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update incorrect code comment
Co-authored-by: StanR <castl@inbox.ru>
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@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
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// 0.93 is derived from making sure 260bpm OD8 streams aren't nerfed harshly, whilst 0.92 limits the effect of the cap.
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strainTime /= Math.Clamp((strainTime / osuCurrObj.HitWindowGreat) / 0.93, 0.92, 1);
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// speedBonus will be 1.0 for BPM < 200
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// speedBonus will be 0.0 for BPM < 200
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double speedBonus = 0.0;
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// Add additional scaling bonus for streams/bursts higher than 200bpm
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