mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 03:17:28 +08:00
Merge branch 'master' into storyboard-loops-v2
This commit is contained in:
commit
895c09d4d1
24
.github/workflows/diffcalc.yml
vendored
24
.github/workflows/diffcalc.yml
vendored
@ -110,10 +110,14 @@ jobs:
|
||||
if: ${{ github.event_name == 'workflow_dispatch' || contains(github.event.comment.body, '!diffcalc') }}
|
||||
steps:
|
||||
- name: Check permissions
|
||||
if: ${{ github.event_name != 'workflow_dispatch' }}
|
||||
uses: actions-cool/check-user-permission@a0668c9aec87f3875fc56170b6452a453e9dd819 # v2.2.0
|
||||
with:
|
||||
require: 'write'
|
||||
run: |
|
||||
ALLOWED_USERS=(smoogipoo peppy bdach)
|
||||
for i in "${ALLOWED_USERS[@]}"; do
|
||||
if [[ "${{ github.actor }}" == "$i" ]]; then
|
||||
exit 0
|
||||
fi
|
||||
done
|
||||
exit 1
|
||||
|
||||
create-comment:
|
||||
name: Create PR comment
|
||||
@ -122,7 +126,7 @@ jobs:
|
||||
if: ${{ github.event_name == 'issue_comment' && github.event.issue.pull_request }}
|
||||
steps:
|
||||
- name: Create comment
|
||||
uses: thollander/actions-comment-pull-request@363c6f6eae92cc5c3a66e95ba016fc771bb38943 # v2.4.2
|
||||
uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # v2.5.0
|
||||
with:
|
||||
comment_tag: ${{ env.EXECUTION_ID }}
|
||||
message: |
|
||||
@ -249,7 +253,7 @@ jobs:
|
||||
|
||||
- name: Restore cache
|
||||
id: restore-cache
|
||||
uses: maxnowack/local-cache@038cc090b52e4f205fbc468bf5b0756df6f68775 # v1
|
||||
uses: maxnowack/local-cache@720e69c948191660a90aa1cf6a42fc4d2dacdf30 # v2
|
||||
with:
|
||||
path: ${{ steps.query.outputs.DATA_NAME }}.tar.bz2
|
||||
key: ${{ steps.query.outputs.DATA_NAME }}
|
||||
@ -280,7 +284,7 @@ jobs:
|
||||
|
||||
- name: Restore cache
|
||||
id: restore-cache
|
||||
uses: maxnowack/local-cache@038cc090b52e4f205fbc468bf5b0756df6f68775 # v1
|
||||
uses: maxnowack/local-cache@720e69c948191660a90aa1cf6a42fc4d2dacdf30 # v2
|
||||
with:
|
||||
path: ${{ steps.query.outputs.DATA_NAME }}.tar.bz2
|
||||
key: ${{ steps.query.outputs.DATA_NAME }}
|
||||
@ -354,7 +358,7 @@ jobs:
|
||||
steps:
|
||||
- name: Update comment on success
|
||||
if: ${{ needs.generator.result == 'success' }}
|
||||
uses: thollander/actions-comment-pull-request@363c6f6eae92cc5c3a66e95ba016fc771bb38943 # v2.4.2
|
||||
uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # v2.5.0
|
||||
with:
|
||||
comment_tag: ${{ env.EXECUTION_ID }}
|
||||
mode: upsert
|
||||
@ -365,7 +369,7 @@ jobs:
|
||||
|
||||
- name: Update comment on failure
|
||||
if: ${{ needs.generator.result == 'failure' }}
|
||||
uses: thollander/actions-comment-pull-request@363c6f6eae92cc5c3a66e95ba016fc771bb38943 # v2.4.2
|
||||
uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # v2.5.0
|
||||
with:
|
||||
comment_tag: ${{ env.EXECUTION_ID }}
|
||||
mode: upsert
|
||||
@ -375,7 +379,7 @@ jobs:
|
||||
|
||||
- name: Update comment on cancellation
|
||||
if: ${{ needs.generator.result == 'cancelled' }}
|
||||
uses: thollander/actions-comment-pull-request@363c6f6eae92cc5c3a66e95ba016fc771bb38943 # v2.4.2
|
||||
uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # v2.5.0
|
||||
with:
|
||||
comment_tag: ${{ env.EXECUTION_ID }}
|
||||
mode: delete
|
||||
|
3
.gitignore
vendored
3
.gitignore
vendored
@ -340,4 +340,5 @@ inspectcode
|
||||
# Fody (pulled in by Realm) - schema file
|
||||
FodyWeavers.xsd
|
||||
|
||||
.idea/.idea.osu.Desktop/.idea/misc.xml
|
||||
.idea/.idea.osu.Desktop/.idea/misc.xml
|
||||
.idea/.idea.osu.Android/.idea/deploymentTargetDropDown.xml
|
||||
|
@ -10,7 +10,7 @@
|
||||
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.306.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.423.0" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup>
|
||||
<!-- Fody does not handle Android build well, and warns when unchanged.
|
||||
|
@ -5,14 +5,21 @@ using System;
|
||||
using System.Text;
|
||||
using DiscordRPC;
|
||||
using DiscordRPC.Message;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Users;
|
||||
using LogLevel = osu.Framework.Logging.LogLevel;
|
||||
@ -21,39 +28,78 @@ namespace osu.Desktop
|
||||
{
|
||||
internal partial class DiscordRichPresence : Component
|
||||
{
|
||||
private const string client_id = "367827983903490050";
|
||||
private const string client_id = "1216669957799018608";
|
||||
|
||||
private DiscordRpcClient client = null!;
|
||||
|
||||
[Resolved]
|
||||
private IBindable<RulesetInfo> ruleset { get; set; } = null!;
|
||||
|
||||
private IBindable<APIUser> user = null!;
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private OsuGame game { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private LoginOverlay? login { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private MultiplayerClient multiplayerClient { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; } = null!;
|
||||
|
||||
private readonly IBindable<UserStatus?> status = new Bindable<UserStatus?>();
|
||||
private readonly IBindable<UserActivity> activity = new Bindable<UserActivity>();
|
||||
|
||||
private readonly Bindable<DiscordRichPresenceMode> privacyMode = new Bindable<DiscordRichPresenceMode>();
|
||||
|
||||
private readonly RichPresence presence = new RichPresence
|
||||
{
|
||||
Assets = new Assets { LargeImageKey = "osu_logo_lazer", }
|
||||
Assets = new Assets { LargeImageKey = "osu_logo_lazer" },
|
||||
Secrets = new Secrets
|
||||
{
|
||||
JoinSecret = null,
|
||||
SpectateSecret = null,
|
||||
},
|
||||
};
|
||||
|
||||
private IBindable<APIUser>? user;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
private void load()
|
||||
{
|
||||
client = new DiscordRpcClient(client_id)
|
||||
{
|
||||
SkipIdenticalPresence = false // handles better on discord IPC loss, see updateStatus call in onReady.
|
||||
// SkipIdenticalPresence allows us to fire SetPresence at any point and leave it to the underlying implementation
|
||||
// to check whether a difference has actually occurred before sending a command to Discord (with a minor caveat that's handled in onReady).
|
||||
SkipIdenticalPresence = true
|
||||
};
|
||||
|
||||
client.OnReady += onReady;
|
||||
client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Message} ({e.Code})", LoggingTarget.Network, LogLevel.Error);
|
||||
|
||||
client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network);
|
||||
try
|
||||
{
|
||||
client.RegisterUriScheme();
|
||||
client.Subscribe(EventType.Join);
|
||||
client.OnJoin += onJoin;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
// This is known to fail in at least the following sandboxed environments:
|
||||
// - macOS (when packaged as an app bundle)
|
||||
// - flatpak (see: https://github.com/flathub/sh.ppy.osu/issues/170)
|
||||
// There is currently no better way to do this offered by Discord, so the best we can do is simply ignore it for now.
|
||||
Logger.Log($"Failed to register Discord URI scheme: {ex}");
|
||||
}
|
||||
|
||||
client.Initialize();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
config.BindWith(OsuSetting.DiscordRichPresence, privacyMode);
|
||||
|
||||
@ -67,35 +113,57 @@ namespace osu.Desktop
|
||||
activity.BindTo(u.NewValue.Activity);
|
||||
}, true);
|
||||
|
||||
ruleset.BindValueChanged(_ => updateStatus());
|
||||
status.BindValueChanged(_ => updateStatus());
|
||||
activity.BindValueChanged(_ => updateStatus());
|
||||
privacyMode.BindValueChanged(_ => updateStatus());
|
||||
|
||||
client.Initialize();
|
||||
ruleset.BindValueChanged(_ => schedulePresenceUpdate());
|
||||
status.BindValueChanged(_ => schedulePresenceUpdate());
|
||||
activity.BindValueChanged(_ => schedulePresenceUpdate());
|
||||
privacyMode.BindValueChanged(_ => schedulePresenceUpdate());
|
||||
multiplayerClient.RoomUpdated += onRoomUpdated;
|
||||
}
|
||||
|
||||
private void onReady(object _, ReadyMessage __)
|
||||
{
|
||||
Logger.Log("Discord RPC Client ready.", LoggingTarget.Network, LogLevel.Debug);
|
||||
updateStatus();
|
||||
|
||||
// when RPC is lost and reconnected, we have to clear presence state for updatePresence to work (see DiscordRpcClient.SkipIdenticalPresence).
|
||||
if (client.CurrentPresence != null)
|
||||
client.SetPresence(null);
|
||||
|
||||
schedulePresenceUpdate();
|
||||
}
|
||||
|
||||
private void updateStatus()
|
||||
private void onRoomUpdated() => schedulePresenceUpdate();
|
||||
|
||||
private ScheduledDelegate? presenceUpdateDelegate;
|
||||
|
||||
private void schedulePresenceUpdate()
|
||||
{
|
||||
if (!client.IsInitialized)
|
||||
return;
|
||||
|
||||
if (status.Value == UserStatus.Offline || privacyMode.Value == DiscordRichPresenceMode.Off)
|
||||
presenceUpdateDelegate?.Cancel();
|
||||
presenceUpdateDelegate = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
client.ClearPresence();
|
||||
return;
|
||||
}
|
||||
if (!client.IsInitialized)
|
||||
return;
|
||||
|
||||
if (status.Value == UserStatus.Offline || privacyMode.Value == DiscordRichPresenceMode.Off)
|
||||
{
|
||||
client.ClearPresence();
|
||||
return;
|
||||
}
|
||||
|
||||
if (activity.Value != null)
|
||||
{
|
||||
bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited || status.Value == UserStatus.DoNotDisturb;
|
||||
|
||||
updatePresence(hideIdentifiableInformation);
|
||||
client.SetPresence(presence);
|
||||
}, 200);
|
||||
}
|
||||
|
||||
private void updatePresence(bool hideIdentifiableInformation)
|
||||
{
|
||||
if (user == null)
|
||||
return;
|
||||
|
||||
// user activity
|
||||
if (activity.Value != null)
|
||||
{
|
||||
presence.State = truncate(activity.Value.GetStatus(hideIdentifiableInformation));
|
||||
presence.Details = truncate(activity.Value.GetDetails(hideIdentifiableInformation) ?? string.Empty);
|
||||
|
||||
@ -121,7 +189,42 @@ namespace osu.Desktop
|
||||
presence.Details = string.Empty;
|
||||
}
|
||||
|
||||
// update user information
|
||||
// user party
|
||||
if (!hideIdentifiableInformation && multiplayerClient.Room != null)
|
||||
{
|
||||
MultiplayerRoom room = multiplayerClient.Room;
|
||||
|
||||
presence.Party = new Party
|
||||
{
|
||||
Privacy = string.IsNullOrEmpty(room.Settings.Password) ? Party.PrivacySetting.Public : Party.PrivacySetting.Private,
|
||||
ID = room.RoomID.ToString(),
|
||||
// technically lobbies can have infinite users, but Discord needs this to be set to something.
|
||||
// to make party display sensible, assign a powers of two above participants count (8 at minimum).
|
||||
Max = (int)Math.Max(8, Math.Pow(2, Math.Ceiling(Math.Log2(room.Users.Count)))),
|
||||
Size = room.Users.Count,
|
||||
};
|
||||
|
||||
RoomSecret roomSecret = new RoomSecret
|
||||
{
|
||||
RoomID = room.RoomID,
|
||||
Password = room.Settings.Password,
|
||||
};
|
||||
|
||||
if (client.HasRegisteredUriScheme)
|
||||
presence.Secrets.JoinSecret = JsonConvert.SerializeObject(roomSecret);
|
||||
|
||||
// discord cannot handle both secrets and buttons at the same time, so we need to choose something.
|
||||
// the multiplayer room seems more important.
|
||||
presence.Buttons = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
presence.Party = null;
|
||||
presence.Secrets.JoinSecret = null;
|
||||
}
|
||||
|
||||
// game images:
|
||||
// large image tooltip
|
||||
if (privacyMode.Value == DiscordRichPresenceMode.Limited)
|
||||
presence.Assets.LargeImageText = string.Empty;
|
||||
else
|
||||
@ -132,16 +235,43 @@ namespace osu.Desktop
|
||||
presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.GlobalRank > 0 ? $" (rank #{user.Value.Statistics.GlobalRank:N0})" : string.Empty);
|
||||
}
|
||||
|
||||
// update ruleset
|
||||
// small image
|
||||
presence.Assets.SmallImageKey = ruleset.Value.IsLegacyRuleset() ? $"mode_{ruleset.Value.OnlineID}" : "mode_custom";
|
||||
presence.Assets.SmallImageText = ruleset.Value.Name;
|
||||
|
||||
client.SetPresence(presence);
|
||||
}
|
||||
|
||||
private void onJoin(object sender, JoinMessage args) => Scheduler.AddOnce(() =>
|
||||
{
|
||||
game.Window?.Raise();
|
||||
|
||||
if (!api.IsLoggedIn)
|
||||
{
|
||||
login?.Show();
|
||||
return;
|
||||
}
|
||||
|
||||
Logger.Log($"Received room secret from Discord RPC Client: \"{args.Secret}\"", LoggingTarget.Network, LogLevel.Debug);
|
||||
|
||||
// Stable and lazer share the same Discord client ID, meaning they can accept join requests from each other.
|
||||
// Since they aren't compatible in multi, see if stable's format is being used and log to avoid confusion.
|
||||
if (args.Secret[0] != '{' || !tryParseRoomSecret(args.Secret, out long roomId, out string? password))
|
||||
{
|
||||
Logger.Log("Could not join multiplayer room, invitation is invalid or incompatible.", LoggingTarget.Network, LogLevel.Important);
|
||||
return;
|
||||
}
|
||||
|
||||
var request = new GetRoomRequest(roomId);
|
||||
request.Success += room => Schedule(() =>
|
||||
{
|
||||
game.PresentMultiplayerMatch(room, password);
|
||||
});
|
||||
request.Failure += _ => Logger.Log($"Could not join multiplayer room, room could not be found (room ID: {roomId}).", LoggingTarget.Network, LogLevel.Important);
|
||||
api.Queue(request);
|
||||
});
|
||||
|
||||
private static readonly int ellipsis_length = Encoding.UTF8.GetByteCount(new[] { '…' });
|
||||
|
||||
private string truncate(string str)
|
||||
private static string truncate(string str)
|
||||
{
|
||||
if (Encoding.UTF8.GetByteCount(str) <= 128)
|
||||
return str;
|
||||
@ -160,7 +290,31 @@ namespace osu.Desktop
|
||||
});
|
||||
}
|
||||
|
||||
private int? getBeatmapID(UserActivity activity)
|
||||
private static bool tryParseRoomSecret(string secretJson, out long roomId, out string? password)
|
||||
{
|
||||
roomId = 0;
|
||||
password = null;
|
||||
|
||||
RoomSecret? roomSecret;
|
||||
|
||||
try
|
||||
{
|
||||
roomSecret = JsonConvert.DeserializeObject<RoomSecret>(secretJson);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (roomSecret == null) return false;
|
||||
|
||||
roomId = roomSecret.RoomID;
|
||||
password = roomSecret.Password;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static int? getBeatmapID(UserActivity activity)
|
||||
{
|
||||
switch (activity)
|
||||
{
|
||||
@ -176,8 +330,20 @@ namespace osu.Desktop
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
if (multiplayerClient.IsNotNull())
|
||||
multiplayerClient.RoomUpdated -= onRoomUpdated;
|
||||
|
||||
client.Dispose();
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
|
||||
private class RoomSecret
|
||||
{
|
||||
[JsonProperty(@"roomId", Required = Required.Always)]
|
||||
public long RoomID { get; set; }
|
||||
|
||||
[JsonProperty(@"password", Required = Required.AllowNull)]
|
||||
public string? Password { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,11 +8,13 @@
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Versioning;
|
||||
using osu.Framework.Logging;
|
||||
|
||||
namespace osu.Desktop
|
||||
{
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
[SupportedOSPlatform("windows")]
|
||||
internal static class NVAPI
|
||||
{
|
||||
private const string osu_filename = "osu!.exe";
|
||||
|
@ -22,7 +22,7 @@ using osu.Game.IPC;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Performance;
|
||||
using osu.Game.Utils;
|
||||
using SDL2;
|
||||
using SDL;
|
||||
|
||||
namespace osu.Desktop
|
||||
{
|
||||
@ -161,7 +161,7 @@ namespace osu.Desktop
|
||||
host.Window.Title = Name;
|
||||
}
|
||||
|
||||
protected override BatteryInfo CreateBatteryInfo() => new SDL2BatteryInfo();
|
||||
protected override BatteryInfo CreateBatteryInfo() => new SDL3BatteryInfo();
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
@ -170,13 +170,14 @@ namespace osu.Desktop
|
||||
archiveImportIPCChannel?.Dispose();
|
||||
}
|
||||
|
||||
private class SDL2BatteryInfo : BatteryInfo
|
||||
private unsafe class SDL3BatteryInfo : BatteryInfo
|
||||
{
|
||||
public override double? ChargeLevel
|
||||
{
|
||||
get
|
||||
{
|
||||
SDL.SDL_GetPowerInfo(out _, out int percentage);
|
||||
int percentage;
|
||||
SDL3.SDL_GetPowerInfo(null, &percentage);
|
||||
|
||||
if (percentage == -1)
|
||||
return null;
|
||||
@ -185,7 +186,7 @@ namespace osu.Desktop
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnBattery => SDL.SDL_GetPowerInfo(out _, out _) == SDL.SDL_PowerState.SDL_POWERSTATE_ON_BATTERY;
|
||||
public override bool OnBattery => SDL3.SDL_GetPowerInfo(null, null) == SDL_PowerState.SDL_POWERSTATE_ON_BATTERY;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Runtime;
|
||||
using System.Threading;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Performance;
|
||||
@ -11,16 +12,26 @@ namespace osu.Desktop.Performance
|
||||
{
|
||||
public class HighPerformanceSessionManager : IHighPerformanceSessionManager
|
||||
{
|
||||
public bool IsSessionActive => activeSessions > 0;
|
||||
|
||||
private int activeSessions;
|
||||
|
||||
private GCLatencyMode originalGCMode;
|
||||
|
||||
public IDisposable BeginSession()
|
||||
{
|
||||
enableHighPerformanceSession();
|
||||
return new InvokeOnDisposal<HighPerformanceSessionManager>(this, static m => m.disableHighPerformanceSession());
|
||||
enterSession();
|
||||
return new InvokeOnDisposal<HighPerformanceSessionManager>(this, static m => m.exitSession());
|
||||
}
|
||||
|
||||
private void enableHighPerformanceSession()
|
||||
private void enterSession()
|
||||
{
|
||||
if (Interlocked.Increment(ref activeSessions) > 1)
|
||||
{
|
||||
Logger.Log($"High performance session requested ({activeSessions} running in total)");
|
||||
return;
|
||||
}
|
||||
|
||||
Logger.Log("Starting high performance session");
|
||||
|
||||
originalGCMode = GCSettings.LatencyMode;
|
||||
@ -30,8 +41,14 @@ namespace osu.Desktop.Performance
|
||||
GC.Collect(0);
|
||||
}
|
||||
|
||||
private void disableHighPerformanceSession()
|
||||
private void exitSession()
|
||||
{
|
||||
if (Interlocked.Decrement(ref activeSessions) > 0)
|
||||
{
|
||||
Logger.Log($"High performance session finished ({activeSessions} others remain)");
|
||||
return;
|
||||
}
|
||||
|
||||
Logger.Log("Ending high performance session");
|
||||
|
||||
if (GCSettings.LatencyMode == GCLatencyMode.LowLatency)
|
||||
|
@ -13,7 +13,7 @@ using osu.Framework.Platform;
|
||||
using osu.Game;
|
||||
using osu.Game.IPC;
|
||||
using osu.Game.Tournament;
|
||||
using SDL2;
|
||||
using SDL;
|
||||
using Squirrel;
|
||||
|
||||
namespace osu.Desktop
|
||||
@ -52,16 +52,19 @@ namespace osu.Desktop
|
||||
// See https://www.mongodb.com/docs/realm/sdk/dotnet/compatibility/
|
||||
if (windowsVersion.Major < 6 || (windowsVersion.Major == 6 && windowsVersion.Minor <= 2))
|
||||
{
|
||||
// If users running in compatibility mode becomes more of a common thing, we may want to provide better guidance or even consider
|
||||
// disabling it ourselves.
|
||||
// We could also better detect compatibility mode if required:
|
||||
// https://stackoverflow.com/questions/10744651/how-i-can-detect-if-my-application-is-running-under-compatibility-mode#comment58183249_10744730
|
||||
SDL.SDL_ShowSimpleMessageBox(SDL.SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR,
|
||||
"Your operating system is too old to run osu!",
|
||||
"This version of osu! requires at least Windows 8.1 to run.\n"
|
||||
+ "Please upgrade your operating system or consider using an older version of osu!.\n\n"
|
||||
+ "If you are running a newer version of windows, please check you don't have \"Compatibility mode\" turned on for osu!", IntPtr.Zero);
|
||||
return;
|
||||
unsafe
|
||||
{
|
||||
// If users running in compatibility mode becomes more of a common thing, we may want to provide better guidance or even consider
|
||||
// disabling it ourselves.
|
||||
// We could also better detect compatibility mode if required:
|
||||
// https://stackoverflow.com/questions/10744651/how-i-can-detect-if-my-application-is-running-under-compatibility-mode#comment58183249_10744730
|
||||
SDL3.SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR,
|
||||
"Your operating system is too old to run osu!"u8,
|
||||
"This version of osu! requires at least Windows 8.1 to run.\n"u8
|
||||
+ "Please upgrade your operating system or consider using an older version of osu!.\n\n"u8
|
||||
+ "If you are running a newer version of windows, please check you don't have \"Compatibility mode\" turned on for osu!"u8, null);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
setupSquirrel();
|
||||
@ -70,7 +73,8 @@ namespace osu.Desktop
|
||||
// NVIDIA profiles are based on the executable name of a process.
|
||||
// Lazer and stable share the same executable name.
|
||||
// Stable sets this setting to "Off", which may not be what we want, so let's force it back to the default "Auto" on startup.
