1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-17 10:13:22 +08:00

Merge pull request #2 from Finadoggie/patch-1

Use variable for slider accuracy check
This commit is contained in:
James Wilson 2024-10-04 13:37:40 +01:00 committed by GitHub
commit 2d269414c5
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194

View File

@ -15,6 +15,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
public const double PERFORMANCE_BASE_MULTIPLIER = 1.14; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
private bool usingClassicSliderAccuracy;
private double accuracy;
private int scoreMaxCombo;
private int countGreat;
@ -33,6 +35,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
var osuAttributes = (OsuDifficultyAttributes)attributes;
usingClassicSliderAccuracy = score.Mods.OfType<OsuModClassic>().Any(m => m.NoSliderHeadAccuracy.Value);
accuracy = score.Accuracy;
scoreMaxCombo = score.MaxCombo;
countGreat = score.Statistics.GetValueOrDefault(HitResult.Great);
@ -192,7 +196,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// This percentage only considers HitCircles of any value - in this part of the calculation we focus on hitting the timing hit window.
double betterAccuracyPercentage;
int amountHitObjectsWithAccuracy = attributes.HitCircleCount;
if (score.Mods.OfType<OsuModClassic>().All(m => !m.NoSliderHeadAccuracy.Value))
if (!usingClassicSliderAccuracy)
amountHitObjectsWithAccuracy += attributes.SliderCount;
if (amountHitObjectsWithAccuracy > 0)