mirror of
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clean up code duplication
This commit is contained in:
parent
92c3b142a4
commit
d0c8b285ce
@ -0,0 +1,173 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Layout;
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using osu.Framework.Utils;
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using osuTK;
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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public abstract partial class LinedPositionSnapGrid : CompositeDrawable
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{
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private Vector2 startPosition;
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/// <summary>
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/// The position of the origin of this <see cref="TriangularPositionSnapGrid"/> in local coordinates.
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/// </summary>
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public Vector2 StartPosition
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{
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get => startPosition;
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set
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{
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startPosition = value;
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GridCache.Invalidate();
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}
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}
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protected readonly LayoutValue GridCache = new LayoutValue(Invalidation.RequiredParentSizeToFit);
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protected LinedPositionSnapGrid(Vector2 startPosition)
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{
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StartPosition = startPosition;
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Masking = true;
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AddLayout(GridCache);
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}
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protected override void Update()
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{
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base.Update();
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if (!GridCache.IsValid)
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{
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ClearInternal();
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if (DrawWidth > 0 && DrawHeight > 0)
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CreateContent();
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GridCache.Validate();
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}
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}
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protected abstract void CreateContent();
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protected void GenerateGridLines(Vector2 step, Vector2 drawSize)
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{
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int index = 0;
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var currentPosition = startPosition;
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// Make lines the same width independent of display resolution.
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float lineWidth = DrawWidth / ScreenSpaceDrawQuad.Width;
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float lineLength = drawSize.Length * 2;
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List<Box> generatedLines = new List<Box>();
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while (lineDefinitelyIntersectsBox(currentPosition, step.PerpendicularLeft, drawSize) ||
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isMovingTowardsBox(currentPosition, step, drawSize))
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{
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var gridLine = new Box
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{
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Colour = Colour4.White,
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Alpha = 0.1f,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.None,
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Width = lineWidth,
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Height = lineLength,
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Position = currentPosition,
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Rotation = MathHelper.RadiansToDegrees(MathF.Atan2(step.Y, step.X)),
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};
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generatedLines.Add(gridLine);
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index += 1;
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currentPosition = startPosition + index * step;
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}
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if (generatedLines.Count == 0)
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return;
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generatedLines.First().Alpha = 0.3f;
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AddRangeInternal(generatedLines);
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}
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private bool isMovingTowardsBox(Vector2 currentPosition, Vector2 step, Vector2 box)
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{
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return (currentPosition + step).LengthSquared < currentPosition.LengthSquared ||
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(currentPosition + step - box).LengthSquared < (currentPosition - box).LengthSquared;
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}
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private bool lineDefinitelyIntersectsBox(Vector2 lineStart, Vector2 lineDir, Vector2 box)
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{
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var p2 = lineStart + lineDir;
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double d1 = det(Vector2.Zero);
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double d2 = det(new Vector2(box.X, 0));
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double d3 = det(new Vector2(0, box.Y));
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double d4 = det(box);
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return definitelyDifferentSign(d1, d2) || definitelyDifferentSign(d3, d4) ||
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definitelyDifferentSign(d1, d3) || definitelyDifferentSign(d2, d4);
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double det(Vector2 p) => (p.X - lineStart.X) * (p2.Y - lineStart.Y) - (p.Y - lineStart.Y) * (p2.X - lineStart.X);
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bool definitelyDifferentSign(double a, double b) => !Precision.AlmostEquals(a, 0) &&
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!Precision.AlmostEquals(b, 0) &&
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Math.Sign(a) != Math.Sign(b);
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}
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protected void GenerateOutline(Vector2 drawSize)
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{
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// Make lines the same width independent of display resolution.
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float lineWidth = DrawWidth / ScreenSpaceDrawQuad.Width;
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AddRangeInternal(new[]
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{
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new Box
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{
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Colour = Colour4.White,
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Alpha = 0.3f,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.X,
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Height = lineWidth,
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Y = 0,
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},
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new Box
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{
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Colour = Colour4.White,
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Alpha = 0.3f,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.X,
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Height = lineWidth,
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Y = drawSize.Y,
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},
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new Box
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{
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Colour = Colour4.White,
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Alpha = 0.3f,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Y,
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Width = lineWidth,
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X = 0,
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},
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new Box
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{
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Colour = Colour4.White,
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Alpha = 0.3f,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Y,
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Width = lineWidth,
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X = drawSize.X,
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},
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});
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}
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public abstract Vector2 GetSnappedPosition(Vector2 original);
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}
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}
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@ -2,35 +2,15 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Layout;
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using osu.Framework.Utils;
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using osu.Game.Utils;
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using osuTK;
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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public partial class RectangularPositionSnapGrid : CompositeDrawable
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public partial class RectangularPositionSnapGrid : LinedPositionSnapGrid
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{
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private Vector2 startPosition;
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/// <summary>
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/// The position of the origin of this <see cref="RectangularPositionSnapGrid"/> in local coordinates.
