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Merge pull request #26249 from frenzibyte/ruleset-specific-combo-counter

Move combo counter to ruleset-specific HUD components container
This commit is contained in:
Dean Herbert 2024-08-08 17:41:58 +09:00 committed by GitHub
commit dcafee7cb7
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16 changed files with 251 additions and 111 deletions

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@ -4,7 +4,6 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Skinning;
@ -19,7 +18,7 @@ namespace osu.Game.Rulesets.Catch.Tests
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
[Test]
public void TestLegacyHUDComboCounterHidden([Values] bool withModifiedSkin)
public void TestLegacyHUDComboCounterNotExistent([Values] bool withModifiedSkin)
{
if (withModifiedSkin)
{
@ -29,10 +28,7 @@ namespace osu.Game.Rulesets.Catch.Tests
CreateTest();
}
AddAssert("legacy HUD combo counter hidden", () =>
{
return Player.ChildrenOfType<LegacyComboCounter>().All(c => c.ChildrenOfType<Container>().Single().Alpha == 0f);
});
AddAssert("legacy HUD combo counter not added", () => !Player.ChildrenOfType<LegacyComboCounter>().Any());
}
}
}

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@ -37,25 +37,14 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
// Modifications for global components.
if (containerLookup.Ruleset == null)
{
var components = base.GetDrawableComponent(lookup) as Container;
if (providesComboCounter && components != null)
{
// catch may provide its own combo counter; hide the default.
// todo: this should be done in an elegant way per ruleset, defining which HUD skin components should be displayed.
foreach (var legacyComboCounter in components.OfType<LegacyComboCounter>())
legacyComboCounter.HiddenByRulesetImplementation = false;
}
return components;
}
return base.GetDrawableComponent(lookup) as Container;
// Skin has configuration.
if (base.GetDrawableComponent(lookup) is Drawable d)
if (base.GetDrawableComponent(lookup) is UserConfiguredLayoutContainer d)
return d;
// Our own ruleset components default.
// todo: remove CatchSkinComponents.CatchComboCounter and refactor LegacyCatchComboCounter to be added here instead.
return new DefaultSkinComponentsContainer(container =>
{
var keyCounter = container.OfType<LegacyKeyCounterDisplay>().FirstOrDefault();

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@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
return base.GetDrawableComponent(lookup);
// Skin has configuration.
if (base.GetDrawableComponent(lookup) is Drawable d)
if (base.GetDrawableComponent(lookup) is UserConfiguredLayoutContainer d)
return d;
// Our own ruleset components default.
@ -74,6 +74,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
Children = new Drawable[]
{
new LegacyComboCounter(),
new LegacyKeyCounterDisplay(),
}
};

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@ -14,9 +14,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
{
}
public override Drawable? GetDrawableComponent(ISkinComponentLookup component)
public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
{
switch (component)
switch (lookup)
{
case GameplaySkinComponentLookup<HitResult> resultComponent:
// This should eventually be moved to a skin setting, when supported.
@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
break;
}
return base.GetDrawableComponent(component);
return base.GetDrawableComponent(lookup);
}
}
}

