f, 0f, HitStateUpdateTime, HitStateUpdateTime + 700);
|
||||
}
|
||||
|
||||
using (BeginAbsoluteSequence(HitStateUpdateTime))
|
||||
this.FadeOut(700).Expire();
|
||||
LifetimeEnd = HitStateUpdateTime + 700;
|
||||
}
|
||||
|
||||
internal void RestoreHitAnimations()
|
||||
|
@ -48,10 +48,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
if (!positionTransferred && JudgedObject is DrawableOsuHitObject osuObject && JudgedObject.IsInUse)
|
||||
{
|
||||
Position = osuObject.ToSpaceOfOtherDrawable(osuObject.OriginPosition, Parent!);
|
||||
Scale = new Vector2(osuObject.HitObject.Scale);
|
||||
switch (osuObject)
|
||||
{
|
||||
case DrawableSlider slider:
|
||||
Position = slider.TailCircle.ToSpaceOfOtherDrawable(slider.TailCircle.OriginPosition, Parent!);
|
||||
break;
|
||||
|
||||
default:
|
||||
Position = osuObject.ToSpaceOfOtherDrawable(osuObject.OriginPosition, Parent!);
|
||||
break;
|
||||
}
|
||||
|
||||
positionTransferred = true;
|
||||
|
||||
Scale = new Vector2(osuObject.HitObject.Scale);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -382,7 +382,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
internal void RestoreHitAnimations()
|
||||
{
|
||||
UpdateState(ArmedState.Hit, force: true);
|
||||
UpdateState(ArmedState.Hit);
|
||||
HeadCircle.RestoreHitAnimations();
|
||||
TailCircle.RestoreHitAnimations();
|
||||
}
|
||||
|
@ -3,12 +3,12 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Skinning;
|
||||
@ -135,11 +135,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
UpdateState(ArmedState.Idle);
|
||||
UpdateComboColour();
|
||||
|
||||
using (BeginAbsoluteSequence(StateUpdateTime - 5))
|
||||
this.TransformBindableTo(AccentColour, Color4.White, Math.Max(0, HitStateUpdateTime - StateUpdateTime));
|
||||
// This method is called every frame in editor contexts, thus the lack of need for transforms.
|
||||
|
||||
using (BeginAbsoluteSequence(HitStateUpdateTime))
|
||||
this.FadeOut(700).Expire();
|
||||
if (Time.Current >= HitStateUpdateTime)
|
||||
{
|
||||
// More or less matches stable (see https://github.com/peppy/osu-stable-reference/blob/bb57924c1552adbed11ee3d96cdcde47cf96f2b6/osu!/GameplayElements/HitObjects/Osu/HitCircleOsu.cs#L336-L338)
|
||||
AccentColour.Value = Color4.White;
|
||||
Alpha = Interpolation.ValueAt(Time.Current, 1f, 0f, HitStateUpdateTime, HitStateUpdateTime + 700);
|
||||
}
|
||||
|
||||
LifetimeEnd = HitStateUpdateTime + 700;
|
||||
}
|
||||
|
||||
internal void RestoreHitAnimations()
|
||||
|
@ -1,93 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
|
||||
{
|
||||
public class Peaks : Skill
|
||||
{
|
||||
private const double rhythm_skill_multiplier = 0.2 * final_multiplier;
|
||||
private const double colour_skill_multiplier = 0.375 * final_multiplier;
|
||||
private const double stamina_skill_multiplier = 0.375 * final_multiplier;
|
||||
|
||||
private const double final_multiplier = 0.0625;
|
||||
|
||||
private readonly Rhythm rhythm;
|
||||
private readonly Colour colour;
|
||||
private readonly Stamina stamina;
|
||||
|
||||
public double ColourDifficultyValue => colour.DifficultyValue() * colour_skill_multiplier;
|
||||
public double RhythmDifficultyValue => rhythm.DifficultyValue() * rhythm_skill_multiplier;
|
||||
public double StaminaDifficultyValue => stamina.DifficultyValue() * stamina_skill_multiplier;
|
||||
|
||||
public Peaks(Mod[] mods)
|
||||
: base(mods)
|
||||
{
|
||||
rhythm = new Rhythm(mods);
|
||||
colour = new Colour(mods);
|
||||
stamina = new Stamina(mods);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the <i>p</i>-norm of an <i>n</i>-dimensional vector.
|
||||
/// </summary>
|
||||
/// <param name="p">The value of <i>p</i> to calculate the norm for.</param>
|
||||
/// <param name="values">The coefficients of the vector.</param>
|
||||
private double norm(double p, params double[] values) => Math.Pow(values.Sum(x => Math.Pow(x, p)), 1 / p);
|
||||
|
||||
public override void Process(DifficultyHitObject current)
|
||||
{
|
||||
rhythm.Process(current);
|
||||
colour.Process(current);
|
||||
stamina.Process(current);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the combined star rating of the beatmap, calculated using peak strains from all sections of the map.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// For each section, the peak strains of all separate skills are combined into a single peak strain for the section.
|
||||
/// The resulting partial rating of the beatmap is a weighted sum of the combined peaks (higher peaks are weighted more).
|
||||
/// </remarks>
|
||||
public override double DifficultyValue()
|
||||
{
|
||||
List<double> peaks = new List<double>();
|
||||
|
||||
var colourPeaks = colour.GetCurrentStrainPeaks().ToList();
|
||||
var rhythmPeaks = rhythm.GetCurrentStrainPeaks().ToList();
|
||||
var staminaPeaks = stamina.GetCurrentStrainPeaks().ToList();
|
||||
|
||||
for (int i = 0; i < colourPeaks.Count; i++)
|
||||
{
|
||||
double colourPeak = colourPeaks[i] * colour_skill_multiplier;
|
||||
double rhythmPeak = rhythmPeaks[i] * rhythm_skill_multiplier;
|
||||
double staminaPeak = staminaPeaks[i] * stamina_skill_multiplier;
|
||||
|
||||
double peak = norm(1.5, colourPeak, staminaPeak);
|
||||
peak = norm(2, peak, rhythmPeak);
|
||||
|
||||
// Sections with 0 strain are excluded to avoid worst-case time complexity of the following sort (e.g. /b/2351871).
|
||||
// These sections will not contribute to the difficulty.
|
||||
if (peak > 0)
|
||||
peaks.Add(peak);
|
||||
}
|
||||
|
||||
double difficulty = 0;
|
||||
double weight = 1;
|
||||
|
||||
foreach (double strain in peaks.OrderDescending())
|
||||
{
|
||||
difficulty += strain * weight;
|
||||
weight *= 0.9;
|
||||
}
|
||||
|
||||
return difficulty;
|
||||
}
|
||||
}
|
||||
}
|
@ -23,6 +23,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
{
|
||||
private const double difficulty_multiplier = 1.35;
|
||||
|
||||
private const double final_multiplier = 0.0625;
|
||||
private const double rhythm_skill_multiplier = 0.2 * final_multiplier;
|
||||
private const double colour_skill_multiplier = 0.375 * final_multiplier;
|
||||
private const double stamina_skill_multiplier = 0.375 * final_multiplier;
|
||||
|
||||
public override int Version => 20221107;
|
||||
|
||||
public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
@ -34,7 +39,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
{
|
||||
return new Skill[]
|
||||
{
|
||||
new Peaks(mods)
|
||||
new Rhythm(mods),
|
||||
new Colour(mods),
|
||||
new Stamina(mods)
|
||||
};
|
||||
}
|
||||
|
||||
@ -72,13 +79,15 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
if (beatmap.HitObjects.Count == 0)
|
||||
return new TaikoDifficultyAttributes { Mods = mods };
|
||||
|
||||
var combined = (Peaks)skills[0];
|
||||
Colour colour = (Colour)skills.First(x => x is Colour);
|
||||
Rhythm rhythm = (Rhythm)skills.First(x => x is Rhythm);
|
||||
Stamina stamina = (Stamina)skills.First(x => x is Stamina);
|
||||
|
||||
double colourRating = combined.ColourDifficultyValue * difficulty_multiplier;
|
||||
double rhythmRating = combined.RhythmDifficultyValue * difficulty_multiplier;
|
||||
double staminaRating = combined.StaminaDifficultyValue * difficulty_multiplier;
|
||||
double colourRating = colour.DifficultyValue() * colour_skill_multiplier * difficulty_multiplier;
|
||||
double rhythmRating = rhythm.DifficultyValue() * rhythm_skill_multiplier * difficulty_multiplier;
|
||||
double staminaRating = stamina.DifficultyValue() * stamina_skill_multiplier * difficulty_multiplier;
|
||||
|
||||
double combinedRating = combined.DifficultyValue() * difficulty_multiplier;
|
||||
double combinedRating = combinedDifficultyValue(rhythm, colour, stamina) * difficulty_multiplier;
|
||||
double starRating = rescale(combinedRating * 1.4);
|
||||
|
||||
HitWindows hitWindows = new TaikoHitWindows();
|
||||
@ -109,5 +118,54 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
|
||||
return 10.43 * Math.Log(sr / 8 + 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the combined star rating of the beatmap, calculated using peak strains from all sections of the map.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// For each section, the peak strains of all separate skills are combined into a single peak strain for the section.
|
||||
/// The resulting partial rating of the beatmap is a weighted sum of the combined peaks (higher peaks are weighted more).
|
||||
/// </remarks>
|
||||
private double combinedDifficultyValue(Rhythm rhythm, Colour colour, Stamina stamina)
|
||||
{
|
||||
List<double> peaks = new List<double>();
|
||||
|
||||
var colourPeaks = colour.GetCurrentStrainPeaks().ToList();
|
||||
var rhythmPeaks = rhythm.GetCurrentStrainPeaks().ToList();
|
||||
var staminaPeaks = stamina.GetCurrentStrainPeaks().ToList();
|
||||
|
||||
for (int i = 0; i < colourPeaks.Count; i++)
|
||||
{
|
||||
double colourPeak = colourPeaks[i] * colour_skill_multiplier;
|
||||
double rhythmPeak = rhythmPeaks[i] * rhythm_skill_multiplier;
|
||||
double staminaPeak = staminaPeaks[i] * stamina_skill_multiplier;
|
||||
|
||||
double peak = norm(1.5, colourPeak, staminaPeak);
|
||||
peak = norm(2, peak, rhythmPeak);
|
||||
|
||||
// Sections with 0 strain are excluded to avoid worst-case time complexity of the following sort (e.g. /b/2351871).
|
||||
// These sections will not contribute to the difficulty.
|
||||
if (peak > 0)
|
||||
peaks.Add(peak);
|
||||
}
|
||||
|
||||
double difficulty = 0;
|
||||
double weight = 1;
|
||||
|
||||
foreach (double strain in peaks.OrderDescending())
|
||||
{
|
||||
difficulty += strain * weight;
|
||||
weight *= 0.9;
|
||||
}
|
||||
|
||||
return difficulty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the <i>p</i>-norm of an <i>n</i>-dimensional vector.
|
||||
/// </summary>
|
||||
/// <param name="p">The value of <i>p</i> to calculate the norm for.</param>
|
||||
/// <param name="values">The coefficients of the vector.</param>
|
||||
private double norm(double p, params double[] values) => Math.Pow(values.Sum(x => Math.Pow(x, p)), 1 / p);
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,8 @@ using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
@ -74,6 +76,50 @@ namespace osu.Game.Tests.Editing
|
||||
Assert.That(beatmap.Breaks, Is.Empty);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHoldNote()
|
||||
{
|
||||
var controlPoints = new ControlPointInfo();
|
||||
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
|
||||
var beatmap = new Beatmap
|
||||
{
|
||||
ControlPointInfo = controlPoints,
|
||||
HitObjects =
|
||||
{
|
||||
new HoldNote { StartTime = 1000, Duration = 10000 },
|
||||
}
|
||||
};
|
||||
|
||||
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new ManiaRuleset());
|
||||
beatmapProcessor.PreProcess();
|
||||
beatmapProcessor.PostProcess();
|
||||
|
||||
Assert.That(beatmap.Breaks, Has.Count.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHoldNoteWithOverlappingNote()
|
||||
{
|
||||
var controlPoints = new ControlPointInfo();
|
||||
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
|
||||
var beatmap = new Beatmap
|
||||
{
|
||||
ControlPointInfo = controlPoints,
|
||||
HitObjects =
|
||||
{
|
||||
new HoldNote { StartTime = 1000, Duration = 10000 },
|
||||
new Note { StartTime = 2000 },
|
||||
new Note { StartTime = 12000 },
|
||||
}
|
||||
};
|
||||
|
||||
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new ManiaRuleset());
|
||||
beatmapProcessor.PreProcess();
|
||||
beatmapProcessor.PostProcess();
|
||||
|
||||
Assert.That(beatmap.Breaks, Has.Count.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTwoObjectsFarApart()
|
||||
{
|
||||
@ -296,5 +342,135 @@ namespace osu.Game.Tests.Editing
|
||||
Assert.That(beatmap.Breaks[0].EndTime, Is.EqualTo(8800));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBreaksAtEndOfBeatmapAreRemoved()
|
||||
{
|
||||
var controlPoints = new ControlPointInfo();
|
||||
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
|
||||
var beatmap = new Beatmap
|
||||
{
|
||||
ControlPointInfo = controlPoints,
|
||||
HitObjects =
|
||||
{
|
||||
new HitCircle { StartTime = 1000 },
|
||||
new HitCircle { StartTime = 2000 },
|
||||
},
|
||||
Breaks =
|
||||
{
|
||||
new BreakPeriod(10000, 15000),
|
||||
}
|
||||
};
|
||||
|
||||
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
|
||||
beatmapProcessor.PreProcess();
|
||||
beatmapProcessor.PostProcess();
|
||||
|
||||
Assert.That(beatmap.Breaks, Is.Empty);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestManualBreaksAtEndOfBeatmapAreRemoved()
|
||||
{
|
||||
var controlPoints = new ControlPointInfo();
|
||||
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
|
||||
var beatmap = new Beatmap
|
||||
{
|
||||
ControlPointInfo = controlPoints,
|
||||
HitObjects =
|
||||
{
|
||||
new HitCircle { StartTime = 1000 },
|
||||
new HitCircle { StartTime = 2000 },
|
||||
},
|
||||
Breaks =
|
||||
{
|
||||
new ManualBreakPeriod(10000, 15000),
|
||||
}
|
||||
};
|
||||
|
||||
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
|
||||
beatmapProcessor.PreProcess();
|
||||
beatmapProcessor.PostProcess();
|
||||
|
||||
Assert.That(beatmap.Breaks, Is.Empty);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestManualBreaksAtEndOfBeatmapAreRemovedCorrectlyEvenWithConcurrentObjects()
|
||||
{
|
||||
var controlPoints = new ControlPointInfo();
|
||||
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
|
||||
var beatmap = new Beatmap
|
||||
{
|
||||
ControlPointInfo = controlPoints,
|
||||
HitObjects =
|
||||
{
|
||||
new HoldNote { StartTime = 1000, EndTime = 20000 },
|
||||
new HoldNote { StartTime = 2000, EndTime = 3000 },
|
||||
},
|
||||
Breaks =
|
||||
{
|
||||
new ManualBreakPeriod(10000, 15000),
|
||||
}
|
||||
};
|
||||
|
||||
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
|
||||
beatmapProcessor.PreProcess();
|
||||
beatmapProcessor.PostProcess();
|
||||
|
||||
Assert.That(beatmap.Breaks, Is.Empty);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBreaksAtStartOfBeatmapAreRemoved()
|
||||
{
|
||||
var controlPoints = new ControlPointInfo();
|
||||
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
|
||||
var beatmap = new Beatmap
|
||||
{
|
||||
ControlPointInfo = controlPoints,
|
||||
HitObjects =
|
||||
{
|
||||
new HitCircle { StartTime = 10000 },
|
||||
new HitCircle { StartTime = 11000 },
|
||||
},
|
||||
Breaks =
|
||||
{
|
||||
new BreakPeriod(0, 9000),
|
||||
}
|
||||
};
|
||||
|
||||
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
|
||||
beatmapProcessor.PreProcess();
|
||||
beatmapProcessor.PostProcess();
|
||||
|
||||
Assert.That(beatmap.Breaks, Is.Empty);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestManualBreaksAtStartOfBeatmapAreRemoved()
|
||||
{
|
||||
var controlPoints = new ControlPointInfo();
|
||||
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
|
||||
var beatmap = new Beatmap
|
||||
{
|
||||
ControlPointInfo = controlPoints,
|
||||
HitObjects =
|
||||
{
|
||||
new HitCircle { StartTime = 10000 },
|
||||
new HitCircle { StartTime = 11000 },
|
||||
},
|
||||
Breaks =
|
||||
{
|
||||
new ManualBreakPeriod(0, 9000),
|
||||
}
|
||||
};
|
||||
|
||||
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
|
||||
beatmapProcessor.PreProcess();
|
||||
beatmapProcessor.PostProcess();
|
||||
|
||||
Assert.That(beatmap.Breaks, Is.Empty);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
public class TestSceneTimedDifficultyCalculation
|
||||
{
|
||||
[Test]
|
||||
public void TestAttributesGeneratedForAllNonSkippedObjects()
|
||||
public void TestAttributesGeneratedForEachObjectOnce()
|
||||
{
|
||||
var beatmap = new Beatmap<TestHitObject>
|
||||
{
|
||||
@ -40,15 +40,14 @@ namespace osu.Game.Tests.NonVisual
|
||||
|
||||
List<TimedDifficultyAttributes> attribs = new TestDifficultyCalculator(new TestWorkingBeatmap(beatmap)).CalculateTimed();
|
||||
|
||||
Assert.That(attribs.Count, Is.EqualTo(4));
|
||||
Assert.That(attribs.Count, Is.EqualTo(3));
|
||||
assertEquals(attribs[0], beatmap.HitObjects[0]);
|
||||
assertEquals(attribs[1], beatmap.HitObjects[0], beatmap.HitObjects[1]);
|
||||
assertEquals(attribs[2], beatmap.HitObjects[0], beatmap.HitObjects[1]); // From the nested object.
