mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 20:22:55 +08:00
Adjust ILocalUserPlayInfo
to expose whether gameplay is in a paused/break state
This commit is contained in:
parent
a9818854f4
commit
ad3007eaad
@ -13,7 +13,7 @@ namespace osu.Desktop.Windows
|
||||
public partial class GameplayWinKeyBlocker : Component
|
||||
{
|
||||
private Bindable<bool> disableWinKey = null!;
|
||||
private IBindable<bool> localUserPlaying = null!;
|
||||
private IBindable<LocalUserPlayingStates> localUserPlaying = null!;
|
||||
private IBindable<bool> isActive = null!;
|
||||
|
||||
[Resolved]
|
||||
@ -22,7 +22,7 @@ namespace osu.Desktop.Windows
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ILocalUserPlayInfo localUserInfo, OsuConfigManager config)
|
||||
{
|
||||
localUserPlaying = localUserInfo.IsPlaying.GetBoundCopy();
|
||||
localUserPlaying = localUserInfo.PlayingState.GetBoundCopy();
|
||||
localUserPlaying.BindValueChanged(_ => updateBlocking());
|
||||
|
||||
isActive = host.IsActive.GetBoundCopy();
|
||||
@ -34,7 +34,7 @@ namespace osu.Desktop.Windows
|
||||
|
||||
private void updateBlocking()
|
||||
{
|
||||
bool shouldDisable = isActive.Value && disableWinKey.Value && localUserPlaying.Value;
|
||||
bool shouldDisable = isActive.Value && disableWinKey.Value && localUserPlaying.Value == LocalUserPlayingStates.Playing;
|
||||
|
||||
if (shouldDisable)
|
||||
host.InputThread.Scheduler.Add(WindowsKey.Disable);
|
||||
|
@ -22,9 +22,9 @@ namespace osu.Game.Tests.Database
|
||||
[HeadlessTest]
|
||||
public partial class BackgroundDataStoreProcessorTests : OsuTestScene, ILocalUserPlayInfo
|
||||
{
|
||||
public IBindable<bool> IsPlaying => isPlaying;
|
||||
public IBindable<LocalUserPlayingStates> PlayingState => isPlaying;
|
||||
|
||||
private readonly Bindable<bool> isPlaying = new Bindable<bool>();
|
||||
private readonly Bindable<LocalUserPlayingStates> isPlaying = new Bindable<LocalUserPlayingStates>();
|
||||
|
||||
private BeatmapSetInfo importedSet = null!;
|
||||
|
||||
@ -37,7 +37,7 @@ namespace osu.Game.Tests.Database
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("Set not playing", () => isPlaying.Value = false);
|
||||
AddStep("Set not playing", () => isPlaying.Value = LocalUserPlayingStates.NotPlaying);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -89,7 +89,7 @@ namespace osu.Game.Tests.Database
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("Set playing", () => isPlaying.Value = true);
|
||||
AddStep("Set playing", () => isPlaying.Value = LocalUserPlayingStates.Playing);
|
||||
|
||||
AddStep("Reset difficulty", () =>
|
||||
{
|
||||
@ -117,7 +117,7 @@ namespace osu.Game.Tests.Database
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("Set not playing", () => isPlaying.Value = false);
|
||||
AddStep("Set not playing", () => isPlaying.Value = LocalUserPlayingStates.NotPlaying);
|
||||
|
||||
AddUntilStep("wait for difficulties repopulated", () =>
|
||||
{
|
||||
|
@ -3,11 +3,13 @@
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Input;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Tests.Input
|
||||
@ -15,9 +17,20 @@ namespace osu.Game.Tests.Input
|
||||
[HeadlessTest]
|
||||
public partial class ConfineMouseTrackerTest : OsuGameTestScene
|
||||
{
|
||||
private readonly Bindable<LocalUserPlayingStates> playingState = new Bindable<LocalUserPlayingStates>();
|
||||
|
||||
[Resolved]
|
||||
private FrameworkConfigManager frameworkConfigManager { get; set; } = null!;
|
||||
|
||||
[SetUpSteps]
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
// a bit dodgy.
