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Some extra tweaking

This commit is contained in:
StanR 2024-09-24 18:24:00 +05:00
parent 75dc822540
commit 872628b8b8

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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
{
private const int history_time_max = 4 * 1000; // 4 seconds
private const int history_objects_max = 32;
private const double rhythm_overall_multiplier = 0.9;
private const double rhythm_overall_multiplier = 0.92;
private const double rhythm_ratio_multiplier = 11.5;
/// <summary>
@ -119,7 +119,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
islandCount.Count++;
// repeated island (ex: triplet -> triplet)
double power = logistic(island.Delta, 2, 0.165, 10);
double power = logistic(island.Delta, 2.75, 0.24, 14);
effectiveRatio *= Math.Min(3.0 / islandCount.Count, Math.Pow(1.0 / islandCount.Count, power));
islandCounts[countIndex] = (islandCount.Island, islandCount.Count);