|
||||
NVAPI.ThreadedOptimisations = NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT;
|
||||
if (OperatingSystem.IsWindows())
|
||||
NVAPI.ThreadedOptimisations = NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT;
|
||||
|
||||
// Back up the cwd before DesktopGameHost changes it
|
||||
string cwd = Environment.CurrentDirectory;
|
||||
|
@ -19,6 +19,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[new Droplet(), 0.01, true],
|
||||
[new TinyDroplet(), 0, false],
|
||||
[new Banana(), 0, false],
|
||||
[new BananaShower(), 0, false]
|
||||
];
|
||||
|
||||
[TestCaseSource(nameof(test_cases))]
|
||||
|
@ -0,0 +1,158 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Edit.Checks;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.Editor.Checks
|
||||
{
|
||||
[TestFixture]
|
||||
public class CheckCatchAbnormalDifficultySettingsTest
|
||||
{
|
||||
private CheckCatchAbnormalDifficultySettings check = null!;
|
||||
|
||||
private readonly IBeatmap beatmap = new Beatmap<HitObject>();
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
check = new CheckCatchAbnormalDifficultySettings();
|
||||
|
||||
beatmap.BeatmapInfo.Ruleset = new CatchRuleset().RulesetInfo;
|
||||
beatmap.Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
ApproachRate = 5,
|
||||
CircleSize = 5,
|
||||
DrainRate = 5,
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNormalSettings()
|
||||
{
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestApproachRateTwoDecimals()
|
||||
{
|
||||
beatmap.Difficulty.ApproachRate = 5.55f;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCircleSizeTwoDecimals()
|
||||
{
|
||||
beatmap.Difficulty.CircleSize = 5.55f;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDrainRateTwoDecimals()
|
||||
{
|
||||
beatmap.Difficulty.DrainRate = 5.55f;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestApproachRateUnder()
|
||||
{
|
||||
beatmap.Difficulty.ApproachRate = -10;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCircleSizeUnder()
|
||||
{
|
||||
beatmap.Difficulty.CircleSize = -10;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDrainRateUnder()
|
||||
{
|
||||
beatmap.Difficulty.DrainRate = -10;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestApproachRateOver()
|
||||
{
|
||||
beatmap.Difficulty.ApproachRate = 20;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCircleSizeOver()
|
||||
{
|
||||
beatmap.Difficulty.CircleSize = 20;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDrainRateOver()
|
||||
{
|
||||
beatmap.Difficulty.DrainRate = 20;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
|
||||
}
|
||||
|
||||
private BeatmapVerifierContext getContext()
|
||||
{
|
||||
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,253 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
public partial class TestSceneCatchReverseSelection : TestSceneEditor
|
||||
{
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
|
||||
|
||||
[Test]
|
||||
public void TestReverseSelectionTwoFruits()
|
||||
{
|
||||
CatchHitObject[] objects = null!;
|
||||
bool[] newCombos = null!;
|
||||
|
||||
addObjects([
|
||||
new Fruit
|
||||
{
|
||||
StartTime = 200,
|
||||
X = 0,
|
||||
},
|
||||
new Fruit
|
||||
{
|
||||
StartTime = 400,
|
||||
X = 20,
|
||||
}
|
||||
]);
|
||||
|
||||
AddStep("store objects & new combo data", () =>
|
||||
{
|
||||
objects = getObjects().ToArray();
|
||||
newCombos = getObjectNewCombos().ToArray();
|
||||
});
|
||||
|
||||
selectEverything();
|
||||
reverseSelection();
|
||||
|
||||
AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
|
||||
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestReverseSelectionThreeFruits()
|
||||
{
|
||||
CatchHitObject[] objects = null!;
|
||||
bool[] newCombos = null!;
|
||||
|
||||
addObjects([
|
||||
new Fruit
|
||||
{
|
||||
StartTime = 200,
|
||||
X = 0,
|
||||
},
|
||||
new Fruit
|
||||
{
|
||||
StartTime = 400,
|
||||
X = 20,
|
||||
},
|
||||
new Fruit
|
||||
{
|
||||
StartTime = 600,
|
||||
X = 40,
|
||||
}
|
||||
]);
|
||||
|
||||
AddStep("store objects & new combo data", () =>
|
||||
{
|
||||
objects = getObjects().ToArray();
|
||||
newCombos = getObjectNewCombos().ToArray();
|
||||
});
|
||||
|
||||
selectEverything();
|
||||
reverseSelection();
|
||||
|
||||
AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
|
||||
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestReverseSelectionFruitAndJuiceStream()
|
||||
{
|
||||
CatchHitObject[] objects = null!;
|
||||
bool[] newCombos = null!;
|
||||
|
||||
addObjects([
|
||||
new Fruit
|
||||
{
|
||||
StartTime = 200,
|
||||
X = 0,
|
||||
},
|
||||
new JuiceStream
|
||||
{
|
||||
StartTime = 400,
|
||||
X = 20,
|
||||
Path = new SliderPath
|
||||
{
|
||||
ControlPoints =
|
||||
{
|
||||
new PathControlPoint(),
|
||||
new PathControlPoint(new Vector2(50))
|
||||
}
|
||||
}
|
||||
}
|
||||
]);
|
||||
|
||||
AddStep("store objects & new combo data", () =>
|
||||
{
|
||||
objects = getObjects().ToArray();
|
||||
newCombos = getObjectNewCombos().ToArray();
|
||||
});
|
||||
|
||||
selectEverything();
|
||||
reverseSelection();
|
||||
|
||||
AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
|
||||
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestReverseSelectionTwoFruitsAndJuiceStream()
|
||||
{
|
||||
CatchHitObject[] objects = null!;
|
||||
bool[] newCombos = null!;
|
||||
|
||||
addObjects([
|
||||
new Fruit
|
||||
{
|
||||
StartTime = 200,
|
||||
X = 0,
|
||||
},
|
||||
new Fruit
|
||||
{
|
||||
StartTime = 400,
|
||||
X = 20,
|
||||
},
|
||||
new JuiceStream
|
||||
{
|
||||
StartTime = 600,
|
||||
X = 40,
|
||||
Path = new SliderPath
|
||||
{
|
||||
ControlPoints =
|
||||
{
|
||||
new PathControlPoint(),
|
||||
new PathControlPoint(new Vector2(50))
|
||||
}
|
||||
}
|
||||
}
|
||||
]);
|
||||
|
||||
AddStep("store objects & new combo data", () =>
|
||||
{
|
||||
objects = getObjects().ToArray();
|
||||
newCombos = getObjectNewCombos().ToArray();
|
||||
});
|
||||
|
||||
selectEverything();
|
||||
reverseSelection();
|
||||
|
||||
AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
|
||||
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestReverseSelectionTwoCombos()
|
||||
{
|
||||
CatchHitObject[] objects = null!;
|
||||
bool[] newCombos = null!;
|
||||
|
||||
addObjects([
|
||||
new Fruit
|
||||
{
|
||||
StartTime = 200,
|
||||
X = 0,
|
||||
},
|
||||
new Fruit
|
||||
{
|
||||
StartTime = 400,
|
||||
X = 20,
|
||||
},
|
||||
new Fruit
|
||||
{
|
||||
StartTime = 600,
|
||||
X = 40,
|
||||
},
|
||||
|
||||
new Fruit
|
||||
{
|
||||
StartTime = 800,
|
||||
NewCombo = true,
|
||||
X = 60,
|
||||
},
|
||||
new Fruit
|
||||
{
|
||||
StartTime = 1000,
|
||||
X = 80,
|
||||
},
|
||||
new Fruit
|
||||
{
|
||||
StartTime = 1200,
|
||||
X = 100,
|
||||
}
|
||||
]);
|
||||
|
||||
AddStep("store objects & new combo data", () =>
|
||||
{
|
||||
objects = getObjects().ToArray();
|
||||
newCombos = getObjectNewCombos().ToArray();
|
||||
});
|
||||
|
||||
selectEverything();
|
||||
reverseSelection();
|
||||
|
||||
AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
|
||||
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
|
||||
}
|
||||
|
||||
private void addObjects(CatchHitObject[] hitObjects) => AddStep("Add objects", () => EditorBeatmap.AddRange(hitObjects));
|
||||
|
||||
private IEnumerable<CatchHitObject> getObjects() => EditorBeatmap.HitObjects.OfType<CatchHitObject>();
|
||||
|
||||
private IEnumerable<bool> getObjectNewCombos() => getObjects().Select(ho => ho.NewCombo);
|
||||
|
||||
private void selectEverything()
|
||||
{
|
||||
AddStep("Select everything", () =>
|
||||
{
|
||||
EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects);
|
||||
});
|
||||
}
|
||||
|
||||
private void reverseSelection()
|
||||
{
|
||||
AddStep("Reverse selection", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.LControl);
|
||||
InputManager.Key(Key.G);
|
||||
InputManager.ReleaseKey(Key.LControl);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -11,9 +11,5 @@ namespace osu.Game.Rulesets.Catch
|
||||
: base(component)
|
||||
{
|
||||
}
|
||||
|
||||
protected override string RulesetPrefix => "catch"; // todo: use CatchRuleset.SHORT_NAME;
|
||||
|
||||
protected override string ComponentName => Component.ToString().ToLowerInvariant();
|
||||
}
|
||||
}
|
||||
|
@ -13,7 +13,8 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
private readonly List<ICheck> checks = new List<ICheck>
|
||||
{
|
||||
new CheckBananaShowerGap()
|
||||
new CheckBananaShowerGap(),
|
||||
new CheckCatchAbnormalDifficultySettings(),
|
||||
};
|
||||
|
||||
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
||||
|
@ -76,21 +76,38 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
|
||||
public override bool HandleReverse()
|
||||
{
|
||||
var hitObjects = EditorBeatmap.SelectedHitObjects
|
||||
.OfType<CatchHitObject>()
|
||||
.OrderBy(obj => obj.StartTime)
|
||||
.ToList();
|
||||
|
||||
double selectionStartTime = SelectedItems.Min(h => h.StartTime);
|
||||
double selectionEndTime = SelectedItems.Max(h => h.GetEndTime());
|
||||
|
||||
EditorBeatmap.PerformOnSelection(hitObject =>
|
||||
{
|
||||
hitObject.StartTime = selectionEndTime - (hitObject.GetEndTime() - selectionStartTime);
|
||||
// the expectation is that even if the objects themselves are reversed temporally,
|
||||
// the position of new combos in the selection should remain the same.
|
||||
// preserve it for later before doing the reversal.
|
||||
var newComboOrder = hitObjects.Select(obj => obj.NewCombo).ToList();
|
||||
|
||||
if (hitObject is JuiceStream juiceStream)
|
||||
foreach (var h in hitObjects)
|
||||
{
|
||||
h.StartTime = selectionEndTime - (h.GetEndTime() - selectionStartTime);
|
||||
|
||||
if (h is JuiceStream juiceStream)
|
||||
{
|
||||
juiceStream.Path.Reverse(out Vector2 positionalOffset);
|
||||
juiceStream.OriginalX += positionalOffset.X;
|
||||
juiceStream.LegacyConvertedY += positionalOffset.Y;
|
||||
EditorBeatmap.Update(juiceStream);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// re-order objects by start time again after reversing, and restore new combo flag positioning
|
||||
hitObjects = hitObjects.OrderBy(obj => obj.StartTime).ToList();
|
||||
|
||||
for (int i = 0; i < hitObjects.Count; ++i)
|
||||
hitObjects[i].NewCombo = newComboOrder[i];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,39 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Checks
|
||||
{
|
||||
public class CheckCatchAbnormalDifficultySettings : CheckAbnormalDifficultySettings
|
||||
{
|
||||
public override CheckMetadata Metadata => new CheckMetadata(CheckCategory.Settings, "Checks catch relevant settings");
|
||||
|
||||
public override IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
||||
{
|
||||
var diff = context.Beatmap.Difficulty;
|
||||
Issue? issue;
|
||||
|
||||
if (HasMoreThanOneDecimalPlace("Approach rate", diff.ApproachRate, out issue))
|
||||
yield return issue;
|
||||
|
||||
if (OutOfRange("Approach rate", diff.ApproachRate, out issue))
|
||||
yield return issue;
|
||||
|
||||
if (HasMoreThanOneDecimalPlace("Circle size", diff.CircleSize, out issue))
|
||||
yield return issue;
|
||||
|
||||
if (OutOfRange("Circle size", diff.CircleSize, out issue))
|
||||
yield return issue;
|
||||
|
||||
if (HasMoreThanOneDecimalPlace("Drain rate", diff.DrainRate, out issue))
|
||||
yield return issue;
|
||||
|
||||
if (OutOfRange("Drain rate", diff.DrainRate, out issue))
|
||||
yield return issue;
|
||||
}
|
||||
}
|
||||
}
|
@ -32,6 +32,10 @@ namespace osu.Game.Rulesets.Catch.Scoring
|
||||
if (result.Type == HitResult.SmallTickMiss)
|
||||
return false;
|
||||
|
||||
// on stable, banana showers don't exist as concrete objects themselves, so they can't cause a fail.
|
||||
if (result.HitObject is BananaShower)
|
||||
return false;
|
||||
|
||||
return base.CheckDefaultFailCondition(result);
|
||||
}
|
||||
|
||||
|
@ -16,6 +16,8 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
@ -52,5 +54,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
public override DrawableHitObject<CatchHitObject>? CreateDrawableRepresentation(CatchHitObject h) => null;
|
||||
|
||||
protected override ResumeOverlay CreateResumeOverlay() => new DelayedResumeOverlay { Scale = new Vector2(0.65f) };
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,63 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Edit.Checks;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor.Checks
|
||||
{
|
||||
[TestFixture]
|
||||
public class CheckKeyCountTest
|
||||
{
|
||||
private CheckKeyCount check = null!;
|
||||
|
||||
private IBeatmap beatmap = null!;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
check = new CheckKeyCount();
|
||||
|
||||
beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
Ruleset = new ManiaRuleset().RulesetInfo
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestKeycountFour()
|
||||
{
|
||||
beatmap.Difficulty.CircleSize = 4;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestKeycountSmallerThanFour()
|
||||
{
|
||||
beatmap.Difficulty.CircleSize = 1;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckKeyCount.IssueTemplateKeycountTooLow);
|
||||
}
|
||||
|
||||
private BeatmapVerifierContext getContext()
|
||||
{
|
||||
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,121 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Edit.Checks;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor.Checks
|
||||
{
|
||||
[TestFixture]
|
||||
public class CheckManiaAbnormalDifficultySettingsTest
|
||||
{
|
||||
private CheckManiaAbnormalDifficultySettings check = null!;
|
||||
|
||||
private readonly IBeatmap beatmap = new Beatmap<HitObject>();
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
check = new CheckManiaAbnormalDifficultySettings();
|
||||
|
||||
beatmap.BeatmapInfo.Ruleset = new ManiaRuleset().RulesetInfo;
|
||||
beatmap.Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = 5,
|
||||
DrainRate = 5,
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNormalSettings()
|
||||
{
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOverallDifficultyTwoDecimals()
|
||||
{
|
||||
beatmap.Difficulty.OverallDifficulty = 5.55f;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDrainRateTwoDecimals()
|
||||
{
|
||||
beatmap.Difficulty.DrainRate = 5.55f;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOverallDifficultyUnder()
|
||||
{
|
||||
beatmap.Difficulty.OverallDifficulty = -10;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDrainRateUnder()
|
||||
{
|
||||
beatmap.Difficulty.DrainRate = -10;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOverallDifficultyOver()
|
||||
{
|
||||
beatmap.Difficulty.OverallDifficulty = 20;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDrainRateOver()
|
||||
{
|
||||
beatmap.Difficulty.DrainRate = 20;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
|
||||
}
|
||||
|
||||
private BeatmapVerifierContext getContext()
|
||||
{
|
||||
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
|
||||
}
|
||||
}
|
||||
}
|
@ -22,11 +22,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
/// </summary>
|
||||
public int TotalColumns => Stages.Sum(g => g.Columns);
|
||||
|
||||
/// <summary>
|
||||
/// The total number of columns that were present in this <see cref="ManiaBeatmap"/> before any user adjustments.
|
||||
/// </summary>
|
||||
public readonly int OriginalTotalColumns;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ManiaBeatmap"/>.
|
||||
/// </summary>
|
||||
@ -35,7 +30,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
public ManiaBeatmap(StageDefinition defaultStage, int? originalTotalColumns = null)
|
||||
{
|
||||
Stages.Add(defaultStage);
|
||||
OriginalTotalColumns = originalTotalColumns ?? defaultStage.Columns;
|
||||
}
|
||||
|
||||
public override IEnumerable<BeatmapStatistic> GetStatistics()
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using System;
|
||||
using System.Linq;
|
||||
@ -14,6 +12,7 @@ using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps.Patterns;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring.Legacy;
|
||||
using osu.Game.Utils;
|
||||
using osuTK;
|
||||
@ -27,24 +26,42 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
/// </summary>
|
||||
private const int max_notes_for_density = 7;
|
||||
|
||||
/// <summary>
|
||||
/// The total number of columns.
|
||||
/// </summary>
|
||||
public int TotalColumns => TargetColumns * (Dual ? 2 : 1);
|
||||
|
||||
/// <summary>
|
||||
/// The number of columns per-stage.
|
||||
/// </summary>
|
||||
public int TargetColumns;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to double the number of stages.
|
||||
/// </summary>
|
||||
public bool Dual;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the beatmap instantiated with is for the mania ruleset.
|
||||
/// </summary>
|
||||
public readonly bool IsForCurrentRuleset;
|
||||
|
||||
private readonly int originalTargetColumns;
|
||||
|
||||
// Internal for testing purposes
|
||||
internal LegacyRandom Random { get; private set; }
|
||||
internal readonly LegacyRandom Random;
|
||||
|
||||
private Pattern lastPattern = new Pattern();
|
||||
|
||||
private ManiaBeatmap beatmap;
|
||||
|
||||
public ManiaBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
|
||||
: base(beatmap, ruleset)
|
||||
: this(beatmap, LegacyBeatmapConversionDifficultyInfo.FromBeatmap(beatmap), ruleset)
|
||||
{
|
||||
IsForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo);
|
||||
TargetColumns = GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmap(beatmap));
|
||||
}
|
||||
|
||||
private ManiaBeatmapConverter(IBeatmap? beatmap, LegacyBeatmapConversionDifficultyInfo difficulty, Ruleset ruleset)
|
||||
: base(beatmap!, ruleset)
|
||||
{
|
||||
IsForCurrentRuleset = difficulty.SourceRuleset.Equals(ruleset.RulesetInfo);
|
||||
Random = new LegacyRandom((int)MathF.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)MathF.Round(difficulty.ApproachRate));
|
||||
TargetColumns = getColumnCount(difficulty);
|
||||
|
||||
if (IsForCurrentRuleset && TargetColumns > ManiaRuleset.MAX_STAGE_KEYS)
|
||||
{
|
||||
@ -52,52 +69,53 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
Dual = true;
|
||||
}
|
||||
|
||||
originalTargetColumns = TargetColumns;
|
||||
static int getColumnCount(LegacyBeatmapConversionDifficultyInfo difficulty)
|
||||
{
|
||||
double roundedCircleSize = Math.Round(difficulty.CircleSize);
|
||||
|
||||
if (difficulty.SourceRuleset.ShortName == ManiaRuleset.SHORT_NAME)
|
||||
return (int)Math.Max(1, roundedCircleSize);
|
||||
|
||||
double roundedOverallDifficulty = Math.Round(difficulty.OverallDifficulty);
|
||||
|
||||
if (difficulty.TotalObjectCount > 0 && difficulty.EndTimeObjectCount >= 0)
|
||||
{
|
||||
int countSliderOrSpinner = difficulty.EndTimeObjectCount;
|
||||
|
||||
// In osu!stable, this division appears as if it happens on floats, but due to release-mode
|
||||
// optimisations, it actually ends up happening on doubles.
|
||||
double percentSpecialObjects = (double)countSliderOrSpinner / difficulty.TotalObjectCount;
|
||||
|
||||
if (percentSpecialObjects < 0.2)
|
||||
return 7;
|
||||
if (percentSpecialObjects < 0.3 || roundedCircleSize >= 5)
|
||||
return roundedOverallDifficulty > 5 ? 7 : 6;
|
||||
if (percentSpecialObjects > 0.6)
|
||||
return roundedOverallDifficulty > 4 ? 5 : 4;
|
||||
}
|
||||
|
||||
return Math.Max(4, Math.Min((int)roundedOverallDifficulty + 1, 7));
|
||||
}
|
||||
}
|
||||
|
||||
public static int GetColumnCount(LegacyBeatmapConversionDifficultyInfo difficulty)
|
||||
public static int GetColumnCount(LegacyBeatmapConversionDifficultyInfo difficulty, IReadOnlyList<Mod>? mods = null)
|
||||
{
|
||||
double roundedCircleSize = Math.Round(difficulty.CircleSize);
|
||||
var converter = new ManiaBeatmapConverter(null, difficulty, new ManiaRuleset());
|
||||
|
||||
if (difficulty.SourceRuleset.ShortName == ManiaRuleset.SHORT_NAME)
|
||||
return (int)Math.Max(1, roundedCircleSize);
|
||||
|
||||
double roundedOverallDifficulty = Math.Round(difficulty.OverallDifficulty);
|
||||
|
||||
if (difficulty.TotalObjectCount > 0 && difficulty.EndTimeObjectCount >= 0)
|
||||
if (mods != null)
|
||||
{
|
||||
int countSliderOrSpinner = difficulty.EndTimeObjectCount;
|
||||
|
||||
// In osu!stable, this division appears as if it happens on floats, but due to release-mode
|
||||
// optimisations, it actually ends up happening on doubles.
|
||||
double percentSpecialObjects = (double)countSliderOrSpinner / difficulty.TotalObjectCount;
|
||||
|
||||
if (percentSpecialObjects < 0.2)
|
||||
return 7;
|
||||
if (percentSpecialObjects < 0.3 || roundedCircleSize >= 5)
|
||||
return roundedOverallDifficulty > 5 ? 7 : 6;
|
||||
if (percentSpecialObjects > 0.6)
|
||||
return roundedOverallDifficulty > 4 ? 5 : 4;
|
||||
foreach (var m in mods.OfType<IApplicableToBeatmapConverter>())
|
||||
m.ApplyToBeatmapConverter(converter);
|
||||
}
|
||||
|
||||
return Math.Max(4, Math.Min((int)roundedOverallDifficulty + 1, 7));
|
||||
return converter.TotalColumns;
|
||||
}
|
||||
|
||||
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition);
|
||||
|
||||
protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original, CancellationToken cancellationToken)
|
||||
{
|
||||
IBeatmapDifficultyInfo difficulty = original.Difficulty;
|
||||
|
||||
int seed = (int)MathF.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)MathF.Round(difficulty.ApproachRate);
|
||||
Random = new LegacyRandom(seed);
|
||||
|
||||
return base.ConvertBeatmap(original, cancellationToken);
|
||||
}
|
||||
|
||||
protected override Beatmap<ManiaHitObject> CreateBeatmap()
|
||||
{
|
||||
beatmap = new ManiaBeatmap(new StageDefinition(TargetColumns), originalTargetColumns);
|
||||
ManiaBeatmap beatmap = new ManiaBeatmap(new StageDefinition(TargetColumns));
|
||||
|
||||
if (Dual)
|
||||
beatmap.Stages.Add(new StageDefinition(TargetColumns));
|
||||
@ -115,10 +133,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
}
|
||||
|
||||
var objects = IsForCurrentRuleset ? generateSpecific(original, beatmap) : generateConverted(original, beatmap);
|
||||
|
||||
if (objects == null)
|
||||
yield break;
|
||||
|
||||
foreach (ManiaHitObject obj in objects)
|
||||
yield return obj;
|
||||
}
|
||||
@ -152,7 +166,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
/// <returns>The hit objects generated.</returns>
|
||||
private IEnumerable<ManiaHitObject> generateSpecific(HitObject original, IBeatmap originalBeatmap)
|
||||
{
|
||||
var generator = new SpecificBeatmapPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
|
||||
var generator = new SpecificBeatmapPatternGenerator(Random, original, originalBeatmap, TotalColumns, lastPattern);
|
||||
|
||||
foreach (var newPattern in generator.Generate())
|
||||
{
|
||||
@ -171,13 +185,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
/// <returns>The hit objects generated.</returns>
|
||||
private IEnumerable<ManiaHitObject> generateConverted(HitObject original, IBeatmap originalBeatmap)
|
||||
{
|
||||
Patterns.PatternGenerator conversion = null;
|
||||
Patterns.PatternGenerator? conversion = null;
|
||||
|
||||
switch (original)
|
||||
{
|
||||
case IHasPath:
|
||||
{
|
||||
var generator = new PathObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
|
||||
var generator = new PathObjectPatternGenerator(Random, original, originalBeatmap, TotalColumns, lastPattern);
|
||||
conversion = generator;
|
||||
|
||||
var positionData = original as IHasPosition;
|
||||
@ -195,7 +209,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
|
||||
case IHasDuration endTimeData:
|
||||
{
|
||||
conversion = new EndTimeObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
|
||||
conversion = new EndTimeObjectPatternGenerator(Random, original, originalBeatmap, TotalColumns, lastPattern);
|
||||
|
||||
recordNote(endTimeData.EndTime, new Vector2(256, 192));
|
||||
computeDensity(endTimeData.EndTime);
|
||||
@ -206,7 +220,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
{
|
||||
computeDensity(original.StartTime);
|
||||
|
||||
conversion = new HitObjectPatternGenerator(Random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair, originalBeatmap);
|
||||
conversion = new HitObjectPatternGenerator(Random, original, originalBeatmap, TotalColumns, lastPattern, lastTime, lastPosition, density, lastStair);
|
||||
|
||||
recordNote(original.StartTime, positionData.Position);
|
||||
break;
|
||||
@ -231,8 +245,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
/// </summary>
|
||||
private class SpecificBeatmapPatternGenerator : Patterns.Legacy.PatternGenerator
|
||||
{
|
||||
public SpecificBeatmapPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
|
||||
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
|
||||
public SpecificBeatmapPatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, int totalColumns, Pattern previousPattern)
|
||||
: base(random, hitObject, beatmap, previousPattern, totalColumns)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -17,8 +17,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
private readonly int endTime;
|
||||
private readonly PatternType convertType;
|
||||
|
||||
public EndTimeObjectPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
|
||||
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
|
||||
public EndTimeObjectPatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, int totalColumns, Pattern previousPattern)
|
||||
: base(random, hitObject, beatmap, previousPattern, totalColumns)
|
||||
{
|
||||
endTime = (int)((HitObject as IHasDuration)?.EndTime ?? 0);
|
||||
|
||||
|
@ -23,9 +23,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
private readonly PatternType convertType;
|
||||
|
||||
public HitObjectPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density,
|
||||
PatternType lastStair, IBeatmap originalBeatmap)
|
||||
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
|
||||
public HitObjectPatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, int totalColumns, Pattern previousPattern, double previousTime, Vector2 previousPosition,
|
||||
double density, PatternType lastStair)
|
||||
: base(random, hitObject, beatmap, previousPattern, totalColumns)
|
||||
{
|
||||
StairType = lastStair;
|
||||
|
||||
|
@ -31,8 +31,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
private PatternType convertType;
|
||||
|
||||
public PathObjectPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
|
||||
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
|
||||
public PathObjectPatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, int totalColumns, Pattern previousPattern)
|
||||
: base(random, hitObject, beatmap, previousPattern, totalColumns)
|
||||
{
|
||||
convertType = PatternType.None;
|
||||
if (!Beatmap.ControlPointInfo.EffectPointAt(hitObject.StartTime).KiaiMode)
|
||||
|
@ -27,20 +27,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
/// </summary>
|
||||
protected readonly LegacyRandom Random;
|
||||
|
||||
/// <summary>
|
||||
/// The beatmap which <see cref="HitObject"/> is being converted from.