|
||||
AddStep("bind playing state", () => ((IBindable<LocalUserPlayingStates>)playingState).BindTo(((ILocalUserPlayInfo)Game).PlayingState));
|
||||
}
|
||||
|
||||
[TestCase(WindowMode.Windowed)]
|
||||
[TestCase(WindowMode.Borderless)]
|
||||
public void TestDisableConfining(WindowMode windowMode)
|
||||
@ -88,7 +101,7 @@ namespace osu.Game.Tests.Input
|
||||
=> AddStep($"set {mode} game-side", () => Game.LocalConfig.SetValue(OsuSetting.ConfineMouseMode, mode));
|
||||
|
||||
private void setLocalUserPlayingTo(bool playing)
|
||||
=> AddStep($"local user {(playing ? "playing" : "not playing")}", () => Game.LocalUserPlaying.Value = playing);
|
||||
=> AddStep($"local user {(playing ? "playing" : "not playing")}", () => playingState.Value = playing ? LocalUserPlayingStates.Playing : LocalUserPlayingStates.NotPlaying);
|
||||
|
||||
private void gameSideModeIs(OsuConfineMouseMode mode)
|
||||
=> AddAssert($"mode is {mode} game-side", () => Game.LocalConfig.Get<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode) == mode);
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Overlays;
|
||||
@ -12,7 +10,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public partial class TestSceneOverlayActivation : OsuPlayerTestScene
|
||||
{
|
||||
protected new OverlayTestPlayer Player => base.Player as OverlayTestPlayer;
|
||||
protected new OverlayTestPlayer Player => (OverlayTestPlayer)base.Player;
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
|
@ -25,14 +25,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Cached(typeof(ILocalUserPlayInfo))]
|
||||
private ILocalUserPlayInfo localUserInfo;
|
||||
|
||||
private readonly Bindable<bool> localUserPlaying = new Bindable<bool>();
|
||||
private readonly Bindable<LocalUserPlayingStates> playingState = new Bindable<LocalUserPlayingStates>();
|
||||
|
||||
private TextBox textBox => chatDisplay.ChildrenOfType<TextBox>().First();
|
||||
|
||||
public TestSceneGameplayChatDisplay()
|
||||
{
|
||||
var mockLocalUserInfo = new Mock<ILocalUserPlayInfo>();
|
||||
mockLocalUserInfo.SetupGet(i => i.IsPlaying).Returns(localUserPlaying);
|
||||
mockLocalUserInfo.SetupGet(i => i.PlayingState).Returns(playingState);
|
||||
|
||||
localUserInfo = mockLocalUserInfo.Object;
|
||||
}
|
||||
@ -124,6 +124,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddAssert($"chat {(isFocused ? "focused" : "not focused")}", () => textBox.HasFocus == isFocused);
|
||||
|
||||
private void setLocalUserPlaying(bool playing) =>
|
||||
AddStep($"local user {(playing ? "playing" : "not playing")}", () => localUserPlaying.Value = playing);
|
||||
AddStep($"local user {(playing ? "playing" : "not playing")}", () => playingState.Value = playing ? LocalUserPlayingStates.Playing : LocalUserPlayingStates.NotPlaying);
|
||||
}
|
||||
}
|
||||
|
@ -606,7 +606,7 @@ namespace osu.Game.Database
|
||||
{
|
||||
// Importantly, also sleep if high performance session is active.
|
||||
// If we don't do this, memory usage can become runaway due to GC running in a more lenient mode.
|
||||
while (localUserPlayInfo?.IsPlaying.Value == true || highPerformanceSessionManager?.IsSessionActive == true)
|
||||
while (localUserPlayInfo?.PlayingState.Value != LocalUserPlayingStates.NotPlaying || highPerformanceSessionManager?.IsSessionActive == true)
|
||||
{
|
||||
Logger.Log("Background processing sleeping due to active gameplay...");
|
||||
Thread.Sleep(TimeToSleepDuringGameplay);
|
||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Input
|
||||
{
|
||||
/// <summary>
|
||||
/// Connects <see cref="OsuSetting.ConfineMouseMode"/> with <see cref="FrameworkSetting.ConfineMouseMode"/>.
|
||||
/// If <see cref="OsuGame.LocalUserPlaying"/> is true, we should also confine the mouse cursor if it has been
|
||||
/// If <see cref="ILocalUserPlayInfo.PlayingState"/> is playing, we should also confine the mouse cursor if it has been
|
||||
/// requested with <see cref="OsuConfineMouseMode.DuringGameplay"/>.
