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Add flaky test attribute to some tests
See occurences like https://github.com/ppy/osu/actions/runs/10471058714.
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@ -27,6 +27,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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[TestCase(2000, 0)]
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[TestCase(3000, first_hit_object - 3000)]
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[TestCase(10000, first_hit_object - 10000)]
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[FlakyTest]
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public void TestLeadInProducesCorrectStartTime(double leadIn, double expectedStartTime)
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{
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loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
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@ -41,6 +42,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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[TestCase(0, 0)]
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[TestCase(-1000, -1000)]
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[TestCase(-10000, -10000)]
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[FlakyTest]
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public void TestStoryboardProducesCorrectStartTimeSimpleAlpha(double firstStoryboardEvent, double expectedStartTime)
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{
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var storyboard = new Storyboard();
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@ -64,6 +66,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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[TestCase(0, 0, true)]
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[TestCase(-1000, -1000, true)]
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[TestCase(-10000, -10000, true)]
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[FlakyTest]
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public void TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(double firstStoryboardEvent, double expectedStartTime, bool addEventToLoop)
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{
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const double loop_start_time = -20000;
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