|
||||
/// </summary>
|
||||
protected readonly IBeatmap OriginalBeatmap;
|
||||
|
||||
protected PatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
|
||||
: base(hitObject, beatmap, previousPattern)
|
||||
protected PatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, Pattern previousPattern, int totalColumns)
|
||||
: base(hitObject, beatmap, totalColumns, previousPattern)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(random);
|
||||
ArgumentNullException.ThrowIfNull(originalBeatmap);
|
||||
|
||||
Random = random;
|
||||
OriginalBeatmap = originalBeatmap;
|
||||
|
||||
RandomStart = TotalColumns == 8 ? 1 : 0;
|
||||
}
|
||||
|
||||
@ -104,17 +96,17 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
if (conversionDifficulty != null)
|
||||
return conversionDifficulty.Value;
|
||||
|
||||
HitObject lastObject = OriginalBeatmap.HitObjects.LastOrDefault();
|
||||
HitObject firstObject = OriginalBeatmap.HitObjects.FirstOrDefault();
|
||||
HitObject lastObject = Beatmap.HitObjects.LastOrDefault();
|
||||
HitObject firstObject = Beatmap.HitObjects.FirstOrDefault();
|
||||
|
||||
// Drain time in seconds
|
||||
int drainTime = (int)(((lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0) - OriginalBeatmap.TotalBreakTime) / 1000);
|
||||
int drainTime = (int)(((lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0) - Beatmap.TotalBreakTime) / 1000);
|
||||
|
||||
if (drainTime == 0)
|
||||
drainTime = 10000;
|
||||
|
||||
IBeatmapDifficultyInfo difficulty = OriginalBeatmap.Difficulty;
|
||||
conversionDifficulty = ((difficulty.DrainRate + Math.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + (double)OriginalBeatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15;
|
||||
IBeatmapDifficultyInfo difficulty = Beatmap.Difficulty;
|
||||
conversionDifficulty = ((difficulty.DrainRate + Math.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + (double)Beatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15;
|
||||
conversionDifficulty = Math.Min(conversionDifficulty.Value, 12);
|
||||
|
||||
return conversionDifficulty.Value;
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
|
||||
@ -25,11 +26,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
|
||||
/// <summary>
|
||||
/// The beatmap which <see cref="HitObject"/> is a part of.
|
||||
/// </summary>
|
||||
protected readonly ManiaBeatmap Beatmap;
|
||||
protected readonly IBeatmap Beatmap;
|
||||
|
||||
protected readonly int TotalColumns;
|
||||
|
||||
protected PatternGenerator(HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern)
|
||||
protected PatternGenerator(HitObject hitObject, IBeatmap beatmap, int totalColumns, Pattern previousPattern)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(hitObject);
|
||||
ArgumentNullException.ThrowIfNull(beatmap);
|
||||
@ -38,8 +39,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
|
||||
HitObject = hitObject;
|
||||
Beatmap = beatmap;
|
||||
PreviousPattern = previousPattern;
|
||||
|
||||
TotalColumns = Beatmap.TotalColumns;
|
||||
TotalColumns = totalColumns;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -51,13 +51,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
return multiplier;
|
||||
|
||||
// Apply key mod multipliers.
|
||||
|
||||
int originalColumns = ManiaBeatmapConverter.GetColumnCount(difficulty);
|
||||
int actualColumns = originalColumns;
|
||||
|
||||
actualColumns = mods.OfType<ManiaKeyMod>().SingleOrDefault()?.KeyCount ?? actualColumns;
|
||||
if (mods.Any(m => m is ManiaModDualStages))
|
||||
actualColumns *= 2;
|
||||
int actualColumns = ManiaBeatmapConverter.GetColumnCount(difficulty, mods);
|
||||
|
||||
if (actualColumns > originalColumns)
|
||||
multiplier *= 0.9;
|
||||
|
39
osu.Game.Rulesets.Mania/Edit/Checks/CheckKeyCount.cs
Normal file
39
osu.Game.Rulesets.Mania/Edit/Checks/CheckKeyCount.cs
Normal file
@ -0,0 +1,39 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Checks
|
||||
{
|
||||
public class CheckKeyCount : ICheck
|
||||
{
|
||||
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Settings, "Check mania keycount.");
|
||||
|
||||
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
||||
{
|
||||
new IssueTemplateKeycountTooLow(this),
|
||||
};
|
||||
|
||||
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
||||
{
|
||||
var diff = context.Beatmap.Difficulty;
|
||||
|
||||
if (diff.CircleSize < 4)
|
||||
{
|
||||
yield return new IssueTemplateKeycountTooLow(this).Create(diff.CircleSize);
|
||||
}
|
||||
}
|
||||
|
||||
public class IssueTemplateKeycountTooLow : IssueTemplate
|
||||
{
|
||||
public IssueTemplateKeycountTooLow(ICheck check)
|
||||
: base(check, IssueType.Problem, "Key count is {0} and must be 4 or higher.")
|
||||
{
|
||||
}
|
||||
|
||||
public Issue Create(float current) => new Issue(this, current);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,33 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Checks
|
||||
{
|
||||
public class CheckManiaAbnormalDifficultySettings : CheckAbnormalDifficultySettings
|
||||
{
|
||||
public override CheckMetadata Metadata => new CheckMetadata(CheckCategory.Settings, "Checks mania relevant settings");
|
||||
|
||||
public override IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
||||
{
|
||||
var diff = context.Beatmap.Difficulty;
|
||||
Issue? issue;
|
||||
|
||||
if (HasMoreThanOneDecimalPlace("Overall difficulty", diff.OverallDifficulty, out issue))
|
||||
yield return issue;
|
||||
|
||||
if (OutOfRange("Overall difficulty", diff.OverallDifficulty, out issue))
|
||||
yield return issue;
|
||||
|
||||
if (HasMoreThanOneDecimalPlace("Drain rate", diff.DrainRate, out issue))
|
||||
yield return issue;
|
||||
|
||||
if (OutOfRange("Drain rate", diff.DrainRate, out issue))
|
||||
yield return issue;
|
||||
}
|
||||
}
|
||||
}
|
26
osu.Game.Rulesets.Mania/Edit/ManiaBeatmapVerifier.cs
Normal file
26
osu.Game.Rulesets.Mania/Edit/ManiaBeatmapVerifier.cs
Normal file
@ -0,0 +1,26 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
using osu.Game.Rulesets.Mania.Edit.Checks;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public class ManiaBeatmapVerifier : IBeatmapVerifier
|
||||
{
|
||||
private readonly List<ICheck> checks = new List<ICheck>
|
||||
{
|
||||
// Settings
|
||||
new CheckKeyCount(),
|
||||
new CheckManiaAbnormalDifficultySettings(),
|
||||
};
|
||||
|
||||
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
||||
{
|
||||
return checks.SelectMany(check => check.Run(context));
|
||||
}
|
||||
}
|
||||
}
|
@ -1,9 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Filter;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring.Legacy;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
@ -14,9 +19,9 @@ namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
private FilterCriteria.OptionalRange<float> keys;
|
||||
|
||||
public bool Matches(BeatmapInfo beatmapInfo)
|
||||
public bool Matches(BeatmapInfo beatmapInfo, FilterCriteria criteria)
|
||||
{
|
||||
return !keys.HasFilter || keys.IsInRange(ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo)));
|
||||
return !keys.HasFilter || keys.IsInRange(ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo), criteria.Mods));
|
||||
}
|
||||
|
||||
public bool TryParseCustomKeywordCriteria(string key, Operator op, string value)
|
||||
@ -30,5 +35,20 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool FilterMayChangeFromMods(ValueChangedEvent<IReadOnlyList<Mod>> mods)
|
||||
{
|
||||
if (keys.HasFilter)
|
||||
{
|
||||
// Interpreting as the Mod type is required for equality comparison.
|
||||
HashSet<Mod> oldSet = mods.OldValue.OfType<ManiaKeyMod>().AsEnumerable<Mod>().ToHashSet();
|
||||
HashSet<Mod> newSet = mods.NewValue.OfType<ManiaKeyMod>().AsEnumerable<Mod>().ToHashSet();
|
||||
|
||||
if (!oldSet.SetEquals(newSet))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -65,6 +65,8 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
|
||||
|
||||
public override IBeatmapVerifier CreateBeatmapVerifier() => new ManiaBeatmapVerifier();
|
||||
|
||||
public override ISkin? CreateSkinTransformer(ISkin skin, IBeatmap beatmap)
|
||||
{
|
||||
switch (skin)
|
||||
@ -421,8 +423,8 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override DifficultySection CreateEditorDifficultySection() => new ManiaDifficultySection();
|
||||
|
||||
public int GetKeyCount(IBeatmapInfo beatmapInfo)
|
||||
=> ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo));
|
||||
public int GetKeyCount(IBeatmapInfo beatmapInfo, IReadOnlyList<Mod>? mods = null)
|
||||
=> ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo), mods);
|
||||
}
|
||||
|
||||
public enum PlayfieldType
|
||||
|
@ -15,10 +15,6 @@ namespace osu.Game.Rulesets.Mania
|
||||
: base(component)
|
||||
{
|
||||
}
|
||||
|
||||
protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME;
|
||||
|
||||
protected override string ComponentName => Component.ToString().ToLowerInvariant();
|
||||
}
|
||||
|
||||
public enum ManiaSkinComponents
|
||||
|
@ -26,6 +26,7 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
@ -164,6 +165,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
protected override ReplayRecorder CreateReplayRecorder(Score score) => new ManiaReplayRecorder(score);
|
||||
|
||||
protected override ResumeOverlay CreateResumeOverlay() => new DelayedResumeOverlay();
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
@ -0,0 +1,194 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Osu.Edit.Checks;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
||||
{
|
||||
[TestFixture]
|
||||
public class CheckOsuAbnormalDifficultySettingsTest
|
||||
{
|
||||
private CheckOsuAbnormalDifficultySettings check = null!;
|
||||
|
||||
private readonly IBeatmap beatmap = new Beatmap<HitObject>();
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
check = new CheckOsuAbnormalDifficultySettings();
|
||||
|
||||
beatmap.Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
ApproachRate = 5,
|
||||
CircleSize = 5,
|
||||
DrainRate = 5,
|
||||
OverallDifficulty = 5,
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNormalSettings()
|
||||
{
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestApproachRateTwoDecimals()
|
||||
{
|
||||
beatmap.Difficulty.ApproachRate = 5.55f;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCircleSizeTwoDecimals()
|
||||
{
|
||||
beatmap.Difficulty.CircleSize = 5.55f;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDrainRateTwoDecimals()
|
||||
{
|
||||
beatmap.Difficulty.DrainRate = 5.55f;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOverallDifficultyTwoDecimals()
|
||||
{
|
||||
beatmap.Difficulty.OverallDifficulty = 5.55f;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestApproachRateUnder()
|
||||
{
|
||||
beatmap.Difficulty.ApproachRate = -10;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCircleSizeUnder()
|
||||
{
|
||||
beatmap.Difficulty.CircleSize = -10;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDrainRateUnder()
|
||||
{
|
||||
beatmap.Difficulty.DrainRate = -10;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOverallDifficultyUnder()
|
||||
{
|
||||
beatmap.Difficulty.OverallDifficulty = -10;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestApproachRateOver()
|
||||
{
|
||||
beatmap.Difficulty.ApproachRate = 20;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCircleSizeOver()
|
||||
{
|
||||
beatmap.Difficulty.CircleSize = 20;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDrainRateOver()
|
||||
{
|
||||
beatmap.Difficulty.DrainRate = 20;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOverallDifficultyOver()
|
||||
{
|
||||
beatmap.Difficulty.OverallDifficulty = 20;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
|
||||
}
|
||||
|
||||
private BeatmapVerifierContext getContext()
|
||||
{
|
||||
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
|
||||
}
|
||||
}
|
||||
}
|
@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
AddAssert("slider created", () =>
|
||||
{
|
||||
if (circle1 is null || circle2 is null || slider is null)
|
||||
if (circle1 == null || circle2 == null || slider == null)
|
||||
return false;
|
||||
|
||||
var controlPoints = slider.Path.ControlPoints;
|
||||
@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
AddAssert("slider created", () =>
|
||||
{
|
||||
if (slider1 is null || slider2 is null || slider1Path is null)
|
||||
if (slider1 == null || slider2 == null || slider1Path == null)
|
||||
return false;
|
||||
|
||||
var controlPoints1 = slider1Path.ControlPoints;
|
||||
@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
AddAssert("slider end is at same completion for last slider", () =>
|
||||
{
|
||||
if (slider1Path is null || slider2 is null)
|
||||
if (slider1Path == null || slider2 == null)
|
||||
return false;
|
||||
|
||||
var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First();
|
||||
@ -231,6 +231,137 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
(pos: circle2.Position, pathType: null)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMergeSliderSliderSameStartTime()
|
||||
{
|
||||
Slider? slider1 = null;
|
||||
SliderPath? slider1Path = null;
|
||||
Slider? slider2 = null;
|
||||
|
||||
AddStep("select two sliders", () =>
|
||||
{
|
||||
slider1 = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider);
|
||||
slider1Path = new SliderPath(slider1.Path.ControlPoints.Select(p => new PathControlPoint(p.Position, p.Type)).ToArray(), slider1.Path.ExpectedDistance.Value);
|
||||
slider2 = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider && h.StartTime > slider1.StartTime);
|
||||
EditorClock.Seek(slider1.StartTime);
|
||||
EditorBeatmap.SelectedHitObjects.AddRange([slider1, slider2]);
|
||||
});
|
||||
|
||||
AddStep("move sliders to the same start time", () =>
|
||||
{
|
||||
slider2!.StartTime = slider1!.StartTime;
|
||||
});
|
||||
|
||||
mergeSelection();
|
||||
|
||||
AddAssert("slider created", () =>
|
||||
{
|
||||
if (slider1 == null || slider2 == null || slider1Path == null)
|
||||
return false;
|
||||
|
||||
var controlPoints1 = slider1Path.ControlPoints;
|
||||
var controlPoints2 = slider2.Path.ControlPoints;
|
||||
(Vector2, PathType?)[] args = new (Vector2, PathType?)[controlPoints1.Count + controlPoints2.Count - 1];
|
||||
|
||||
for (int i = 0; i < controlPoints1.Count - 1; i++)
|
||||
{
|
||||
args[i] = (controlPoints1[i].Position + slider1.Position, controlPoints1[i].Type);
|
||||
}
|
||||
|
||||
for (int i = 0; i < controlPoints2.Count; i++)
|
||||
{
|
||||
args[i + controlPoints1.Count - 1] = (controlPoints2[i].Position + controlPoints1[^1].Position + slider1.Position, controlPoints2[i].Type);
|
||||
}
|
||||
|
||||
return sliderCreatedFor(args);
|
||||
});
|
||||
|
||||
AddAssert("samples exist", sliderSampleExist);
|
||||
|
||||
AddAssert("merged slider matches first slider", () =>
|
||||
{
|
||||
var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First();
|
||||
return slider1 is not null && mergedSlider.HeadCircle.Samples.SequenceEqual(slider1.HeadCircle.Samples)
|
||||
&& mergedSlider.TailCircle.Samples.SequenceEqual(slider1.TailCircle.Samples)
|
||||
&& mergedSlider.Samples.SequenceEqual(slider1.Samples);
|
||||
});
|
||||
|
||||
AddAssert("slider end is at same completion for last slider", () =>
|
||||
{
|
||||
if (slider1Path == null || slider2 == null)
|
||||
return false;
|
||||
|
||||
var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First();
|
||||
return Precision.AlmostEquals(mergedSlider.Path.Distance, slider1Path.CalculatedDistance + slider2.Path.Distance);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMergeSliderSliderSameStartAndEndTime()
|
||||
{
|
||||
Slider? slider1 = null;
|
||||
SliderPath? slider1Path = null;
|
||||
Slider? slider2 = null;
|
||||
|
||||
AddStep("select two sliders", () =>
|
||||
{
|
||||
slider1 = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider);
|
||||
slider1Path = new SliderPath(slider1.Path.ControlPoints.Select(p => new PathControlPoint(p.Position, p.Type)).ToArray(), slider1.Path.ExpectedDistance.Value);
|
||||
slider2 = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider && h.StartTime > slider1.StartTime);
|
||||
EditorClock.Seek(slider1.StartTime);
|
||||
EditorBeatmap.SelectedHitObjects.AddRange([slider1, slider2]);
|
||||
});
|
||||
|
||||
AddStep("move sliders to the same start & end time", () =>
|
||||
{
|
||||
slider2!.StartTime = slider1!.StartTime;
|
||||
slider2.Path = slider1.Path;
|
||||
});
|
||||
|
||||
mergeSelection();
|
||||
|
||||
AddAssert("slider created", () =>
|
||||
{
|
||||
if (slider1 == null || slider2 == null || slider1Path == null)
|
||||
return false;
|
||||
|
||||
var controlPoints1 = slider1Path.ControlPoints;
|
||||
var controlPoints2 = slider2.Path.ControlPoints;
|
||||
(Vector2, PathType?)[] args = new (Vector2, PathType?)[controlPoints1.Count + controlPoints2.Count - 1];
|
||||
|
||||
for (int i = 0; i < controlPoints1.Count - 1; i++)
|
||||
{
|
||||
args[i] = (controlPoints1[i].Position + slider1.Position, controlPoints1[i].Type);
|
||||
}
|
||||
|
||||
for (int i = 0; i < controlPoints2.Count; i++)
|
||||
{
|
||||
args[i + controlPoints1.Count - 1] = (controlPoints2[i].Position + controlPoints1[^1].Position + slider1.Position, controlPoints2[i].Type);
|
||||
}
|
||||
|
||||
return sliderCreatedFor(args);
|
||||
});
|
||||
|
||||
AddAssert("samples exist", sliderSampleExist);
|
||||
|
||||
AddAssert("merged slider matches first slider", () =>
|
||||
{
|
||||
var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First();
|
||||
return slider1 is not null && mergedSlider.HeadCircle.Samples.SequenceEqual(slider1.HeadCircle.Samples)
|
||||
&& mergedSlider.TailCircle.Samples.SequenceEqual(slider1.TailCircle.Samples)
|
||||
&& mergedSlider.Samples.SequenceEqual(slider1.Samples);
|
||||
});
|
||||
|
||||
AddAssert("slider end is at same completion for last slider", () =>
|
||||
{
|
||||
if (slider1Path == null || slider2 == null)
|
||||
return false;
|
||||
|
||||
var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First();
|
||||
return Precision.AlmostEquals(mergedSlider.Path.Distance, slider1Path.CalculatedDistance + slider2.Path.Distance);
|
||||
});
|
||||
}
|
||||
|
||||
private void mergeSelection()
|
||||
{
|
||||
AddStep("merge selection", () =>
|
||||
|
@ -0,0 +1,300 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
public partial class TestSceneOsuReverseSelection : TestSceneOsuEditor
|
||||
{
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
|
||||
|
||||
[Test]
|
||||
public void TestReverseSelectionTwoCircles()
|
||||
{
|
||||
OsuHitObject[] objects = null!;
|
||||
bool[] newCombos = null!;
|
||||
|
||||
AddStep("Add circles", () =>
|
||||
{
|
||||
var circle1 = new HitCircle
|
||||
{
|
||||
StartTime = 0,
|
||||
Position = new Vector2(208, 240)
|
||||
};
|
||||
var circle2 = new HitCircle
|
||||
{
|
||||
StartTime = 200,
|
||||
Position = new Vector2(256, 144)
|
||||
};
|
||||
|
||||
EditorBeatmap.AddRange([circle1, circle2]);
|
||||
});
|
||||
|
||||
AddStep("store objects & new combo data", () =>
|
||||
{
|
||||
objects = getObjects().ToArray();
|
||||
newCombos = getObjectNewCombos().ToArray();
|
||||
});
|
||||
|
||||
AddStep("Select circles", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
|
||||
|
||||
AddStep("Reverse selection", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.LControl);
|
||||
InputManager.Key(Key.G);
|
||||
InputManager.ReleaseKey(Key.LControl);
|
||||
});
|
||||
|
||||
AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
|
||||
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestReverseSelectionThreeCircles()
|
||||
{
|
||||
OsuHitObject[] objects = null!;
|
||||
bool[] newCombos = null!;
|
||||
|
||||
AddStep("Add circles", () =>
|
||||
{
|
||||
var circle1 = new HitCircle
|
||||
{
|
||||
StartTime = 0,
|
||||
Position = new Vector2(208, 240)
|
||||
};
|
||||
var circle2 = new HitCircle
|
||||
{
|
||||
StartTime = 200,
|
||||
Position = new Vector2(256, 144)
|
||||
};
|
||||
var circle3 = new HitCircle
|
||||
{
|
||||
StartTime = 400,
|
||||
Position = new Vector2(304, 240)
|
||||
};
|
||||
|
||||
EditorBeatmap.AddRange([circle1, circle2, circle3]);
|
||||
});
|
||||
|
||||
AddStep("store objects & new combo data", () =>
|
||||
{
|
||||
objects = getObjects().ToArray();
|
||||
newCombos = getObjectNewCombos().ToArray();
|
||||
});
|
||||
|
||||
AddStep("Select circles", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
|
||||
|
||||
AddStep("Reverse selection", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.LControl);
|
||||
InputManager.Key(Key.G);
|
||||
InputManager.ReleaseKey(Key.LControl);
|
||||
});
|
||||
|
||||
AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
|
||||
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestReverseSelectionCircleAndSlider()
|
||||
{
|
||||
OsuHitObject[] objects = null!;
|
||||
bool[] newCombos = null!;
|
||||
|
||||
Vector2 sliderHeadOldPosition = default;
|
||||
Vector2 sliderTailOldPosition = default;
|
||||
|
||||
AddStep("Add objects", () =>
|
||||
{
|
||||
var circle = new HitCircle
|
||||
{
|
||||
StartTime = 0,
|
||||
Position = new Vector2(208, 240)
|
||||
};
|
||||
var slider = new Slider
|
||||
{
|
||||
StartTime = 200,
|
||||
Position = sliderHeadOldPosition = new Vector2(257, 144),
|
||||
Path = new SliderPath
|
||||
{
|
||||
ControlPoints =
|
||||
{
|
||||
new PathControlPoint(),
|
||||
new PathControlPoint(new Vector2(100))
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
sliderTailOldPosition = slider.EndPosition;
|
||||
|
||||
EditorBeatmap.AddRange([circle, slider]);
|
||||
});
|
||||
|
||||
AddStep("store objects & new combo data", () =>
|
||||
{
|
||||
objects = getObjects().ToArray();
|
||||
newCombos = getObjectNewCombos().ToArray();
|
||||
});
|
||||
|
||||
AddStep("Select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
|
||||
|
||||
AddStep("Reverse selection", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.LControl);
|
||||
InputManager.Key(Key.G);
|
||||
