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Don't hide playfield layer with HUD
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@@ -171,7 +171,7 @@ namespace osu.Game.Screens.Play
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},
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};
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hideTargets = new List<Drawable> { mainComponents, playfieldComponents, topRightElements };
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hideTargets = new List<Drawable> { mainComponents, topRightElements };
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if (rulesetComponents != null)
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hideTargets.Add(rulesetComponents);
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