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mirror of https://github.com/ppy/osu.git synced 2024-11-15 13:07:24 +08:00

alt left/right or scroll to seek to neighbouring hit objects

This commit is contained in:
OliBomby 2024-07-05 12:41:50 +02:00
parent 00f7a34139
commit 98610f4f6d

View File

@ -593,7 +593,7 @@ namespace osu.Game.Screens.Edit
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.ControlPressed || e.AltPressed || e.SuperPressed) return false;
if (e.ControlPressed || e.SuperPressed) return false;
switch (e.Key)
{
@ -674,7 +674,7 @@ namespace osu.Game.Screens.Edit
protected override bool OnScroll(ScrollEvent e)
{
if (e.ControlPressed || e.AltPressed || e.SuperPressed)
if (e.ControlPressed || e.SuperPressed)
return false;
const double precision = 1;
@ -1064,8 +1064,24 @@ namespace osu.Game.Screens.Edit
clock.Seek(found.Time);
}
private void seekHitObject(int direction)
{
var found = direction < 1
? editorBeatmap.HitObjects.LastOrDefault(p => p.StartTime < clock.CurrentTimeAccurate)
: editorBeatmap.HitObjects.FirstOrDefault(p => p.StartTime > clock.CurrentTimeAccurate);
if (found != null)
clock.SeekSmoothlyTo(found.StartTime);
}
private void seek(UIEvent e, int direction)
{
if (e.AltPressed)
{
seekHitObject(direction);
return;
}
double amount = e.ShiftPressed ? 4 : 1;
bool trackPlaying = clock.IsRunning;