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/// </summary>
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public Vector2 StartPosition
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{
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get => startPosition;
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set
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{
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startPosition = value;
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gridCache.Invalidate();
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}
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}
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private Vector2 spacing = Vector2.One;
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/// <summary>
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@ -67,154 +47,25 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private readonly LayoutValue gridCache = new LayoutValue(Invalidation.RequiredParentSizeToFit);
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public RectangularPositionSnapGrid(Vector2 startPosition)
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: base(startPosition)
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{
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StartPosition = startPosition;
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Masking = true;
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AddLayout(gridCache);
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}
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protected override void Update()
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{
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base.Update();
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if (!gridCache.IsValid)
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{
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ClearInternal();
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if (DrawWidth > 0 && DrawHeight > 0)
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createContent();
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gridCache.Validate();
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}
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}
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private void createContent()
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protected override void CreateContent()
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{
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var drawSize = DrawSize;
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var rot = Quaternion.FromAxisAngle(Vector3.UnitZ, MathHelper.DegreesToRadians(GridLineRotation));
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generateGridLines(Vector2.Transform(new Vector2(0, -Spacing.Y), rot), GridLineRotation + 90, drawSize);
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generateGridLines(Vector2.Transform(new Vector2(0, Spacing.Y), rot), GridLineRotation + 90, drawSize);
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GenerateGridLines(Vector2.Transform(new Vector2(0, -Spacing.Y), rot), drawSize);
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GenerateGridLines(Vector2.Transform(new Vector2(0, Spacing.Y), rot), drawSize);
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generateGridLines(Vector2.Transform(new Vector2(-Spacing.X, 0), rot), GridLineRotation, drawSize);
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generateGridLines(Vector2.Transform(new Vector2(Spacing.X, 0), rot), GridLineRotation, drawSize);
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GenerateGridLines(Vector2.Transform(new Vector2(-Spacing.X, 0), rot), drawSize);
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GenerateGridLines(Vector2.Transform(new Vector2(Spacing.X, 0), rot), drawSize);
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generateOutline(drawSize);
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GenerateOutline(drawSize);
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}
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private void generateGridLines(Vector2 step, float rotation, Vector2 drawSize)
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{
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int index = 0;
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var currentPosition = startPosition;
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// Make lines the same width independent of display resolution.
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float lineWidth = DrawWidth / ScreenSpaceDrawQuad.Width;
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float lineLength = drawSize.Length * 2;
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List<Box> generatedLines = new List<Box>();
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while (lineDefinitelyIntersectsBox(currentPosition, step.PerpendicularLeft, drawSize) ||
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isMovingTowardsBox(currentPosition, step, drawSize))
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{
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var gridLine = new Box
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{
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Colour = Colour4.White,
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Alpha = 0.1f,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.None,
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Width = lineWidth,
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Height = lineLength,
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Position = currentPosition,
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Rotation = rotation,
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};
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generatedLines.Add(gridLine);
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index += 1;
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currentPosition = startPosition + index * step;
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}
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if (generatedLines.Count == 0)
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return;
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generatedLines.First().Alpha = 0.3f;
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AddRangeInternal(generatedLines);
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}
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private bool isMovingTowardsBox(Vector2 currentPosition, Vector2 step, Vector2 box)
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{
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return (currentPosition + step).LengthSquared < currentPosition.LengthSquared ||
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(currentPosition + step - box).LengthSquared < (currentPosition - box).LengthSquared;
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}
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private bool lineDefinitelyIntersectsBox(Vector2 lineStart, Vector2 lineDir, Vector2 box)
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{
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var p2 = lineStart + lineDir;
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double d1 = det(Vector2.Zero);
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double d2 = det(new Vector2(box.X, 0));
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double d3 = det(new Vector2(0, box.Y));
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double d4 = det(box);
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return definitelyDifferentSign(d1, d2) || definitelyDifferentSign(d3, d4) ||
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definitelyDifferentSign(d1, d3) || definitelyDifferentSign(d2, d4);
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double det(Vector2 p) => (p.X - lineStart.X) * (p2.Y - lineStart.Y) - (p.Y - lineStart.Y) * (p2.X - lineStart.X);
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bool definitelyDifferentSign(double a, double b) => !Precision.AlmostEquals(a, 0) &&
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!Precision.AlmostEquals(b, 0) &&
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Math.Sign(a) != Math.Sign(b);
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}
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private void generateOutline(Vector2 drawSize)
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{
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// Make lines the same width independent of display resolution.
