From ac9c1508b1367ab24c7c479636508a89c8bfb3b7 Mon Sep 17 00:00:00 2001 From: James Wilson Date: Tue, 24 Sep 2024 11:22:46 +0100 Subject: [PATCH] update incorrect code comment Co-authored-by: StanR --- osu.Game.Rulesets.Osu/Difficulty/Evaluators/SpeedEvaluator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/SpeedEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/SpeedEvaluator.cs index 4dbc3d9a23..6a62fa32f3 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/SpeedEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/SpeedEvaluator.cs @@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators // 0.93 is derived from making sure 260bpm OD8 streams aren't nerfed harshly, whilst 0.92 limits the effect of the cap. strainTime /= Math.Clamp((strainTime / osuCurrObj.HitWindowGreat) / 0.93, 0.92, 1); - // speedBonus will be 1.0 for BPM < 200 + // speedBonus will be 0.0 for BPM < 200 double speedBonus = 0.0; // Add additional scaling bonus for streams/bursts higher than 200bpm