InputManager.ReleaseKey(Key.LControl);
|
||||
});
|
||||
|
||||
AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
|
||||
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
|
||||
|
||||
AddAssert("Slider head is at slider tail", () =>
|
||||
Vector2.Distance(EditorBeatmap.HitObjects.OfType<Slider>().ElementAt(0).Position, sliderTailOldPosition) < 1);
|
||||
|
||||
AddAssert("Slider tail is at slider head", () =>
|
||||
Vector2.Distance(EditorBeatmap.HitObjects.OfType<Slider>().ElementAt(0).EndPosition, sliderHeadOldPosition) < 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestReverseSelectionTwoCirclesAndSlider()
|
||||
{
|
||||
OsuHitObject[] objects = null!;
|
||||
bool[] newCombos = null!;
|
||||
|
||||
Vector2 sliderHeadOldPosition = default;
|
||||
Vector2 sliderTailOldPosition = default;
|
||||
|
||||
AddStep("Add objects", () =>
|
||||
{
|
||||
var circle1 = new HitCircle
|
||||
{
|
||||
StartTime = 0,
|
||||
Position = new Vector2(208, 240)
|
||||
};
|
||||
var circle2 = new HitCircle
|
||||
{
|
||||
StartTime = 200,
|
||||
Position = new Vector2(256, 144)
|
||||
};
|
||||
var slider = new Slider
|
||||
{
|
||||
StartTime = 200,
|
||||
Position = sliderHeadOldPosition = new Vector2(304, 240),
|
||||
Path = new SliderPath
|
||||
{
|
||||
ControlPoints =
|
||||
{
|
||||
new PathControlPoint(),
|
||||
new PathControlPoint(new Vector2(100))
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
sliderTailOldPosition = slider.EndPosition;
|
||||
|
||||
EditorBeatmap.AddRange([circle1, circle2, slider]);
|
||||
});
|
||||
|
||||
AddStep("store objects & new combo data", () =>
|
||||
{
|
||||
objects = getObjects().ToArray();
|
||||
newCombos = getObjectNewCombos().ToArray();
|
||||
});
|
||||
|
||||
AddStep("Select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
|
||||
|
||||
AddStep("Reverse selection", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.LControl);
|
||||
InputManager.Key(Key.G);
|
||||
InputManager.ReleaseKey(Key.LControl);
|
||||
});
|
||||
|
||||
AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
|
||||
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
|
||||
|
||||
AddAssert("Slider head is at slider tail", () =>
|
||||
Vector2.Distance(EditorBeatmap.HitObjects.OfType<Slider>().ElementAt(0).Position, sliderTailOldPosition) < 1);
|
||||
|
||||
AddAssert("Slider tail is at slider head", () =>
|
||||
Vector2.Distance(EditorBeatmap.HitObjects.OfType<Slider>().ElementAt(0).EndPosition, sliderHeadOldPosition) < 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestReverseSelectionTwoCombos()
|
||||
{
|
||||
OsuHitObject[] objects = null!;
|
||||
bool[] newCombos = null!;
|
||||
|
||||
AddStep("Add circles", () =>
|
||||
{
|
||||
var circle1 = new HitCircle
|
||||
{
|
||||
StartTime = 0,
|
||||
Position = new Vector2(216, 240)
|
||||
};
|
||||
var circle2 = new HitCircle
|
||||
{
|
||||
StartTime = 200,
|
||||
Position = new Vector2(120, 192)
|
||||
};
|
||||
var circle3 = new HitCircle
|
||||
{
|
||||
StartTime = 400,
|
||||
Position = new Vector2(216, 144)
|
||||
};
|
||||
|
||||
var circle4 = new HitCircle
|
||||
{
|
||||
StartTime = 646,
|
||||
NewCombo = true,
|
||||
Position = new Vector2(296, 240)
|
||||
};
|
||||
var circle5 = new HitCircle
|
||||
{
|
||||
StartTime = 846,
|
||||
Position = new Vector2(392, 162)
|
||||
};
|
||||
var circle6 = new HitCircle
|
||||
{
|
||||
StartTime = 1046,
|
||||
Position = new Vector2(296, 144)
|
||||
};
|
||||
|
||||
EditorBeatmap.AddRange([circle1, circle2, circle3, circle4, circle5, circle6]);
|
||||
});
|
||||
|
||||
AddStep("store objects & new combo data", () =>
|
||||
{
|
||||
objects = getObjects().ToArray();
|
||||
newCombos = getObjectNewCombos().ToArray();
|
||||
});
|
||||
|
||||
AddStep("Select circles", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
|
||||
|
||||
AddStep("Reverse selection", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.LControl);
|
||||
InputManager.Key(Key.G);
|
||||
InputManager.ReleaseKey(Key.LControl);
|
||||
});
|
||||
|
||||
AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
|
||||
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
|
||||
}
|
||||
|
||||
private IEnumerable<OsuHitObject> getObjects() => EditorBeatmap.HitObjects.OfType<OsuHitObject>();
|
||||
|
||||
private IEnumerable<bool> getObjectNewCombos() => getObjects().Select(ho => ho.NewCombo);
|
||||
}
|
||||
}
|
@ -172,6 +172,54 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
assertControlPointPathType(4, null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStackingUpdatesPointsPosition()
|
||||
{
|
||||
createVisualiser(true);
|
||||
|
||||
Vector2[] points =
|
||||
[
|
||||
new Vector2(200),
|
||||
new Vector2(300),
|
||||
new Vector2(500, 300),
|
||||
new Vector2(700, 200),
|
||||
new Vector2(500, 100)
|
||||
];
|
||||
|
||||
foreach (var point in points) addControlPointStep(point);
|
||||
|
||||
AddStep("apply stacking", () => slider.StackHeightBindable.Value += 1);
|
||||
|
||||
for (int i = 0; i < points.Length; i++)
|
||||
addAssertPointPositionChanged(points, i);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStackingUpdatesConnectionPosition()
|
||||
{
|
||||
createVisualiser(true);
|
||||
|
||||
Vector2 connectionPosition;
|
||||
addControlPointStep(connectionPosition = new Vector2(300));
|
||||
addControlPointStep(new Vector2(600));
|
||||
|
||||
// Apply a big number in stacking so the person running the test can clearly see if it fails
|
||||
AddStep("apply stacking", () => slider.StackHeightBindable.Value += 10);
|
||||
|
||||
AddAssert($"Connection at {connectionPosition} changed",
|
||||
() => visualiser.Connections[0].Position,
|
||||
() => !Is.EqualTo(connectionPosition)
|
||||
);
|
||||
}
|
||||
|
||||
private void addAssertPointPositionChanged(Vector2[] points, int index)
|
||||
{
|
||||
AddAssert($"Point at {points.ElementAt(index)} changed",
|
||||
() => visualiser.Pieces[index].Position,
|
||||
() => !Is.EqualTo(points.ElementAt(index))
|
||||
);
|
||||
}
|
||||
|
||||
private void createVisualiser(bool allowSelection) => AddStep("create visualiser", () => Child = visualiser = new PathControlPointVisualiser<Slider>(slider, allowSelection)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
|
@ -24,14 +24,38 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
[Test]
|
||||
public void TestHotkeyHandling()
|
||||
{
|
||||
AddStep("select single circle", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.OfType<HitCircle>().First()));
|
||||
AddStep("deselect everything", () => EditorBeatmap.SelectedHitObjects.Clear());
|
||||
AddStep("press rotate hotkey", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.Key(Key.R);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
AddUntilStep("no popover present", () => this.ChildrenOfType<PreciseRotationPopover>().Count(), () => Is.Zero);
|
||||
AddUntilStep("no popover present", getPopover, () => Is.Null);
|
||||
|
||||
AddStep("select single circle",
|
||||
() => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.OfType<HitCircle>().First()));
|
||||
AddStep("press rotate hotkey", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.Key(Key.R);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
AddUntilStep("popover present", getPopover, () => Is.Not.Null);
|
||||
AddAssert("only playfield centre origin rotation available", () =>
|
||||
{
|
||||
var popover = getPopover();
|
||||
var buttons = popover.ChildrenOfType<EditorRadioButton>();
|
||||
return buttons.Any(btn => btn.Text == "Selection centre" && !btn.Enabled.Value)
|
||||
&& buttons.Any(btn => btn.Text == "Playfield centre" && btn.Enabled.Value);
|
||||
});
|
||||
AddStep("press rotate hotkey", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.Key(Key.R);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
AddUntilStep("no popover present", getPopover, () => Is.Null);
|
||||
|
||||
AddStep("select first three objects", () =>
|
||||
{
|
||||
@ -44,14 +68,23 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
InputManager.Key(Key.R);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
AddUntilStep("popover present", () => this.ChildrenOfType<PreciseRotationPopover>().Count(), () => Is.EqualTo(1));
|
||||
AddUntilStep("popover present", getPopover, () => Is.Not.Null);
|
||||
AddAssert("both origin rotation available", () =>
|
||||
{
|
||||
var popover = getPopover();
|
||||
var buttons = popover.ChildrenOfType<EditorRadioButton>();
|
||||
return buttons.Any(btn => btn.Text == "Selection centre" && btn.Enabled.Value)
|
||||
&& buttons.Any(btn => btn.Text == "Playfield centre" && btn.Enabled.Value);
|
||||
});
|
||||
AddStep("press rotate hotkey", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.Key(Key.R);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
AddUntilStep("no popover present", () => this.ChildrenOfType<PreciseRotationPopover>().Count(), () => Is.Zero);
|
||||
AddUntilStep("no popover present", getPopover, () => Is.Null);
|
||||
|
||||
PreciseRotationPopover? getPopover() => this.ChildrenOfType<PreciseRotationPopover>().SingleOrDefault();
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -178,7 +178,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
AddStep("add hitsounds", () =>
|
||||
{
|
||||
if (slider is null) return;
|
||||
if (slider == null) return;
|
||||
|
||||
sample = new HitSampleInfo("hitwhistle", HitSampleInfo.BANK_SOFT, volume: 70);
|
||||
slider.Samples.Add(sample.With());
|
||||
@ -228,7 +228,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
AddStep($"move mouse to control point {index}", () =>
|
||||
{
|
||||
if (slider is null || visualiser is null) return;
|
||||
if (slider == null || visualiser == null) return;
|
||||
|
||||
Vector2 position = slider.Path.ControlPoints[index].Position + slider.Position;
|
||||
InputManager.MoveMouseTo(visualiser.Pieces[0].Parent!.ToScreenSpace(position));
|
||||
@ -239,7 +239,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
AddStep($"click context menu item \"{contextMenuText}\"", () =>
|
||||
{
|
||||
if (visualiser is null) return;
|
||||
if (visualiser == null) return;
|
||||
|
||||
MenuItem? item = visualiser.ContextMenuItems?.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText);
|
||||
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
private SessionStatics statics { get; set; } = null!;
|
||||
|
||||
private ScoreAccessibleSoloPlayer currentPlayer = null!;
|
||||
private readonly ManualClock manualClock = new ManualClock { Rate = 0 };
|
||||
private readonly ManualClock manualClock = new ManualClock { Rate = 1 };
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null)
|
||||
=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(manualClock), Audio);
|
||||
|
@ -5,6 +5,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Sample;
|
||||
@ -13,6 +14,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Rendering;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Testing.Input;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Legacy;
|
||||
@ -47,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
createTest(() =>
|
||||
{
|
||||
var skinContainer = new LegacySkinContainer(renderer, false);
|
||||
var skinContainer = new LegacySkinContainer(renderer, provideMiddle: false);
|
||||
var legacyCursorTrail = new LegacyCursorTrail(skinContainer);
|
||||
|
||||
skinContainer.Child = legacyCursorTrail;
|
||||
@ -61,7 +63,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
createTest(() =>
|
||||
{
|
||||
var skinContainer = new LegacySkinContainer(renderer, true);
|
||||
var skinContainer = new LegacySkinContainer(renderer, provideMiddle: true);
|
||||
var legacyCursorTrail = new LegacyCursorTrail(skinContainer);
|
||||
|
||||
skinContainer.Child = legacyCursorTrail;
|
||||
@ -70,6 +72,22 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLegacyDisjointCursorTrailViaNoCursor()
|
||||
{
|
||||
createTest(() =>
|
||||
{
|
||||
var skinContainer = new LegacySkinContainer(renderer, provideMiddle: false, provideCursor: false);
|
||||
var legacyCursorTrail = new LegacyCursorTrail(skinContainer);
|
||||
|
||||
skinContainer.Child = legacyCursorTrail;
|
||||
|
||||
return skinContainer;
|
||||
});
|
||||
|
||||
AddAssert("trail is disjoint", () => this.ChildrenOfType<LegacyCursorTrail>().Single().DisjointTrail, () => Is.True);
|
||||
}
|
||||
|
||||
private void createTest(Func<Drawable> createContent) => AddStep("create trail", () =>
|
||||
{
|
||||
Clear();
|
||||
@ -86,12 +104,14 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
private partial class LegacySkinContainer : Container, ISkinSource
|
||||
{
|
||||
private readonly IRenderer renderer;
|
||||
private readonly bool disjoint;
|
||||
private readonly bool provideMiddle;
|
||||
private readonly bool provideCursor;
|
||||
|
||||
public LegacySkinContainer(IRenderer renderer, bool disjoint)
|
||||
public LegacySkinContainer(IRenderer renderer, bool provideMiddle, bool provideCursor = true)
|
||||
{
|
||||
this.renderer = renderer;
|
||||
this.disjoint = disjoint;
|
||||
this.provideMiddle = provideMiddle;
|
||||
this.provideCursor = provideCursor;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
@ -102,15 +122,14 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
switch (componentName)
|
||||
{
|
||||
case "cursortrail":
|
||||
var tex = new Texture(renderer.WhitePixel);
|
||||
case "cursor":
|
||||
return provideCursor ? new Texture(renderer.WhitePixel) : null;
|
||||
|
||||
if (disjoint)
|
||||
tex.ScaleAdjust = 1 / 25f;
|
||||
return tex;
|
||||
case "cursortrail":
|
||||
return new Texture(renderer.WhitePixel);
|
||||
|
||||
case "cursormiddle":
|
||||
return disjoint ? null : renderer.WhitePixel;
|
||||
return provideMiddle ? null : renderer.WhitePixel;
|
||||
}
|
||||
|
||||
return null;
|
||||
|
69
osu.Game.Rulesets.Osu.Tests/TestSceneResume.cs
Normal file
69
osu.Game.Rulesets.Osu.Tests/TestSceneResume.cs
Normal file
@ -0,0 +1,69 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public partial class TestSceneResume : PlayerTestScene
|
||||
{
|
||||
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
|
||||
|
||||
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(true, false, AllowBackwardsSeeks);
|
||||
|
||||
[Test]
|
||||
public void TestPauseViaKeyboard()
|
||||
{
|
||||
AddStep("move mouse to center", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.Centre));
|
||||
AddUntilStep("wait for gameplay start", () => Player.LocalUserPlaying.Value);
|
||||
AddStep("press escape", () => InputManager.PressKey(Key.Escape));
|
||||
AddUntilStep("wait for pause overlay", () => Player.ChildrenOfType<PauseOverlay>().Single().State.Value, () => Is.EqualTo(Visibility.Visible));
|
||||
AddStep("release escape", () => InputManager.ReleaseKey(Key.Escape));
|
||||
AddStep("resume", () =>
|
||||
{
|
||||
InputManager.Key(Key.Down);
|
||||
InputManager.Key(Key.Space);
|
||||
});
|
||||
AddUntilStep("pause overlay present", () => Player.DrawableRuleset.ResumeOverlay.State.Value, () => Is.EqualTo(Visibility.Visible));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPauseViaKeyboardWhenMouseOutsidePlayfield()
|
||||
{
|
||||
AddStep("move mouse outside playfield", () => InputManager.MoveMouseTo(Player.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.BottomRight + new Vector2(1)));
|
||||
AddUntilStep("wait for gameplay start", () => Player.LocalUserPlaying.Value);
|
||||
AddStep("press escape", () => InputManager.PressKey(Key.Escape));
|
||||
AddUntilStep("wait for pause overlay", () => Player.ChildrenOfType<PauseOverlay>().Single().State.Value, () => Is.EqualTo(Visibility.Visible));
|
||||
AddStep("release escape", () => InputManager.ReleaseKey(Key.Escape));
|
||||
AddStep("resume", () =>
|
||||
{
|
||||
InputManager.Key(Key.Down);
|
||||
InputManager.Key(Key.Space);
|
||||
});
|
||||
AddUntilStep("pause overlay present", () => Player.DrawableRuleset.ResumeOverlay.State.Value, () => Is.EqualTo(Visibility.Visible));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPauseViaKeyboardWhenMouseOutsideScreen()
|
||||
{
|
||||
AddStep("move mouse outside playfield", () => InputManager.MoveMouseTo(new Vector2(-20)));
|
||||
AddUntilStep("wait for gameplay start", () => Player.LocalUserPlaying.Value);
|
||||
AddStep("press escape", () => InputManager.PressKey(Key.Escape));
|
||||
AddUntilStep("wait for pause overlay", () => Player.ChildrenOfType<PauseOverlay>().Single().State.Value, () => Is.EqualTo(Visibility.Visible));
|
||||
AddStep("release escape", () => InputManager.ReleaseKey(Key.Escape));
|
||||
AddStep("resume", () =>
|
||||
{
|
||||
InputManager.Key(Key.Down);
|
||||
InputManager.Key(Key.Space);
|
||||
});
|
||||
AddUntilStep("pause overlay not present", () => Player.DrawableRuleset.ResumeOverlay.State.Value, () => Is.EqualTo(Visibility.Hidden));
|
||||
}
|
||||
}
|
||||
}
|
@ -6,11 +6,11 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Gameplay;
|
||||
using osu.Game.Tests.Visual;
|
||||
@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
public partial class TestSceneResumeOverlay : OsuManualInputManagerTestScene
|
||||
{
|
||||
private ManualOsuInputManager osuInputManager = null!;
|
||||
private CursorContainer cursor = null!;
|
||||
private GameplayCursorContainer cursor = null!;
|
||||
private ResumeOverlay resume = null!;
|
||||
|
||||
private bool resumeFired;
|
||||
@ -99,7 +99,17 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private void loadContent()
|
||||
{
|
||||
Child = osuInputManager = new ManualOsuInputManager(new OsuRuleset().RulesetInfo) { Children = new Drawable[] { cursor = new CursorContainer(), resume = new OsuResumeOverlay { GameplayCursor = cursor }, } };
|
||||
Child = osuInputManager = new ManualOsuInputManager(new OsuRuleset().RulesetInfo)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
cursor = new GameplayCursorContainer(),
|
||||
resume = new OsuResumeOverlay
|
||||
{
|
||||
GameplayCursor = cursor
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
resumeFired = false;
|
||||
resume.ResumeAction = () => resumeFired = true;
|
||||
|
@ -91,11 +91,11 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
var skinnable = firstObject.ApproachCircle;
|
||||
|
||||
if (skin == null && skinnable?.Drawable is DefaultApproachCircle)
|
||||
if (skin == null && skinnable.Drawable is DefaultApproachCircle)
|
||||
// check for default skin provider
|
||||
return true;
|
||||
|
||||
var text = skinnable?.Drawable as SpriteText;
|
||||
var text = skinnable.Drawable as SpriteText;
|
||||
|
||||
return text?.Text == skin;
|
||||
});
|
||||
|
@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
if (score.Mods.Any(m => m is OsuModBlinds))
|
||||
aimValue *= 1.3 + (totalHits * (0.0016 / (1 + 2 * effectiveMissCount)) * Math.Pow(accuracy, 16)) * (1 - 0.003 * attributes.DrainRate * attributes.DrainRate);
|
||||
else if (score.Mods.Any(h => h is OsuModHidden))
|
||||
else if (score.Mods.Any(m => m is OsuModHidden || m is OsuModTraceable))
|
||||
{
|
||||
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
|
||||
aimValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate);
|
||||
@ -162,7 +162,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
// Increasing the speed value by object count for Blinds isn't ideal, so the minimum buff is given.
|
||||
speedValue *= 1.12;
|
||||
}
|
||||
else if (score.Mods.Any(m => m is OsuModHidden))
|
||||
else if (score.Mods.Any(m => m is OsuModHidden || m is OsuModTraceable))
|
||||
{
|
||||
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
|
||||
speedValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate);
|
||||
@ -212,7 +212,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
// Increasing the accuracy value by object count for Blinds isn't ideal, so the minimum buff is given.
|
||||
if (score.Mods.Any(m => m is OsuModBlinds))
|
||||
accuracyValue *= 1.14;
|
||||
else if (score.Mods.Any(m => m is OsuModHidden))
|
||||
else if (score.Mods.Any(m => m is OsuModHidden || m is OsuModTraceable))
|
||||
accuracyValue *= 1.08;
|
||||
|
||||
if (score.Mods.Any(m => m is OsuModFlashlight))
|
||||
|
@ -28,6 +28,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
private IBindable<Vector2> hitObjectPosition;
|
||||
private IBindable<int> pathVersion;
|
||||
private IBindable<int> stackHeight;
|
||||
|
||||
public PathControlPointConnectionPiece(T hitObject, int controlPointIndex)
|
||||
{
|
||||
@ -56,6 +57,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
pathVersion = hitObject.Path.Version.GetBoundCopy();
|
||||
pathVersion.BindValueChanged(_ => Scheduler.AddOnce(updateConnectingPath));
|
||||
|
||||
stackHeight = hitObject.StackHeightBindable.GetBoundCopy();
|
||||
stackHeight.BindValueChanged(_ => updateConnectingPath());
|
||||
|
||||
updateConnectingPath();
|
||||
}
|
||||
|
||||
|
@ -48,6 +48,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
private IBindable<Vector2> hitObjectPosition;
|
||||
private IBindable<float> hitObjectScale;
|
||||
private IBindable<int> stackHeight;
|
||||
|
||||
public PathControlPointPiece(T hitObject, PathControlPoint controlPoint)
|
||||
{
|
||||
@ -105,6 +106,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
hitObjectScale = hitObject.ScaleBindable.GetBoundCopy();
|
||||
hitObjectScale.BindValueChanged(_ => updateMarkerDisplay());
|
||||
|
||||
stackHeight = hitObject.StackHeightBindable.GetBoundCopy();
|
||||
stackHeight.BindValueChanged(_ => updateMarkerDisplay());
|
||||
|
||||
IsSelected.BindValueChanged(_ => updateMarkerDisplay());
|
||||
|
||||
updateMarkerDisplay();
|
||||
|
@ -311,7 +311,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
foreach (var splitPoint in controlPointsToSplitAt)
|
||||
{
|
||||
if (splitPoint == controlPoints[0] || splitPoint == controlPoints[^1] || splitPoint.Type is null)
|
||||
if (splitPoint == controlPoints[0] || splitPoint == controlPoints[^1] || splitPoint.Type == null)
|
||||
continue;
|
||||
|
||||
// Split off the section of slider before this control point so the remaining control points to split are in the latter part of the slider.