|
||||
/// </summary>
|
||||
public partial class ConfineMouseTracker : Component
|
||||
@ -25,7 +25,7 @@ namespace osu.Game.Input
|
||||
private Bindable<bool> frameworkMinimiseOnFocusLossInFullscreen;
|
||||
|
||||
private Bindable<OsuConfineMouseMode> osuConfineMode;
|
||||
private IBindable<bool> localUserPlaying;
|
||||
private IBindable<LocalUserPlayingStates> localUserPlaying;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ILocalUserPlayInfo localUserInfo, FrameworkConfigManager frameworkConfigManager, OsuConfigManager osuConfigManager)
|
||||
@ -37,7 +37,7 @@ namespace osu.Game.Input
|
||||
frameworkMinimiseOnFocusLossInFullscreen.BindValueChanged(_ => updateConfineMode());
|
||||
|
||||
osuConfineMode = osuConfigManager.GetBindable<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode);
|
||||
localUserPlaying = localUserInfo.IsPlaying.GetBoundCopy();
|
||||
localUserPlaying = localUserInfo.PlayingState.GetBoundCopy();
|
||||
|
||||
osuConfineMode.ValueChanged += _ => updateConfineMode();
|
||||
localUserPlaying.BindValueChanged(_ => updateConfineMode(), true);
|
||||
@ -63,7 +63,7 @@ namespace osu.Game.Input
|
||||
break;
|
||||
|
||||
case OsuConfineMouseMode.DuringGameplay:
|
||||
frameworkConfineMode.Value = localUserPlaying.Value ? ConfineMouseMode.Always : ConfineMouseMode.Never;
|
||||
frameworkConfineMode.Value = localUserPlaying.Value == LocalUserPlayingStates.Playing ? ConfineMouseMode.Always : ConfineMouseMode.Never;
|
||||
break;
|
||||
|
||||
case OsuConfineMouseMode.Always:
|
||||
|
@ -3,15 +3,16 @@
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Input
|
||||
{
|
||||
public partial class OsuUserInputManager : UserInputManager
|
||||
{
|
||||
protected override bool AllowRightClickFromLongTouch => !LocalUserPlaying.Value;
|
||||
protected override bool AllowRightClickFromLongTouch => PlayingState.Value == LocalUserPlayingStates.NotPlaying;
|
||||
|
||||
public readonly BindableBool LocalUserPlaying = new BindableBool();
|
||||
public readonly Bindable<LocalUserPlayingStates> PlayingState = new Bindable<LocalUserPlayingStates>();
|
||||
|
||||
internal OsuUserInputManager()
|
||||
{
|
||||
|
@ -175,14 +175,9 @@ namespace osu.Game
|
||||
/// </summary>
|
||||
public readonly IBindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
|
||||
|
||||
/// <summary>
|
||||
/// Whether the local user is currently interacting with the game in a way that should not be interrupted.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is exclusively managed by <see cref="Player"/>. If other components are mutating this state, a more
|
||||
/// resilient method should be used to ensure correct state.
|
||||
/// </remarks>
|
||||
public Bindable<bool> LocalUserPlaying = new BindableBool();
|
||||
IBindable<LocalUserPlayingStates> ILocalUserPlayInfo.PlayingState => playingState;
|
||||
|
||||
private readonly Bindable<LocalUserPlayingStates> playingState = new Bindable<LocalUserPlayingStates>();
|
||||
|
||||
protected OsuScreenStack ScreenStack;
|
||||
|
||||
@ -302,7 +297,7 @@ namespace osu.Game
|
||||
protected override UserInputManager CreateUserInputManager()
|
||||
{
|
||||
var userInputManager = base.CreateUserInputManager();
|
||||
(userInputManager as OsuUserInputManager)?.LocalUserPlaying.BindTo(LocalUserPlaying);
|
||||
(userInputManager as OsuUserInputManager)?.PlayingState.BindTo(playingState);
|
||||
return userInputManager;
|
||||
}
|
||||
|
||||
@ -391,11 +386,11 @@ namespace osu.Game
|
||||
// Transfer any runtime changes back to configuration file.