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float lineWidth = DrawWidth / ScreenSpaceDrawQuad.Width;
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AddRangeInternal(new[]
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{
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new Box
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{
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Colour = Colour4.White,
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Alpha = 0.3f,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.X,
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Height = lineWidth,
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Y = 0,
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},
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new Box
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{
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Colour = Colour4.White,
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Alpha = 0.3f,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.X,
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Height = lineWidth,
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Y = drawSize.Y,
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},
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new Box
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{
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Colour = Colour4.White,
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Alpha = 0.3f,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Y,
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Width = lineWidth,
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X = 0,
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},
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new Box
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{
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Colour = Colour4.White,
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Alpha = 0.3f,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Y,
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Width = lineWidth,
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X = drawSize.X,
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},
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});
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}
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public Vector2 GetSnappedPosition(Vector2 original)
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public override Vector2 GetSnappedPosition(Vector2 original)
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{
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Vector2 relativeToStart = GeometryUtils.RotateVector(original - StartPosition, GridLineRotation);
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Vector2 offset = Vector2.Divide(relativeToStart, Spacing);
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@ -2,35 +2,13 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Layout;
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using osu.Framework.Utils;
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using osu.Game.Utils;
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using osuTK;
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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public partial class TriangularPositionSnapGrid : CompositeDrawable
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public partial class TriangularPositionSnapGrid : LinedPositionSnapGrid
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{
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private Vector2 startPosition;
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/// <summary>
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/// The position of the origin of this <see cref="TriangularPositionSnapGrid"/> in local coordinates.
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/// </summary>
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public Vector2 StartPosition
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{
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get => startPosition;
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set
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{
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startPosition = value;
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gridCache.Invalidate();
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}
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}
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private float spacing = 1;
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/// <summary>
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@ -45,7 +23,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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throw new ArgumentException("Grid spacing must be positive.");
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spacing = value;
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gridCache.Invalidate();
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GridCache.Invalidate();
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}
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}
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@ -60,40 +38,20 @@ namespace osu.Game.Screens.Edit.Compose.Components
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set
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{
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gridLineRotation = value;
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gridCache.Invalidate();
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GridCache.Invalidate();
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}
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}
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private readonly LayoutValue gridCache = new LayoutValue(Invalidation.RequiredParentSizeToFit);
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public TriangularPositionSnapGrid(Vector2 startPosition)
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: base(startPosition)
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{
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StartPosition = startPosition;
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Masking = true;
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AddLayout(gridCache);
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}
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protected override void Update()
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{
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base.Update();
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if (!gridCache.IsValid)
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{
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ClearInternal();
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if (DrawWidth > 0 && DrawHeight > 0)
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createContent();
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gridCache.Validate();
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}
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}
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private const float sqrt3 = 1.73205080757f;
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private const float sqrt3_over2 = 0.86602540378f;
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private const float one_over_sqrt3 = 0.57735026919f;
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private void createContent()
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protected override void CreateContent()
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{
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var drawSize = DrawSize;
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float stepSpacing = Spacing * sqrt3_over2;
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@ -101,130 +59,19 @@ namespace osu.Game.Screens.Edit.Compose.Components
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var step2 = GeometryUtils.RotateVector(new Vector2(stepSpacing, 0), -GridLineRotation - 90);
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var step3 = GeometryUtils.RotateVector(new Vector2(stepSpacing, 0), -GridLineRotation - 150);
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generateGridLines(step1, drawSize);
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generateGridLines(-step1, drawSize);
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GenerateGridLines(step1, drawSize);
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GenerateGridLines(-step1, drawSize);
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generateGridLines(step2, drawSize);
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generateGridLines(-step2, drawSize);
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GenerateGridLines(step2, drawSize);
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GenerateGridLines(-step2, drawSize);
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generateGridLines(step3, drawSize);
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generateGridLines(-step3, drawSize);
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GenerateGridLines(step3, drawSize);
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GenerateGridLines(-step3, drawSize);
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generateOutline(drawSize);
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GenerateOutline(drawSize);
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}
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private void generateGridLines(Vector2 step, Vector2 drawSize)
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{
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int index = 0;
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var currentPosition = startPosition;
|
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|
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// Make lines the same width independent of display resolution.