|
||||
@ -403,7 +403,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
public override MenuItem[] ContextMenuItems => new MenuItem[]
|
||||
{
|
||||
new OsuMenuItem("Add control point", MenuItemType.Standard, () => addControlPoint(rightClickPosition)),
|
||||
new OsuMenuItem("Add control point", MenuItemType.Standard, () =>
|
||||
{
|
||||
changeHandler?.BeginChange();
|
||||
addControlPoint(rightClickPosition);
|
||||
changeHandler?.EndChange();
|
||||
}),
|
||||
new OsuMenuItem("Convert to stream", MenuItemType.Destructive, convertToStream),
|
||||
};
|
||||
|
||||
|
@ -0,0 +1,45 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Checks
|
||||
{
|
||||
public class CheckOsuAbnormalDifficultySettings : CheckAbnormalDifficultySettings
|
||||
{
|
||||
public override CheckMetadata Metadata => new CheckMetadata(CheckCategory.Settings, "Checks osu relevant settings");
|
||||
|
||||
public override IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
||||
{
|
||||
var diff = context.Beatmap.Difficulty;
|
||||
Issue? issue;
|
||||
|
||||
if (HasMoreThanOneDecimalPlace("Approach rate", diff.ApproachRate, out issue))
|
||||
yield return issue;
|
||||
|
||||
if (OutOfRange("Approach rate", diff.ApproachRate, out issue))
|
||||
yield return issue;
|
||||
|
||||
if (HasMoreThanOneDecimalPlace("Overall difficulty", diff.OverallDifficulty, out issue))
|
||||
yield return issue;
|
||||
|
||||
if (OutOfRange("Overall difficulty", diff.OverallDifficulty, out issue))
|
||||
yield return issue;
|
||||
|
||||
if (HasMoreThanOneDecimalPlace("Circle size", diff.CircleSize, out issue))
|
||||
yield return issue;
|
||||
|
||||
if (OutOfRange("Circle size", diff.CircleSize, out issue))
|
||||
yield return issue;
|
||||
|
||||
if (HasMoreThanOneDecimalPlace("Drain rate", diff.DrainRate, out issue))
|
||||
yield return issue;
|
||||
|
||||
if (OutOfRange("Drain rate", diff.DrainRate, out issue))
|
||||
yield return issue;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -25,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
private partial class OsuEditorPlayfield : OsuPlayfield
|
||||
{
|
||||
protected override GameplayCursorContainer CreateCursor() => null;
|
||||
protected override GameplayCursorContainer? CreateCursor() => null;
|
||||
|
||||
public OsuEditorPlayfield()
|
||||
{
|
||||
|
@ -21,6 +21,9 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
new CheckTimeDistanceEquality(),
|
||||
new CheckLowDiffOverlaps(),
|
||||
new CheckTooShortSliders(),
|
||||
|
||||
// Settings
|
||||
new CheckOsuAbnormalDifficultySettings(),
|
||||
};
|
||||
|
||||
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
||||
|
@ -78,13 +78,21 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
public override bool HandleReverse()
|
||||
{
|
||||
var hitObjects = EditorBeatmap.SelectedHitObjects;
|
||||
var hitObjects = EditorBeatmap.SelectedHitObjects
|
||||
.OfType<OsuHitObject>()
|
||||
.OrderBy(obj => obj.StartTime)
|
||||
.ToList();
|
||||
|
||||
double endTime = hitObjects.Max(h => h.GetEndTime());
|
||||
double startTime = hitObjects.Min(h => h.StartTime);
|
||||
|
||||
bool moreThanOneObject = hitObjects.Count > 1;
|
||||
|
||||
// the expectation is that even if the objects themselves are reversed temporally,
|
||||
// the position of new combos in the selection should remain the same.
|
||||
// preserve it for later before doing the reversal.
|
||||
var newComboOrder = hitObjects.Select(obj => obj.NewCombo).ToList();
|
||||
|
||||
foreach (var h in hitObjects)
|
||||
{
|
||||
if (moreThanOneObject)
|
||||
@ -97,6 +105,12 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
}
|
||||
}
|
||||
|
||||
// re-order objects by start time again after reversing, and restore new combo flag positioning
|
||||
hitObjects = hitObjects.OrderBy(obj => obj.StartTime).ToList();
|
||||
|
||||
for (int i = 0; i < hitObjects.Count; ++i)
|
||||
hitObjects[i].NewCombo = newComboOrder[i];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -41,7 +41,8 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
private void updateState()
|
||||
{
|
||||
var quad = GeometryUtils.GetSurroundingQuad(selectedMovableObjects);
|
||||
CanRotate.Value = quad.Width > 0 || quad.Height > 0;
|
||||
CanRotateSelectionOrigin.Value = quad.Width > 0 || quad.Height > 0;
|
||||
CanRotatePlayfieldOrigin.Value = selectedMovableObjects.Any();
|
||||
}
|
||||
|
||||
private OsuHitObject[]? objectsInRotation;
|
||||
|
@ -24,6 +24,8 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
private SliderWithTextBoxInput<float> angleInput = null!;
|
||||
private EditorRadioButtonCollection rotationOrigin = null!;
|
||||
|
||||
private RadioButton selectionCentreButton = null!;
|
||||
|
||||
public PreciseRotationPopover(SelectionRotationHandler rotationHandler)
|
||||
{
|
||||
this.rotationHandler = rotationHandler;
|
||||
@ -59,13 +61,17 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
new RadioButton("Playfield centre",
|
||||
() => rotationInfo.Value = rotationInfo.Value with { Origin = RotationOrigin.PlayfieldCentre },
|
||||
() => new SpriteIcon { Icon = FontAwesome.Regular.Square }),
|
||||
new RadioButton("Selection centre",
|
||||
selectionCentreButton = new RadioButton("Selection centre",
|
||||
() => rotationInfo.Value = rotationInfo.Value with { Origin = RotationOrigin.SelectionCentre },
|
||||
() => new SpriteIcon { Icon = FontAwesome.Solid.VectorSquare })
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
selectionCentreButton.Selected.DisabledChanged += isDisabled =>
|
||||
{
|
||||
selectionCentreButton.TooltipText = isDisabled ? "Select more than one object to perform selection-based rotation." : string.Empty;
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -76,6 +82,11 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
angleInput.Current.BindValueChanged(angle => rotationInfo.Value = rotationInfo.Value with { Degrees = angle.NewValue });
|
||||
rotationOrigin.Items.First().Select();
|
||||
|
||||
rotationHandler.CanRotateSelectionOrigin.BindValueChanged(e =>
|
||||
{
|
||||
selectionCentreButton.Selected.Disabled = !e.NewValue;
|
||||
}, true);
|
||||
|
||||
rotationInfo.BindValueChanged(rotation =>
|
||||
{
|
||||
rotationHandler.Update(rotation.NewValue.Degrees, rotation.NewValue.Origin == RotationOrigin.PlayfieldCentre ? OsuPlayfield.BASE_SIZE / 2 : null);
|
||||
|
@ -22,6 +22,9 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
private EditorToolButton rotateButton = null!;
|
||||
|
||||
private Bindable<bool> canRotatePlayfieldOrigin = null!;
|
||||
private Bindable<bool> canRotateSelectionOrigin = null!;
|
||||
|
||||
public SelectionRotationHandler RotationHandler { get; init; } = null!;
|
||||
|
||||
public TransformToolboxGroup()
|
||||
@ -51,9 +54,20 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// aggregate two values into canRotate
|
||||
canRotatePlayfieldOrigin = RotationHandler.CanRotatePlayfieldOrigin.GetBoundCopy();
|
||||
canRotatePlayfieldOrigin.BindValueChanged(_ => updateCanRotateAggregate());
|
||||
|
||||
canRotateSelectionOrigin = RotationHandler.CanRotateSelectionOrigin.GetBoundCopy();
|
||||
canRotateSelectionOrigin.BindValueChanged(_ => updateCanRotateAggregate());
|
||||
|
||||
void updateCanRotateAggregate()
|
||||
{
|
||||
canRotate.Value = RotationHandler.CanRotatePlayfieldOrigin.Value || RotationHandler.CanRotateSelectionOrigin.Value;
|
||||
}
|
||||
|
||||
// bindings to `Enabled` on the buttons are decoupled on purpose
|
||||
// due to the weird `OsuButton` behaviour of resetting `Enabled` to `false` when `Action` is set.
|
||||
canRotate.BindTo(RotationHandler.CanRotate);
|
||||
canRotate.BindValueChanged(_ => rotateButton.Enabled.Value = canRotate.Value, true);
|
||||
}
|
||||
|
||||
|
@ -95,12 +95,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
/// </summary>
|
||||
private static void blockInputToObjectsUnderSliderHead(DrawableSliderHead slider)
|
||||
{
|
||||
var oldHitAction = slider.HitArea.Hit;
|
||||
slider.HitArea.Hit = () =>
|
||||
{
|
||||
oldHitAction?.Invoke();
|
||||
return !slider.DrawableSlider.AllJudged;
|
||||
};
|
||||
slider.HitArea.CanBeHit = () => !slider.DrawableSlider.AllJudged;
|
||||
}
|
||||
|
||||
private void applyEarlyFading(DrawableHitCircle circle)
|
||||
|
@ -1,16 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
@ -28,35 +24,30 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public partial class DrawableHitCircle : DrawableOsuHitObject, IHasApproachCircle
|
||||
{
|
||||
public OsuAction? HitAction => HitArea?.HitAction;
|
||||
public OsuAction? HitAction => HitArea.HitAction;
|
||||
protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle;
|
||||
|
||||
public SkinnableDrawable ApproachCircle { get; private set; }
|
||||
public HitReceptor HitArea { get; private set; }
|
||||
public SkinnableDrawable CirclePiece { get; private set; }
|
||||
public SkinnableDrawable ApproachCircle { get; private set; } = null!;
|
||||
public HitReceptor HitArea { get; private set; } = null!;
|
||||
public SkinnableDrawable CirclePiece { get; private set; } = null!;
|
||||
|
||||
protected override IEnumerable<Drawable> DimmablePieces => new[]
|
||||
{
|
||||
CirclePiece,
|
||||
};
|
||||
protected override IEnumerable<Drawable> DimmablePieces => new[] { CirclePiece };
|
||||
|
||||
Drawable IHasApproachCircle.ApproachCircle => ApproachCircle;
|
||||
|
||||
private Container scaleContainer;
|
||||
private InputManager inputManager;
|
||||
private Container scaleContainer = null!;
|
||||
private ShakeContainer shakeContainer = null!;
|
||||
|
||||
public DrawableHitCircle()
|
||||
: this(null)
|
||||
{
|
||||
}
|
||||
|
||||
public DrawableHitCircle([CanBeNull] HitCircle h = null)
|
||||
public DrawableHitCircle(HitCircle? h = null)
|
||||
: base(h)
|
||||
{
|
||||
}
|
||||
|
||||
private ShakeContainer shakeContainer;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
@ -73,14 +64,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
HitArea = new HitReceptor
|
||||
{
|
||||
Hit = () =>
|
||||
{
|
||||
if (AllJudged)
|
||||
return false;
|
||||
|
||||
UpdateResult(true);
|
||||
return true;
|
||||
},
|
||||
CanBeHit = () => !AllJudged,
|
||||
Hit = () => UpdateResult(true)
|
||||
},
|
||||
shakeContainer = new ShakeContainer
|
||||
{
|
||||
@ -114,13 +99,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue));
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
inputManager = GetContainingInputManager();
|
||||
}
|
||||
|
||||
public override double LifetimeStart
|
||||
{
|
||||
get => base.LifetimeStart;
|
||||
@ -155,7 +133,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (!HitObject.HitWindows.CanBeHit(timeOffset))
|
||||
ApplyMinResult();
|
||||
{
|
||||
ApplyResult((r, position) =>
|
||||
{
|
||||
var circleResult = (OsuHitCircleJudgementResult)r;
|
||||
|
||||
circleResult.Type = r.Judgement.MinResult;
|
||||
circleResult.CursorPositionAtHit = position;
|
||||
}, computeHitPosition());
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
@ -169,22 +155,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
if (result == HitResult.None || clickAction != ClickAction.Hit)
|
||||
return;
|
||||
|
||||
Vector2? hitPosition = null;
|
||||
|
||||
// Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss.
|
||||
if (result.IsHit())
|
||||
{
|
||||
var localMousePosition = ToLocalSpace(inputManager.CurrentState.Mouse.Position);
|
||||
hitPosition = HitObject.StackedPosition + (localMousePosition - DrawSize / 2);
|
||||
}
|
||||
|
||||
ApplyResult<(HitResult result, Vector2? position)>((r, state) =>
|
||||
{
|
||||
var circleResult = (OsuHitCircleJudgementResult)r;
|
||||
|
||||
circleResult.Type = state.result;
|
||||
circleResult.CursorPositionAtHit = state.position;
|
||||
}, (result, hitPosition));
|
||||
}, (result, computeHitPosition()));
|
||||
}
|
||||
|
||||
private Vector2? computeHitPosition()
|
||||
{
|
||||
if (HitArea.ClosestPressPosition is Vector2 screenSpaceHitPosition)
|
||||
return HitObject.StackedPosition + (ToLocalSpace(screenSpaceHitPosition) - DrawSize / 2);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -227,7 +212,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
break;
|
||||
|
||||
case ArmedState.Idle:
|
||||
HitArea.HitAction = null;
|
||||
HitArea.Reset();
|
||||
break;
|
||||
|
||||
case ArmedState.Miss:
|
||||
@ -247,9 +232,25 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
// IsHovered is used
|
||||
public override bool HandlePositionalInput => true;
|
||||
|
||||
public Func<bool> Hit;
|
||||
/// <summary>
|
||||
/// Whether the hitobject can still be hit at the current point in time.
|
||||
/// </summary>
|
||||
public required Func<bool> CanBeHit { get; set; }
|
||||
|
||||
public OsuAction? HitAction;
|
||||
/// <summary>
|
||||
/// An action that's invoked to perform the hit.
|
||||
/// </summary>
|
||||
public required Action Hit { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="OsuAction"/> with which the hit was attempted.
|
||||
/// </summary>
|
||||
public OsuAction? HitAction { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The closest position to the hit receptor at the point where the hit was attempted.
|
||||
/// </summary>
|
||||
public Vector2? ClosestPressPosition { get; private set; }
|
||||
|
||||
public HitReceptor()
|
||||
{
|
||||
@ -264,12 +265,27 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
|
||||
{
|
||||
if (!CanBeHit())
|
||||
return false;
|
||||
|
||||
switch (e.Action)
|
||||
{
|
||||
case OsuAction.LeftButton:
|
||||
case OsuAction.RightButton:
|
||||
if (IsHovered && (Hit?.Invoke() ?? false))
|
||||
if (ClosestPressPosition is Vector2 curClosest)
|
||||
{
|
||||
float oldDist = Vector2.DistanceSquared(curClosest, ScreenSpaceDrawQuad.Centre);
|
||||
float newDist = Vector2.DistanceSquared(e.ScreenSpaceMousePosition, ScreenSpaceDrawQuad.Centre);
|
||||
|
||||
if (newDist < oldDist)
|
||||
ClosestPressPosition = e.ScreenSpaceMousePosition;
|
||||
}
|
||||
else
|
||||
ClosestPressPosition = e.ScreenSpaceMousePosition;
|
||||
|
||||
if (IsHovered)
|
||||
{
|
||||
Hit();
|
||||
HitAction ??= e.Action;
|
||||
return true;
|
||||
}
|
||||
@ -283,13 +299,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets to a fresh state.
|
||||
/// </summary>
|
||||
public void Reset()
|
||||
{
|
||||
HitAction = null;
|
||||
ClosestPressPosition = null;
|
||||
}
|
||||
}
|
||||
|
||||
private partial class ProxyableSkinnableDrawable : SkinnableDrawable
|
||||
{
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
public ProxyableSkinnableDrawable(ISkinComponentLookup lookup, Func<ISkinComponentLookup, Drawable> defaultImplementation = null, ConfineMode confineMode = ConfineMode.NoScaling)
|
||||
public ProxyableSkinnableDrawable(ISkinComponentLookup lookup, Func<ISkinComponentLookup, Drawable>? defaultImplementation = null, ConfineMode confineMode = ConfineMode.NoScaling)
|
||||
: base(lookup, defaultImplementation, confineMode)
|
||||
{
|
||||
}
|
||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t);
|
||||
|
||||
private readonly SliderPath path = new SliderPath();
|
||||
private readonly SliderPath path = new SliderPath { OptimiseCatmull = true };
|
||||
|
||||
public SliderPath Path
|
||||
{
|
||||
|
@ -11,9 +11,5 @@ namespace osu.Game.Rulesets.Osu
|
||||
: base(component)
|
||||
{
|
||||
}
|
||||
|
||||
protected override string RulesetPrefix => OsuRuleset.SHORT_NAME;
|
||||
|
||||
protected override string ComponentName => Component.ToString().ToLowerInvariant();
|
||||
}
|
||||
}
|
||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
private readonly ISkin skin;
|
||||
private const double disjoint_trail_time_separation = 1000 / 60.0;
|
||||
|
||||
private bool disjointTrail;
|
||||
public bool DisjointTrail { get; private set; }
|
||||
private double lastTrailTime;
|
||||
|
||||
private IBindable<float> cursorSize = null!;
|
||||
@ -31,14 +31,19 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
private void load(OsuConfigManager config, ISkinSource skinSource)
|
||||
{
|
||||
cursorSize = config.GetBindable<float>(OsuSetting.GameplayCursorSize).GetBoundCopy();
|
||||
|
||||
Texture = skin.GetTexture("cursortrail");
|
||||
disjointTrail = skin.GetTexture("cursormiddle") == null;
|
||||
|
||||
if (disjointTrail)
|
||||
// Cursor and cursor trail components are sourced from potentially different skin sources.
|
||||
// Stable always chooses cursor trail disjoint behaviour based on the cursor texture lookup source, so we need to fetch where that occurred.
|
||||
// See https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/Graphics/Skinning/SkinManager.cs#L269
|
||||
var cursorProvider = skinSource.FindProvider(s => s.GetTexture("cursor") != null);
|
||||
DisjointTrail = cursorProvider?.GetTexture("cursormiddle") == null;
|
||||
|
||||
if (DisjointTrail)
|
||||
{
|
||||
bool centre = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorCentre)?.Value ?? true;
|
||||
|
||||
@ -57,19 +62,19 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
}
|
||||
}
|
||||
|
||||
protected override double FadeDuration => disjointTrail ? 150 : 500;
|
||||
protected override double FadeDuration => DisjointTrail ? 150 : 500;
|
||||
protected override float FadeExponent => 1;
|
||||
|
||||
protected override bool InterpolateMovements => !disjointTrail;
|
||||
protected override bool InterpolateMovements => !DisjointTrail;
|
||||
|
||||
protected override float IntervalMultiplier => 1 / Math.Max(cursorSize.Value, 1);
|
||||
protected override bool AvoidDrawingNearCursor => !disjointTrail;
|
||||
protected override bool AvoidDrawingNearCursor => !DisjointTrail;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!disjointTrail || !currentPosition.HasValue)
|
||||
if (!DisjointTrail || !currentPosition.HasValue)
|
||||
return;
|
||||
|
||||
if (Time.Current - lastTrailTime >= disjoint_trail_time_separation)
|
||||
@ -81,7 +86,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
if (!disjointTrail)
|
||||
if (!DisjointTrail)
|
||||
return base.OnMouseMove(e);
|
||||
|
||||
currentPosition = e.ScreenSpaceMousePosition;
|
||||
|
@ -9,6 +9,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
@ -191,16 +192,22 @@ namespace osu.Game.Rulesets.Osu.Statistics
|
||||
|
||||
for (int c = 0; c < points_per_dimension; c++)
|
||||
{
|
||||
HitPointType pointType = Vector2.Distance(new Vector2(c + 0.5f, r + 0.5f), centre) <= innerRadius
|
||||
? HitPointType.Hit
|
||||
: HitPointType.Miss;
|
||||
bool isHit = Vector2.Distance(new Vector2(c + 0.5f, r + 0.5f), centre) <= innerRadius;
|
||||
|
||||
var point = new HitPoint(pointType, this)
|
||||
if (isHit)
|
||||
{
|
||||
BaseColour = pointType == HitPointType.Hit ? new Color4(102, 255, 204, 255) : new Color4(255, 102, 102, 255)
|
||||
};
|
||||
|
||||
points[r][c] = point;
|
||||
points[r][c] = new HitPoint(this)
|
||||
{
|
||||
BaseColour = new Color4(102, 255, 204, 255)
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
points[r][c] = new MissPoint
|
||||
{
|
||||
BaseColour = new Color4(255, 102, 102, 255)
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -250,40 +257,31 @@ namespace osu.Game.Rulesets.Osu.Statistics
|
||||
var rotatedCoordinate = -1 * new Vector2((float)Math.Cos(rotatedAngle), (float)Math.Sin(rotatedAngle));
|
||||
|
||||
Vector2 localCentre = new Vector2(points_per_dimension - 1) / 2;
|
||||
float localRadius = localCentre.X * inner_portion * normalisedDistance; // The radius inside the inner portion which of the heatmap which the closest point lies.
|
||||
float localRadius = localCentre.X * inner_portion * normalisedDistance;
|
||||
Vector2 localPoint = localCentre + localRadius * rotatedCoordinate;
|
||||
|
||||
// Find the most relevant hit point.
|
||||
int r = Math.Clamp((int)Math.Round(localPoint.Y), 0, points_per_dimension - 1);
|
||||
int c = Math.Clamp((int)Math.Round(localPoint.X), 0, points_per_dimension - 1);
|
||||
int r = (int)Math.Round(localPoint.Y);
|
||||
int c = (int)Math.Round(localPoint.X);
|
||||
|
||||
PeakValue = Math.Max(PeakValue, ((HitPoint)pointGrid.Content[r][c]).Increment());
|
||||
if (r < 0 || r >= points_per_dimension || c < 0 || c >= points_per_dimension)
|
||||
return;
|
||||
|
||||
PeakValue = Math.Max(PeakValue, ((GridPoint)pointGrid.Content[r][c]).Increment());
|
||||
|
||||
bufferedGrid.ForceRedraw();
|
||||
}
|
||||
|
||||
private partial class HitPoint : Circle
|
||||
private abstract partial class GridPoint : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The base colour which will be lightened/darkened depending on the value of this <see cref="HitPoint"/>.
|
||||
/// </summary>
|
||||
public Color4 BaseColour;
|
||||
|
||||
private readonly HitPointType pointType;
|
||||
private readonly AccuracyHeatmap heatmap;
|
||||
public override bool IsPresent => Count > 0;
|
||||
|
||||
public override bool IsPresent => count > 0;
|
||||
|
||||
public HitPoint(HitPointType pointType, AccuracyHeatmap heatmap)
|
||||
{
|
||||
this.pointType = pointType;
|
||||
this.heatmap = heatmap;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Alpha = 1;
|
||||
}
|
||||
|
||||
private int count;
|
||||
protected int Count { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Increment the value of this point by one.