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@ -7,21 +7,25 @@ using System.Linq;
using System.Text;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings;
using osu.Game.Overlays.SkinEditor;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
using osu.Game.Skinning;
using osu.Game.Skinning.Components;
using osu.Game.Tests.Resources;
using osuTK;
using osuTK.Input;
@ -39,6 +43,9 @@ namespace osu.Game.Tests.Visual.Gameplay
[Cached]
public readonly EditorClipboard Clipboard = new EditorClipboard();
[Resolved]
private SkinManager skins { get; set; } = null!;
private SkinComponentsContainer targetContainer => Player.ChildrenOfType<SkinComponentsContainer>().First();
[SetUpSteps]
@ -46,6 +53,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
base.SetUpSteps();
AddStep("reset skin", () => skins.CurrentSkinInfo.SetDefault());
AddUntilStep("wait for hud load", () => targetContainer.ComponentsLoaded);
AddStep("reload skin editor", () =>
@ -369,6 +377,93 @@ namespace osu.Game.Tests.Visual.Gameplay
() => Is.EqualTo(3));
}
private SkinComponentsContainer globalHUDTarget => Player.ChildrenOfType<SkinComponentsContainer>()
.Single(c => c.Lookup.Target == SkinComponentsContainerLookup.TargetArea.MainHUDComponents && c.Lookup.Ruleset == null);
private SkinComponentsContainer rulesetHUDTarget => Player.ChildrenOfType<SkinComponentsContainer>()
.Single(c => c.Lookup.Target == SkinComponentsContainerLookup.TargetArea.MainHUDComponents && c.Lookup.Ruleset != null);
[Test]
public void TestMigrationArgon()
{
Live<SkinInfo> importedSkin = null!;
AddStep("import old argon skin", () => skins.CurrentSkinInfo.Value = importedSkin = importSkinFromArchives(@"argon-layout-version-0.osk").SkinInfo);
AddUntilStep("wait for load", () => globalHUDTarget.ComponentsLoaded && rulesetHUDTarget.ComponentsLoaded);
AddAssert("no combo in global target", () => !globalHUDTarget.Components.OfType<ArgonComboCounter>().Any());
AddAssert("combo placed in ruleset target", () => rulesetHUDTarget.Components.OfType<ArgonComboCounter>().Count() == 1);
AddStep("add combo to global target", () => globalHUDTarget.Add(new ArgonComboCounter
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(2f),
}));
AddStep("save skin", () => skins.Save(skins.CurrentSkin.Value));
AddStep("select another skin", () => skins.CurrentSkinInfo.SetDefault());
AddStep("select skin again", () => skins.CurrentSkinInfo.Value = importedSkin);
AddUntilStep("wait for load", () => globalHUDTarget.ComponentsLoaded && rulesetHUDTarget.ComponentsLoaded);
AddAssert("combo placed in global target", () => globalHUDTarget.Components.OfType<ArgonComboCounter>().Count() == 1);
AddAssert("combo placed in ruleset target", () => rulesetHUDTarget.Components.OfType<ArgonComboCounter>().Count() == 1);
}
[Test]
public void TestMigrationTriangles()
{
Live<SkinInfo> importedSkin = null!;
AddStep("import old triangles skin", () => skins.CurrentSkinInfo.Value = importedSkin = importSkinFromArchives(@"triangles-layout-version-0.osk").SkinInfo);
AddUntilStep("wait for load", () => globalHUDTarget.ComponentsLoaded && rulesetHUDTarget.ComponentsLoaded);
AddAssert("no combo in global target", () => !globalHUDTarget.Components.OfType<DefaultComboCounter>().Any());
AddAssert("combo placed in ruleset target", () => rulesetHUDTarget.Components.OfType<DefaultComboCounter>().Count() == 1);
AddStep("add combo to global target", () => globalHUDTarget.Add(new DefaultComboCounter
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(2f),
}));
AddStep("save skin", () => skins.Save(skins.CurrentSkin.Value));
AddStep("select another skin", () => skins.CurrentSkinInfo.SetDefault());
AddStep("select skin again", () => skins.CurrentSkinInfo.Value = importedSkin);
AddUntilStep("wait for load", () => globalHUDTarget.ComponentsLoaded && rulesetHUDTarget.ComponentsLoaded);
AddAssert("combo placed in global target", () => globalHUDTarget.Components.OfType<DefaultComboCounter>().Count() == 1);
AddAssert("combo placed in ruleset target", () => rulesetHUDTarget.Components.OfType<DefaultComboCounter>().Count() == 1);
}
[Test]
public void TestMigrationLegacy()
{
Live<SkinInfo> importedSkin = null!;
AddStep("import old classic skin", () => skins.CurrentSkinInfo.Value = importedSkin = importSkinFromArchives(@"classic-layout-version-0.osk").SkinInfo);
AddUntilStep("wait for load", () => globalHUDTarget.ComponentsLoaded && rulesetHUDTarget.ComponentsLoaded);
AddAssert("no combo in global target", () => !globalHUDTarget.Components.OfType<LegacyComboCounter>().Any());
AddAssert("combo placed in ruleset target", () => rulesetHUDTarget.Components.OfType<LegacyComboCounter>().Count() == 1);
AddStep("add combo to global target", () => globalHUDTarget.Add(new LegacyComboCounter
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(2f),
}));
AddStep("save skin", () => skins.Save(skins.CurrentSkin.Value));
AddStep("select another skin", () => skins.CurrentSkinInfo.SetDefault());
AddStep("select skin again", () => skins.CurrentSkinInfo.Value = importedSkin);
AddUntilStep("wait for load", () => globalHUDTarget.ComponentsLoaded && rulesetHUDTarget.ComponentsLoaded);
AddAssert("combo placed in global target", () => globalHUDTarget.Components.OfType<LegacyComboCounter>().Count() == 1);
AddAssert("combo placed in ruleset target", () => rulesetHUDTarget.Components.OfType<LegacyComboCounter>().Count() == 1);
}
private Skin importSkinFromArchives(string filename)
{
var imported = skins.Import(new ImportTask(TestResources.OpenResource($@"Archives/{filename}"), filename)).GetResultSafely();
return imported.PerformRead(skinInfo => skins.GetSkin(skinInfo));
}
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
private partial class TestSkinEditorChangeHandler : SkinEditorChangeHandler