|
||||
assertEquals(attribs[3], beatmap.HitObjects[0], beatmap.HitObjects[1], beatmap.HitObjects[2]);
|
||||
assertEquals(attribs[2], beatmap.HitObjects[0], beatmap.HitObjects[1], beatmap.HitObjects[2]);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAttributesNotGeneratedForSkippedObjects()
|
||||
public void TestAttributesGeneratedForSkippedObjects()
|
||||
{
|
||||
var beatmap = new Beatmap<TestHitObject>
|
||||
{
|
||||
@ -72,35 +71,14 @@ namespace osu.Game.Tests.NonVisual
|
||||
|
||||
List<TimedDifficultyAttributes> attribs = new TestDifficultyCalculator(new TestWorkingBeatmap(beatmap)).CalculateTimed();
|
||||
|
||||
Assert.That(attribs.Count, Is.EqualTo(1));
|
||||
assertEquals(attribs[0], beatmap.HitObjects[0], beatmap.HitObjects[1], beatmap.HitObjects[2]);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNestedObjectOnlyAddsParentOnce()
|
||||
{
|
||||
var beatmap = new Beatmap<TestHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new TestHitObject
|
||||
{
|
||||
StartTime = 1,
|
||||
Skip = true,
|
||||
Nested = 2
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
List<TimedDifficultyAttributes> attribs = new TestDifficultyCalculator(new TestWorkingBeatmap(beatmap)).CalculateTimed();
|
||||
|
||||
Assert.That(attribs.Count, Is.EqualTo(2));
|
||||
Assert.That(attribs.Count, Is.EqualTo(3));
|
||||
assertEquals(attribs[0], beatmap.HitObjects[0]);
|
||||
assertEquals(attribs[1], beatmap.HitObjects[0]);
|
||||
assertEquals(attribs[1], beatmap.HitObjects[0], beatmap.HitObjects[1]);
|
||||
assertEquals(attribs[2], beatmap.HitObjects[0], beatmap.HitObjects[1], beatmap.HitObjects[2]);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSkippedLastObjectAddedInLastIteration()
|
||||
public void TestAttributesGeneratedOnceForSkippedObjects()
|
||||
{
|
||||
var beatmap = new Beatmap<TestHitObject>
|
||||
{
|
||||
@ -110,6 +88,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
new TestHitObject
|
||||
{
|
||||
StartTime = 2,
|
||||
Nested = 5,
|
||||
Skip = true
|
||||
},
|
||||
new TestHitObject
|
||||
@ -122,8 +101,10 @@ namespace osu.Game.Tests.NonVisual
|
||||
|
||||
List<TimedDifficultyAttributes> attribs = new TestDifficultyCalculator(new TestWorkingBeatmap(beatmap)).CalculateTimed();
|
||||
|
||||
Assert.That(attribs.Count, Is.EqualTo(1));
|
||||
assertEquals(attribs[0], beatmap.HitObjects[0], beatmap.HitObjects[1], beatmap.HitObjects[2]);
|
||||
Assert.That(attribs.Count, Is.EqualTo(3));
|
||||
assertEquals(attribs[0], beatmap.HitObjects[0]);
|
||||
assertEquals(attribs[1], beatmap.HitObjects[0], beatmap.HitObjects[1]);
|
||||
assertEquals(attribs[2], beatmap.HitObjects[0], beatmap.HitObjects[1], beatmap.HitObjects[2]);
|
||||
}
|
||||
|
||||
private void assertEquals(TimedDifficultyAttributes attribs, params HitObject[] expected)
|
||||
|
@ -0,0 +1,176 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Screens.OnlinePlay.DailyChallenge;
|
||||
using osu.Game.Tests.Resources;
|
||||
|
||||
namespace osu.Game.Tests.Visual.DailyChallenge
|
||||
{
|
||||
public partial class TestSceneDailyChallengeCarousel : OsuTestScene
|
||||
{
|
||||
[Cached]
|
||||
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Plum);
|
||||
|
||||
private readonly Bindable<Room> room = new Bindable<Room>(new Room());
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) => new CachedModelDependencyContainer<Room>(base.CreateChildDependencies(parent))
|
||||
{
|
||||
Model = { BindTarget = room }
|
||||
};
|
||||
|
||||
[Test]
|
||||
public void TestBasicAppearance()
|
||||
{
|
||||
DailyChallengeCarousel carousel = null!;
|
||||
|
||||
AddStep("create content", () => Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colourProvider.Background4,
|
||||
},
|
||||
carousel = new DailyChallengeCarousel
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
});
|
||||
AddSliderStep("adjust width", 0.1f, 1, 1, width =>
|
||||
{
|
||||
if (carousel.IsNotNull())
|
||||
carousel.Width = width;
|
||||
});
|
||||
AddSliderStep("adjust height", 0.1f, 1, 1, height =>
|
||||
{
|
||||
if (carousel.IsNotNull())
|
||||
carousel.Height = height;
|
||||
});
|
||||
AddRepeatStep("add content", () => carousel.Add(new FakeContent()), 3);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestIntegration()
|
||||
{
|
||||
GridContainer grid = null!;
|
||||
DailyChallengeEventFeed feed = null!;
|
||||
DailyChallengeScoreBreakdown breakdown = null!;
|
||||
|
||||
AddStep("create content", () => Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colourProvider.Background4,
|
||||
},
|
||||
grid = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RowDimensions =
|
||||
[
|
||||
new Dimension(),
|
||||
new Dimension()
|
||||
],
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new DailyChallengeCarousel
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DailyChallengeTimeRemainingRing(),
|
||||
breakdown = new DailyChallengeScoreBreakdown(),
|
||||
}
|
||||
}
|
||||
},
|
||||
[
|
||||
feed = new DailyChallengeEventFeed
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
],
|
||||
}
|
||||
},
|
||||
});
|
||||
AddSliderStep("adjust width", 0.1f, 1, 1, width =>
|
||||
{
|
||||
if (grid.IsNotNull())
|
||||
grid.Width = width;
|
||||
});
|
||||
AddSliderStep("adjust height", 0.1f, 1, 1, height =>
|
||||
{
|
||||
if (grid.IsNotNull())
|
||||
grid.Height = height;
|
||||
});
|
||||
AddSliderStep("update time remaining", 0f, 1f, 0f, progress =>
|
||||
{
|
||||
var startedTimeAgo = TimeSpan.FromHours(24) * progress;
|
||||
room.Value.StartDate.Value = DateTimeOffset.Now - startedTimeAgo;
|
||||
room.Value.EndDate.Value = room.Value.StartDate.Value.Value.AddDays(1);
|
||||
});
|
||||
AddStep("add normal score", () =>
|
||||
{
|
||||
var testScore = TestResources.CreateTestScoreInfo();
|
||||
testScore.TotalScore = RNG.Next(1_000_000);
|
||||
|
||||
feed.AddNewScore(new DailyChallengeEventFeed.NewScoreEvent(testScore, null));
|
||||
breakdown.AddNewScore(testScore);
|
||||
});
|
||||
AddStep("add new user best", () =>
|
||||
{
|
||||
var testScore = TestResources.CreateTestScoreInfo();
|
||||
testScore.TotalScore = RNG.Next(1_000_000);
|
||||
|
||||
feed.AddNewScore(new DailyChallengeEventFeed.NewScoreEvent(testScore, RNG.Next(1, 1000)));
|
||||
breakdown.AddNewScore(testScore);
|
||||
});
|
||||
}
|
||||
|
||||
private partial class FakeContent : CompositeDrawable
|
||||
{
|
||||
private OsuSpriteText text = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = new Colour4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1),
|
||||
},
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = "Fake Content " + (char)('A' + RNG.Next(26)),
|
||||
},
|
||||
};
|
||||
|
||||
text.FadeOut(500, Easing.OutQuint)
|
||||
.Then().FadeIn(500, Easing.OutQuint)
|
||||
.Loop();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,61 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Screens.OnlinePlay.DailyChallenge;
|
||||
using osu.Game.Tests.Resources;
|
||||
|
||||
namespace osu.Game.Tests.Visual.DailyChallenge
|
||||
{
|
||||
public partial class TestSceneDailyChallengeScoreBreakdown : OsuTestScene
|
||||
{
|
||||
[Cached]
|
||||
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Plum);
|
||||
|
||||
[Test]
|
||||
public void TestBasicAppearance()
|
||||
{
|
||||
DailyChallengeScoreBreakdown breakdown = null!;
|
||||
|
||||
AddStep("create content", () => Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colourProvider.Background4,
|
||||
},
|
||||
breakdown = new DailyChallengeScoreBreakdown
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
});
|
||||
AddSliderStep("adjust width", 0.1f, 1, 1, width =>
|
||||
{
|
||||
if (breakdown.IsNotNull())
|
||||
breakdown.Width = width;
|
||||
});
|
||||
AddSliderStep("adjust height", 0.1f, 1, 1, height =>
|
||||
{
|
||||
if (breakdown.IsNotNull())
|
||||
breakdown.Height = height;
|
||||
});
|
||||
|
||||
AddStep("set initial data", () => breakdown.SetInitialCounts([1, 4, 9, 16, 25, 36, 49, 36, 25, 16, 9, 4, 1]));
|
||||
AddStep("add new score", () =>
|
||||
{
|
||||
var testScore = TestResources.CreateTestScoreInfo();
|
||||
testScore.TotalScore = RNG.Next(1_000_000);
|
||||
|
||||
breakdown.AddNewScore(testScore);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -84,6 +84,8 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
targetContainer = getTargetContainer();
|
||||
initialRotation = targetContainer!.Rotation;
|
||||
|
||||
base.Begin();
|
||||
}
|
||||
|
||||
public override void Update(float rotation, Vector2? origin = null)
|
||||
@ -102,6 +104,8 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
targetContainer = null;
|
||||
initialRotation = null;
|
||||
|
||||
base.Commit();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -193,5 +193,20 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddUntilStep("Wait for song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
|
||||
AddAssert("Tags reverted correctly", () => Game.Beatmap.Value.BeatmapInfo.Metadata.Tags == tags_to_save);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBeatDivisor()
|
||||
{
|
||||
AddStep("Set custom beat divisor", () => Editor.Dependencies.Get<BindableBeatDivisor>().SetArbitraryDivisor(7));
|
||||
|
||||
SaveEditor();
|
||||
AddAssert("Hash updated", () => !string.IsNullOrEmpty(EditorBeatmap.BeatmapInfo.BeatmapSet?.Hash));
|
||||
AddAssert("Beatmap has correct beat divisor", () => EditorBeatmap.BeatmapInfo.BeatDivisor, () => Is.EqualTo(7));
|
||||
|
||||
ReloadEditorToSameBeatmap();
|
||||
|
||||
AddAssert("Beatmap still has correct beat divisor", () => EditorBeatmap.BeatmapInfo.BeatDivisor, () => Is.EqualTo(7));
|
||||
AddAssert("Correct beat divisor actually active", () => Editor.BeatDivisor, () => Is.EqualTo(7));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -126,6 +126,24 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddAssert("sample playback re-enabled", () => !Editor.SamplePlaybackDisabled.Value);
|
||||
}
|
||||
|
||||
[TestCase(2000)] // chosen to be after last object in the map
|
||||
[TestCase(22000)] // chosen to be in the middle of the last spinner
|
||||
public void TestGameplayTestAtEndOfBeatmap(int offsetFromEnd)
|
||||
{
|
||||
AddStep($"seek to end minus {offsetFromEnd}ms", () => EditorClock.Seek(importedBeatmapSet.MaxLength - offsetFromEnd));
|
||||
AddStep("click test gameplay button", () =>
|
||||
{
|
||||
var button = Editor.ChildrenOfType<TestGameplayButton>().Single();
|
||||
|
||||
InputManager.MoveMouseTo(button);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddUntilStep("player pushed", () => Stack.CurrentScreen is EditorPlayer);
|
||||
|
||||
AddUntilStep("current screen is editor", () => Stack.CurrentScreen is Editor);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCancelGameplayTestWithUnsavedChanges()
|
||||
{
|
||||
|
@ -20,6 +20,7 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
{
|
||||
base.SetUpSteps();
|
||||
AddStep("don't fetch online content", () => onlineMenuBanner.FetchOnlineContent = false);
|
||||
AddStep("disable return to top on idle", () => Game.ChildrenOfType<ButtonSystem>().Single().ReturnToTopOnIdle = false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual.Settings
|
||||
{
|
||||
AddStep("create", () =>
|
||||
{
|
||||
Cell(0, 0).Children = new Drawable[]
|
||||
ContentContainer.Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
|
@ -6,23 +6,51 @@ using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public partial class TestSceneOsuDropdown : ThemeComparisonTestScene
|
||||
{
|
||||
protected override Drawable CreateContent() =>
|
||||
new OsuEnumDropdown<TestEnum>
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Width = 150
|
||||
};
|
||||
protected override Drawable CreateContent() => new OsuEnumDropdown<TestEnum>
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Width = 150
|
||||
};
|
||||
|
||||
[Test]
|
||||
public void TestBackAction()
|
||||
{
|
||||
AddStep("open", () => dropdownMenu.Open());
|
||||
AddStep("press back", () => InputManager.Key(Key.Escape));
|
||||
AddAssert("closed", () => dropdownMenu.State == MenuState.Closed);
|
||||
|
||||
AddStep("open", () => dropdownMenu.Open());
|
||||
AddStep("type something", () => dropdownSearchBar.SearchTerm.Value = "something");
|
||||
AddAssert("search bar visible", () => dropdownSearchBar.State.Value == Visibility.Visible);
|
||||