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float lineWidth = DrawWidth / ScreenSpaceDrawQuad.Width;
|
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float lineLength = drawSize.Length * 2;
|
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|
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List<Box> generatedLines = new List<Box>();
|
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while (lineDefinitelyIntersectsBox(currentPosition, step.PerpendicularLeft, drawSize) ||
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isMovingTowardsBox(currentPosition, step, drawSize))
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{
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var gridLine = new Box
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{
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Colour = Colour4.White,
|
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Alpha = 0.1f,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.None,
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Width = lineWidth,
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Height = lineLength,
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Position = currentPosition,
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Rotation = MathHelper.RadiansToDegrees(MathF.Atan2(step.Y, step.X)),
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};
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generatedLines.Add(gridLine);
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index += 1;
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currentPosition = startPosition + index * step;
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}
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if (generatedLines.Count == 0)
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return;
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generatedLines.First().Alpha = 0.3f;
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||||
AddRangeInternal(generatedLines);
|
||||
}
|
||||
|
||||
private bool isMovingTowardsBox(Vector2 currentPosition, Vector2 step, Vector2 box)
|
||||
{
|
||||
return (currentPosition + step).LengthSquared < currentPosition.LengthSquared ||
|
||||
(currentPosition + step - box).LengthSquared < (currentPosition - box).LengthSquared;
|
||||
}
|
||||
|
||||
private bool lineDefinitelyIntersectsBox(Vector2 lineStart, Vector2 lineDir, Vector2 box)
|
||||
{
|
||||
var p2 = lineStart + lineDir;
|
||||
|
||||
double d1 = det(Vector2.Zero);
|
||||
double d2 = det(new Vector2(box.X, 0));
|
||||
double d3 = det(new Vector2(0, box.Y));
|
||||
double d4 = det(box);
|
||||
|
||||
return definitelyDifferentSign(d1, d2) || definitelyDifferentSign(d3, d4) ||
|
||||
definitelyDifferentSign(d1, d3) || definitelyDifferentSign(d2, d4);
|
||||
|
||||
double det(Vector2 p) => (p.X - lineStart.X) * (p2.Y - lineStart.Y) - (p.Y - lineStart.Y) * (p2.X - lineStart.X);
|
||||
|
||||
bool definitelyDifferentSign(double a, double b) => !Precision.AlmostEquals(a, 0) &&
|
||||
!Precision.AlmostEquals(b, 0) &&
|
||||
Math.Sign(a) != Math.Sign(b);
|
||||
}
|
||||
|
||||
private void generateOutline(Vector2 drawSize)
|
||||
{
|
||||
// Make lines the same width independent of display resolution.
|
||||
float lineWidth = DrawWidth / ScreenSpaceDrawQuad.Width;
|
||||
|
||||
AddRangeInternal(new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = Colour4.White,
|
||||
Alpha = 0.3f,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = lineWidth,
|
||||
Y = 0,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Colour = Colour4.White,
|
||||
Alpha = 0.3f,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = lineWidth,
|
||||
Y = drawSize.Y,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Colour = Colour4.White,
|
||||
Alpha = 0.3f,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = lineWidth,
|
||||
X = 0,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Colour = Colour4.White,
|
||||
Alpha = 0.3f,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = lineWidth,
|
||||
X = drawSize.X,
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
public Vector2 GetSnappedPosition(Vector2 original)
|
||||
public override Vector2 GetSnappedPosition(Vector2 original)
|
||||
{
|
||||
Vector2 relativeToStart = GeometryUtils.RotateVector(original - StartPosition, GridLineRotation);
|
||||
Vector2 hex = pixelToHex(relativeToStart);
|
||||
|
Loading…
Reference in New Issue
Block a user