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@ -4,7 +4,6 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
@ -28,17 +27,5 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("reset combo", () => scoreProcessor.Combo.Value = 0);
}
[Test]
public void TestLegacyComboCounterHiddenByRulesetImplementation()
{
AddToggleStep("toggle legacy hidden by ruleset", visible =>
{
foreach (var legacyCounter in this.ChildrenOfType<LegacyComboCounter>())
legacyCounter.HiddenByRulesetImplementation = visible;
});
AddRepeatStep("increase combo", () => scoreProcessor.Combo.Value++, 10);
}
}
}

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@ -7,6 +7,7 @@ using JetBrains.Annotations;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Beatmaps.Formats;
@ -93,15 +94,12 @@ namespace osu.Game.Skinning
// Temporary until default skin has a valid hit lighting.
if ((lookup as SkinnableSprite.SpriteComponentLookup)?.LookupName == @"lighting") return Drawable.Empty();
if (base.GetDrawableComponent(lookup) is Drawable c)
if (base.GetDrawableComponent(lookup) is UserConfiguredLayoutContainer c)
return c;
switch (lookup)
{
case SkinComponentsContainerLookup containerLookup:
// Only handle global level defaults for now.
if (containerLookup.Ruleset != null)
return null;
switch (containerLookup.Target)
{
@ -114,7 +112,22 @@ namespace osu.Game.Skinning
return songSelectComponents;
case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
var skinnableTargetWrapper = new DefaultSkinComponentsContainer(container =>
if (containerLookup.Ruleset != null)
{
return new Container
{
RelativeSizeAxes = Axes.Both,
Child = new ArgonComboCounter
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Position = new Vector2(36, -66),
Scale = new Vector2(1.3f),
},
};
}
var mainHUDComponents = new DefaultSkinComponentsContainer(container =>
{
var health = container.OfType<ArgonHealthDisplay>().FirstOrDefault();
var healthLine = container.OfType<BoxElement>().FirstOrDefault();
@ -122,7 +135,6 @@ namespace osu.Game.Skinning
var score = container.OfType<ArgonScoreCounter>().FirstOrDefault();
var accuracy = container.OfType<ArgonAccuracyCounter>().FirstOrDefault();
var performancePoints = container.OfType<ArgonPerformancePointsCounter>().FirstOrDefault();
var combo = container.OfType<ArgonComboCounter>().FirstOrDefault();
var songProgress = container.OfType<ArgonSongProgress>().FirstOrDefault();
var keyCounter = container.OfType<ArgonKeyCounterDisplay>().FirstOrDefault();
@ -203,13 +215,6 @@ namespace osu.Game.Skinning
keyCounter.Origin = Anchor.BottomRight;
keyCounter.Position = new Vector2(-(hitError.Width + padding), -(padding * 2 + song_progress_offset_height));
}
if (combo != null && hitError != null)
{
combo.Anchor = Anchor.BottomLeft;
combo.Origin = Anchor.BottomLeft;
combo.Position = new Vector2((hitError.Width + padding), -(padding * 2 + song_progress_offset_height));
}
}
}
})
@ -239,10 +244,6 @@ namespace osu.Game.Skinning
{
Scale = new Vector2(0.8f),
},
new ArgonComboCounter
{
Scale = new Vector2(1.3f)
},
new BarHitErrorMeter(),
new BarHitErrorMeter(),
new ArgonSongProgress(),
@ -250,7 +251,7 @@ namespace osu.Game.Skinning
}
};
return skinnableTargetWrapper;
return mainHUDComponents;
}
return null;

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@ -43,18 +43,6 @@ namespace osu.Game.Skinning
private readonly Container counterContainer;
/// <summary>
/// Hides the combo counter internally without affecting its <see cref="SerialisedDrawableInfo"/>.
/// </summary>
/// <remarks>
/// This is used for rulesets that provide their own combo counter and don't want this HUD one to be visible,
/// without potentially affecting the user's selected skin.
/// </remarks>
public bool HiddenByRulesetImplementation
{
set => counterContainer.Alpha = value ? 1 : 0;
}
public bool UsesFixedAnchor { get; set; }
public LegacyComboCounter()