|
||||
@ -291,7 +289,41 @@ namespace osu.Game.Rulesets.Osu.Statistics
|
||||
/// <returns>The value after incrementing.</returns>
|
||||
public int Increment()
|
||||
{
|
||||
return ++count;
|
||||
return ++Count;
|
||||
}
|
||||
}
|
||||
|
||||
private partial class MissPoint : GridPoint
|
||||
{
|
||||
public MissPoint()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = new SpriteIcon
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Icon = FontAwesome.Solid.Times
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
Alpha = 0.8f;
|
||||
Colour = BaseColour;
|
||||
}
|
||||
}
|
||||
|
||||
private partial class HitPoint : GridPoint
|
||||
{
|
||||
private readonly AccuracyHeatmap heatmap;
|
||||
|
||||
public HitPoint(AccuracyHeatmap heatmap)
|
||||
{
|
||||
this.heatmap = heatmap;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = new Circle { RelativeSizeAxes = Axes.Both };
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
@ -307,10 +339,10 @@ namespace osu.Game.Rulesets.Osu.Statistics
|
||||
float amount = 0;
|
||||
|
||||
// give some amount of alpha regardless of relative count
|
||||
amount += non_relative_portion * Math.Min(1, count / 10f);
|
||||
amount += non_relative_portion * Math.Min(1, Count / 10f);
|
||||
|
||||
// add relative portion
|
||||
amount += (1 - non_relative_portion) * (count / heatmap.PeakValue);
|
||||
amount += (1 - non_relative_portion) * (Count / heatmap.PeakValue);
|
||||
|
||||
// apply easing
|
||||
amount = (float)Interpolation.ApplyEasing(Easing.OutQuint, Math.Min(1, amount));
|
||||
@ -318,15 +350,8 @@ namespace osu.Game.Rulesets.Osu.Statistics
|
||||
Debug.Assert(amount <= 1);
|
||||
|
||||
Alpha = Math.Min(amount / lighten_cutoff, 1);
|
||||
if (pointType == HitPointType.Hit)
|
||||
Colour = BaseColour.Lighten(Math.Max(0, amount - lighten_cutoff));
|
||||
Colour = BaseColour.Lighten(Math.Max(0, amount - lighten_cutoff));
|
||||
}
|
||||
}
|
||||
|
||||
private enum HitPointType
|
||||
{
|
||||
Hit,
|
||||
Miss
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,14 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -35,12 +35,16 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
private readonly JudgementPooler<DrawableOsuJudgement> judgementPooler;
|
||||
|
||||
// For osu! gameplay, everything is always on screen.
|
||||
// Skipping masking calculations improves performance in intense beatmaps (ie. https://osu.ppy.sh/beatmapsets/150945#osu/372245)
|
||||
public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false;
|
||||
|
||||
public SmokeContainer Smoke { get; }
|
||||
public FollowPointRenderer FollowPoints { get; }
|
||||
|
||||
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
|
||||
|
||||
protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer();
|
||||
protected override GameplayCursorContainer? CreateCursor() => new OsuCursorContainer();
|
||||
|
||||
private readonly Container judgementAboveHitObjectLayer;
|
||||
|
||||
@ -81,6 +85,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
public IHitPolicy HitPolicy
|
||||
{
|
||||
get => hitPolicy;
|
||||
[MemberNotNull(nameof(hitPolicy))]
|
||||
set
|
||||
{
|
||||
hitPolicy = value ?? throw new ArgumentNullException(nameof(value));
|
||||
@ -116,12 +121,12 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
judgementAboveHitObjectLayer.Add(judgement.ProxiedAboveHitObjectsContent);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuRulesetConfigManager config, IBeatmap beatmap)
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuRulesetConfigManager? config, IBeatmap? beatmap)
|
||||
{
|
||||
config?.BindWith(OsuRulesetSetting.PlayfieldBorderStyle, playfieldBorder.PlayfieldBorderStyle);
|
||||
|
||||
var osuBeatmap = (OsuBeatmap)beatmap;
|
||||
var osuBeatmap = (OsuBeatmap?)beatmap;
|
||||
|
||||
RegisterPool<HitCircle, DrawableHitCircle>(20, 100);
|
||||
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
@ -12,6 +10,7 @@ using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -19,15 +18,18 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
public partial class OsuResumeOverlay : ResumeOverlay
|
||||
{
|
||||
private Container cursorScaleContainer;
|
||||
private OsuClickToResumeCursor clickToResumeCursor;
|
||||
private Container cursorScaleContainer = null!;
|
||||
private OsuClickToResumeCursor clickToResumeCursor = null!;
|
||||
|
||||
private OsuCursorContainer localCursorContainer;
|
||||
private OsuCursorContainer? localCursorContainer;
|
||||
|
||||
public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null;
|
||||
public override CursorContainer? LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null;
|
||||
|
||||
protected override LocalisableString Message => "Click the orange cursor to resume";
|
||||
|
||||
[Resolved]
|
||||
private DrawableRuleset? drawableRuleset { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
@ -39,6 +41,13 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
// Can't display if the cursor is outside the window.
|
||||
if (GameplayCursor.LastFrameState == Visibility.Hidden || drawableRuleset?.Contains(GameplayCursor.ActiveCursor.ScreenSpaceDrawQuad.Centre) == false)
|
||||
{
|
||||
Resume();
|
||||
return;
|
||||
}
|
||||
|
||||
base.PopIn();
|
||||
|
||||
GameplayCursor.ActiveCursor.Hide();
|
||||
@ -64,8 +73,8 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
public override bool HandlePositionalInput => true;
|
||||
|
||||
public Action ResumeRequested;
|
||||
private Container scaleTransitionContainer;
|
||||
public Action? ResumeRequested;
|
||||
private Container scaleTransitionContainer = null!;
|
||||
|
||||
public OsuClickToResumeCursor()
|
||||
{
|
||||
|
@ -4,7 +4,6 @@
|
||||
<OutputType>Library</OutputType>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Description>click the circles. to the beat.</Description>
|
||||
<LangVersion>10</LangVersion>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Label="Nuget">
|
||||
|
@ -0,0 +1,120 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Taiko.Edit.Checks;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.Editor.Checks
|
||||
{
|
||||
[TestFixture]
|
||||
public class CheckTaikoAbnormalDifficultySettingsTest
|
||||
{
|
||||
private CheckTaikoAbnormalDifficultySettings check = null!;
|
||||
|
||||
private readonly IBeatmap beatmap = new Beatmap<HitObject>();
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
check = new CheckTaikoAbnormalDifficultySettings();
|
||||
|
||||
beatmap.BeatmapInfo.Ruleset = new TaikoRuleset().RulesetInfo;
|
||||
beatmap.Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = 5,
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNormalSettings()
|
||||
{
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOverallDifficultyTwoDecimals()
|
||||
{
|
||||
beatmap.Difficulty.OverallDifficulty = 5.55f;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDrainRateTwoDecimals()
|
||||
{
|
||||
beatmap.Difficulty.DrainRate = 5.55f;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOverallDifficultyUnder()
|
||||
{
|
||||
beatmap.Difficulty.OverallDifficulty = -10;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOverallDifficultyOver()
|
||||
{
|
||||
beatmap.Difficulty.OverallDifficulty = 20;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDrainRateUnder()
|
||||
{
|
||||
beatmap.Difficulty.DrainRate = -10;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDrainRateOver()
|
||||
{
|
||||
beatmap.Difficulty.DrainRate = 20;
|
||||
|
||||
var context = getContext();
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
|
||||
}
|
||||
|
||||
private BeatmapVerifierContext getContext()
|
||||
{
|
||||
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
|
||||
}
|
||||
}
|
||||
}
|
@ -95,6 +95,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
case SwellTick:
|
||||
scoreIncrease = 300;
|
||||
increaseCombo = false;
|
||||
isBonus = true;
|
||||
bonusResult = HitResult.IgnoreHit;
|
||||
break;
|
||||
|
||||
case DrumRollTick:
|
||||
|
@ -0,0 +1,33 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Edit.Checks
|
||||
{
|
||||
public class CheckTaikoAbnormalDifficultySettings : CheckAbnormalDifficultySettings
|
||||
{
|
||||
public override CheckMetadata Metadata => new CheckMetadata(CheckCategory.Settings, "Checks taiko relevant settings");
|
||||
|
||||
public override IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
||||
{
|
||||
var diff = context.Beatmap.Difficulty;
|
||||
Issue? issue;
|
||||
|
||||
if (HasMoreThanOneDecimalPlace("Overall difficulty", diff.OverallDifficulty, out issue))
|
||||
yield return issue;
|
||||
|
||||
if (OutOfRange("Overall difficulty", diff.OverallDifficulty, out issue))
|
||||
yield return issue;
|
||||
|
||||
if (HasMoreThanOneDecimalPlace("Drain rate", diff.DrainRate, out issue))
|
||||
yield return issue;
|
||||
|
||||
if (OutOfRange("Drain rate", diff.DrainRate, out issue))
|
||||
yield return issue;
|
||||
}
|
||||
}
|
||||
}
|
24
osu.Game.Rulesets.Taiko/Edit/TaikoBeatmapVerifier.cs
Normal file
24
osu.Game.Rulesets.Taiko/Edit/TaikoBeatmapVerifier.cs
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
using osu.Game.Rulesets.Taiko.Edit.Checks;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Edit
|
||||
{
|
||||
public class TaikoBeatmapVerifier : IBeatmapVerifier
|
||||
{
|
||||
private readonly List<ICheck> checks = new List<ICheck>
|
||||
{
|
||||
new CheckTaikoAbnormalDifficultySettings(),
|
||||
};
|
||||
|
||||
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
|
||||
{
|
||||
return checks.SelectMany(check => check.Run(context));
|
||||
}
|
||||
}
|
||||
}
|
@ -188,6 +188,8 @@ namespace osu.Game.Rulesets.Taiko
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new TaikoHitObjectComposer(this);
|
||||
|
||||
public override IBeatmapVerifier CreateBeatmapVerifier() => new TaikoBeatmapVerifier();
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new TaikoDifficultyCalculator(RulesetInfo, beatmap);
|
||||
|
||||
public override PerformanceCalculator CreatePerformanceCalculator() => new TaikoPerformanceCalculator();
|
||||
|
@ -11,9 +11,5 @@ namespace osu.Game.Rulesets.Taiko
|
||||
: base(component)
|
||||
{
|
||||
}
|
||||
|
||||
protected override string RulesetPrefix => TaikoRuleset.SHORT_NAME;
|
||||
|
||||
protected override string ComponentName => Component.ToString().ToLowerInvariant();
|
||||
}
|
||||
}
|
||||
|
@ -116,5 +116,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new TaikoFramedReplayInputHandler(replay);
|
||||
|
||||
protected override ReplayRecorder CreateReplayRecorder(Score score) => new TaikoReplayRecorder(score);
|
||||
|
||||
protected override ResumeOverlay CreateResumeOverlay() => new DelayedResumeOverlay();
|
||||
}
|
||||
}
|
||||
|
@ -27,7 +27,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
InternalChild = textureAnimation = createTextureAnimation(state).With(animation =>
|
||||
{
|
||||
animation.Origin = animation.Anchor = Anchor.BottomLeft;
|
||||
animation.Scale = new Vector2(0.51f); // close enough to stable
|
||||
// matches stable (https://github.com/peppy/osu-stable-reference/blob/e53980dd76857ee899f66ce519ba1597e7874f28/osu!/GameModes/Play/Rulesets/Taiko/TaikoMascot.cs#L34)
|
||||
animation.Scale = new Vector2(0.6f);
|
||||
});
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
@ -25,6 +25,7 @@ using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osuTK;
|
||||
|
||||
@ -37,6 +38,22 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
|
||||
private static IEnumerable<string> allBeatmaps = beatmaps_resource_store.GetAvailableResources().Where(res => res.EndsWith(".osu", StringComparison.Ordinal));
|
||||
|
||||
[Test]
|
||||
public void TestUnsupportedStoryboardEvents()
|
||||
{
|
||||
const string name = "Resources/storyboard_only_video.osu";
|
||||
|
||||
var decoded = decodeFromLegacy(beatmaps_resource_store.GetStream(name), name);
|
||||
Assert.That(decoded.beatmap.UnhandledEventLines.Count, Is.EqualTo(1));
|
||||
Assert.That(decoded.beatmap.UnhandledEventLines.Single(), Is.EqualTo("Video,0,\"video.avi\""));
|
||||
|
||||
var memoryStream = encodeToLegacy(decoded);
|
||||
|
||||
var storyboard = new LegacyStoryboardDecoder().Decode(new LineBufferedReader(memoryStream));
|
||||
StoryboardLayer video = storyboard.Layers.Single(l => l.Name == "Video");
|
||||
Assert.That(video.Elements.Count, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
[TestCaseSource(nameof(allBeatmaps))]
|
||||
public void TestEncodeDecodeStability(string name)
|
||||
{
|
||||
|
@ -5,7 +5,9 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.IO.Legacy;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Scoring.Legacy;
|
||||
@ -21,9 +23,9 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
public void CatchMergesFruitAndDropletMisses(int missCount, int largeTickMissCount)
|
||||
{
|
||||
var ruleset = new CatchRuleset().RulesetInfo;
|
||||
|
||||
var scoreInfo = TestResources.CreateTestScoreInfo(ruleset);
|
||||
var beatmap = new TestBeatmap(ruleset);
|
||||
|
||||
scoreInfo.Statistics = new Dictionary<HitResult, int>
|
||||
{
|
||||
[HitResult.Great] = 50,
|
||||
@ -31,13 +33,63 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
[HitResult.Miss] = missCount,
|
||||
[HitResult.LargeTickMiss] = largeTickMissCount
|
||||
};
|
||||
var score = new Score { ScoreInfo = scoreInfo };
|
||||
|
||||
var score = new Score { ScoreInfo = scoreInfo };
|
||||
var decodedAfterEncode = encodeThenDecode(LegacyBeatmapDecoder.LATEST_VERSION, score, beatmap);
|
||||
|
||||
Assert.That(decodedAfterEncode.ScoreInfo.GetCountMiss(), Is.EqualTo(missCount + largeTickMissCount));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ScoreWithMissIsNotPerfect()
|
||||
{
|
||||
var ruleset = new OsuRuleset().RulesetInfo;
|
||||
var scoreInfo = TestResources.CreateTestScoreInfo(ruleset);
|
||||
var beatmap = new TestBeatmap(ruleset);
|
||||
|
||||
scoreInfo.Statistics = new Dictionary<HitResult, int>
|
||||
{
|
||||
[HitResult.Great] = 2,
|
||||
[HitResult.Miss] = 1,
|
||||
};
|
||||
|
||||
scoreInfo.MaximumStatistics = new Dictionary<HitResult, int>
|
||||
{
|
||||
[HitResult.Great] = 3
|
||||
};
|
||||
|
||||
// Hit -> Miss -> Hit
|
||||
scoreInfo.Combo = 1;
|
||||
scoreInfo.MaxCombo = 1;
|
||||
|
||||
using (var ms = new MemoryStream())
|
||||
{
|
||||
new LegacyScoreEncoder(new Score { ScoreInfo = scoreInfo }, beatmap).Encode(ms, true);
|
||||
|
||||
ms.Seek(0, SeekOrigin.Begin);
|
||||
|
||||
using (var sr = new SerializationReader(ms))
|
||||
{
|
||||
sr.ReadByte(); // ruleset id
|
||||
sr.ReadInt32(); // version
|
||||
sr.ReadString(); // beatmap hash
|
||||
sr.ReadString(); // username
|
||||
sr.ReadString(); // score hash
|
||||
sr.ReadInt16(); // count300
|
||||
sr.ReadInt16(); // count100
|
||||
sr.ReadInt16(); // count50
|
||||
sr.ReadInt16(); // countGeki
|
||||
sr.ReadInt16(); // countKatu
|
||||
sr.ReadInt16(); // countMiss
|
||||
sr.ReadInt32(); // total score
|
||||
sr.ReadInt16(); // max combo
|
||||
bool isPerfect = sr.ReadBoolean(); // full combo
|
||||
|
||||
Assert.That(isPerfect, Is.False);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static Score encodeThenDecode(int beatmapVersion, Score score, TestBeatmap beatmap)
|
||||
{
|
||||
var encodeStream = new MemoryStream();
|
||||
|
@ -12,6 +12,7 @@ using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Tests.Resources;
|
||||
|
||||
namespace osu.Game.Tests.Database
|
||||
@ -77,6 +78,7 @@ namespace osu.Game.Tests.Database
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
|
||||
using (var tmpStorage = new TemporaryNativeStorage("stable-songs-folder"))
|
||||
using (new RealmRulesetStore(realm, storage))
|
||||
{
|
||||
var stableStorage = new StableStorage(tmpStorage.GetFullPath(""), host);
|
||||
var songsStorage = stableStorage.GetStorageForDirectory(StableStorage.STABLE_DEFAULT_SONGS_PATH);
|
||||
|
128
osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs
Normal file
128
osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs
Normal file
@ -0,0 +1,128 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using ManagedBass;
|
||||
using Moq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osuTK.Audio;
|
||||
|
||||
namespace osu.Game.Tests.Editing.Checks
|
||||
{
|
||||
[TestFixture]
|
||||
public class CheckHitsoundsFormatTest
|
||||
{
|
||||
private CheckHitsoundsFormat check = null!;
|
||||
|
||||
private IBeatmap beatmap = null!;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
check = new CheckHitsoundsFormat();
|
||||
beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
BeatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
Files = { CheckTestHelpers.CreateMockFile("wav") }
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// 0 = No output device. This still allows decoding.
|
||||
if (!Bass.Init(0) && Bass.LastError != Errors.Already)
|
||||
throw new AudioException("Could not initialize Bass.");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMp3Audio()
|
||||
{
|
||||
using (var resourceStream = TestResources.OpenResource("Samples/test-sample-cut.mp3"))
|
||||
{
|
||||
var issues = check.Run(getContext(resourceStream)).ToList();
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckHitsoundsFormat.IssueTemplateIncorrectFormat);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOggAudio()
|
||||
{
|
||||
using (var resourceStream = TestResources.OpenResource("Samples/test-sample.ogg"))
|
||||
{
|
||||
var issues = check.Run(getContext(resourceStream)).ToList();
|
||||
Assert.That(issues, Has.Count.EqualTo(0));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestWavAudio()
|
||||
{
|
||||
using (var resourceStream = TestResources.OpenResource("Samples/hitsound-delay.wav"))
|
||||
{
|
||||
var issues = check.Run(getContext(resourceStream)).ToList();
|
||||
Assert.That(issues, Has.Count.EqualTo(0));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestWebmAudio()
|
||||
{
|
||||
using (var resourceStream = TestResources.OpenResource("Samples/test-sample.webm"))
|
||||
{
|
||||
var issues = check.Run(getContext(resourceStream)).ToList();
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckHitsoundsFormat.IssueTemplateFormatUnsupported);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNotAnAudioFile()
|
||||
{
|
||||
beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
BeatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
Files = { CheckTestHelpers.CreateMockFile("png") }
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
using (var resourceStream = TestResources.OpenResource("Textures/test-image.png"))
|
||||
{
|
||||
var issues = check.Run(getContext(resourceStream)).ToList();
|
||||
Assert.That(issues, Has.Count.EqualTo(0));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCorruptAudio()
|
||||
{
|
||||
using (var resourceStream = TestResources.OpenResource("Samples/corrupt.wav"))
|
||||
{
|
||||
var issues = check.Run(getContext(resourceStream)).ToList();
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckHitsoundsFormat.IssueTemplateFormatUnsupported);
|
||||
}
|
||||
}
|
||||
|
||||
private BeatmapVerifierContext getContext(Stream? resourceStream)
|
||||
{
|
||||
var mockWorkingBeatmap = new Mock<TestWorkingBeatmap>(beatmap, null, null);
|
||||
mockWorkingBeatmap.Setup(w => w.GetStream(It.IsAny<string>())).Returns(resourceStream);
|
||||
|
||||
return new BeatmapVerifierContext(beatmap, mockWorkingBeatmap.Object);
|
||||
}
|
||||
}
|
||||
}
|
112
osu.Game.Tests/Editing/Checks/CheckSongFormatTest.cs
Normal file
112
osu.Game.Tests/Editing/Checks/CheckSongFormatTest.cs
Normal file
@ -0,0 +1,112 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using ManagedBass;
|
||||
using Moq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osuTK.Audio;
|
||||
|
||||
namespace osu.Game.Tests.Editing.Checks
|
||||
{
|
||||
[TestFixture]
|
||||
public partial class CheckSongFormatTest
|
||||
{
|
||||
private CheckSongFormat check = null!;
|
||||
|
||||
private IBeatmap beatmap = null!;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
check = new CheckSongFormat();
|
||||
beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
BeatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
Files = { CheckTestHelpers.CreateMockFile("mp3") }
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// 0 = No output device. This still allows decoding.