AddStep("press back", () => InputManager.Key(Key.Escape));
|
||||
AddAssert("text clear", () => dropdownSearchBar.SearchTerm.Value == string.Empty);
|
||||
AddAssert("search bar hidden", () => dropdownSearchBar.State.Value == Visibility.Hidden);
|
||||
AddAssert("still open", () => dropdownMenu.State == MenuState.Open);
|
||||
AddStep("press back", () => InputManager.Key(Key.Escape));
|
||||
AddAssert("closed", () => dropdownMenu.State == MenuState.Closed);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSelectAction()
|
||||
{
|
||||
AddStep("open", () => dropdownMenu.Open());
|
||||
AddStep("press down", () => InputManager.Key(Key.Down));
|
||||
AddStep("press enter", () => InputManager.Key(Key.Enter));
|
||||
AddAssert("second selected", () => dropdown.Current.Value == TestEnum.ReallyLongOption);
|
||||
}
|
||||
|
||||
private OsuEnumDropdown<TestEnum> dropdown => this.ChildrenOfType<OsuEnumDropdown<TestEnum>>().Last();
|
||||
private Menu dropdownMenu => dropdown.ChildrenOfType<Menu>().Single();
|
||||
private DropdownSearchBar dropdownSearchBar => dropdown.ChildrenOfType<DropdownSearchBar>().Single();
|
||||
|
||||
private enum TestEnum
|
||||
{
|
||||
@ -32,26 +60,5 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
[System.ComponentModel.Description("Really lonnnnnnng option")]
|
||||
ReallyLongOption,
|
||||
}
|
||||
|
||||
[Test]
|
||||
// todo: this can be written much better if ThemeComparisonTestScene has a manual input manager
|
||||
public void TestBackAction()
|
||||
{
|
||||
AddStep("open", () => dropdown().ChildrenOfType<Menu>().Single().Open());
|
||||
AddStep("press back", () => dropdown().OnPressed(new KeyBindingPressEvent<GlobalAction>(new InputState(), GlobalAction.Back)));
|
||||
AddAssert("closed", () => dropdown().ChildrenOfType<Menu>().Single().State == MenuState.Closed);
|
||||
|
||||
AddStep("open", () => dropdown().ChildrenOfType<Menu>().Single().Open());
|
||||
AddStep("type something", () => dropdown().ChildrenOfType<DropdownSearchBar>().Single().SearchTerm.Value = "something");
|
||||
AddAssert("search bar visible", () => dropdown().ChildrenOfType<DropdownSearchBar>().Single().State.Value == Visibility.Visible);
|
||||
AddStep("press back", () => dropdown().OnPressed(new KeyBindingPressEvent<GlobalAction>(new InputState(), GlobalAction.Back)));
|
||||
AddAssert("text clear", () => dropdown().ChildrenOfType<DropdownSearchBar>().Single().SearchTerm.Value == string.Empty);
|
||||
AddAssert("search bar hidden", () => dropdown().ChildrenOfType<DropdownSearchBar>().Single().State.Value == Visibility.Hidden);
|
||||
AddAssert("still open", () => dropdown().ChildrenOfType<Menu>().Single().State == MenuState.Open);
|
||||
AddStep("press back", () => dropdown().OnPressed(new KeyBindingPressEvent<GlobalAction>(new InputState(), GlobalAction.Back)));
|
||||
AddAssert("closed", () => dropdown().ChildrenOfType<Menu>().Single().State == MenuState.Closed);
|
||||
|
||||
OsuEnumDropdown<TestEnum> dropdown() => this.ChildrenOfType<OsuEnumDropdown<TestEnum>>().First();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -53,8 +53,8 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
public void TestBackgroundColour()
|
||||
{
|
||||
AddStep("set red scheme", () => CreateThemedContent(OverlayColourScheme.Red));
|
||||
AddAssert("rounded button has correct colour", () => Cell(0, 1).ChildrenOfType<RoundedButton>().First().BackgroundColour == new OverlayColourProvider(OverlayColourScheme.Red).Colour3);
|
||||
AddAssert("settings button has correct colour", () => Cell(0, 1).ChildrenOfType<SettingsButton>().First().BackgroundColour == new OverlayColourProvider(OverlayColourScheme.Red).Colour3);
|
||||
AddAssert("rounded button has correct colour", () => ContentContainer.ChildrenOfType<RoundedButton>().First().BackgroundColour == new OverlayColourProvider(OverlayColourScheme.Red).Colour3);
|
||||
AddAssert("settings button has correct colour", () => ContentContainer.ChildrenOfType<SettingsButton>().First().BackgroundColour == new OverlayColourProvider(OverlayColourScheme.Red).Colour3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,18 +6,21 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public abstract partial class ThemeComparisonTestScene : OsuGridTestScene
|
||||
public abstract partial class ThemeComparisonTestScene : OsuManualInputManagerTestScene
|
||||
{
|
||||
private readonly bool showWithoutColourProvider;
|
||||
|
||||
public Container ContentContainer { get; private set; } = null!;
|
||||
|
||||
protected ThemeComparisonTestScene(bool showWithoutColourProvider = true)
|
||||
: base(1, showWithoutColourProvider ? 2 : 1)
|
||||
{
|
||||
this.showWithoutColourProvider = showWithoutColourProvider;
|
||||
}
|
||||
@ -25,16 +28,32 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Child = ContentContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
};
|
||||
|
||||
if (showWithoutColourProvider)
|
||||
{
|
||||
Cell(0, 0).AddRange(new[]
|
||||
ContentContainer.Size = new Vector2(0.5f, 1f);
|
||||
|
||||
Add(new Container
|
||||
{
|
||||
new Box
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.5f, 1f),
|
||||
Children = new[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colours.GreySeaFoam
|
||||
},
|
||||
CreateContent()
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colours.GreySeaFoam
|
||||
},
|
||||
CreateContent()
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -43,10 +62,8 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
var colourProvider = new OverlayColourProvider(colourScheme);
|
||||
|
||||
int col = showWithoutColourProvider ? 1 : 0;
|
||||
|
||||
Cell(0, col).Clear();
|
||||
Cell(0, col).Add(new DependencyProvidingContainer
|
||||
ContentContainer.Clear();
|
||||
ContentContainer.Add(new DependencyProvidingContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CachedDependencies = new (Type, object)[]
|
||||
|
@ -8,6 +8,7 @@ using System.Text;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
@ -59,9 +60,13 @@ namespace osu.Game.Database
|
||||
|
||||
// Convert beatmap elements to be compatible with legacy format
|
||||
// So we truncate time and position values to integers, and convert paths with multiple segments to bezier curves
|
||||
|
||||
foreach (var controlPoint in playableBeatmap.ControlPointInfo.AllControlPoints)
|
||||
controlPoint.Time = Math.Floor(controlPoint.Time);
|
||||
|
||||
for (int i = 0; i < playableBeatmap.Breaks.Count; i++)
|
||||
playableBeatmap.Breaks[i] = new BreakPeriod(Math.Floor(playableBeatmap.Breaks[i].StartTime), Math.Floor(playableBeatmap.Breaks[i].EndTime));
|
||||
|
||||
foreach (var hitObject in playableBeatmap.HitObjects)
|
||||
{
|
||||
// Truncate end time before truncating start time because end time is dependent on start time
|
||||
|
@ -418,16 +418,19 @@ namespace osu.Game.Graphics.UserInterface
|
||||
FontSize = OsuFont.Default.Size,
|
||||
};
|
||||
|
||||
private partial class DropdownSearchTextBox : SearchTextBox
|
||||
private partial class DropdownSearchTextBox : OsuTextBox
|
||||
{
|
||||
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider? colourProvider)
|
||||
{
|
||||
if (e.Action == GlobalAction.Back)
|
||||
// this method is blocking Dropdown from receiving the back action, despite this text box residing in a separate input manager.
|
||||
// to fix this properly, a local global action container needs to be added as well, but for simplicity, just don't handle the back action here.
|
||||
return false;
|
||||
BackgroundUnfocused = colourProvider?.Background5 ?? new Color4(10, 10, 10, 255);
|
||||
BackgroundFocused = colourProvider?.Background5 ?? new Color4(10, 10, 10, 255);
|
||||
}
|
||||
|
||||
return base.OnPressed(e);
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
{
|
||||
base.OnFocus(e);
|
||||
BorderThickness = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -412,9 +412,6 @@ namespace osu.Game.Input.Bindings
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorToggleRotateControl))]
|
||||
EditorToggleRotateControl,
|
||||
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorToggleScaleControl))]
|
||||
EditorToggleScaleControl,
|
||||
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.IncreaseOffset))]
|
||||
IncreaseOffset,
|
||||
|
||||
@ -432,6 +429,9 @@ namespace osu.Game.Input.Bindings
|
||||
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DecreaseModSpeed))]
|
||||
DecreaseModSpeed,
|
||||
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorToggleScaleControl))]
|
||||
EditorToggleScaleControl,
|
||||
}
|
||||
|
||||
public enum GlobalActionCategory
|
||||
|
@ -26,5 +26,11 @@ namespace osu.Game.Online.Metadata
|
||||
/// Null value means there is no "daily challenge" currently active.
|
||||
/// </summary>
|
||||
Task DailyChallengeUpdated(DailyChallengeInfo? info);
|
||||
|
||||
/// <summary>
|
||||
/// Delivers information that a multiplayer score was set in a watched room.
|
||||
/// To receive these, the client must call <see cref="IMetadataServer.BeginWatchingMultiplayerRoom"/> for a given room first.
|
||||
/// </summary>
|
||||
Task MultiplayerRoomScoreSet(MultiplayerRoomScoreSetEvent roomScoreSetEvent);
|
||||
}
|
||||
}
|
||||
|
@ -43,5 +43,15 @@ namespace osu.Game.Online.Metadata
|
||||
/// Signals to the server that the current user would like to stop receiving updates on other users' online presence.
|
||||
/// </summary>
|
||||
Task EndWatchingUserPresence();
|
||||
|
||||
/// <summary>
|
||||
/// Signals to the server that the current user would like to begin receiving updates about the state of the multiplayer room with the given <paramref name="id"/>.
|
||||
/// </summary>
|
||||
Task<MultiplayerPlaylistItemStats[]> BeginWatchingMultiplayerRoom(long id);
|
||||
|
||||
/// <summary>
|
||||
/// Signals to the server that the current user would like to stop receiving updates about the state of the multiplayer room with the given <paramref name="id"/>.
|
||||
/// </summary>
|
||||
Task EndWatchingMultiplayerRoom(long id);
|
||||
}
|
||||
}
|
||||
|
@ -68,6 +68,24 @@ namespace osu.Game.Online.Metadata
|
||||
|
||||
#endregion
|
||||
|
||||
#region Multiplayer room watching
|
||||
|
||||
public abstract Task<MultiplayerPlaylistItemStats[]> BeginWatchingMultiplayerRoom(long id);
|
||||
|
||||
public abstract Task EndWatchingMultiplayerRoom(long id);
|
||||
|
||||
public event Action<MultiplayerRoomScoreSetEvent>? MultiplayerRoomScoreSet;
|
||||
|
||||
Task IMetadataClient.MultiplayerRoomScoreSet(MultiplayerRoomScoreSetEvent roomScoreSetEvent)
|
||||
{
|
||||
if (MultiplayerRoomScoreSet != null)
|
||||
Schedule(MultiplayerRoomScoreSet, roomScoreSetEvent);
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Disconnection handling
|
||||
|
||||
public event Action? Disconnecting;
|
||||
|
29
osu.Game/Online/Metadata/MultiplayerPlaylistItemStats.cs
Normal file
29
osu.Game/Online/Metadata/MultiplayerPlaylistItemStats.cs
Normal file
@ -0,0 +1,29 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using MessagePack;
|
||||
|
||||
namespace osu.Game.Online.Metadata
|
||||
{
|
||||
[MessagePackObject]
|
||||
[Serializable]
|
||||
public class MultiplayerPlaylistItemStats
|
||||
{
|
||||
public const int TOTAL_SCORE_DISTRIBUTION_BINS = 13;
|
||||
|
||||
/// <summary>
|
||||
/// The ID of the playlist item which these stats pertain to.
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public long PlaylistItemID { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The count of scores with given total ranges in the room.
|
||||
/// The ranges are bracketed into <see cref="TOTAL_SCORE_DISTRIBUTION_BINS"/> bins, each of 100,000 score width.
|
||||
/// The last bin will contain count of all scores with total of 1,200,000 or larger.
|
||||
/// </summary>
|
||||
[Key(1)]
|
||||
public long[] TotalScoreDistribution { get; set; } = new long[TOTAL_SCORE_DISTRIBUTION_BINS];
|
||||
}
|
||||
}
|
50
osu.Game/Online/Metadata/MultiplayerRoomScoreSetEvent.cs
Normal file
50
osu.Game/Online/Metadata/MultiplayerRoomScoreSetEvent.cs
Normal file
@ -0,0 +1,50 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using MessagePack;
|
||||
|
||||
namespace osu.Game.Online.Metadata
|
||||
{
|
||||
[Serializable]
|
||||
[MessagePackObject]
|
||||
public class MultiplayerRoomScoreSetEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// The ID of the room in which the score was set.