|
||||
SkinManager.CurrentSkinInfo.ValueChanged += skin => configSkin.Value = skin.NewValue.ID.ToString();
|
||||
|
||||
LocalUserPlaying.BindValueChanged(p =>
|
||||
playingState.BindValueChanged(p =>
|
||||
{
|
||||
BeatmapManager.PauseImports = p.NewValue;
|
||||
SkinManager.PauseImports = p.NewValue;
|
||||
ScoreManager.PauseImports = p.NewValue;
|
||||
BeatmapManager.PauseImports = p.NewValue != LocalUserPlayingStates.NotPlaying;
|
||||
SkinManager.PauseImports = p.NewValue != LocalUserPlayingStates.NotPlaying;
|
||||
ScoreManager.PauseImports = p.NewValue != LocalUserPlayingStates.NotPlaying;
|
||||
}, true);
|
||||
|
||||
IsActive.BindValueChanged(active => updateActiveState(active.NewValue), true);
|
||||
@ -1553,6 +1548,12 @@ namespace osu.Game
|
||||
scope.SetTag(@"screen", newScreen?.GetType().ReadableName() ?? @"none");
|
||||
});
|
||||
|
||||
// reset on screen change for sanity.
|
||||
playingState.Value = LocalUserPlayingStates.NotPlaying;
|
||||
|
||||
if (current is Player oldPlayer)
|
||||
oldPlayer.PlayingState.UnbindFrom(playingState);
|
||||
|
||||
switch (newScreen)
|
||||
{
|
||||
case IntroScreen intro:
|
||||
@ -1565,14 +1566,15 @@ namespace osu.Game
|
||||
versionManager?.Show();
|
||||
break;
|
||||
|
||||
case Player player:
|
||||
player.PlayingState.BindTo(playingState);
|
||||
break;
|
||||
|
||||
default:
|
||||
versionManager?.Hide();
|
||||
break;
|
||||
}
|
||||
|
||||
// reset on screen change for sanity.
|
||||
LocalUserPlaying.Value = false;
|
||||
|
||||
if (current is IOsuScreen currentOsuScreen)
|
||||
{
|
||||
OverlayActivationMode.UnbindFrom(currentOsuScreen.OverlayActivationMode);
|
||||
@ -1621,7 +1623,5 @@ namespace osu.Game
|
||||
if (newScreen == null)
|
||||
Exit();
|
||||
}
|
||||
|
||||
IBindable<bool> ILocalUserPlayInfo.IsPlaying => LocalUserPlaying;
|
||||
}
|
||||
}
|
||||
|
@ -98,7 +98,7 @@ namespace osu.Game.Overlays
|
||||
apiUser.BindValueChanged(_ => Schedule(() =>
|
||||
{
|
||||
if (api.IsLoggedIn)
|
||||
replaceResultsAreaContent(Drawable.Empty());
|
||||
replaceResultsAreaContent(Empty());
|
||||
}));
|
||||
}
|
||||
|
||||
|
@ -75,7 +75,7 @@ namespace osu.Game.Overlays.Chat
|
||||
Height = LineHeight,
|
||||
Colour = colourProvider?.Background5 ?? Colour4.White,
|
||||
},
|
||||
Drawable.Empty(),
|
||||
Empty(),
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
@ -87,7 +87,7 @@ namespace osu.Game.Overlays.Chat
|
||||
}
|
||||
},
|
||||
},
|
||||
Drawable.Empty(),
|
||||
Empty(),
|
||||
new Circle
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
|
@ -66,7 +66,7 @@ namespace osu.Game.Overlays.Settings
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Size = new Vector2(SettingsSidebar.EXPANDED_WIDTH);
|
||||
Size = new Vector2(EXPANDED_WIDTH);
|
||||
|
||||
Padding = new MarginPadding(40);
|
||||
|
||||
|
@ -23,9 +23,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
[CanBeNull]
|
||||
private ILocalUserPlayInfo localUserInfo { get; set; }
|
||||
|
||||
private readonly IBindable<bool> localUserPlaying = new Bindable<bool>();
|
||||
private readonly IBindable<LocalUserPlayingStates> localUserPlaying = new Bindable<LocalUserPlayingStates>();
|
||||
|
||||
public override bool PropagatePositionalInputSubTree => !localUserPlaying.Value;
|
||||
public override bool PropagatePositionalInputSubTree => localUserPlaying.Value != LocalUserPlayingStates.Playing;
|
||||
|
||||
public Bindable<bool> Expanded = new Bindable<bool>();
|
||||
|
||||
@ -58,7 +58,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
base.LoadComplete();
|
||||
|
||||
if (localUserInfo != null)
|
||||
localUserPlaying.BindTo(localUserInfo.IsPlaying);
|
||||
localUserPlaying.BindTo(localUserInfo.PlayingState);
|
||||
|
||||
localUserPlaying.BindValueChanged(playing =>
|
||||
{
|
||||
@ -67,7 +67,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
TextBox.HoldFocus = false;
|
||||
|
||||
// only hold focus (after sending a message) during breaks
|
||||
TextBox.ReleaseFocusOnCommit = playing.NewValue;
|
||||
TextBox.ReleaseFocusOnCommit = playing.NewValue == LocalUserPlayingStates.Playing;
|
||||
}, true);
|
||||
|
||||
Expanded.BindValueChanged(_ => updateExpandedState(), true);
|
||||
|
@ -10,8 +10,8 @@ namespace osu.Game.Screens.Play
|
||||
public interface ILocalUserPlayInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether the local user is currently playing.
