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Add test coverage
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Overlays;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Setup;
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using osu.Game.Tests.Visual;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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public partial class TestSceneManiaEditorSaving : EditorSavingTestScene
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{
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protected override Ruleset CreateRuleset() => new ManiaRuleset();
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[Test]
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public void TestKeyCountChange()
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{
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LabelledSliderBar<float> keyCount = null!;
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AddStep("go to setup screen", () => InputManager.Key(Key.F4));
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AddUntilStep("retrieve key count slider", () => keyCount = Editor.ChildrenOfType<SetupScreen>().Single().ChildrenOfType<LabelledSliderBar<float>>().First(), () => Is.Not.Null);
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AddAssert("key count is 5", () => keyCount.Current.Value, () => Is.EqualTo(5));
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AddStep("change key count to 8", () =>
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{
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keyCount.Current.Value = 8;
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});
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AddUntilStep("dialog visible", () => Game.ChildrenOfType<IDialogOverlay>().SingleOrDefault()?.CurrentDialog, Is.InstanceOf<ReloadEditorDialog>);
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AddStep("refuse", () => InputManager.Key(Key.Number2));
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AddAssert("key count is 5", () => keyCount.Current.Value, () => Is.EqualTo(5));
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AddStep("change key count to 8 again", () =>
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{
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keyCount.Current.Value = 8;
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});
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AddUntilStep("dialog visible", () => Game.ChildrenOfType<IDialogOverlay>().Single().CurrentDialog, Is.InstanceOf<ReloadEditorDialog>);
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AddStep("acquiesce", () => InputManager.Key(Key.Number1));
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AddUntilStep("beatmap became 8K", () => Game.Beatmap.Value.BeatmapInfo.Difficulty.CircleSize, () => Is.EqualTo(8));
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}
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}
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}
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