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public long RoomID { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The ID of the playlist item on which the score was set.
|
||||
/// </summary>
|
||||
[Key(1)]
|
||||
public long PlaylistItemID { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The ID of the score set.
|
||||
/// </summary>
|
||||
[Key(2)]
|
||||
public long ScoreID { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The ID of the user who set the score.
|
||||
/// </summary>
|
||||
[Key(3)]
|
||||
public int UserID { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The total score set by the player.
|
||||
/// </summary>
|
||||
[Key(4)]
|
||||
public long TotalScore { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// If the set score is the user's new best on a playlist item, this member will contain the user's new rank in the room overall.
|
||||
/// Otherwise, it will contain <see langword="null"/>.
|
||||
/// </summary>
|
||||
[Key(5)]
|
||||
public int? NewRank { get; set; }
|
||||
}
|
||||
}
|
@ -62,6 +62,7 @@ namespace osu.Game.Online.Metadata
|
||||
connection.On<BeatmapUpdates>(nameof(IMetadataClient.BeatmapSetsUpdated), ((IMetadataClient)this).BeatmapSetsUpdated);
|
||||
connection.On<int, UserPresence?>(nameof(IMetadataClient.UserPresenceUpdated), ((IMetadataClient)this).UserPresenceUpdated);
|
||||
connection.On<DailyChallengeInfo?>(nameof(IMetadataClient.DailyChallengeUpdated), ((IMetadataClient)this).DailyChallengeUpdated);
|
||||
connection.On<MultiplayerRoomScoreSetEvent>(nameof(IMetadataClient.MultiplayerRoomScoreSet), ((IMetadataClient)this).MultiplayerRoomScoreSet);
|
||||
connection.On(nameof(IStatefulUserHubClient.DisconnectRequested), ((IMetadataClient)this).DisconnectRequested);
|
||||
};
|
||||
|
||||
@ -240,6 +241,24 @@ namespace osu.Game.Online.Metadata
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public override async Task<MultiplayerPlaylistItemStats[]> BeginWatchingMultiplayerRoom(long id)
|
||||
{
|
||||
if (connector?.IsConnected.Value != true)
|
||||
throw new OperationCanceledException();
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
return await connection.InvokeAsync<MultiplayerPlaylistItemStats[]>(nameof(IMetadataServer.BeginWatchingMultiplayerRoom), id).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
public override async Task EndWatchingMultiplayerRoom(long id)
|
||||
{
|
||||
if (connector?.IsConnected.Value != true)
|
||||
throw new OperationCanceledException();
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
await connection.InvokeAsync(nameof(IMetadataServer.EndWatchingMultiplayerRoom)).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
public override async Task DisconnectRequested()
|
||||
{
|
||||
await base.DisconnectRequested().ConfigureAwait(false);
|
||||
|
@ -6,6 +6,7 @@ using System.Linq;
|
||||
using Humanizer;
|
||||
using Humanizer.Localisation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Online.Rooms
|
||||
@ -42,14 +43,14 @@ namespace osu.Game.Online.Rooms
|
||||
/// <summary>
|
||||
/// Returns the total duration from the <see cref="PlaylistItem"/> in playlist order from the supplied <paramref name="playlist"/>,
|
||||
/// </summary>
|
||||
public static string GetTotalDuration(this BindableList<PlaylistItem> playlist) =>
|
||||
public static string GetTotalDuration(this BindableList<PlaylistItem> playlist, RulesetStore rulesetStore) =>
|
||||
playlist.Select(p =>
|
||||
{
|
||||
double rate = 1;
|
||||
|
||||
if (p.RequiredMods.Length > 0)
|
||||
{
|
||||
var ruleset = p.Beatmap.Ruleset.CreateInstance();
|
||||
var ruleset = rulesetStore.GetRuleset(p.RulesetID)!.CreateInstance();
|
||||
rate = ModUtils.CalculateRateWithMods(p.RequiredMods.Select(mod => mod.ToMod(ruleset)));
|
||||
}
|
||||
|
||||
|
@ -8,6 +8,7 @@ using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Humanizer;
|
||||
@ -871,6 +872,9 @@ namespace osu.Game
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (RuntimeInfo.EntryAssembly.GetCustomAttribute<OfficialBuildAttribute>() == null)
|
||||
Logger.Log(NotificationsStrings.NotOfficialBuild.ToString());
|
||||
|
||||
var languages = Enum.GetValues<Language>();
|
||||
|
||||
var mappings = languages.Select(language =>
|
||||
|
@ -56,8 +56,6 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
[Resolved(canBeNull: true)]
|
||||
private IDialogOverlay dialogOverlay { get; set; }
|
||||
|
||||
protected override Color4 GetStateColour() => colours.Orange1;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
@ -65,6 +63,9 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
disclaimerShown = sessionStatics.GetBindable<bool>(Static.FeaturedArtistDisclaimerShownOnce);
|
||||
}
|
||||
|
||||
protected override Color4 ColourNormal => colours.Orange1;
|
||||
protected override Color4 ColourActive => colours.Orange2;
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (!disclaimerShown.Value && dialogOverlay != null)
|
||||
|
@ -1,21 +1,23 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using FontWeight = osu.Game.Graphics.FontWeight;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
@ -24,7 +26,7 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
public new readonly BindableList<T> Current = new BindableList<T>();
|
||||
|
||||
private MultipleSelectionFilter filter;
|
||||
private MultipleSelectionFilter filter = null!;
|
||||
|
||||
public BeatmapSearchMultipleSelectionFilterRow(LocalisableString header)
|
||||
: base(header)
|
||||
@ -42,7 +44,6 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
/// <summary>
|
||||
/// Creates a filter control that can be used to simultaneously select multiple values of type <typeparamref name="T"/>.
|
||||
/// </summary>
|
||||
[NotNull]
|
||||
protected virtual MultipleSelectionFilter CreateMultipleSelectionFilter() => new MultipleSelectionFilter();
|
||||
|
||||
protected partial class MultipleSelectionFilter : FillFlowContainer<MultipleSelectionFilterTabItem>
|
||||
@ -54,7 +55,7 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Spacing = new Vector2(10, 0);
|
||||
Spacing = new Vector2(10, 5);
|
||||
|
||||
AddRange(GetValues().Select(CreateTabItem));
|
||||
}
|
||||
@ -69,7 +70,7 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
Current.BindCollectionChanged(currentChanged, true);
|
||||
}
|
||||
|
||||
private void currentChanged(object sender, NotifyCollectionChangedEventArgs e)
|
||||
private void currentChanged(object? sender, NotifyCollectionChangedEventArgs e)
|
||||
{
|
||||
foreach (var c in Children)
|
||||
c.Active.Value = Current.Contains(c.Value);
|
||||
@ -99,30 +100,91 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
|
||||
protected partial class MultipleSelectionFilterTabItem : FilterTabItem<T>
|
||||
{
|
||||
private readonly Box selectedUnderline;
|
||||
|
||||
protected override bool HighlightOnHoverWhenActive => true;
|
||||
private Drawable activeContent = null!;
|
||||
private Circle background = null!;
|
||||
|
||||
public MultipleSelectionFilterTabItem(T value)
|
||||
: base(value)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AutoSizeDuration = 100;
|
||||
AutoSizeEasing = Easing.OutQuint;
|
||||
|
||||
// This doesn't match any actual design, but should make it easier for the user to understand
|
||||
// that filters are applied until we settle on a final design.
|
||||
AddInternal(selectedUnderline = new Box
|
||||
AddInternal(activeContent = new Container
|
||||
{
|
||||
Depth = float.MaxValue,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 1.5f,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Left = -16,
|
||||
Right = -4,
|
||||
Vertical = -2
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Circle
|
||||
{
|
||||
Colour = Color4.White,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new SpriteIcon
|
||||
{
|
||||
Icon = FontAwesome.Solid.TimesCircle,
|
||||
Size = new Vector2(10),
|
||||
Colour = ColourProvider.Background4,
|
||||
Position = new Vector2(3, 0.5f),
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override Color4 ColourActive => ColourProvider.Light1;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
|
||||
{
|
||||
return Active.Value
|
||||
? background.ReceivePositionalInputAt(screenSpacePos)
|
||||
: base.ReceivePositionalInputAt(screenSpacePos);
|
||||
}
|
||||
|
||||
protected override void UpdateState()
|
||||
{
|
||||
base.UpdateState();
|
||||
selectedUnderline.FadeTo(Active.Value ? 1 : 0, 200, Easing.OutQuint);
|
||||
selectedUnderline.FadeColour(IsHovered ? ColourProvider.Content2 : GetStateColour(), 200, Easing.OutQuint);
|
||||
Color4 colour = Active.Value ? ColourActive : ColourNormal;
|
||||
|
||||
if (IsHovered)
|
||||
colour = Active.Value ? colour.Darken(0.2f) : colour.Lighten(0.2f);
|
||||
|
||||
if (Active.Value)
|
||||
{
|
||||
// This just allows enough spacing for adjacent tab items to show the "x".
|
||||
Padding = new MarginPadding { Left = 12 };
|
||||
|
||||
activeContent.FadeIn(200, Easing.OutQuint);
|
||||
background.FadeColour(colour, 200, Easing.OutQuint);
|
||||
|
||||
// flipping colours
|
||||
Text.FadeColour(ColourProvider.Background4, 200, Easing.OutQuint);
|
||||
Text.Font = Text.Font.With(weight: FontWeight.SemiBold);
|
||||
}
|
||||
else
|
||||
{
|
||||
Padding = new MarginPadding();
|
||||
|
||||
activeContent.FadeOut();
|
||||
|
||||
background.FadeColour(colour, 200, Easing.OutQuint);
|
||||
Text.FadeColour(colour, 200, Easing.OutQuint);
|
||||
Text.Font = Text.Font.With(weight: FontWeight.Regular);
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
@ -24,7 +25,7 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
[Resolved]
|
||||
protected OverlayColourProvider ColourProvider { get; private set; }
|
||||
|
||||
private OsuSpriteText text;
|
||||
protected OsuSpriteText Text;
|
||||
|
||||
protected Sample SelectSample { get; private set; } = null!;
|
||||
|
||||
@ -39,7 +40,7 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
AutoSizeAxes = Axes.Both;
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
text = new OsuSpriteText
|
||||
Text = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(size: 13, weight: FontWeight.Regular),
|
||||
Text = LabelFor(Value)
|
||||
@ -84,16 +85,18 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
/// </summary>
|
||||
protected virtual LocalisableString LabelFor(T value) => (value as Enum)?.GetLocalisableDescription() ?? value.ToString();
|
||||
|
||||
protected virtual bool HighlightOnHoverWhenActive => false;
|
||||
protected virtual Color4 ColourActive => ColourProvider.Content1;
|
||||
protected virtual Color4 ColourNormal => ColourProvider.Light2;
|
||||
|
||||
protected virtual void UpdateState()
|
||||
{
|
||||
bool highlightHover = IsHovered && (!Active.Value || HighlightOnHoverWhenActive);
|
||||
Color4 colour = Active.Value ? ColourActive : ColourNormal;
|
||||
|
||||
text.FadeColour(highlightHover ? ColourProvider.Content2 : GetStateColour(), 200, Easing.OutQuint);
|
||||
text.Font = text.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Regular);
|
||||
if (IsHovered)
|
||||
colour = colour.Lighten(0.2f);
|
||||
|
||||
Text.FadeColour(colour, 200, Easing.OutQuint);
|
||||
Text.Font = Text.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Regular);
|
||||
}
|
||||
|
||||
protected virtual Color4 GetStateColour() => Active.Value ? ColourProvider.Content1 : ColourProvider.Light2;
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
@ -71,7 +72,7 @@ namespace osu.Game.Overlays.Dialog
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Progress.BindValueChanged(progressChanged);
|
||||
Progress.BindValueChanged(progressChanged, true);
|
||||
}
|
||||
|
||||
protected override void AbortConfirm()
|
||||
@ -122,11 +123,13 @@ namespace osu.Game.Overlays.Dialog
|
||||
|
||||
private void progressChanged(ValueChangedEvent<double> progress)
|
||||
{
|
||||
if (progress.NewValue < progress.OldValue) return;
|
||||
lowPassFilter.Cutoff = Math.Max(1, (int)(progress.NewValue * AudioFilter.MAX_LOWPASS_CUTOFF * 0.5));
|
||||
|
||||
if (Clock.CurrentTime - lastTickPlaybackTime < 30) return;
|
||||
if (progress.NewValue < progress.OldValue)
|
||||
return;
|
||||
|
||||
lowPassFilter.CutoffTo((int)(progress.NewValue * AudioFilter.MAX_LOWPASS_CUTOFF * 0.5));
|
||||
if (Clock.CurrentTime - lastTickPlaybackTime < 30)
|
||||
return;
|
||||
|
||||
var channel = tickSample.GetChannel();
|
||||
|
||||
|
@ -16,6 +16,9 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
private readonly BindableBool incompatible = new BindableBool();
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider overlayColourProvider { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private Bindable<IReadOnlyList<Mod>> selectedMods { get; set; } = null!;
|
||||
|
||||
@ -55,7 +58,7 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
#region IHasCustomTooltip
|
||||
|
||||
public ITooltip<Mod> GetCustomTooltip() => new IncompatibilityDisplayingTooltip();
|
||||
public ITooltip<Mod> GetCustomTooltip() => new IncompatibilityDisplayingTooltip(overlayColourProvider);
|
||||
|
||||
public Mod TooltipContent => Mod;
|
||||
|
||||
|
@ -24,13 +24,15 @@ namespace osu.Game.Overlays.Mods
|
||||
[Resolved]
|
||||
private Bindable<RulesetInfo> ruleset { get; set; } = null!;
|
||||
|
||||
public IncompatibilityDisplayingTooltip()
|
||||
public IncompatibilityDisplayingTooltip(OverlayColourProvider colourProvider)
|
||||
: base(colourProvider)
|
||||
{
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
incompatibleText = new OsuSpriteText
|
||||
{
|
||||
Margin = new MarginPadding { Top = 5 },
|
||||
Colour = colourProvider.Content2,
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Regular),
|
||||
Text = "Incompatible with:"
|
||||
},
|
||||
@ -43,12 +45,6 @@ namespace osu.Game.Overlays.Mods
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
incompatibleText.Colour = colours.BlueLight;
|
||||
}
|
||||
|
||||
protected override void UpdateDisplay(Mod mod)
|
||||
{
|
||||
base.UpdateDisplay(mod);
|
||||
|
@ -1,9 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
@ -18,11 +15,10 @@ namespace osu.Game.Overlays.Mods
|
||||
public partial class ModButtonTooltip : VisibilityContainer, ITooltip<Mod>
|
||||
{
|
||||
private readonly OsuSpriteText descriptionText;
|
||||
private readonly Box background;
|
||||
|
||||
protected override Container<Drawable> Content { get; }
|
||||
|
||||
public ModButtonTooltip()
|
||||
public ModButtonTooltip(OverlayColourProvider colourProvider)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Masking = true;
|
||||
@ -30,9 +26,10 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colourProvider.Background6,
|
||||
},
|
||||
Content = new FillFlowContainer
|
||||
{
|
||||
@ -43,6 +40,7 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
descriptionText = new OsuSpriteText
|
||||
{
|
||||
Colour = colourProvider.Content1,
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Regular),
|
||||
},
|
||||
}
|
||||
@ -50,17 +48,10 @@ namespace osu.Game.Overlays.Mods
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
background.Colour = colours.Gray3;
|
||||
descriptionText.Colour = colours.BlueLighter;
|
||||
}
|
||||
|
||||
protected override void PopIn() => this.FadeIn(200, Easing.OutQuint);
|
||||
protected override void PopOut() => this.FadeOut(200, Easing.OutQuint);
|
||||
|
||||
private Mod lastMod;
|
||||
private Mod? lastMod;
|
||||
|
||||
public void SetContent(Mod mod)
|
||||
{
|
||||
|
@ -6,6 +6,8 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osuTK;
|
||||
|
||||
@ -17,6 +19,8 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
private const double transition_duration = 200;
|
||||
|
||||
private readonly OsuSpriteText descriptionText;
|
||||
|
||||
public ModPresetTooltip(OverlayColourProvider colourProvider)
|
||||
{
|
||||
Width = 250;
|
||||
@ -36,8 +40,16 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding(7),
|
||||
Spacing = new Vector2(7)
|
||||
Padding = new MarginPadding { Left = 10, Right = 10, Top = 5, Bottom = 5 },
|
||||
Spacing = new Vector2(7),
|
||||
Children = new[]
|
||||
{
|
||||
descriptionText = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Regular),
|
||||
Colour = colourProvider.Content1,
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -49,8 +61,12 @@ namespace osu.Game.Overlays.Mods
|
||||
if (ReferenceEquals(preset, lastPreset))
|
||||
return;
|
||||
|
||||
descriptionText.Text = preset.Description;
|
||||
|
||||
lastPreset = preset;
|
||||
Content.ChildrenEnumerable = preset.Mods.AsOrdered().Select(mod => new ModPresetRow(mod));
|
||||
|
||||
Content.RemoveAll(d => d is ModPresetRow, true);
|
||||
Content.AddRange(preset.Mods.AsOrdered().Select(mod => new ModPresetRow(mod)));
|
||||
}
|
||||
|
||||
protected override void PopIn() => this.FadeIn(transition_duration, Easing.OutQuint);
|
||||
|
@ -61,6 +61,8 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
originalRotations = objectsInRotation.ToDictionary(d => d, d => d.Rotation);
|
||||
originalPositions = objectsInRotation.ToDictionary(d => d, d => d.ToScreenSpace(d.OriginPosition));
|
||||
defaultOrigin = GeometryUtils.GetSurroundingQuad(objectsInRotation.SelectMany(d => d.ScreenSpaceDrawQuad.GetVertices().ToArray())).Centre;
|
||||
|
||||
base.Begin();
|
||||
}
|
||||
|
||||
public override void Update(float rotation, Vector2? origin = null)
|
||||
@ -99,6 +101,8 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
originalPositions = null;
|
||||
originalRotations = null;
|
||||
defaultOrigin = null;
|
||||
|
||||
base.Commit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -110,26 +110,24 @@ namespace osu.Game.Rulesets.Difficulty
|
||||
var progressiveBeatmap = new ProgressiveCalculationBeatmap(Beatmap);
|
||||
var difficultyObjects = getDifficultyHitObjects().ToArray();
|
||||
|
||||
foreach (var obj in difficultyObjects)
|
||||
int currentIndex = 0;
|
||||
|
||||
foreach (var obj in Beatmap.HitObjects)
|
||||
{
|
||||
// Implementations expect the progressive beatmap to only contain top-level objects from the original beatmap.
