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Fix skin editor closest origin selection spazzing out on scaled sprites
Closes https://github.com/ppy/osu/issues/28215. `drawable.Position` is a location in the parent's coordinate space, and `drawable.OriginPosition` is in the drawable's local space and additionally does not take scale into account.
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@ -425,9 +425,9 @@ namespace osu.Game.Overlays.SkinEditor
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{
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if (origin == drawable.Origin) return;
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var previousOrigin = drawable.OriginPosition;
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var previousOrigin = drawable.ToParentSpace(drawable.OriginPosition);
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drawable.Origin = origin;
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drawable.Position += drawable.OriginPosition - previousOrigin;
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drawable.Position += drawable.ToParentSpace(drawable.OriginPosition) - previousOrigin;
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}
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private static void adjustScaleFromAnchor(ref Vector2 scale, Anchor reference)
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