|
||||
if (!Bass.Init(0) && Bass.LastError != Errors.Already)
|
||||
throw new AudioException("Could not initialize Bass.");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMp3Audio()
|
||||
{
|
||||
using (var resourceStream = TestResources.OpenResource("Samples/test-sample-cut.mp3"))
|
||||
{
|
||||
beatmap.Metadata.AudioFile = "abc123.mp3";
|
||||
var issues = check.Run(getContext(resourceStream)).ToList();
|
||||
Assert.That(issues, Has.Count.EqualTo(0));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOggAudio()
|
||||
{
|
||||
using (var resourceStream = TestResources.OpenResource("Samples/test-sample.ogg"))
|
||||
{
|
||||
beatmap.Metadata.AudioFile = "abc123.mp3";
|
||||
var issues = check.Run(getContext(resourceStream)).ToList();
|
||||
Assert.That(issues, Has.Count.EqualTo(0));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestWavAudio()
|
||||
{
|
||||
using (var resourceStream = TestResources.OpenResource("Samples/hitsound-delay.wav"))
|
||||
{
|
||||
beatmap.Metadata.AudioFile = "abc123.mp3";
|
||||
var issues = check.Run(getContext(resourceStream)).ToList();
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckSongFormat.IssueTemplateIncorrectFormat);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestWebmAudio()
|
||||
{
|
||||
using (var resourceStream = TestResources.OpenResource("Samples/test-sample.webm"))
|
||||
{
|
||||
beatmap.Metadata.AudioFile = "abc123.mp3";
|
||||
var issues = check.Run(getContext(resourceStream)).ToList();
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckSongFormat.IssueTemplateFormatUnsupported);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCorruptAudio()
|
||||
{
|
||||
using (var resourceStream = TestResources.OpenResource("Samples/corrupt.wav"))
|
||||
{
|
||||
beatmap.Metadata.AudioFile = "abc123.mp3";
|
||||
var issues = check.Run(getContext(resourceStream)).ToList();
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckSongFormat.IssueTemplateFormatUnsupported);
|
||||
}
|
||||
}
|
||||
|
||||
private BeatmapVerifierContext getContext(Stream? resourceStream)
|
||||
{
|
||||
var mockWorkingBeatmap = new Mock<TestWorkingBeatmap>(beatmap, null, null);
|
||||
mockWorkingBeatmap.Setup(w => w.GetStream(It.IsAny<string>())).Returns(resourceStream);
|
||||
|
||||
return new BeatmapVerifierContext(beatmap, mockWorkingBeatmap.Object);
|
||||
}
|
||||
}
|
||||
}
|
@ -95,18 +95,6 @@ namespace osu.Game.Tests.Editing.Checks
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCorruptAudioFile()
|
||||
{
|
||||
using (var resourceStream = TestResources.OpenResource("Samples/corrupt.wav"))
|
||||
{
|
||||
var issues = check.Run(getContext(resourceStream)).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckTooShortAudioFiles.IssueTemplateBadFormat);
|
||||
}
|
||||
}
|
||||
|
||||
private BeatmapVerifierContext getContext(Stream? resourceStream)
|
||||
{
|
||||
var mockWorkingBeatmap = new Mock<TestWorkingBeatmap>(beatmap, null, null);
|
||||
|
145
osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs
Normal file
145
osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs
Normal file
@ -0,0 +1,145 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using Moq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Storyboards;
|
||||
using osuTK;
|
||||
using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
|
||||
|
||||
namespace osu.Game.Tests.Editing.Checks
|
||||
{
|
||||
public class CheckUnusedAudioAtEndTest
|
||||
{
|
||||
private CheckUnusedAudioAtEnd check = null!;
|
||||
|
||||
private IBeatmap beatmapNotFullyMapped = null!;
|
||||
|
||||
private IBeatmap beatmapFullyMapped = null!;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
check = new CheckUnusedAudioAtEnd();
|
||||
beatmapNotFullyMapped = new Beatmap<HitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HitCircle { StartTime = 0 },
|
||||
new HitCircle { StartTime = 1_298 },
|
||||
},
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata { AudioFile = "abc123.jpg" }
|
||||
}
|
||||
};
|
||||
beatmapFullyMapped = new Beatmap<HitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HitCircle { StartTime = 0 },
|
||||
new HitCircle { StartTime = 9000 },
|
||||
},
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata { AudioFile = "abc123.jpg" },
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEmptyBeatmap()
|
||||
{
|
||||
var context = getContext(new Beatmap<HitObject>());
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckUnusedAudioAtEnd.IssueTemplateUnusedAudioAtEnd);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAudioNotFullyUsed()
|
||||
{
|
||||
var context = getContext(beatmapNotFullyMapped);
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckUnusedAudioAtEnd.IssueTemplateUnusedAudioAtEnd);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAudioNotFullyUsedWithVideo()
|
||||
{
|
||||
var storyboard = new Storyboard();
|
||||
|
||||
var video = new StoryboardVideo("abc123.mp4", 0);
|
||||
|
||||
storyboard.GetLayer("Video").Add(video);
|
||||
|
||||
var mockWorkingBeatmap = getMockWorkingBeatmap(beatmapNotFullyMapped, storyboard);
|
||||
|
||||
var context = getContext(beatmapNotFullyMapped, mockWorkingBeatmap);
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckUnusedAudioAtEnd.IssueTemplateUnusedAudioAtEndStoryboardOrVideo);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAudioNotFullyUsedWithStoryboardElement()
|
||||
{
|
||||
var storyboard = new Storyboard();
|
||||
|
||||
var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero);
|
||||
|
||||
storyboard.GetLayer("Background").Add(sprite);
|
||||
|
||||
var mockWorkingBeatmap = getMockWorkingBeatmap(beatmapNotFullyMapped, storyboard);
|
||||
|
||||
var context = getContext(beatmapNotFullyMapped, mockWorkingBeatmap);
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckUnusedAudioAtEnd.IssueTemplateUnusedAudioAtEndStoryboardOrVideo);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAudioFullyUsed()
|
||||
{
|
||||
var context = getContext(beatmapFullyMapped);
|
||||
var issues = check.Run(context).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(0));
|
||||
}
|
||||
|
||||
private BeatmapVerifierContext getContext(IBeatmap beatmap)
|
||||
{
|
||||
return new BeatmapVerifierContext(beatmap, getMockWorkingBeatmap(beatmap, new Storyboard()).Object);
|
||||
}
|
||||
|
||||
private BeatmapVerifierContext getContext(IBeatmap beatmap, Mock<IWorkingBeatmap> workingBeatmap)
|
||||
{
|
||||
return new BeatmapVerifierContext(beatmap, workingBeatmap.Object);
|
||||
}
|
||||
|
||||
private Mock<IWorkingBeatmap> getMockWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard)
|
||||
{
|
||||
var mockTrack = new TrackVirtualStore(new FramedClock()).GetVirtual(10000, "virtual");
|
||||
|
||||
var mockWorkingBeatmap = new Mock<IWorkingBeatmap>();
|
||||
mockWorkingBeatmap.SetupGet(w => w.Beatmap).Returns(beatmap);
|
||||
mockWorkingBeatmap.SetupGet(w => w.Track).Returns(mockTrack);
|
||||
mockWorkingBeatmap.SetupGet(w => w.Storyboard).Returns(storyboard);
|
||||
|
||||
return mockWorkingBeatmap;
|
||||
}
|
||||
}
|
||||
}
|
89
osu.Game.Tests/Editing/Checks/CheckVideoResolutionTest.cs
Normal file
89
osu.Game.Tests/Editing/Checks/CheckVideoResolutionTest.cs
Normal file
@ -0,0 +1,89 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Moq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Resources;
|
||||
|
||||
namespace osu.Game.Tests.Editing.Checks
|
||||
{
|
||||
[TestFixture]
|
||||
public class CheckVideoResolutionTest
|
||||
{
|
||||
private CheckVideoResolution check = null!;
|
||||
|
||||
private IBeatmap beatmap = null!;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
check = new CheckVideoResolution();
|
||||
beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
BeatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
Files =
|
||||
{
|
||||
CheckTestHelpers.CreateMockFile("mp4"),
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNoVideo()
|
||||
{
|
||||
beatmap.BeatmapInfo.BeatmapSet?.Files.Clear();
|
||||
|
||||
var issues = check.Run(getContext(null)).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestVideoAcceptableResolution()
|
||||
{
|
||||
using (var resourceStream = TestResources.OpenResource("Videos/test-video.mp4"))
|
||||
{
|
||||
var issues = check.Run(getContext(resourceStream)).ToList();
|
||||
Assert.That(issues, Has.Count.EqualTo(0));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestVideoHighResolution()
|
||||
{
|
||||
using (var resourceStream = TestResources.OpenResource("Videos/test-video-resolution-high.mp4"))
|
||||
{
|
||||
var issues = check.Run(getContext(resourceStream)).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckVideoResolution.IssueTemplateHighResolution);
|
||||
}
|
||||
}
|
||||
|
||||
private BeatmapVerifierContext getContext(Stream? resourceStream)
|
||||
{
|
||||
var storyboard = new Storyboard();
|
||||
var layer = storyboard.GetLayer("Video");
|
||||
layer.Add(new StoryboardVideo("abc123.mp4", 0));
|
||||
|
||||
var mockWorkingBeatmap = new Mock<TestWorkingBeatmap>(beatmap, null, null);
|
||||
mockWorkingBeatmap.Setup(w => w.GetStream(It.IsAny<string>())).Returns(resourceStream);
|
||||
mockWorkingBeatmap.As<IWorkingBeatmap>().SetupGet(w => w.Storyboard).Returns(storyboard);
|
||||
|
||||
return new BeatmapVerifierContext(beatmap, mockWorkingBeatmap.Object);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,10 +1,13 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Filter;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Select.Carousel;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
@ -309,8 +312,10 @@ namespace osu.Game.Tests.NonVisual.Filtering
|
||||
match = shouldMatch;
|
||||
}
|
||||
|
||||
public bool Matches(BeatmapInfo beatmapInfo) => match;
|
||||
public bool Matches(BeatmapInfo beatmapInfo, FilterCriteria criteria) => match;
|
||||
public bool TryParseCustomKeywordCriteria(string key, Operator op, string value) => false;
|
||||
|
||||
public bool FilterMayChangeFromMods(ValueChangedEvent<IReadOnlyList<Mod>> mods) => false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,10 +2,13 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Filter;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Select.Carousel;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
@ -256,8 +259,8 @@ namespace osu.Game.Tests.NonVisual.Filtering
|
||||
const string query = "status=r";
|
||||
var filterCriteria = new FilterCriteria();
|
||||
FilterQueryParser.ApplyQueries(filterCriteria, query);
|
||||
Assert.AreEqual(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Min);
|
||||
Assert.AreEqual(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Max);
|
||||
Assert.IsNotEmpty(filterCriteria.OnlineStatus.Values);
|
||||
Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Ranked));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -268,10 +271,71 @@ namespace osu.Game.Tests.NonVisual.Filtering
|
||||
FilterQueryParser.ApplyQueries(filterCriteria, query);
|
||||
Assert.AreEqual("I want the pp", filterCriteria.SearchText.Trim());
|
||||
Assert.AreEqual(4, filterCriteria.SearchTerms.Length);
|
||||
Assert.AreEqual(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Min);
|
||||
Assert.IsTrue(filterCriteria.OnlineStatus.IsLowerInclusive);
|
||||
Assert.AreEqual(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Max);
|
||||
Assert.IsTrue(filterCriteria.OnlineStatus.IsUpperInclusive);
|
||||
Assert.IsNotEmpty(filterCriteria.OnlineStatus.Values);
|
||||
Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Ranked));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestApplyMultipleEqualityStatusQueries()
|
||||
{
|
||||
const string query = "status=ranked status=loved";
|
||||
var filterCriteria = new FilterCriteria();
|
||||
FilterQueryParser.ApplyQueries(filterCriteria, query);
|
||||
Assert.That(filterCriteria.OnlineStatus.Values, Is.Empty);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestApplyEqualStatusQueryWithMultipleValues()
|
||||
{
|
||||
const string query = "status=ranked,loved";
|
||||
var filterCriteria = new FilterCriteria();
|
||||
FilterQueryParser.ApplyQueries(filterCriteria, query);
|
||||
Assert.That(filterCriteria.OnlineStatus.Values, Is.Not.Empty);
|
||||
Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Ranked));
|
||||
Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Loved));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestApplyRangeStatusMatches()
|
||||
{
|
||||
const string query = "status>=r";
|
||||
var filterCriteria = new FilterCriteria();
|
||||
FilterQueryParser.ApplyQueries(filterCriteria, query);
|
||||
Assert.That(filterCriteria.OnlineStatus.Values, Has.Count.EqualTo(4));
|
||||
Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Ranked));
|
||||
Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Approved));
|
||||
Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Qualified));
|
||||
Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Loved));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestApplyRangeStatusWithMultipleMatchesQuery()
|
||||
{
|
||||
const string query = "status>=r,l";
|
||||
var filterCriteria = new FilterCriteria();
|
||||
FilterQueryParser.ApplyQueries(filterCriteria, query);
|
||||
Assert.That(filterCriteria.OnlineStatus.Values, Is.EquivalentTo(Enum.GetValues<BeatmapOnlineStatus>()));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestApplyTwoRangeStatusQuery()
|
||||
{
|
||||
const string query = "status>r status<l";
|
||||
var filterCriteria = new FilterCriteria();
|
||||
FilterQueryParser.ApplyQueries(filterCriteria, query);
|
||||
Assert.That(filterCriteria.OnlineStatus.Values, Has.Count.EqualTo(2));
|
||||
Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Approved));
|
||||
Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Qualified));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestApplyRangeAndEqualStatusQuery()
|
||||
{
|
||||
const string query = "status>r status=loved";
|
||||
var filterCriteria = new FilterCriteria();
|
||||
FilterQueryParser.ApplyQueries(filterCriteria, query);
|
||||
Assert.That(filterCriteria.OnlineStatus.Values, Is.Not.Empty);
|
||||
Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Loved));
|
||||
}
|
||||
|
||||
[TestCase("creator")]
|
||||
@ -441,7 +505,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
|
||||
{
|
||||
public string? CustomValue { get; set; }
|
||||
|
||||
public bool Matches(BeatmapInfo beatmapInfo) => true;
|
||||
public bool Matches(BeatmapInfo beatmapInfo, FilterCriteria criteria) => true;
|
||||
|
||||
public bool TryParseCustomKeywordCriteria(string key, Operator op, string value)
|
||||
{
|
||||
@ -453,6 +517,8 @@ namespace osu.Game.Tests.NonVisual.Filtering
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool FilterMayChangeFromMods(ValueChangedEvent<IReadOnlyList<Mod>> mods) => false;
|
||||
}
|
||||
|
||||
private static readonly object[] correct_date_query_examples =
|
||||
|
235
osu.Game.Tests/NonVisual/TestSceneTimedDifficultyCalculation.cs
Normal file
235
osu.Game.Tests/NonVisual/TestSceneTimedDifficultyCalculation.cs
Normal file
@ -0,0 +1,235 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneTimedDifficultyCalculation
|
||||
{
|
||||
[Test]
|
||||
public void TestAttributesGeneratedForAllNonSkippedObjects()
|
||||
{
|
||||
var beatmap = new Beatmap<TestHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new TestHitObject { StartTime = 1 },
|
||||
new TestHitObject
|
||||
{
|
||||
StartTime = 2,
|
||||
Nested = 1
|
||||
},
|
||||
new TestHitObject { StartTime = 3 },
|
||||
}
|
||||
};
|
||||
|
||||
List<TimedDifficultyAttributes> attribs = new TestDifficultyCalculator(new TestWorkingBeatmap(beatmap)).CalculateTimed();
|
||||
|
||||
Assert.That(attribs.Count, Is.EqualTo(4));
|
||||
assertEquals(attribs[0], beatmap.HitObjects[0]);
|
||||
assertEquals(attribs[1], beatmap.HitObjects[0], beatmap.HitObjects[1]);
|
||||
assertEquals(attribs[2], beatmap.HitObjects[0], beatmap.HitObjects[1]); // From the nested object.
|
||||
assertEquals(attribs[3], beatmap.HitObjects[0], beatmap.HitObjects[1], beatmap.HitObjects[2]);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAttributesNotGeneratedForSkippedObjects()
|
||||
{
|
||||
var beatmap = new Beatmap<TestHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
// The first object is usually skipped in all implementations
|
||||
new TestHitObject
|
||||
{
|
||||
StartTime = 1,
|
||||
Skip = true
|
||||
},
|
||||
// An intermediate skipped object.
|
||||
new TestHitObject
|
||||
{
|
||||
StartTime = 2,
|
||||
Skip = true
|
||||
},
|
||||
new TestHitObject { StartTime = 3 },
|
||||
}
|
||||
};
|
||||
|
||||
List<TimedDifficultyAttributes> attribs = new TestDifficultyCalculator(new TestWorkingBeatmap(beatmap)).CalculateTimed();
|
||||
|
||||
Assert.That(attribs.Count, Is.EqualTo(1));
|
||||
assertEquals(attribs[0], beatmap.HitObjects[0], beatmap.HitObjects[1], beatmap.HitObjects[2]);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNestedObjectOnlyAddsParentOnce()
|
||||
{
|
||||
var beatmap = new Beatmap<TestHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new TestHitObject
|
||||
{
|
||||
StartTime = 1,
|
||||
Skip = true,
|
||||
Nested = 2
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
List<TimedDifficultyAttributes> attribs = new TestDifficultyCalculator(new TestWorkingBeatmap(beatmap)).CalculateTimed();
|
||||
|
||||
Assert.That(attribs.Count, Is.EqualTo(2));
|
||||
assertEquals(attribs[0], beatmap.HitObjects[0]);
|
||||
assertEquals(attribs[1], beatmap.HitObjects[0]);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSkippedLastObjectAddedInLastIteration()
|
||||
{
|
||||
var beatmap = new Beatmap<TestHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new TestHitObject { StartTime = 1 },
|
||||
new TestHitObject
|
||||
{
|
||||
StartTime = 2,
|
||||
Skip = true
|
||||
},
|
||||
new TestHitObject
|
||||
{
|
||||
StartTime = 3,
|
||||
Skip = true
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
List<TimedDifficultyAttributes> attribs = new TestDifficultyCalculator(new TestWorkingBeatmap(beatmap)).CalculateTimed();
|
||||
|
||||
Assert.That(attribs.Count, Is.EqualTo(1));
|
||||
assertEquals(attribs[0], beatmap.HitObjects[0], beatmap.HitObjects[1], beatmap.HitObjects[2]);
|
||||
}
|
||||
|
||||
private void assertEquals(TimedDifficultyAttributes attribs, params HitObject[] expected)
|
||||
{
|
||||
Assert.That(((TestDifficultyAttributes)attribs.Attributes).Objects, Is.EquivalentTo(expected));
|
||||
}
|
||||
|
||||
private class TestHitObject : HitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether to skip generating a difficulty representation for this object.
|
||||
/// </summary>
|
||||
public bool Skip { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether to generate nested difficulty representations for this object, and if so, how many.
|
||||
/// </summary>
|
||||
public int Nested { get; set; }
|
||||
|
||||
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
||||
{
|
||||
for (int i = 0; i < Nested; i++)
|
||||
AddNested(new TestHitObject { StartTime = StartTime + 0.1 * i });
|
||||
}
|
||||
}
|
||||
|
||||
private class TestRuleset : Ruleset
|
||||
{
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type) => Enumerable.Empty<Mod>();
|
||||
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod>? mods = null) => throw new NotImplementedException();
|
||||
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new PassThroughBeatmapConverter(beatmap);
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new TestDifficultyCalculator(beatmap);
|
||||
|
||||
public override string Description => string.Empty;
|
||||
public override string ShortName => string.Empty;
|
||||
|
||||
private class PassThroughBeatmapConverter : IBeatmapConverter
|
||||
{
|
||||
public event Action<HitObject, IEnumerable<HitObject>>? ObjectConverted
|
||||
{
|
||||
add { }
|
||||
remove { }
|
||||
}
|
||||
|
||||
public IBeatmap Beatmap { get; }
|
||||
|
||||
public PassThroughBeatmapConverter(IBeatmap beatmap)
|
||||
{
|
||||
Beatmap = beatmap;
|
||||
}
|
||||
|
||||
public bool CanConvert() => true;
|
||||
|
||||
public IBeatmap Convert(CancellationToken cancellationToken = default) => Beatmap;
|
||||
}
|
||||
}
|
||||
|
||||
private class TestDifficultyCalculator : DifficultyCalculator
|
||||
{
|
||||
public TestDifficultyCalculator(IWorkingBeatmap beatmap)
|
||||
: base(new TestRuleset().RulesetInfo, beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
|
||||
=> new TestDifficultyAttributes { Objects = beatmap.HitObjects.ToArray() };
|
||||
|
||||
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
|
||||
{
|
||||
List<DifficultyHitObject> objects = new List<DifficultyHitObject>();
|
||||
|
||||
foreach (var obj in beatmap.HitObjects.OfType<TestHitObject>())
|
||||
{
|
||||
if (!obj.Skip)
|
||||
objects.Add(new DifficultyHitObject(obj, obj, clockRate, objects, objects.Count));
|
||||
|
||||
foreach (var nested in obj.NestedHitObjects)
|
||||
objects.Add(new DifficultyHitObject(nested, nested, clockRate, objects, objects.Count));
|
||||
}
|
||||
|
||||
return objects;
|
||||
}
|
||||
|
||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[] { new PassThroughSkill(mods) };
|
||||
|
||||
private class PassThroughSkill : Skill
|
||||
{
|
||||
public PassThroughSkill(Mod[] mods)
|
||||
: base(mods)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Process(DifficultyHitObject current)
|
||||
{
|
||||
}
|
||||
|
||||
public override double DifficultyValue() => 1;
|
||||
}
|
||||
}
|
||||
|
||||
private class TestDifficultyAttributes : DifficultyAttributes
|
||||
{
|
||||
public HitObject[] Objects = Array.Empty<HitObject>();
|
||||
}
|
||||
}
|
||||
}
|
BIN
osu.Game.Tests/Resources/Archives/japanese-filename.osz
Normal file
BIN
osu.Game.Tests/Resources/Archives/japanese-filename.osz
Normal file
Binary file not shown.
Binary file not shown.
BIN
osu.Game.Tests/Resources/Samples/test-sample.ogg
Normal file
BIN
osu.Game.Tests/Resources/Samples/test-sample.ogg
Normal file
Binary file not shown.
BIN
osu.Game.Tests/Resources/Samples/test-sample.webm
Normal file
BIN
osu.Game.Tests/Resources/Samples/test-sample.webm
Normal file
Binary file not shown.
BIN
osu.Game.Tests/Resources/Videos/test-video-resolution-high.mp4
Normal file
BIN
osu.Game.Tests/Resources/Videos/test-video-resolution-high.mp4
Normal file
Binary file not shown.