|
||||
// At the same time, we also need to consider the possibility DHOs may not be generated for any given object,
|
||||
// so we'll add all remaining objects up to the current point in time to the progressive beatmap.
|
||||
for (int i = progressiveBeatmap.HitObjects.Count; i < Beatmap.HitObjects.Count; i++)
|
||||
{
|
||||
if (obj != difficultyObjects[^1] && Beatmap.HitObjects[i].StartTime > obj.BaseObject.StartTime)
|
||||
break;
|
||||
progressiveBeatmap.HitObjects.Add(obj);
|
||||
|
||||
progressiveBeatmap.HitObjects.Add(Beatmap.HitObjects[i]);
|
||||
while (currentIndex < difficultyObjects.Length && difficultyObjects[currentIndex].BaseObject.GetEndTime() <= obj.GetEndTime())
|
||||
{
|
||||
foreach (var skill in skills)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
skill.Process(difficultyObjects[currentIndex]);
|
||||
}
|
||||
|
||||
currentIndex++;
|
||||
}
|
||||
|
||||
foreach (var skill in skills)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
skill.Process(obj);
|
||||
}
|
||||
|
||||
attribs.Add(new TimedDifficultyAttributes(obj.EndTime * clockRate, CreateDifficultyAttributes(progressiveBeatmap, playableMods, skills, clockRate)));
|
||||
attribs.Add(new TimedDifficultyAttributes(obj.GetEndTime(), CreateDifficultyAttributes(progressiveBeatmap, playableMods, skills, clockRate)));
|
||||
}
|
||||
|
||||
return attribs;
|
||||
|
@ -207,7 +207,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
Child = new EditorToolboxGroup("inspector")
|
||||
{
|
||||
Child = new HitObjectInspector()
|
||||
Child = CreateHitObjectInspector()
|
||||
},
|
||||
}
|
||||
}
|
||||
@ -329,6 +329,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// </summary>
|
||||
protected virtual ComposeBlueprintContainer CreateBlueprintContainer() => new ComposeBlueprintContainer(this);
|
||||
|
||||
protected virtual Drawable CreateHitObjectInspector() => new HitObjectInspector();
|
||||
|
||||
/// <summary>
|
||||
/// Construct a drawable ruleset for the provided ruleset.
|
||||
/// </summary>
|
||||
|
@ -36,6 +36,9 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// </summary>
|
||||
public void TriggerFailure()
|
||||
{
|
||||
if (HasFailed)
|
||||
return;
|
||||
|
||||
if (Failed?.Invoke() != false)
|
||||
HasFailed = true;
|
||||
}
|
||||
|
@ -381,9 +381,12 @@ namespace osu.Game.Rulesets.Scoring
|
||||
if (rank.Value == ScoreRank.F)
|
||||
return;
|
||||
|
||||
rank.Value = RankFromScore(Accuracy.Value, ScoreResultCounts);
|
||||
ScoreRank newRank = RankFromScore(Accuracy.Value, ScoreResultCounts);
|
||||
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
|
||||
rank.Value = mod.AdjustRank(Rank.Value, Accuracy.Value);
|
||||
newRank = mod.AdjustRank(newRank, Accuracy.Value);
|
||||
|
||||
rank.Value = newRank;
|
||||
}
|
||||
|
||||
protected virtual double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion)
|
||||
|
@ -10,7 +10,7 @@ using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
internal partial class EditorInspector : CompositeDrawable
|
||||
public partial class EditorInspector : CompositeDrawable
|
||||
{
|
||||
protected OsuTextFlowContainer InspectorText = null!;
|
||||
|
||||
|
@ -9,7 +9,7 @@ using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
internal partial class HitObjectInspector : EditorInspector
|
||||
public partial class HitObjectInspector : EditorInspector
|
||||
{
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
@ -29,6 +29,16 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
rollingTextUpdate?.Cancel();
|
||||
rollingTextUpdate = null;
|
||||
|
||||
AddInspectorValues();
|
||||
|
||||
// I'd hope there's a better way to do this, but I don't want to bind to each and every property above to watch for changes.
|
||||
// This is a good middle-ground for the time being.
|
||||
if (EditorBeatmap.SelectedHitObjects.Count > 0)
|
||||
rollingTextUpdate ??= Scheduler.AddDelayed(updateInspectorText, 250);
|
||||
}
|
||||
|
||||
protected virtual void AddInspectorValues()
|
||||
{
|
||||
switch (EditorBeatmap.SelectedHitObjects.Count)
|
||||
{
|
||||
case 0:
|
||||
@ -90,9 +100,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
AddValue($"{duration.Duration:#,0.##}ms");
|
||||
}
|
||||
|
||||
// I'd hope there's a better way to do this, but I don't want to bind to each and every property above to watch for changes.
|
||||
// This is a good middle-ground for the time being.
|
||||
rollingTextUpdate ??= Scheduler.AddDelayed(updateInspectorText, 250);
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -67,6 +67,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
if (rotationHandler == null) return false;
|
||||
|
||||
if (rotationHandler.OperationInProgress.Value)
|
||||
return false;
|
||||
|
||||
rotationHandler.Begin();
|
||||
return true;
|
||||
}
|
||||
|
@ -32,6 +32,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
if (scaleHandler == null) return false;
|
||||
|
||||
if (scaleHandler.OperationInProgress.Value)
|
||||
return false;
|
||||
|
||||
originalAnchor = Anchor;
|
||||
|
||||
scaleHandler.Begin();
|
||||
|
@ -12,6 +12,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// </summary>
|
||||
public partial class SelectionRotationHandler : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether there is any ongoing scale operation right now.
|
||||
/// </summary>
|
||||
public Bindable<bool> OperationInProgress { get; private set; } = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// Whether rotation anchored by the selection origin can currently be performed.
|
||||
/// </summary>
|
||||
@ -50,6 +55,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// </remarks>
|
||||
public virtual void Begin()
|
||||
{
|
||||
OperationInProgress.Value = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -85,6 +91,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// </remarks>
|
||||
public virtual void Commit()
|
||||
{
|
||||
OperationInProgress.Value = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,6 +13,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// </summary>
|
||||
public partial class SelectionScaleHandler : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether there is any ongoing scale operation right now.
|
||||
/// </summary>
|
||||
public Bindable<bool> OperationInProgress { get; private set; } = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// Whether horizontal scaling (from the left or right edge) support should be enabled.
|
||||
/// </summary>
|
||||
@ -63,6 +68,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// </remarks>
|
||||
public virtual void Begin()
|
||||
{
|
||||
OperationInProgress.Value = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -99,6 +105,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// </remarks>
|
||||
public virtual void Commit()
|
||||
{
|
||||
OperationInProgress.Value = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -170,8 +170,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
changeHandler?.BeginChange();
|
||||
updateState();
|
||||
|
||||
double min = beatmap.HitObjects.Last(ho => ho.GetEndTime() <= Break.Value.StartTime).GetEndTime();
|
||||
double max = beatmap.HitObjects.First(ho => ho.StartTime >= Break.Value.EndTime).StartTime;
|
||||
double min = beatmap.HitObjects.LastOrDefault(ho => ho.GetEndTime() <= Break.Value.StartTime)?.GetEndTime() ?? double.NegativeInfinity;
|
||||
double max = beatmap.HitObjects.FirstOrDefault(ho => ho.StartTime >= Break.Value.EndTime)?.StartTime ?? double.PositiveInfinity;
|
||||
|
||||
if (isStartHandle)
|
||||
max = Math.Min(max, Break.Value.EndTime - BreakPeriod.MIN_BREAK_DURATION);
|
||||
|
@ -292,7 +292,7 @@ namespace osu.Game.Screens.Edit
|
||||
dependencies.CacheAs<IEditorChangeHandler>(changeHandler);
|
||||
}
|
||||
|
||||
beatDivisor.Value = editorBeatmap.BeatmapInfo.BeatDivisor;
|
||||
beatDivisor.SetArbitraryDivisor(editorBeatmap.BeatmapInfo.BeatDivisor);
|
||||
beatDivisor.BindValueChanged(divisor => editorBeatmap.BeatmapInfo.BeatDivisor = divisor.NewValue);
|
||||
|
||||
updateLastSavedHash();
|
||||
|
@ -40,19 +40,30 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
foreach (var manualBreak in Beatmap.Breaks.ToList())
|
||||
{
|
||||
if (Beatmap.HitObjects.Any(ho => ho.StartTime <= manualBreak.EndTime && ho.GetEndTime() >= manualBreak.StartTime))
|
||||
if (manualBreak.EndTime <= Beatmap.HitObjects.FirstOrDefault()?.StartTime
|
||||
|| manualBreak.StartTime >= Beatmap.GetLastObjectTime()
|
||||
|| Beatmap.HitObjects.Any(ho => ho.StartTime <= manualBreak.EndTime && ho.GetEndTime() >= manualBreak.StartTime))
|
||||
{
|
||||
Beatmap.Breaks.Remove(manualBreak);
|
||||
}
|
||||
}
|
||||
|
||||
double currentMaxEndTime = double.MinValue;
|
||||
|
||||
for (int i = 1; i < Beatmap.HitObjects.Count; ++i)
|
||||
{
|
||||
double previousObjectEndTime = Beatmap.HitObjects[i - 1].GetEndTime();
|
||||
// Keep track of the maximum end time encountered thus far.
|
||||
// This handles cases like osu!mania's hold notes, which could have concurrent other objects after their start time.
|
||||
// Note that we're relying on the implicit assumption that objects are sorted by start time,
|
||||
// which is why similar tracking is not done for start time.
|
||||
currentMaxEndTime = Math.Max(currentMaxEndTime, Beatmap.HitObjects[i - 1].GetEndTime());
|
||||
|
||||
double nextObjectStartTime = Beatmap.HitObjects[i].StartTime;
|
||||
|
||||
if (nextObjectStartTime - previousObjectEndTime < BreakPeriod.MIN_GAP_DURATION)
|
||||
if (nextObjectStartTime - currentMaxEndTime < BreakPeriod.MIN_GAP_DURATION)
|
||||
continue;
|
||||
|
||||
double breakStartTime = previousObjectEndTime + BreakPeriod.GAP_BEFORE_BREAK;
|
||||
double breakStartTime = currentMaxEndTime + BreakPeriod.GAP_BEFORE_BREAK;
|
||||
double breakEndTime = nextObjectStartTime - Math.Max(BreakPeriod.GAP_AFTER_BREAK, Beatmap.ControlPointInfo.TimingPointAt(nextObjectStartTime).BeatLength * 2);
|
||||
|
||||
if (breakEndTime - breakStartTime < BreakPeriod.MIN_BREAK_DURATION)
|
||||
|
@ -1,189 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.LocalisationExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Edit
|
||||
{
|
||||
public abstract partial class EditorTable : TableContainer
|
||||
{
|
||||
public event Action<Drawable>? OnRowSelected;
|
||||
|
||||
private const float horizontal_inset = 20;
|
||||
|
||||
protected const float ROW_HEIGHT = 25;
|
||||
|
||||
public const int TEXT_SIZE = 14;
|
||||
|
||||
protected readonly FillFlowContainer<RowBackground> BackgroundFlow;
|
||||
|
||||
// We can avoid potentially thousands of objects being added to the input sub-tree since item selection is being handled by the BackgroundFlow
|
||||
// and no items in the underlying table are clickable.