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@ -13,6 +13,7 @@ using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Game.Audio;
@ -349,19 +350,24 @@ namespace osu.Game.Skinning
public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
{
if (base.GetDrawableComponent(lookup) is Drawable c)
if (base.GetDrawableComponent(lookup) is UserConfiguredLayoutContainer c)
return c;
switch (lookup)
{
case SkinComponentsContainerLookup containerLookup:
// Only handle global level defaults for now.
if (containerLookup.Ruleset != null)
return null;
switch (containerLookup.Target)
{
case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
if (containerLookup.Ruleset != null)
{
return new Container
{
RelativeSizeAxes = Axes.Both,
Child = new LegacyComboCounter(),
};
}
return new DefaultSkinComponentsContainer(container =>
{
var score = container.OfType<LegacyScoreCounter>().FirstOrDefault();
@ -394,7 +400,6 @@ namespace osu.Game.Skinning
{
Children = new Drawable[]
{
new LegacyComboCounter(),
new LegacyScoreCounter(),
new LegacyAccuracyCounter(),
new LegacySongProgress(),

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@ -14,18 +14,21 @@ using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Logging;
using osu.Game.Audio;
using osu.Game.Database;
using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Screens.Play.HUD;
namespace osu.Game.Skinning
{
public abstract class Skin : IDisposable, ISkin
{
private readonly IStorageResourceProvider? resources;
/// <summary>
/// A texture store which can be used to perform user file lookups for this skin.
/// </summary>
@ -68,6 +71,8 @@ namespace osu.Game.Skinning
/// <param name="configurationFilename">An optional filename to read the skin configuration from. If not provided, the configuration will be retrieved from the storage using "skin.ini".</param>
protected Skin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? fallbackStore = null, string configurationFilename = @"skin.ini")
{
this.resources = resources;
Name = skin.Name;
if (resources != null)
@ -131,40 +136,9 @@ namespace osu.Game.Skinning
{
string jsonContent = Encoding.UTF8.GetString(bytes);
SkinLayoutInfo? layoutInfo = null;
// handle namespace changes...
jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.SongProgress", @"osu.Game.Screens.Play.HUD.DefaultSongProgress");
jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.HUD.LegacyComboCounter", @"osu.Game.Skinning.LegacyComboCounter");
jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.HUD.PerformancePointsCounter", @"osu.Game.Skinning.Triangles.TrianglesPerformancePointsCounter");
try
{
// First attempt to deserialise using the new SkinLayoutInfo format
layoutInfo = JsonConvert.DeserializeObject<SkinLayoutInfo>(jsonContent);
}
catch
{
}
// Of note, the migration code below runs on read of skins, but there's nothing to
// force a rewrite after migration. Let's not remove these migration rules until we
// have something in place to ensure we don't end up breaking skins of users that haven't
// manually saved their skin since a change was implemented.
// If deserialisation using SkinLayoutInfo fails, attempt to deserialise using the old naked list.
var layoutInfo = parseLayoutInfo(jsonContent, skinnableTarget);
if (layoutInfo == null)
{
var deserializedContent = JsonConvert.DeserializeObject<IEnumerable<SerialisedDrawableInfo>>(jsonContent);
if (deserializedContent == null)
continue;
layoutInfo = new SkinLayoutInfo();
layoutInfo.Update(null, deserializedContent.ToArray());
Logger.Log($"Ferrying {deserializedContent.Count()} components in {skinnableTarget} to global section of new {nameof(SkinLayoutInfo)} format");
}
continue;
LayoutInfos[skinnableTarget] = layoutInfo;
}
@ -220,7 +194,7 @@ namespace osu.Game.Skinning
if (!LayoutInfos.TryGetValue(containerLookup.Target, out var layoutInfo)) return null;
if (!layoutInfo.TryGetDrawableInfo(containerLookup.Ruleset, out var drawableInfos)) return null;
return new Container
return new UserConfiguredLayoutContainer
{
RelativeSizeAxes = Axes.Both,
ChildrenEnumerable = drawableInfos.Select(i => i.CreateInstance())
@ -230,6 +204,81 @@ namespace osu.Game.Skinning
return null;
}
#region Deserialisation & Migration
private SkinLayoutInfo? parseLayoutInfo(string jsonContent, SkinComponentsContainerLookup.TargetArea target)
{
SkinLayoutInfo? layout = null;
// handle namespace changes...
jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.SongProgress", @"osu.Game.Screens.Play.HUD.DefaultSongProgress");
jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.HUD.LegacyComboCounter", @"osu.Game.Skinning.LegacyComboCounter");
jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.HUD.PerformancePointsCounter", @"osu.Game.Skinning.Triangles.TrianglesPerformancePointsCounter");
try
{
// First attempt to deserialise using the new SkinLayoutInfo format
layout = JsonConvert.DeserializeObject<SkinLayoutInfo>(jsonContent);
}
catch
{
}
// If deserialisation using SkinLayoutInfo fails, attempt to deserialise using the old naked list.
if (layout == null)
{
var deserializedContent = JsonConvert.DeserializeObject<IEnumerable<SerialisedDrawableInfo>>(jsonContent);
if (deserializedContent == null)
return null;
layout = new SkinLayoutInfo { Version = 0 };
layout.Update(null, deserializedContent.ToArray());
Logger.Log($"Ferrying {deserializedContent.Count()} components in {target} to global section of new {nameof(SkinLayoutInfo)} format");
}
for (int i = layout.Version + 1; i <= SkinLayoutInfo.LATEST_VERSION; i++)
applyMigration(layout, target, i);
layout.Version = SkinLayoutInfo.LATEST_VERSION;
return layout;
}
private void applyMigration(SkinLayoutInfo layout, SkinComponentsContainerLookup.TargetArea target, int version)
{
switch (version)
{
case 1:
{
if (target != SkinComponentsContainerLookup.TargetArea.MainHUDComponents ||
!layout.TryGetDrawableInfo(null, out var globalHUDComponents) ||
resources == null)
break;
var comboCounters = globalHUDComponents.Where(c =>
c.Type.Name == nameof(LegacyComboCounter) ||
c.Type.Name == nameof(DefaultComboCounter) ||
c.Type.Name == nameof(ArgonComboCounter)).ToArray();
layout.Update(null, globalHUDComponents.Except(comboCounters).ToArray());
resources.RealmAccess.Run(r =>
{
foreach (var ruleset in r.All<RulesetInfo>())
{
layout.Update(ruleset, layout.TryGetDrawableInfo(ruleset, out var rulesetHUDComponents)
? rulesetHUDComponents.Concat(comboCounters).ToArray()
: comboCounters);
}
});
break;
}
}
}
#endregion
#region Disposal
~Skin()

