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Move room code from activity code, prevent duplicate RPC updates

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jvyden 2024-03-19 16:03:32 -04:00
parent 808d6e0943
commit 0ecfa580d7
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@ -2,12 +2,14 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.Text;
using DiscordRPC;
using DiscordRPC.Message;
using Newtonsoft.Json;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Development;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Game;
@ -48,6 +50,8 @@ namespace osu.Desktop
private readonly Bindable<DiscordRichPresenceMode> privacyMode = new Bindable<DiscordRichPresenceMode>();
private int usersCurrentlyInLobby = 0;
private readonly RichPresence presence = new RichPresence
{
Assets = new Assets { LargeImageKey = "osu_logo_lazer" },
@ -115,10 +119,10 @@ namespace osu.Desktop
Logger.Log("Updating Discord RPC", LoggingTarget.Network, LogLevel.Debug);
bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited || status.Value == UserStatus.DoNotDisturb;
if (activity.Value != null)
{
bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited || status.Value == UserStatus.DoNotDisturb;
presence.State = truncate(activity.Value.GetStatus(hideIdentifiableInformation));
presence.Details = truncate(activity.Value.GetDetails(hideIdentifiableInformation) ?? string.Empty);
@ -137,33 +141,6 @@ namespace osu.Desktop
{
presence.Buttons = null;
}
if (!hideIdentifiableInformation && multiplayerClient.Room != null)
{
MultiplayerRoom room = multiplayerClient.Room;
presence.Party = new Party
{
Privacy = string.IsNullOrEmpty(room.Settings.Password) ? Party.PrivacySetting.Public : Party.PrivacySetting.Private,
ID = room.RoomID.ToString(),
// technically lobbies can have infinite users, but Discord needs this to be set to something.
// to make party display sensible, assign a powers of two above participants count (8 at minimum).
Max = (int)Math.Max(8, Math.Pow(2, Math.Ceiling(Math.Log2(room.Users.Count)))),
Size = room.Users.Count,
};
RoomSecret roomSecret = new RoomSecret
{
RoomID = room.RoomID,
Password = room.Settings.Password,
};
presence.Secrets.JoinSecret = JsonConvert.SerializeObject(roomSecret);
}
else
{
presence.Party = null;
presence.Secrets.JoinSecret = null;
}
}
else
{
@ -171,6 +148,39 @@ namespace osu.Desktop
presence.Details = string.Empty;
}
if (!hideIdentifiableInformation && multiplayerClient.Room != null)
{
MultiplayerRoom room = multiplayerClient.Room;
if (room.Users.Count == usersCurrentlyInLobby)
return;
presence.Party = new Party
{
Privacy = string.IsNullOrEmpty(room.Settings.Password) ? Party.PrivacySetting.Public : Party.PrivacySetting.Private,
ID = room.RoomID.ToString(),
// technically lobbies can have infinite users, but Discord needs this to be set to something.
// to make party display sensible, assign a powers of two above participants count (8 at minimum).
Max = (int)Math.Max(8, Math.Pow(2, Math.Ceiling(Math.Log2(room.Users.Count)))),
Size = room.Users.Count,
};
RoomSecret roomSecret = new RoomSecret
{
RoomID = room.RoomID,
Password = room.Settings.Password,
};
presence.Secrets.JoinSecret = JsonConvert.SerializeObject(roomSecret);
usersCurrentlyInLobby = room.Users.Count;
}
else
{
presence.Party = null;
presence.Secrets.JoinSecret = null;
usersCurrentlyInLobby = 0;
}
// update user information
if (privacyMode.Value == DiscordRichPresenceMode.Limited)
presence.Assets.LargeImageText = string.Empty;