|
||||
protected override bool ShouldBeConsideredForInput(Drawable child) => child == BackgroundFlow && base.ShouldBeConsideredForInput(child);
|
||||
|
||||
protected EditorTable()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
Padding = new MarginPadding { Horizontal = horizontal_inset };
|
||||
RowSize = new Dimension(GridSizeMode.Absolute, ROW_HEIGHT);
|
||||
|
||||
AddInternal(BackgroundFlow = new FillFlowContainer<RowBackground>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = 1f,
|
||||
Padding = new MarginPadding { Horizontal = -horizontal_inset },
|
||||
Margin = new MarginPadding { Top = ROW_HEIGHT }
|
||||
});
|
||||
}
|
||||
|
||||
protected int GetIndexForObject(object? item)
|
||||
{
|
||||
for (int i = 0; i < BackgroundFlow.Count; i++)
|
||||
{
|
||||
if (BackgroundFlow[i].Item == item)
|
||||
return i;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
protected virtual bool SetSelectedRow(object? item)
|
||||
{
|
||||
bool foundSelection = false;
|
||||
|
||||
foreach (var b in BackgroundFlow)
|
||||
{
|
||||
b.Selected = ReferenceEquals(b.Item, item);
|
||||
|
||||
if (b.Selected)
|
||||
{
|
||||
Debug.Assert(!foundSelection);
|
||||
OnRowSelected?.Invoke(b);
|
||||
foundSelection = true;
|
||||
}
|
||||
}
|
||||
|
||||
return foundSelection;
|
||||
}
|
||||
|
||||
protected object? GetObjectAtIndex(int index)
|
||||
{
|
||||
if (index < 0 || index > BackgroundFlow.Count - 1)
|
||||
return null;
|
||||
|
||||
return BackgroundFlow[index].Item;
|
||||
}
|
||||
|
||||
protected override Drawable CreateHeader(int index, TableColumn? column) => new HeaderText(column?.Header ?? default);
|
||||
|
||||
private partial class HeaderText : OsuSpriteText
|
||||
{
|
||||
public HeaderText(LocalisableString text)
|
||||
{
|
||||
Text = text.ToUpper();
|
||||
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold);
|
||||
}
|
||||
}
|
||||
|
||||
public partial class RowBackground : OsuClickableContainer
|
||||
{
|
||||
public readonly object Item;
|
||||
|
||||
private const int fade_duration = 100;
|
||||
|
||||
private readonly Box hoveredBackground;
|
||||
|
||||
public RowBackground(object item)
|
||||
{
|
||||
Item = item;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 25;
|
||||
|
||||
AlwaysPresent = true;
|
||||
|
||||
CornerRadius = 3;
|
||||
Masking = true;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
hoveredBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
private Color4 colourHover;
|
||||
private Color4 colourSelected;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colours)
|
||||
{
|
||||
colourHover = colours.Background1;
|
||||
colourSelected = colours.Colour3;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
updateState();
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
private bool selected;
|
||||
|
||||
public bool Selected
|
||||
{
|
||||
get => selected;
|
||||
set
|
||||
{
|
||||
if (value == selected)
|
||||
return;
|
||||
|
||||
selected = value;
|
||||
updateState();
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
updateState();
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
updateState();
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
hoveredBackground.FadeColour(selected ? colourSelected : colourHover, 450, Easing.OutQuint);
|
||||
|
||||
if (selected || IsHovered)
|
||||
hoveredBackground.FadeIn(fade_duration, Easing.OutQuint);
|
||||
else
|
||||
hoveredBackground.FadeOut(fade_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Users;
|
||||
|
||||
@ -43,6 +46,10 @@ namespace osu.Game.Screens.Edit.GameplayTest
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
markPreviousObjectsHit();
|
||||
markVisibleDrawableObjectsHit();
|
||||
|
||||
ScoreProcessor.HasCompleted.BindValueChanged(completed =>
|
||||
{
|
||||
if (completed.NewValue)
|
||||
@ -56,6 +63,69 @@ namespace osu.Game.Screens.Edit.GameplayTest
|
||||
});
|
||||
}
|
||||
|
||||
private void markPreviousObjectsHit()
|
||||
{
|
||||
foreach (var hitObject in enumerateHitObjects(DrawableRuleset.Objects, editorState.Time))
|
||||
{
|
||||
var judgement = hitObject.Judgement;
|
||||
var result = new JudgementResult(hitObject, judgement) { Type = judgement.MaxResult };
|
||||
|
||||
HealthProcessor.ApplyResult(result);
|
||||
ScoreProcessor.ApplyResult(result);
|
||||
}
|
||||
|
||||
static IEnumerable<HitObject> enumerateHitObjects(IEnumerable<HitObject> hitObjects, double cutoffTime)
|
||||
{
|
||||
foreach (var hitObject in hitObjects)
|
||||
{
|
||||
foreach (var nested in enumerateHitObjects(hitObject.NestedHitObjects, cutoffTime))
|
||||
{
|
||||
if (nested.GetEndTime() < cutoffTime)
|
||||
yield return nested;
|
||||
}
|
||||
|
||||
if (hitObject.GetEndTime() < cutoffTime)
|
||||
yield return hitObject;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void markVisibleDrawableObjectsHit()
|
||||
{
|
||||
if (!DrawableRuleset.Playfield.IsLoaded)
|
||||
{
|
||||
Schedule(markVisibleDrawableObjectsHit);
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var drawableObjectEntry in enumerateDrawableEntries(
|
||||
DrawableRuleset.Playfield.AllHitObjects
|
||||
.Select(ho => ho.Entry)
|
||||
.Where(e => e != null)
|
||||
.Cast<HitObjectLifetimeEntry>(), editorState.Time))
|
||||
{
|
||||
drawableObjectEntry.Result = new JudgementResult(drawableObjectEntry.HitObject, drawableObjectEntry.HitObject.Judgement)
|
||||
{
|
||||
Type = drawableObjectEntry.HitObject.Judgement.MaxResult
|
||||
};
|
||||
}
|
||||
|
||||
static IEnumerable<HitObjectLifetimeEntry> enumerateDrawableEntries(IEnumerable<HitObjectLifetimeEntry> entries, double cutoffTime)
|
||||
{
|
||||
foreach (var entry in entries)
|
||||
{
|
||||
foreach (var nested in enumerateDrawableEntries(entry.NestedEntries, cutoffTime))
|
||||
{
|
||||
if (nested.HitObject.GetEndTime() < cutoffTime)
|
||||
yield return nested;
|
||||
}
|
||||
|
||||
if (entry.HitObject.GetEndTime() < cutoffTime)
|
||||
yield return entry;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void PrepareReplay()
|
||||
{
|
||||
// don't record replays.
|
||||
|
19
osu.Game/Screens/Edit/TableHeaderText.cs
Normal file
19
osu.Game/Screens/Edit/TableHeaderText.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Extensions.LocalisationExtensions;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Screens.Edit
|
||||
{
|
||||
public partial class TableHeaderText : OsuSpriteText
|
||||
{
|
||||
public TableHeaderText(LocalisableString text)
|
||||
{
|
||||
Text = text.ToUpper();
|
||||
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold);
|
||||
}
|
||||
}
|
||||
}
|
@ -7,10 +7,8 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Overlays;
|
||||
@ -21,12 +19,8 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
public partial class ControlPointList : CompositeDrawable
|
||||
{
|
||||
private OsuButton deleteButton = null!;
|
||||
private ControlPointTable table = null!;
|
||||
private OsuScrollContainer scroll = null!;
|
||||
private RoundedButton addButton = null!;
|
||||
|
||||
private readonly IBindableList<ControlPointGroup> controlPointGroups = new BindableList<ControlPointGroup>();
|
||||
|
||||
[Resolved]
|
||||
private EditorClock clock { get; set; } = null!;
|
||||
|
||||
@ -36,9 +30,6 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
[Resolved]
|
||||
private Bindable<ControlPointGroup?> selectedGroup { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private IEditorChangeHandler? changeHandler { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colours)
|
||||
{
|
||||
@ -47,21 +38,10 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
const float margins = 10;
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = colours.Background4,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Colour = colours.Background3,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = ControlPointTable.TIMING_COLUMN_WIDTH + margins,
|
||||
},
|
||||
scroll = new OsuScrollContainer
|
||||
new ControlPointTable
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = table = new ControlPointTable(),
|
||||
Groups = { BindTarget = Beatmap.ControlPointInfo.Groups, },
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
@ -105,20 +85,6 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
? "+ Clone to current time"
|
||||
: "+ Add at current time";
|
||||
}, true);
|
||||
|
||||
controlPointGroups.BindTo(Beatmap.ControlPointInfo.Groups);
|
||||
controlPointGroups.BindCollectionChanged((_, _) =>
|
||||
{
|
||||
// This callback can happen many times in a change operation. It gets expensive.
|
||||
// We really should be handling the `CollectionChanged` event properly.
|
||||
Scheduler.AddOnce(() =>
|
||||
{
|
||||
table.ControlGroups = controlPointGroups;
|
||||
changeHandler?.SaveState();
|
||||
});
|
||||
}, true);
|
||||
|
||||
table.OnRowSelected += drawable => scroll.ScrollIntoView(drawable);
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
|
@ -2,149 +2,281 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Screens.Edit.Timing.RowAttributes;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Timing
|
||||
{
|
||||
public partial class ControlPointTable : EditorTable
|
||||
public partial class ControlPointTable : CompositeDrawable
|
||||
{
|
||||
[Resolved]
|
||||
private Bindable<ControlPointGroup?> selectedGroup { get; set; } = null!;
|
||||
public BindableList<ControlPointGroup> Groups { get; } = new BindableList<ControlPointGroup>();
|
||||
|
||||
[Resolved]
|
||||
private EditorClock clock { get; set; } = null!;
|
||||
private const float timing_column_width = 300;
|
||||
private const float row_height = 25;
|
||||
private const float row_horizontal_padding = 20;
|
||||
|
||||
public const float TIMING_COLUMN_WIDTH = 300;
|
||||
|
||||
public IEnumerable<ControlPointGroup> ControlGroups
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colours)
|
||||
{
|
||||
set
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
int selectedIndex = GetIndexForObject(selectedGroup.Value);
|
||||
|
||||
Content = null;
|
||||
BackgroundFlow.Clear();
|
||||
|
||||
if (!value.Any())
|
||||
return;
|
||||
|
||||
foreach (var group in value)
|
||||
new Box
|
||||
{
|
||||
BackgroundFlow.Add(new RowBackground(group)
|
||||
Colour = colours.Background4,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Colour = colours.Background3,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = timing_column_width + 10,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = row_height,
|
||||
Padding = new MarginPadding { Horizontal = row_horizontal_padding },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
// schedule to give time for any modified focused text box to lose focus and commit changes (e.g. BPM / time signature textboxes) before switching to new point.
|
||||
Action = () => Schedule(() =>
|
||||
new TableHeaderText("Time")
|
||||
{
|
||||
SetSelectedRow(group);
|
||||
clock.SeekSmoothlyTo(group.Time);
|
||||
})
|
||||
});
|
||||
}
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
},
|
||||
new TableHeaderText("Attributes")
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Margin = new MarginPadding { Left = ControlPointTable.timing_column_width }
|
||||
},
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = row_height },
|
||||
Child = new ControlPointRowList
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RowData = { BindTarget = Groups, },
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
Columns = createHeaders();
|
||||
Content = value.Select(createContent).ToArray().ToRectangular();
|
||||
private partial class ControlPointRowList : VirtualisedListContainer<ControlPointGroup, DrawableControlGroup>
|
||||
{
|
||||
[Resolved]
|
||||
private Bindable<ControlPointGroup?> selectedGroup { get; set; } = null!;
|
||||
|
||||
// Attempt to retain selection.
|
||||
if (SetSelectedRow(selectedGroup.Value))
|
||||
return;
|
||||
public ControlPointRowList()
|
||||
: base(row_height, 50)
|
||||
{
|
||||
}
|
||||
|
||||
// Some operations completely obliterate references, so best-effort reselect based on index.
|
||||
if (SetSelectedRow(GetObjectAtIndex(selectedIndex)))
|
||||
return;
|
||||
protected override ScrollContainer<Drawable> CreateScrollContainer() => new OsuScrollContainer();
|
||||
|
||||
// Selection could not be retained.
|
||||
selectedGroup.Value = null;
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
selectedGroup.BindValueChanged(val =>
|
||||
{
|
||||
// can't use `.ScrollIntoView()` here because of the list virtualisation not giving
|
||||
// child items valid coordinates from the start, so ballpark something similar
|
||||
// using estimated row height.
|
||||
var row = Items.FlowingChildren.SingleOrDefault(item => item.Row.Equals(val.NewValue));
|
||||
if (row == null)
|
||||
return;
|
||||
|
||||
float minPos = Items.GetLayoutPosition(row) * row_height;
|
||||
float maxPos = minPos + row_height;
|
||||
|
||||
if (minPos < Scroll.Current)
|
||||
Scroll.ScrollTo(minPos);
|
||||
else if (maxPos > Scroll.Current + Scroll.DisplayableContent)
|
||||
Scroll.ScrollTo(maxPos - Scroll.DisplayableContent);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
public partial class DrawableControlGroup : PoolableDrawable, IHasCurrentValue<ControlPointGroup>
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// Handle external selections.
|
||||
selectedGroup.BindValueChanged(g => SetSelectedRow(g.NewValue), true);
|
||||
}
|
||||
|
||||
protected override bool SetSelectedRow(object? item)
|
||||
{
|
||||
if (!base.SetSelectedRow(item))
|
||||
return false;
|
||||
|
||||
selectedGroup.Value = item as ControlPointGroup;
|
||||
return true;
|
||||
}
|
||||
|
||||
private TableColumn[] createHeaders()
|
||||
{
|
||||
var columns = new List<TableColumn>
|
||||
public Bindable<ControlPointGroup> Current
|
||||
{
|
||||
new TableColumn("Time", Anchor.CentreLeft, new Dimension(GridSizeMode.Absolute, TIMING_COLUMN_WIDTH)),
|
||||
new TableColumn("Attributes", Anchor.CentreLeft),
|
||||
};
|
||||
get => current.Current;
|
||||
set => current.Current = value;
|
||||
}
|
||||
|
||||
return columns.ToArray();
|
||||
}
|
||||
private readonly BindableWithCurrent<ControlPointGroup> current = new BindableWithCurrent<ControlPointGroup>();
|
||||
|
||||
private Drawable[] createContent(ControlPointGroup group)
|
||||
{
|
||||
return new Drawable[]
|
||||
private Box background = null!;
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private Bindable<ControlPointGroup?> selectedGroup { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private EditorClock editorClock { get; set; } = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
new ControlGroupTiming(group),
|
||||
new ControlGroupAttributes(group, c => c is not TimingControlPoint)
|
||||
};
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colourProvider.Background1,
|
||||
Alpha = 0,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Horizontal = row_horizontal_padding, },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ControlGroupTiming { Group = { BindTarget = current }, },
|
||||
new ControlGroupAttributes(point => point is not TimingControlPoint)
|
||||
{
|
||||
Group = { BindTarget = current },
|
||||
Margin = new MarginPadding { Left = timing_column_width }
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
selectedGroup.BindValueChanged(_ => updateState(), true);
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
protected override void PrepareForUse()
|
||||
{
|
||||
base.PrepareForUse();
|
||||
|
||||
updateState();
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
updateState();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
base.OnHoverLost(e);
|
||||
updateState();
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
// schedule to give time for any modified focused text box to lose focus and commit changes (e.g. BPM / time signature textboxes) before switching to new point.