@ -173,6 +173,16 @@ namespace osu.Game.Tests.Skins.IO
|
||||
assertCorrectMetadata(import1, "name 1 [my custom skin 1]", "author 1", 1.0m, osu);
|
||||
});
|
||||
|
||||
[Test]
|
||||
public Task TestImportWithSubfolder() => runSkinTest(async osu =>
|
||||
{
|
||||
const string filename = "Archives/skin-with-subfolder-zip-entries.osk";
|
||||
var import = await loadSkinIntoOsu(osu, new ImportTask(TestResources.OpenResource(filename), filename));
|
||||
|
||||
assertCorrectMetadata(import, $"Totally fully features skin [Real Skin with Real Features] [{filename[..^4]}]", "Unknown", 2.7m, osu);
|
||||
Assert.That(import.PerformRead(r => r.Files.Count), Is.EqualTo(3));
|
||||
});
|
||||
|
||||
#endregion
|
||||
|
||||
#region Cases where imports should be uniquely imported
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.IO;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
@ -12,6 +13,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osu.Game.Tests.Visual;
|
||||
using MemoryStream = System.IO.MemoryStream;
|
||||
|
||||
namespace osu.Game.Tests.Skins
|
||||
{
|
||||
@ -21,6 +23,52 @@ namespace osu.Game.Tests.Skins
|
||||
[Resolved]
|
||||
private BeatmapManager beatmaps { get; set; } = null!;
|
||||
|
||||
[Test]
|
||||
public void TestRetrieveAndLegacyExportJapaneseFilename()
|
||||
{
|
||||
IWorkingBeatmap beatmap = null!;
|
||||
MemoryStream outStream = null!;
|
||||
|
||||
// Ensure importer encoding is correct
|
||||
AddStep("import beatmap", () => beatmap = importBeatmapFromArchives(@"japanese-filename.osz"));
|
||||
AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo(@"見本")) != null);
|
||||
|
||||
// Ensure exporter encoding is correct (round trip)
|
||||
AddStep("export", () =>
|
||||
{
|
||||
outStream = new MemoryStream();
|
||||
|
||||
new LegacyBeatmapExporter(LocalStorage)
|
||||
.ExportToStream((BeatmapSetInfo)beatmap.BeatmapInfo.BeatmapSet!, outStream, null);
|
||||
});
|
||||
|
||||
AddStep("import beatmap again", () => beatmap = importBeatmapFromStream(outStream));
|
||||
AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo(@"見本")) != null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRetrieveAndNonLegacyExportJapaneseFilename()
|
||||
{
|
||||
IWorkingBeatmap beatmap = null!;
|
||||
MemoryStream outStream = null!;
|
||||
|
||||
// Ensure importer encoding is correct
|
||||
AddStep("import beatmap", () => beatmap = importBeatmapFromArchives(@"japanese-filename.osz"));
|
||||
AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo(@"見本")) != null);
|
||||
|
||||
// Ensure exporter encoding is correct (round trip)
|
||||
AddStep("export", () =>
|
||||
{
|
||||
outStream = new MemoryStream();
|
||||
|
||||
new BeatmapExporter(LocalStorage)
|
||||
.ExportToStream((BeatmapSetInfo)beatmap.BeatmapInfo.BeatmapSet!, outStream, null);
|
||||
});
|
||||
|
||||
AddStep("import beatmap again", () => beatmap = importBeatmapFromStream(outStream));
|
||||
AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo(@"見本")) != null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRetrieveOggAudio()
|
||||
{
|
||||
@ -45,6 +93,12 @@ namespace osu.Game.Tests.Skins
|
||||
AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo(@"spinner-osu")) != null);
|
||||
}
|
||||
|
||||
private IWorkingBeatmap importBeatmapFromStream(Stream stream)
|
||||
{
|
||||
var imported = beatmaps.Import(new ImportTask(stream, "filename.osz")).GetResultSafely();
|
||||
return imported.AsNonNull().PerformRead(s => beatmaps.GetWorkingBeatmap(s.Beatmaps[0]));
|
||||
}
|
||||
|
||||
private IWorkingBeatmap importBeatmapFromArchives(string filename)
|
||||
{
|
||||
var imported = beatmaps.Import(new ImportTask(TestResources.OpenResource($@"Archives/{filename}"), filename)).GetResultSafely();
|
||||
|
@ -89,13 +89,18 @@ namespace osu.Game.Tests.Visual.Background
|
||||
setupUserSettings();
|
||||
AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new LoadBlockingTestPlayer { BlockLoad = true })));
|
||||
AddUntilStep("Wait for Player Loader to load", () => playerLoader?.IsLoaded ?? false);
|
||||
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
|
||||
AddStep("Trigger background preview", () =>
|
||||
AddAssert("Background retained from song select", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(playerLoader.ScreenPos);
|
||||
InputManager.MoveMouseTo(playerLoader.VisualSettingsPos);
|
||||
InputManager.MoveMouseTo(playerLoader);
|
||||
return songSelect.IsBackgroundCurrent();
|
||||
});
|
||||
AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||
|
||||
AddUntilStep("Screen is dimmed and blur applied", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(playerLoader.VisualSettingsPos);
|
||||
return songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied();
|
||||
});
|
||||
|
||||
AddStep("Stop background preview", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
|
||||
AddUntilStep("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.CheckBackgroundBlur(playerLoader.ExpectedBackgroundBlur));
|
||||
}
|
||||
|
@ -89,7 +89,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
this.getTargetContainer = getTargetContainer;
|
||||
|
||||
CanRotate.Value = true;
|
||||
CanRotateSelectionOrigin.Value = true;
|
||||
}
|
||||
|
||||
[CanBeNull]
|
||||
|
@ -12,6 +12,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osuTK.Input;
|
||||
@ -83,6 +84,49 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDeleteDifficultyWithPendingChanges()
|
||||
{
|
||||
Guid deletedDifficultyID = Guid.Empty;
|
||||
int countBeforeDeletion = 0;
|
||||
string beatmapSetHashBefore = string.Empty;
|
||||
|
||||
AddUntilStep("wait for editor to load", () => Editor?.ReadyForUse == true);
|
||||
|
||||
AddStep("store selected difficulty", () =>
|
||||
{
|
||||
deletedDifficultyID = EditorBeatmap.BeatmapInfo.ID;
|
||||
countBeforeDeletion = Beatmap.Value.BeatmapSetInfo.Beatmaps.Count;
|
||||
beatmapSetHashBefore = Beatmap.Value.BeatmapSetInfo.Hash;
|
||||
});
|
||||
|
||||
AddStep("make change to difficulty", () =>
|
||||
{
|
||||
EditorBeatmap.BeginChange();
|
||||
EditorBeatmap.BeatmapInfo.DifficultyName = "changin' things";
|
||||
EditorBeatmap.EndChange();
|
||||
});
|
||||
|
||||
AddStep("click File", () => this.ChildrenOfType<DrawableOsuMenuItem>().First().TriggerClick());
|
||||
|
||||
AddStep("click delete", () => getDeleteMenuItem().TriggerClick());
|
||||
AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog != null);
|
||||
AddAssert("dialog is deletion confirmation dialog", () => DialogOverlay.CurrentDialog, Is.InstanceOf<DeleteDifficultyConfirmationDialog>);
|
||||
AddStep("confirm", () => InputManager.Key(Key.Number1));
|
||||
|
||||
AddUntilStep("no next dialog", () => DialogOverlay.CurrentDialog == null);
|
||||
AddUntilStep("switched to different difficulty",
|
||||
() => this.ChildrenOfType<EditorBeatmap>().SingleOrDefault() != null && EditorBeatmap.BeatmapInfo.ID != deletedDifficultyID);
|
||||
|
||||
AddAssert("difficulty is unattached from set",
|
||||
() => Beatmap.Value.BeatmapSetInfo.Beatmaps.Select(b => b.ID), () => Does.Not.Contain(deletedDifficultyID));
|
||||
AddAssert("beatmap set difficulty count decreased by one",
|
||||
() => Beatmap.Value.BeatmapSetInfo.Beatmaps.Count, () => Is.EqualTo(countBeforeDeletion - 1));
|
||||
AddAssert("set hash changed", () => Beatmap.Value.BeatmapSetInfo.Hash, () => Is.Not.EqualTo(beatmapSetHashBefore));
|
||||
AddAssert("difficulty is deleted from realm",
|
||||
() => Realm.Run(r => r.Find<BeatmapInfo>(deletedDifficultyID)), () => Is.Null);
|
||||
}
|
||||
|
||||
private DrawableOsuMenuItem getDeleteMenuItem() => this.ChildrenOfType<DrawableOsuMenuItem>()
|
||||
.Single(item => item.ChildrenOfType<SpriteText>().Any(text => text.Text.ToString().StartsWith("Delete", StringComparison.Ordinal)));
|
||||
}
|
||||
|
@ -0,0 +1,44 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Gameplay;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public partial class TestSceneDelayedResumeOverlay : OsuTestScene
|
||||
{
|
||||
private ResumeOverlay resume = null!;
|
||||
private bool resumeFired;
|
||||
|
||||
[Cached]
|
||||
private GameplayState gameplayState;
|
||||
|
||||
public TestSceneDelayedResumeOverlay()
|
||||
{
|
||||
gameplayState = TestGameplayState.Create(new OsuRuleset());
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(loadContent);
|
||||
|
||||
[Test]
|
||||
public void TestResume()
|
||||
{
|
||||
AddStep("show", () => resume.Show());
|
||||
AddUntilStep("dismissed", () => resumeFired && resume.State.Value == Visibility.Hidden);
|
||||
}
|
||||
|
||||
private void loadContent()
|
||||
{
|
||||
Child = resume = new DelayedResumeOverlay();
|
||||
|
||||
resumeFired = false;
|
||||
resume.ResumeAction = () => resumeFired = true;
|
||||
}
|
||||
}
|
||||
}
|
@ -10,6 +10,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Testing;
|
||||
@ -40,7 +41,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("disallow all lookups", () =>
|
||||
{
|
||||
storyboard.UseSkinSprites = false;
|
||||
storyboard.AlwaysProvideTexture = false;
|
||||
storyboard.ProvideResources = false;
|
||||
});
|
||||
|
||||
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
|
||||
@ -55,7 +56,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("allow storyboard lookup", () =>
|
||||
{
|
||||
storyboard.UseSkinSprites = false;
|
||||
storyboard.AlwaysProvideTexture = true;
|
||||
storyboard.ProvideResources = true;
|
||||
});
|
||||
|
||||
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
|
||||
@ -67,13 +68,48 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
assertStoryboardSourced();
|
||||
}
|
||||
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
public void TestVideo(bool scaleTransformProvided)
|
||||
{
|
||||
AddStep("allow storyboard lookup", () =>
|
||||
{
|
||||
storyboard.ProvideResources = true;
|
||||
});
|
||||
|
||||
AddStep("create video", () => SetContents(_ =>
|
||||
{
|
||||
var layer = storyboard.GetLayer("Video");
|
||||
|
||||
var sprite = new StoryboardVideo("Videos/test-video.mp4", Time.Current);
|
||||
|
||||
if (scaleTransformProvided)
|
||||
{
|
||||
sprite.TimelineGroup.Scale.Add(Easing.None, Time.Current, Time.Current + 1000, 1, 2);
|
||||
sprite.TimelineGroup.Scale.Add(Easing.None, Time.Current + 1000, Time.Current + 2000, 2, 1);
|
||||
}
|
||||
|
||||
layer.Elements.Clear();
|
||||
layer.Add(sprite);
|
||||
|
||||
return new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
storyboard.CreateDrawable()
|
||||
}
|
||||
};
|
||||
}));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSkinLookupPreferredOverStoryboard()
|
||||
{
|
||||
AddStep("allow all lookups", () =>
|
||||
{
|
||||
storyboard.UseSkinSprites = true;
|
||||
storyboard.AlwaysProvideTexture = true;
|
||||
storyboard.ProvideResources = true;
|
||||
});
|
||||
|
||||
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
|
||||
@ -91,7 +127,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("allow skin lookup", () =>
|
||||
{
|
||||
storyboard.UseSkinSprites = true;
|
||||
storyboard.AlwaysProvideTexture = false;
|
||||
storyboard.ProvideResources = false;
|
||||
});
|
||||
|
||||
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
|
||||
@ -109,7 +145,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("allow all lookups", () =>
|
||||
{
|
||||
storyboard.UseSkinSprites = true;
|
||||
storyboard.AlwaysProvideTexture = true;
|
||||
storyboard.ProvideResources = true;
|
||||
});
|
||||
|
||||
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
|
||||
@ -127,7 +163,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("allow all lookups", () =>
|
||||
{
|
||||
storyboard.UseSkinSprites = true;
|
||||
storyboard.AlwaysProvideTexture = true;
|
||||
storyboard.ProvideResources = true;
|
||||
});
|
||||
|
||||
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
|
||||
@ -142,7 +178,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("allow all lookups", () =>
|
||||
{
|
||||
storyboard.UseSkinSprites = true;
|
||||
storyboard.AlwaysProvideTexture = true;
|
||||
storyboard.ProvideResources = true;
|
||||
});
|
||||
|
||||
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
|
||||
@ -156,7 +192,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("allow all lookups", () =>
|
||||
{
|
||||
storyboard.UseSkinSprites = true;
|
||||
storyboard.AlwaysProvideTexture = true;
|
||||
storyboard.ProvideResources = true;
|
||||
});
|
||||
|
||||
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
|
||||
@ -170,7 +206,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddAssert("origin back", () => sprites.All(s => s.Origin == Anchor.TopLeft));
|
||||
}
|
||||
|
||||
private DrawableStoryboard createSprite(string lookupName, Anchor origin, Vector2 initialPosition)
|
||||
private Drawable createSprite(string lookupName, Anchor origin, Vector2 initialPosition)
|
||||
{
|
||||
var layer = storyboard.GetLayer("Background");
|
||||
|
||||
@ -181,7 +217,14 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
layer.Elements.Clear();
|
||||
layer.Add(sprite);
|
||||
|
||||
return storyboard.CreateDrawable().With(s => s.RelativeSizeAxes = Axes.Both);
|
||||
return new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
storyboard.CreateDrawable()
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private void assertStoryboardSourced()
|
||||
@ -203,42 +246,52 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
return new TestDrawableStoryboard(this, mods);
|
||||
}
|
||||
|
||||
public bool AlwaysProvideTexture { get; set; }
|
||||
public bool ProvideResources { get; set; }
|
||||
|
||||
public override string GetStoragePathFromStoryboardPath(string path) => AlwaysProvideTexture ? path : string.Empty;
|
||||
public override string GetStoragePathFromStoryboardPath(string path) => ProvideResources ? path : string.Empty;
|
||||
|
||||
private partial class TestDrawableStoryboard : DrawableStoryboard
|
||||
{
|
||||
private readonly bool alwaysProvideTexture;
|
||||
private readonly bool provideResources;
|
||||
|
||||
public TestDrawableStoryboard(TestStoryboard storyboard, IReadOnlyList<Mod>? mods)
|
||||
: base(storyboard, mods)
|
||||
{
|
||||
alwaysProvideTexture = storyboard.AlwaysProvideTexture;
|
||||
provideResources = storyboard.ProvideResources;
|
||||
}
|
||||
|
||||
protected override IResourceStore<byte[]> CreateResourceLookupStore() => alwaysProvideTexture
|
||||
? new AlwaysReturnsTextureStore()
|
||||
protected override IResourceStore<byte[]> CreateResourceLookupStore() => provideResources
|
||||
? new ResourcesTextureStore()
|
||||
: new ResourceStore<byte[]>();
|
||||
|
||||
internal class AlwaysReturnsTextureStore : IResourceStore<byte[]>
|
||||
internal class ResourcesTextureStore : IResourceStore<byte[]>
|
||||
{
|
||||
private const string test_image = "Resources/Textures/test-image.png";
|
||||
|
||||
private readonly DllResourceStore store;
|
||||
|
||||
public AlwaysReturnsTextureStore()
|
||||
public ResourcesTextureStore()
|
||||
{
|
||||
store = TestResources.GetStore();
|
||||
}
|
||||
|
||||
public void Dispose() => store.Dispose();
|
||||
|
||||
public byte[] Get(string name) => store.Get(test_image);
|
||||
public byte[] Get(string name) => store.Get(map(name));
|
||||
|
||||
public Task<byte[]> GetAsync(string name, CancellationToken cancellationToken = new CancellationToken()) => store.GetAsync(test_image, cancellationToken);
|
||||
public Task<byte[]> GetAsync(string name, CancellationToken cancellationToken = new CancellationToken()) => store.GetAsync(map(name), cancellationToken);
|
||||
|
||||
public Stream GetStream(string name) => store.GetStream(test_image);
|
||||
public Stream GetStream(string name) => store.GetStream(map(name));
|
||||
|
||||
private string map(string name)
|
||||
{
|
||||
switch (name)
|
||||
{
|
||||
case lookup_name:
|
||||
return "Resources/Textures/test-image.png";
|
||||
|
||||
default:
|
||||
return $"Resources/{name}";
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<string> GetAvailableResources() => store.GetAvailableResources();
|
||||
}
|
||||
|
@ -18,6 +18,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
protected override bool AllowBackwardsSeeks => true;
|
||||
|
||||
private bool seek;
|
||||
|
||||
[Test]
|
||||
public void TestAllSamplesStopDuringSeek()
|
||||
{
|
||||
@ -42,7 +44,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
if (!samples.Any(s => s.Playing))
|
||||
return false;
|
||||
|
||||
Player.ChildrenOfType<GameplayClockContainer>().First().Seek(40000);
|
||||
seek = true;
|
||||
return true;
|
||||
});
|
||||
|
||||
@ -55,10 +57,27 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
AddAssert("sample playback still disabled", () => sampleDisabler.SamplePlaybackDisabled.Value);
|
||||
|
||||
AddStep("stop seeking", () => seek = false);
|
||||
|
||||
AddUntilStep("seek finished, sample playback enabled", () => !sampleDisabler.SamplePlaybackDisabled.Value);
|
||||
AddUntilStep("any sample is playing", () => Player.ChildrenOfType<PausableSkinnableSound>().Any(s => s.IsPlaying));
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (seek)
|
||||
{
|
||||
// Frame stable playback is too fast to catch up these days.
|
||||
//
|
||||
// We want to keep seeking while asserting various test conditions, so
|
||||
// continue to seek until we unset the flag.
|
||||
var gameplayClockContainer = Player.ChildrenOfType<GameplayClockContainer>().First();
|
||||
gameplayClockContainer.Seek(gameplayClockContainer.CurrentTime > 30000 ? 0 : 60000);
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerable<PausableSkinnableSound> allSounds => Player.ChildrenOfType<PausableSkinnableSound>();
|
||||
private IEnumerable<PausableSkinnableSound> allLoopingSounds => allSounds.Where(sound => sound.Looping);
|
||||
|
||||
|
@ -16,6 +16,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
@ -24,9 +25,11 @@ using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.PlayerSettings;
|
||||
using osu.Game.Utils;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
@ -36,7 +39,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private TestPlayerLoader loader;
|
||||
private TestPlayer player;
|
||||
|
||||
private bool epilepsyWarning;
|
||||
private bool? epilepsyWarning;
|
||||
private BeatmapOnlineStatus? onlineStatus;
|
||||
|
||||
[Resolved]
|
||||
private AudioManager audioManager { get; set; }
|
||||
@ -53,6 +57,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Cached]
|
||||
private readonly VolumeOverlay volumeOverlay;
|
||||
|
||||
[Cached]
|
||||
private readonly OsuLogo logo;
|
||||
|
||||
[Cached(typeof(BatteryInfo))]
|
||||
private readonly LocalBatteryInfo batteryInfo = new LocalBatteryInfo();
|
||||
|
||||
@ -76,12 +83,24 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
},
|
||||
changelogOverlay = new ChangelogOverlay()
|
||||
changelogOverlay = new ChangelogOverlay(),
|
||||
logo = new OsuLogo
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Scale = new Vector2(0.5f),
|
||||
Position = new Vector2(128f),
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() => player = null);
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
player = null;
|
||||
epilepsyWarning = null;
|
||||
onlineStatus = null;
|
||||
});
|
||||
|
||||
[SetUpSteps]
|
||||
public override void SetUpSteps()
|
||||
@ -118,8 +137,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
// Add intro time to test quick retry skipping (TestQuickRetry).
|
||||
workingBeatmap.BeatmapInfo.AudioLeadIn = 60000;
|
||||
|
||||
// Turn on epilepsy warning to test warning display (TestEpilepsyWarning).
|
||||
workingBeatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning;
|
||||
// Set up data for testing disclaimer display.
|
||||
workingBeatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning ?? false;
|
||||
workingBeatmap.BeatmapInfo.Status = onlineStatus ?? BeatmapOnlineStatus.Ranked;
|
||||
|
||||
Beatmap.Value = workingBeatmap;
|
||||
|
||||
@ -204,6 +224,36 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddUntilStep("loads after idle", () => !loader.IsCurrentScreen());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLoadNotBlockedOnOsuLogo()
|
||||
{
|
||||
AddStep("load dummy beatmap", () => resetPlayer(false));
|
||||
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
|
||||
|
||||
AddUntilStep("wait for load ready", () =>
|
||||
{
|
||||
moveMouse();
|
||||
return player?.LoadState == LoadState.Ready;
|
||||
});
|
||||
|
||||
// move mouse in logo while waiting for load to still proceed (it shouldn't be blocked when hovering logo).
|
||||
AddUntilStep("move mouse in logo", () =>
|
||||
{
|
||||
moveMouse();
|
||||
return !loader.IsCurrentScreen();
|
||||
});
|
||||
|
||||
void moveMouse()
|
||||
{
|
||||
notificationOverlay.State.Value = Visibility.Hidden;
|
||||
|
||||
InputManager.MoveMouseTo(
|
||||
logo.ScreenSpaceDrawQuad.TopLeft
|
||||
+ (logo.ScreenSpaceDrawQuad.BottomRight - logo.ScreenSpaceDrawQuad.TopLeft)
|
||||
* RNG.NextSingle(0.3f, 0.7f));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLoadContinuation()
|
||||
{
|
||||
@ -334,13 +384,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
|
||||
|
||||
AddAssert($"epilepsy warning {(warning ? "present" : "absent")}", () => (getWarning() != null) == warning);
|
||||
|
||||
if (warning)
|
||||
{
|
||||
AddUntilStep("sound volume decreased", () => Beatmap.Value.Track.AggregateVolume.Value == 0.25);
|
||||
AddUntilStep("sound volume restored", () => Beatmap.Value.Track.AggregateVolume.Value == 1);
|
||||
}
|
||||
AddAssert($"epilepsy warning {(warning ? "present" : "absent")}", () => this.ChildrenOfType<PlayerLoaderDisclaimer>().Count(), () => Is.EqualTo(warning ? 1 : 0));
|
||||
|
||||
restoreVolumes();
|
||||
}
|
||||
@ -357,30 +401,45 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
|
||||
|
||||
AddUntilStep("epilepsy warning absent", () => getWarning() == null);
|
||||
AddUntilStep("epilepsy warning absent", () => this.ChildrenOfType<PlayerLoaderDisclaimer>().Single().Alpha, () => Is.Zero);
|
||||
|
||||
restoreVolumes();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEpilepsyWarningEarlyExit()
|
||||
[TestCase(BeatmapOnlineStatus.Loved, 1)]
|
||||
[TestCase(BeatmapOnlineStatus.Qualified, 1)]
|
||||
[TestCase(BeatmapOnlineStatus.Graveyard, 0)]
|
||||
public void TestStatusWarning(BeatmapOnlineStatus status, int expectedDisclaimerCount)
|
||||
{
|
||||
saveVolumes();
|
||||
setFullVolume();
|
||||
|
||||
AddStep("enable storyboards", () => config.SetValue(OsuSetting.ShowStoryboard, true));
|
||||
AddStep("set epilepsy warning", () => epilepsyWarning = true);
|
||||
AddStep("disable epilepsy warning", () => epilepsyWarning = false);
|
||||
AddStep("set beatmap status", () => onlineStatus = status);
|
||||
AddStep("load dummy beatmap", () => resetPlayer(false));
|
||||
|
||||
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
|
||||
|
||||
AddUntilStep("wait for epilepsy warning", () => getWarning().Alpha > 0);
|
||||
AddUntilStep("warning is shown", () => getWarning().State.Value == Visibility.Visible);
|
||||
AddAssert($"disclaimer count is {expectedDisclaimerCount}", () => this.ChildrenOfType<PlayerLoaderDisclaimer>().Count(), () => Is.EqualTo(expectedDisclaimerCount));
|
||||
|
||||
AddStep("exit early", () => loader.Exit());
|
||||
restoreVolumes();
|
||||
}
|
||||
|
||||
AddUntilStep("warning is hidden", () => getWarning().State.Value == Visibility.Hidden);
|
||||
AddUntilStep("sound volume restored", () => Beatmap.Value.Track.AggregateVolume.Value == 1);
|
||||
[Test]
|
||||
public void TestCombinedWarnings()
|
||||
{
|
||||
saveVolumes();
|
||||
setFullVolume();
|
||||
|
||||
AddStep("enable storyboards", () => config.SetValue(OsuSetting.ShowStoryboard, true));
|
||||
AddStep("disable epilepsy warning", () => epilepsyWarning = true);
|
||||
AddStep("set beatmap status", () => onlineStatus = BeatmapOnlineStatus.Loved);
|
||||
AddStep("load dummy beatmap", () => resetPlayer(false));
|
||||
|
||||
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
|
||||
|
||||
AddAssert("disclaimer count is 2", () => this.ChildrenOfType<PlayerLoaderDisclaimer>().Count(), () => Is.EqualTo(2));
|
||||
|
||||
restoreVolumes();
|
||||
}
|
||||
@ -479,8 +538,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("click notification", () => notification.TriggerClick());
|
||||
}
|
||||
|
||||
private EpilepsyWarning getWarning() => loader.ChildrenOfType<EpilepsyWarning>().SingleOrDefault(w => w.IsAlive);
|
||||
|
||||
private partial class TestPlayerLoader : PlayerLoader
|
||||
{
|
||||
public new VisualSettings VisualSettings => base.VisualSettings;
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private TestSkinSourceContainer skinSource = null!;
|
||||
private PausableSkinnableSound skinnableSound = null!;
|
||||
|
||||
private const string sample_lookup = "Gameplay/normal-sliderslide";
|
||||
private const string sample_lookup = "Gameplay/Argon/normal-sliderslide";
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
|
@ -0,0 +1,89 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Storyboards;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public partial class TestSceneStoryboardWithIntro : PlayerTestScene
|
||||
{
|
||||
protected override bool HasCustomSteps => true;
|
||||
protected override bool AllowFail => true;
|
||||
|
||||
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
|
||||
{
|
||||
var beatmap = new Beatmap();
|
||||
beatmap.HitObjects.Add(new HitCircle { StartTime = firstObjectStartTime });
|
||||
return beatmap;
|
||||
}
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null)
|
||||
{
|
||||
return base.CreateWorkingBeatmap(beatmap, createStoryboard(storyboardStartTime));
|
||||
}
|
||||
|
||||
private Storyboard createStoryboard(double startTime)
|
||||
{
|
||||
var storyboard = new Storyboard();
|
||||
var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero);
|
||||
sprite.TimelineGroup.Alpha.Add(Easing.None, startTime, 0, 0, 1);
|
||||
storyboard.GetLayer("Background").Add(sprite);
|
||||
return storyboard;
|
||||
}
|
||||
|
||||
private double firstObjectStartTime;
|
||||
private double storyboardStartTime;
|
||||
|
||||
[SetUpSteps]
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
AddStep("enable storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, true));
|
||||
AddStep("set dim level to 0", () => LocalConfig.SetValue<double>(OsuSetting.DimLevel, 0));
|
||||
AddStep("reset first hitobject time", () => firstObjectStartTime = 0);
|
||||
AddStep("reset storyboard start time", () => storyboardStartTime = 0);
|
||||
}
|
||||
|
||||
[TestCase(-5000, 0)]
|
||||
[TestCase(-5000, 30000)]
|
||||
public void TestStoryboardSingleSkip(double storyboardStart, double firstObject)
|
||||
{
|
||||
AddStep($"set storyboard start time to {storyboardStart}", () => storyboardStartTime = storyboardStart);
|
||||
AddStep($"set first object start time to {firstObject}", () => firstObjectStartTime = firstObject);
|
||||
CreateTest();
|
||||
|
||||
AddStep("skip", () => InputManager.Key(osuTK.Input.Key.Space));
|
||||
AddAssert("skip performed", () => Player.ChildrenOfType<SkipOverlay>().Any(s => s.SkipCount == 1));
|
||||
AddUntilStep("gameplay clock advanced", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(firstObject - 2000));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStoryboardDoubleSkip()
|
||||
{
|
||||
AddStep("set storyboard start time to -11000", () => storyboardStartTime = -11000);
|
||||
AddStep("set first object start time to 11000", () => firstObjectStartTime = 11000);
|
||||
CreateTest();
|
||||
|
||||
AddStep("skip", () => InputManager.Key(osuTK.Input.Key.Space));
|
||||
AddAssert("skip performed", () => Player.ChildrenOfType<SkipOverlay>().Any(s => s.SkipCount == 1));
|
||||
AddUntilStep("gameplay clock advanced", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(0));
|
||||
|
||||
AddStep("skip", () => InputManager.Key(osuTK.Input.Key.Space));
|
||||
AddAssert("skip performed", () => Player.ChildrenOfType<SkipOverlay>().Any(s => s.SkipCount == 2));
|
||||
AddUntilStep("gameplay clock advanced", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(9000));
|
||||
}
|
||||
}
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user