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mirror of https://github.com/ppy/osu.git synced 2024-12-16 05:42:54 +08:00

Move mouse horizontally in test to make sure it doesn't accidentally maintain aspect ratio

This commit is contained in:
Marvin Schürz 2024-09-24 13:45:03 +02:00
parent 3ad7342964
commit 15c4b1dc8f

View File

@ -550,7 +550,7 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
AddStep("move mouse", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(50)));
AddStep("move mouse", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(50, 0)));
AddStep("aspect ratio does not equal", () => Assert.AreNotEqual(aspectRatioBeforeDrag, getAspectRatio()));
@ -589,7 +589,7 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
AddStep("move mouse", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(50)));
AddStep("move mouse", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(50, 0)));
AddStep("center does not equal", () => Assert.AreNotEqual(centerBeforeDrag, getCenter()));
@ -633,7 +633,7 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
AddStep("move mouse", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(50)));
AddStep("move mouse", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(50, 0)));
AddStep("aspect ratio does not equal", () => Assert.AreNotEqual(aspectRatioBeforeDrag, getAspectRatio()));