|
||||
var currentGroup = Current.Value;
|
||||
Schedule(() =>
|
||||
{
|
||||
selectedGroup.Value = currentGroup;
|
||||
editorClock.SeekSmoothlyTo(currentGroup.Time);
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
bool isSelected = selectedGroup.Value?.Equals(current.Value) == true;
|
||||
|
||||
if (IsHovered || isSelected)
|
||||
background.FadeIn(100, Easing.OutQuint);
|
||||
else
|
||||
background.FadeOut(100, Easing.OutQuint);
|
||||
|
||||
background.Colour = isSelected ? colourProvider.Colour3 : colourProvider.Background1;
|
||||
}
|
||||
}
|
||||
|
||||
private partial class ControlGroupTiming : FillFlowContainer
|
||||
{
|
||||
public ControlGroupTiming(ControlPointGroup group)
|
||||
public Bindable<ControlPointGroup> Group { get; } = new Bindable<ControlPointGroup>();
|
||||
|
||||
private OsuSpriteText timeText = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Name = @"ControlGroupTiming";
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Width = TIMING_COLUMN_WIDTH;
|
||||
Width = timing_column_width;
|
||||
Spacing = new Vector2(5);
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
timeText = new OsuSpriteText
|
||||
{
|
||||
Text = group.Time.ToEditorFormattedString(),
|
||||
Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Bold),
|
||||
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold),
|
||||
Width = 70,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
},
|
||||
new ControlGroupAttributes(group, c => c is TimingControlPoint)
|
||||
new ControlGroupAttributes(c => c is TimingControlPoint)
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Group = { BindTarget = Group },
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Group.BindValueChanged(_ => timeText.Text = Group.Value?.Time.ToEditorFormattedString() ?? default(LocalisableString), true);
|
||||
}
|
||||
}
|
||||
|
||||
private partial class ControlGroupAttributes : CompositeDrawable
|
||||
{
|
||||
public Bindable<ControlPointGroup> Group { get; } = new Bindable<ControlPointGroup>();
|
||||
private BindableList<ControlPoint> controlPoints { get; } = new BindableList<ControlPoint>();
|
||||
|
||||
private readonly Func<ControlPoint, bool> matchFunction;
|
||||
|
||||
private readonly IBindableList<ControlPoint> controlPoints = new BindableList<ControlPoint>();
|
||||
private FillFlowContainer fill = null!;
|
||||
|
||||
private readonly FillFlowContainer fill;
|
||||
|
||||
public ControlGroupAttributes(ControlPointGroup group, Func<ControlPoint, bool> matchFunction)
|
||||
public ControlGroupAttributes(Func<ControlPoint, bool> matchFunction)
|
||||
{
|
||||
this.matchFunction = matchFunction;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AutoSizeAxes = Axes.X;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Name = @"ControlGroupAttributes";
|
||||
@ -156,20 +288,21 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(2)
|
||||
};
|
||||
|
||||
controlPoints.BindTo(group.ControlPoints);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
createChildren();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
controlPoints.CollectionChanged += (_, _) => createChildren();
|
||||
|
||||
Group.BindValueChanged(_ =>
|
||||
{
|
||||
controlPoints.UnbindBindings();
|
||||
controlPoints.Clear();
|
||||
if (Group.Value != null)
|
||||
((IBindableList<ControlPoint>)controlPoints).BindTo(Group.Value.ControlPoints);
|
||||
}, true);
|
||||
|
||||
controlPoints.BindCollectionChanged((_, _) => createChildren(), true);
|
||||
}
|
||||
|
||||
private void createChildren()
|
||||
|
@ -36,6 +36,7 @@ namespace osu.Game.Screens.Edit.Timing.RowAttributes
|
||||
|
||||
BackgroundColour = overlayColours.Background6;
|
||||
FillColour = controlPoint.GetRepresentingColour(colours);
|
||||
FinishTransforms(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,7 +11,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
@ -56,10 +55,9 @@ namespace osu.Game.Screens.Edit.Verify
|
||||
Colour = colours.Background3,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new OsuScrollContainer
|
||||
table = new IssueTable
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = table = new IssueTable(),
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
@ -101,9 +99,10 @@ namespace osu.Game.Screens.Edit.Verify
|
||||
|
||||
issues = filter(issues);
|
||||
|
||||
table.Issues = issues
|
||||
.OrderBy(issue => issue.Template.Type)
|
||||
.ThenBy(issue => issue.Check.Metadata.Category);
|
||||
table.Issues.Clear();
|
||||
table.Issues.AddRange(issues
|
||||
.OrderBy(issue => issue.Template.Type)
|
||||
.ThenBy(issue => issue.Check.Metadata.Category));
|
||||
}
|
||||
|
||||
private IEnumerable<Issue> filter(IEnumerable<Issue> issues)
|
||||
|
@ -1,132 +1,239 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Verify
|
||||
{
|
||||
public partial class IssueTable : EditorTable
|
||||
public partial class IssueTable : CompositeDrawable
|
||||
{
|
||||
private Bindable<Issue> selectedIssue = null!;
|
||||
public BindableList<Issue> Issues { get; } = new BindableList<Issue>();
|
||||
|
||||
[Resolved]
|
||||
private VerifyScreen verify { get; set; } = null!;
|
||||
public const float COLUMN_WIDTH = 70;
|
||||
public const float COLUMN_GAP = 10;
|
||||
public const float ROW_HEIGHT = 25;
|
||||
public const float ROW_HORIZONTAL_PADDING = 20;
|
||||
public const int TEXT_SIZE = 14;
|
||||
|
||||
[Resolved]
|
||||
private EditorClock clock { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private EditorBeatmap editorBeatmap { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private Editor editor { get; set; } = null!;
|
||||
|
||||
public IEnumerable<Issue> Issues
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
set
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
Content = null;
|
||||
BackgroundFlow.Clear();
|
||||
|
||||
if (!value.Any())
|
||||
return;
|
||||
|
||||
foreach (var issue in value)
|
||||
new Container
|
||||
{
|
||||
BackgroundFlow.Add(new RowBackground(issue)
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = ROW_HEIGHT,
|
||||
Padding = new MarginPadding { Horizontal = ROW_HORIZONTAL_PADDING, },
|
||||
Children = new[]
|
||||
{
|
||||
Action = () =>
|
||||
new TableHeaderText("Type")
|
||||
{
|
||||
selectedIssue.Value = issue;
|
||||
|
||||
if (issue.Time != null)
|
||||
{
|
||||
clock.Seek(issue.Time.Value);
|
||||
editor.OnPressed(new KeyBindingPressEvent<GlobalAction>(GetContainingInputManager()!.CurrentState, GlobalAction.EditorComposeMode));
|
||||
}
|
||||
|
||||
if (!issue.HitObjects.Any())
|
||||
return;
|
||||
|
||||
editorBeatmap.SelectedHitObjects.Clear();
|
||||
editorBeatmap.SelectedHitObjects.AddRange(issue.HitObjects);
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
},
|
||||
});
|
||||
new TableHeaderText("Time")
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Margin = new MarginPadding { Left = COLUMN_WIDTH + COLUMN_GAP },
|
||||
},
|
||||
new TableHeaderText("Message")
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Margin = new MarginPadding { Left = 2 * (COLUMN_WIDTH + COLUMN_GAP) },
|
||||
},
|
||||
new TableHeaderText("Category")
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
},
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = ROW_HEIGHT, },
|
||||
Child = new IssueRowList
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RowData = { BindTarget = Issues }
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private partial class IssueRowList : VirtualisedListContainer<Issue, DrawableIssue>
|
||||
{
|
||||
public IssueRowList()
|
||||
: base(ROW_HEIGHT, 50)
|
||||
{
|
||||
}
|
||||
|
||||
protected override ScrollContainer<Drawable> CreateScrollContainer() => new OsuScrollContainer();
|
||||
}
|
||||
|
||||
public partial class DrawableIssue : PoolableDrawable, IHasCurrentValue<Issue>
|
||||
{
|
||||
private readonly BindableWithCurrent<Issue> current = new BindableWithCurrent<Issue>();
|
||||
|
||||
private readonly Bindable<Issue> selectedIssue = new Bindable<Issue>();
|
||||
|
||||
private Box background = null!;
|
||||
private OsuSpriteText issueTypeText = null!;
|
||||
private OsuSpriteText issueTimestampText = null!;
|
||||
private OsuSpriteText issueDetailText = null!;
|
||||
private OsuSpriteText issueCategoryText = null!;
|
||||
|
||||
[Resolved]
|
||||
private EditorClock clock { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private EditorBeatmap editorBeatmap { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private Editor editor { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; } = null!;
|
||||
|
||||
public Bindable<Issue> Current
|
||||
{
|
||||
get => current.Current;
|
||||
set => current.Current = value;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(VerifyScreen verify)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = ROW_HEIGHT;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Horizontal = 20, },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
issueTypeText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Bold),
|
||||
},
|
||||
issueTimestampText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Bold),
|
||||
Margin = new MarginPadding { Left = COLUMN_WIDTH + COLUMN_GAP },
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Left = 2 * (COLUMN_GAP + COLUMN_WIDTH),
|
||||
Right = COLUMN_GAP + COLUMN_WIDTH,
|
||||
},
|
||||
Child = issueDetailText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Medium)
|
||||
},
|
||||
},
|
||||
issueCategoryText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Bold),
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
selectedIssue.BindTo(verify.SelectedIssue);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
selectedIssue.BindValueChanged(_ => updateState());
|
||||
Current.BindValueChanged(_ => updateState(), true);
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
updateState();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
updateState();
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
selectedIssue.Value = current.Value;
|
||||
|
||||
if (current.Value.Time != null)
|
||||
{
|
||||
clock.Seek(current.Value.Time.Value);
|
||||
editor.OnPressed(new KeyBindingPressEvent<GlobalAction>(GetContainingInputManager()!.CurrentState, GlobalAction.EditorComposeMode));
|
||||
}
|
||||
|
||||
Columns = createHeaders();
|
||||
Content = value.Select((g, i) => createContent(i, g)).ToArray().ToRectangular();
|
||||
if (current.Value.HitObjects.Any())
|
||||
{
|
||||
editorBeatmap.SelectedHitObjects.Clear();
|
||||
editorBeatmap.SelectedHitObjects.AddRange(current.Value.HitObjects);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
issueTypeText.Text = Current.Value.Template.Type.ToString();
|
||||
issueTypeText.Colour = Current.Value.Template.Colour;
|
||||
issueTimestampText.Text = Current.Value.GetEditorTimestamp();
|
||||
issueDetailText.Text = Current.Value.ToString();
|
||||
issueCategoryText.Text = Current.Value.Check.Metadata.Category.ToString();
|
||||
|
||||
bool isSelected = selectedIssue.Value == current.Value;
|
||||
|
||||
if (IsHovered || isSelected)
|
||||
background.FadeIn(100, Easing.OutQuint);
|
||||
else
|
||||
background.FadeOut(100, Easing.OutQuint);
|
||||
|
||||
background.Colour = isSelected ? colourProvider.Colour3 : colourProvider.Background1;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
selectedIssue = verify.SelectedIssue.GetBoundCopy();
|
||||
selectedIssue.BindValueChanged(issue =>
|
||||
{
|
||||
SetSelectedRow(issue.NewValue);
|
||||
}, true);
|
||||
}
|
||||
|
||||
private TableColumn[] createHeaders()
|
||||
{
|
||||
var columns = new List<TableColumn>
|
||||
{
|
||||
new TableColumn(string.Empty, Anchor.CentreLeft, new Dimension(GridSizeMode.AutoSize)),
|
||||
new TableColumn("Type", Anchor.CentreLeft, new Dimension(GridSizeMode.AutoSize, minSize: 60)),
|
||||
new TableColumn("Time", Anchor.CentreLeft, new Dimension(GridSizeMode.AutoSize, minSize: 60)),
|
||||
new TableColumn("Message", Anchor.CentreLeft),
|
||||
new TableColumn("Category", Anchor.CentreRight, new Dimension(GridSizeMode.AutoSize)),
|
||||
};
|
||||
|
||||
return columns.ToArray();
|
||||
}
|
||||
|
||||
private Drawable[] createContent(int index, Issue issue) => new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = $"#{index + 1}",
|
||||
Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Medium),
|
||||
Margin = new MarginPadding { Right = 10 }
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = issue.Template.Type.ToString(),
|
||||
Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Bold),
|
||||
Margin = new MarginPadding { Right = 10 },
|
||||
Colour = issue.Template.Colour
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = issue.GetEditorTimestamp(),
|
||||
Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Bold),
|
||||
Margin = new MarginPadding { Right = 10 },
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = issue.ToString(),
|
||||
Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Medium)
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = issue.Check.Metadata.Category.ToString(),
|
||||
Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Bold),
|
||||
Margin = new MarginPadding(10)
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -1,12 +1,17 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Components
|
||||
{
|
||||
public partial class OverlinedPlaylistHeader : OverlinedHeader
|
||||
{
|
||||
[Resolved]
|
||||
private RulesetStore rulesets { get; set; } = null!;
|
||||
|
||||
public OverlinedPlaylistHeader()
|
||||
: base("Playlist")
|
||||
{
|
||||
@ -16,7 +21,7 @@ namespace osu.Game.Screens.OnlinePlay.Components
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Playlist.BindCollectionChanged((_, _) => Details.Value = Playlist.GetTotalDuration(), true);
|
||||
Playlist.BindCollectionChanged((_, _) => Details.Value = Playlist.GetTotalDuration(rulesets), true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,234 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.DailyChallenge
|
||||
{
|
||||
public partial class DailyChallengeCarousel : Container
|
||||
{
|
||||
private const int switch_interval = 20_500;
|
||||
|
||||
private readonly Container content;
|
||||