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@ -19,12 +19,26 @@ namespace osu.Game.Skinning
{
private const string global_identifier = @"global";
[JsonIgnore]
public IEnumerable<SerialisedDrawableInfo> AllDrawables => DrawableInfo.Values.SelectMany(v => v);
/// <summary>
/// Latest version representing the schema of the skin layout.
/// </summary>
/// <remarks>
/// <list type="bullet">
/// <item><description>0: Initial version of all skin layouts.</description></item>
/// <item><description>1: Moves existing combo counters from global to per-ruleset HUD targets.</description></item>
/// </list>
/// </remarks>
public const int LATEST_VERSION = 1;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Populate)]
public int Version = LATEST_VERSION;
[JsonProperty]
public Dictionary<string, SerialisedDrawableInfo[]> DrawableInfo { get; set; } = new Dictionary<string, SerialisedDrawableInfo[]>();
[JsonIgnore]
public IEnumerable<SerialisedDrawableInfo> AllDrawables => DrawableInfo.Values.SelectMany(v => v);
public bool TryGetDrawableInfo(RulesetInfo? ruleset, [NotNullWhen(true)] out SerialisedDrawableInfo[]? components) =>
DrawableInfo.TryGetValue(ruleset?.ShortName ?? global_identifier, out components);

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@ -64,7 +64,7 @@ namespace osu.Game.Skinning
// Temporary until default skin has a valid hit lighting.
if ((lookup as SkinnableSprite.SpriteComponentLookup)?.LookupName == @"lighting") return Drawable.Empty();
if (base.GetDrawableComponent(lookup) is Drawable c)
if (base.GetDrawableComponent(lookup) is UserConfiguredLayoutContainer c)
return c;
switch (lookup)

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@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
namespace osu.Game.Skinning
{
/// <summary>
/// This signifies that a <see cref="Skin.GetDrawableComponent"/> call resolved a configuration created
/// by a user in their skin. Generally this should be given priority over any local defaults or overrides.
/// </summary>
public partial class UserConfiguredLayoutContainer : Container
{
}
}