|
||||
/// Whether the local user is currently interacting (playing) with the game in a way that should not be interrupted.
|
||||
/// </summary>
|
||||
IBindable<bool> IsPlaying { get; }
|
||||
IBindable<LocalUserPlayingStates> PlayingState { get; }
|
||||
}
|
||||
}
|
||||
|
23
osu.Game/Screens/Play/LocalUserPlayingStates.cs
Normal file
23
osu.Game/Screens/Play/LocalUserPlayingStates.cs
Normal file
@ -0,0 +1,23 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public enum LocalUserPlayingStates
|
||||
{
|
||||
/// <summary>
|
||||
/// The local player is not current in gameplay.
|
||||
/// </summary>
|
||||
NotPlaying,
|
||||
|
||||
/// <summary>
|
||||
/// The local player is in a break, paused, or failed or passed but still at the gameplay screen.
|
||||
/// </summary>
|
||||
Break,
|
||||
|
||||
/// <summary>
|
||||
/// The local user is in active gameplay.
|
||||
/// </summary>
|
||||
Playing,
|
||||
}
|
||||
}
|
@ -94,6 +94,7 @@ namespace osu.Game.Screens.Play
|
||||
public IBindable<bool> LocalUserPlaying => localUserPlaying;
|
||||
|
||||
private readonly Bindable<bool> localUserPlaying = new Bindable<bool>();
|
||||
private readonly Bindable<LocalUserPlayingStates> playingState = new Bindable<LocalUserPlayingStates>();
|
||||
|
||||
public int RestartCount;
|
||||
|
||||
@ -231,9 +232,6 @@ namespace osu.Game.Screens.Play
|
||||
if (game != null)
|
||||
gameActive.BindTo(game.IsActive);
|
||||
|
||||
if (game is OsuGame osuGame)
|
||||
LocalUserPlaying.BindTo(osuGame.LocalUserPlaying);
|
||||
|
||||
DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, gameplayMods);
|
||||
dependencies.CacheAs(DrawableRuleset);
|
||||
|
||||
@ -510,9 +508,16 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private void updateGameplayState()
|
||||
{
|
||||
bool inGameplay = !DrawableRuleset.HasReplayLoaded.Value && !DrawableRuleset.IsPaused.Value && !breakTracker.IsBreakTime.Value && !GameplayState.HasFailed;
|
||||
OverlayActivationMode.Value = inGameplay ? OverlayActivation.Disabled : OverlayActivation.UserTriggered;
|
||||
localUserPlaying.Value = inGameplay;
|
||||
bool inGameplay = !DrawableRuleset.HasReplayLoaded.Value && !GameplayState.HasFailed;
|
||||
bool inBreak = breakTracker.IsBreakTime.Value || DrawableRuleset.IsPaused.Value;
|
||||
|
||||
if (inGameplay)
|
||||
playingState.Value = inBreak ? LocalUserPlayingStates.Break : LocalUserPlayingStates.Playing;
|
||||
else
|
||||
playingState.Value = LocalUserPlayingStates.NotPlaying;
|
||||
|
||||
localUserPlaying.Value = playingState.Value != LocalUserPlayingStates.NotPlaying;
|
||||
OverlayActivationMode.Value = playingState.Value != LocalUserPlayingStates.NotPlaying ? OverlayActivation.Disabled : OverlayActivation.UserTriggered;
|
||||
}
|
||||
|
||||
private void updateSampleDisabledState()
|
||||
@ -1279,6 +1284,6 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
IBindable<bool> ISamplePlaybackDisabler.SamplePlaybackDisabled => samplePlaybackDisabled;
|
||||
|
||||
IBindable<bool> ILocalUserPlayInfo.IsPlaying => LocalUserPlaying;
|
||||
public IBindable<LocalUserPlayingStates> PlayingState => playingState;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user