private readonly FillFlowContainer<NavigationDot> navigationFlow;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private double clockStartTime;
|
||||
private int lastDisplayed = -1;
|
||||
|
||||
public DailyChallengeCarousel()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Bottom = 40 },
|
||||
},
|
||||
navigationFlow = new FillFlowContainer<NavigationDot>
|
||||
{
|
||||
AutoSizeAxes = Axes.X,
|
||||
Height = 15,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Spacing = new Vector2(10),
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public override void Add(Drawable drawable)
|
||||
{
|
||||
drawable.RelativeSizeAxes = Axes.Both;
|
||||
drawable.Size = Vector2.One;
|
||||
drawable.AlwaysPresent = true;
|
||||
drawable.Alpha = 0;
|
||||
|
||||
base.Add(drawable);
|
||||
|
||||
navigationFlow.Add(new NavigationDot { Clicked = onManualNavigation });
|
||||
}
|
||||
|
||||
public override bool Remove(Drawable drawable, bool disposeImmediately)
|
||||
{
|
||||
int index = content.IndexOf(drawable);
|
||||
|
||||
if (index > 0)
|
||||
navigationFlow.Remove(navigationFlow[index], true);
|
||||
|
||||
return base.Remove(drawable, disposeImmediately);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
clockStartTime = Clock.CurrentTime;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (content.Count == 0)
|
||||
{
|
||||
lastDisplayed = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
double elapsed = Clock.CurrentTime - clockStartTime;
|
||||
|
||||
int currentDisplay = (int)(elapsed / switch_interval) % content.Count;
|
||||
double displayProgress = (elapsed % switch_interval) / switch_interval;
|
||||
|
||||
navigationFlow[currentDisplay].Active.Value = true;
|
||||
|
||||
if (content.Count > 1)
|
||||
navigationFlow[currentDisplay].Progress = (float)displayProgress;
|
||||
|
||||
if (currentDisplay == lastDisplayed)
|
||||
return;
|
||||
|
||||
if (lastDisplayed >= 0)
|
||||
{
|
||||
content[lastDisplayed].FadeOutFromOne(250, Easing.OutQuint);
|
||||
navigationFlow[lastDisplayed].Active.Value = false;
|
||||
}
|
||||
|
||||
content[currentDisplay].Delay(250).Then().FadeInFromZero(250, Easing.OutQuint);
|
||||
|
||||
lastDisplayed = currentDisplay;
|
||||
}
|
||||
|
||||
private void onManualNavigation(NavigationDot dot)
|
||||
{
|
||||
int index = navigationFlow.IndexOf(dot);
|
||||
|
||||
if (index < 0)
|
||||
return;
|
||||
|
||||
clockStartTime = Clock.CurrentTime - index * switch_interval;
|
||||
}
|
||||
|
||||
private partial class NavigationDot : CompositeDrawable
|
||||
{
|
||||
public required Action<NavigationDot> Clicked { get; init; }
|
||||
|
||||
public BindableBool Active { get; } = new BindableBool();
|
||||
|
||||
private double progress;
|
||||
|
||||
public float Progress
|
||||
{
|
||||
set
|
||||
{
|
||||
if (progress == value)
|
||||
return;
|
||||
|
||||
progress = value;
|
||||
progressLayer.Width = value;
|
||||
}
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; } = null!;
|
||||
|
||||
private Box background = null!;
|
||||
private Box progressLayer = null!;
|
||||
private Box hoverLayer = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Size = new Vector2(15);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colourProvider.Light4,
|
||||
},
|
||||
progressLayer = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0,
|
||||
Colour = colourProvider.Highlight1,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Alpha = 0,
|
||||
},
|
||||
hoverLayer = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Colour4.White,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Alpha = 0,
|
||||
}
|
||||
}
|
||||
},
|
||||
new HoverClickSounds()
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Active.BindValueChanged(val =>
|
||||
{
|
||||
if (val.NewValue)
|
||||
{
|
||||
background.FadeColour(colourProvider.Highlight1, 250, Easing.OutQuint);
|
||||
this.ResizeWidthTo(30, 250, Easing.OutQuint);
|
||||
progressLayer.Width = 0;
|
||||
progressLayer.Alpha = 0.5f;
|
||||
}
|
||||
else
|
||||
{
|
||||
background.FadeColour(colourProvider.Light4, 250, Easing.OutQuint);
|
||||
this.ResizeWidthTo(15, 250, Easing.OutQuint);
|
||||
progressLayer.FadeOut(250, Easing.OutQuint);
|
||||
}
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
base.OnHover(e);
|
||||
hoverLayer.FadeTo(0.2f, 250, Easing.OutQuint);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
hoverLayer.FadeOut(250, Easing.OutQuint);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
Clicked(this);
|
||||
|
||||
hoverLayer.FadeTo(1)
|
||||
.Then().FadeTo(IsHovered ? 0.2f : 0, 250, Easing.OutQuint);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,194 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Metadata;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Scoring;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.DailyChallenge
|
||||
{
|
||||
public partial class DailyChallengeScoreBreakdown : CompositeDrawable
|
||||
{
|
||||
private FillFlowContainer<Bar> barsContainer = null!;
|
||||
|
||||
private const int bin_count = MultiplayerPlaylistItemStats.TOTAL_SCORE_DISTRIBUTION_BINS;
|
||||
private long[] bins = new long[bin_count];
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new SectionHeader("Score breakdown"),
|
||||
barsContainer = new FillFlowContainer<Bar>
|
||||
{
|
||||
Direction = FillDirection.Horizontal,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.9f,
|
||||
Padding = new MarginPadding { Top = 35 },
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
}
|
||||
};
|
||||
|
||||
for (int i = 0; i < bin_count; ++i)
|
||||
{
|
||||
LocalisableString? label = null;
|
||||
|
||||
switch (i)
|
||||
{
|
||||
case 2:
|
||||
case 4:
|
||||
case 6:
|
||||
case 8:
|
||||
label = @$"{100 * i}k";
|
||||
break;
|
||||
|
||||
case 10:
|
||||
label = @"1M";
|
||||
break;
|
||||
}
|
||||
|
||||
barsContainer.Add(new Bar(label)
|
||||
{
|
||||
Width = 1f / bin_count,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public void AddNewScore(IScoreInfo scoreInfo)
|
||||
{
|
||||
int targetBin = (int)Math.Clamp(Math.Floor((float)scoreInfo.TotalScore / 100000), 0, bin_count - 1);
|
||||
bins[targetBin] += 1;
|
||||
updateCounts();
|
||||
|
||||
var text = new OsuSpriteText
|
||||
{
|
||||
Text = scoreInfo.TotalScore.ToString(@"N0"),
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Font = OsuFont.Default.With(size: 30),
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = (targetBin + 0.5f) / bin_count - 0.5f,
|
||||
Alpha = 0,
|
||||
};
|
||||
AddInternal(text);
|
||||
|
||||
Scheduler.AddDelayed(() =>
|
||||
{
|
||||
float startY = ToLocalSpace(barsContainer[targetBin].CircularBar.ScreenSpaceDrawQuad.TopLeft).Y;
|
||||
text.FadeInFromZero()
|
||||
.ScaleTo(new Vector2(0.8f), 500, Easing.OutElasticHalf)
|
||||
.MoveToY(startY)
|
||||
.MoveToOffset(new Vector2(0, -50), 2500, Easing.OutQuint)
|
||||
.FadeOut(2500, Easing.OutQuint)
|
||||
.Expire();
|
||||
}, 150);
|
||||
}
|
||||
|
||||
public void SetInitialCounts(long[] counts)
|
||||
{
|
||||
if (counts.Length != bin_count)
|
||||
throw new ArgumentException(@"Incorrect number of bins.", nameof(counts));
|
||||
|
||||
bins = counts;
|
||||
updateCounts();
|
||||
}
|
||||
|
||||
private void updateCounts()
|
||||
{
|
||||
long max = bins.Max();
|
||||
for (int i = 0; i < bin_count; ++i)
|
||||
barsContainer[i].UpdateCounts(bins[i], max);
|
||||
}
|
||||
|
||||
private partial class Bar : CompositeDrawable
|
||||
{
|
||||
private readonly LocalisableString? label;
|
||||
|
||||
private long count;
|
||||
private long max;
|
||||
|
||||
public Container CircularBar { get; private set; } = null!;
|
||||
|
||||
public Bar(LocalisableString? label = null)
|
||||
{
|
||||
this.label = label;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
AddInternal(new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Bottom = 20,
|
||||
Horizontal = 3,
|
||||
},
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Masking = true,
|
||||
Child = CircularBar = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Height = 0.01f,
|
||||
Masking = true,
|
||||
CornerRadius = 10,
|
||||
Colour = colourProvider.Highlight1,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
if (label != null)
|
||||
{
|
||||
AddInternal(new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Text = label.Value,
|
||||
Colour = colourProvider.Content2,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
CircularBar.CornerRadius = Math.Min(CircularBar.DrawHeight / 2, CircularBar.DrawWidth / 4);
|
||||
}
|
||||
|
||||
public void UpdateCounts(long newCount, long newMax)
|
||||
{
|
||||
bool isIncrement = newCount > count;
|
||||
|
||||
count = newCount;
|
||||
max = newMax;
|
||||
|
||||
CircularBar.ResizeHeightTo(0.01f + 0.99f * count / max, 300, Easing.OutQuint);
|
||||
if (isIncrement)
|
||||
CircularBar.FlashColour(Colour4.White, 600, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -24,6 +24,7 @@ using osu.Game.Overlays;
|
||||
using osu.Game.Screens.OnlinePlay.Match.Components;
|
||||
using osuTK;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
{
|
||||
@ -78,6 +79,9 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private RulesetStore rulesets { get; set; } = null!;
|
||||
|
||||
private IBindable<APIUser> localUser = null!;
|
||||
|
||||
private readonly Room room;
|
||||
@ -366,7 +370,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
public void SelectBeatmap() => editPlaylistButton.TriggerClick();
|
||||
|
||||
private void onPlaylistChanged(object? sender, NotifyCollectionChangedEventArgs e) =>
|
||||
playlistLength.Text = $"Length: {Playlist.GetTotalDuration()}";
|
||||
playlistLength.Text = $"Length: {Playlist.GetTotalDuration(rulesets)}";
|
||||
|
||||
private bool hasValidSettings => RoomID.Value == null && NameField.Text.Length > 0 && Playlist.Count > 0
|
||||
&& hasValidDuration;
|
||||
|
@ -895,7 +895,6 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
var panel = setPool.Get(p => p.Item = item);
|
||||
|
||||
panel.Depth = item.CarouselYPosition;
|
||||
panel.Y = item.CarouselYPosition;
|
||||
|
||||
Scroll.Add(panel);
|
||||
@ -915,6 +914,8 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
bool isSelected = item.Item.State.Value == CarouselItemState.Selected;
|
||||
|
||||
bool hasPassedSelection = item.Item.CarouselYPosition < selectedBeatmapSet?.CarouselYPosition;
|
||||
|
||||
// Cheap way of doing animations when entering / exiting song select.
|
||||
const double half_time = 50;
|
||||
const float panel_x_offset_when_inactive = 200;
|
||||
@ -929,6 +930,8 @@ namespace osu.Game.Screens.Select
|
||||
item.Alpha = (float)Interpolation.DampContinuously(item.Alpha, 0, half_time, Clock.ElapsedFrameTime);
|
||||
item.X = (float)Interpolation.DampContinuously(item.X, panel_x_offset_when_inactive, half_time, Clock.ElapsedFrameTime);
|
||||
}
|
||||
|
||||
Scroll.ChangeChildDepth(item, hasPassedSelection ? -item.Item.CarouselYPosition : item.Item.CarouselYPosition);
|
||||
}
|
||||
|
||||
if (item is DrawableCarouselBeatmapSet set)
|
||||
@ -1000,8 +1003,6 @@ namespace osu.Game.Screens.Select
|
||||
return set;
|
||||
}
|
||||
|
||||
private const float panel_padding = 5;
|
||||
|
||||
/// <summary>
|
||||
/// Computes the target Y positions for every item in the carousel.
|
||||
/// </summary>
|
||||
@ -1023,10 +1024,18 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
case CarouselBeatmapSet set:
|
||||
{
|
||||
bool isSelected = item.State.Value == CarouselItemState.Selected;
|
||||
|
||||
float padding = isSelected ? 5 : -5;
|
||||
|
||||
if (isSelected)
|
||||
// double padding because we want to cancel the negative padding from the last item.
|
||||
currentY += padding * 2;
|
||||
|
||||
visibleItems.Add(set);
|
||||
set.CarouselYPosition = currentY;
|
||||
|
||||
if (item.State.Value == CarouselItemState.Selected)
|
||||
if (isSelected)
|
||||
{
|
||||
// scroll position at currentY makes the set panel appear at the very top of the carousel's screen space
|
||||
// move down by half of visible height (height of the carousel's visible extent, including semi-transparent areas)
|
||||
@ -1048,7 +1057,7 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
currentY += set.TotalHeight + panel_padding;
|
||||
currentY += set.TotalHeight + padding;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -144,9 +144,9 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
}
|
||||
|
||||
if (!Item.Visible)
|
||||
this.FadeOut(300, Easing.OutQuint);
|
||||
this.FadeOut(100, Easing.OutQuint);
|
||||
else
|
||||
this.FadeIn(250);
|
||||
this.FadeIn(400, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected virtual void Selected()
|
||||
|
@ -59,8 +59,8 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
SelectedColour = colours.Yellow;
|
||||
DeselectedColour = SelectedColour.Opacity(0.5f);
|
||||
lowMultiplierColour = colours.Red;
|
||||
highMultiplierColour = colours.Green;
|
||||
lowMultiplierColour = colours.Green;
|
||||
highMultiplierColour = colours.Red;
|
||||
Text = @"mods";
|
||||
Hotkey = GlobalAction.ToggleModSelection;
|
||||
|
||||
|
@ -86,5 +86,10 @@ namespace osu.Game.Tests.Visual.Metadata
|
||||
dailyChallengeInfo.Value = info;
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public override Task<MultiplayerPlaylistItemStats[]> BeginWatchingMultiplayerRoom(long id)
|
||||
=> Task.FromResult(new MultiplayerPlaylistItemStats[MultiplayerPlaylistItemStats.TOTAL_SCORE_DISTRIBUTION_BINS]);
|
||||
|
||||
public override Task EndWatchingMultiplayerRoom(long id) => Task.CompletedTask;
|
||||
}
|
||||
}
|
||||
|
@ -35,7 +35,7 @@
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="11.5.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2024.618.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2024.627.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2024.622.0" />
|
||||
<PackageReference Include="Sentry" Version="4.3.0" />
|
||||
<!-- Held back due to 0.34.0 failing AOT compilation on ZstdSharp.dll dependency. -->
|
||||
|
@ -23,6 +23,6 @@
|
||||
<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2024.618.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2024.627.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
Loading…
Reference in New Issue
Block a user