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Globally silence Discord RPC registration failures

This commit is contained in:
Dan Balasescu 2024-04-17 17:10:19 +09:00
parent 15d286e57d
commit 03e13ddc30
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@ -6,7 +6,6 @@ using System.Text;
using DiscordRPC;
using DiscordRPC.Message;
using Newtonsoft.Json;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
@ -80,14 +79,20 @@ namespace osu.Desktop
client.OnReady += onReady;
client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Message} ({e.Code})", LoggingTarget.Network, LogLevel.Error);
// A URI scheme is required to support game invitations, as well as informing Discord of the game executable path to support launching the game when a user clicks on join/spectate.
// The library doesn't properly support URI registration when ran from an app bundle on macOS.
if (!RuntimeInfo.IsApple)
try
{
client.RegisterUriScheme();
client.Subscribe(EventType.Join);
client.OnJoin += onJoin;
}
catch (Exception ex)
{
// This is known to fail in at least the following sandboxed environments:
// - macOS (when packaged as an app bundle)
// - flatpak (see: https://github.com/flathub/sh.ppy.osu/issues/170)
// There is currently no better way to do this offered by Discord, so the best we can do is simply ignore it for now.
Logger.Log($"Failed to register Discord URI scheme: {ex}");
}
client.Initialize();
}