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Add more test steps demonstrating another failure case
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@ -189,6 +189,15 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("half time activated at 0.95x", () => songSelect!.Mods.Value.OfType<ModHalfTime>().Single().SpeedChange.Value, () => Is.EqualTo(0.95).Within(0.005));
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AddAssert("half time has adjust pitch active", () => songSelect!.Mods.Value.OfType<ModHalfTime>().Single().AdjustPitch.Value, () => Is.True);
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AddStep("turn off adjust pitch", () => songSelect!.Mods.Value.OfType<ModHalfTime>().Single().AdjustPitch.Value = false);
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increaseModSpeed();
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AddAssert("no mods selected", () => songSelect!.Mods.Value.Count == 0);
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increaseModSpeed();
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AddAssert("double time activated at 1.05x", () => songSelect!.Mods.Value.OfType<ModDoubleTime>().Single().SpeedChange.Value, () => Is.EqualTo(1.05).Within(0.005));
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AddAssert("double time has adjust pitch inactive", () => songSelect!.Mods.Value.OfType<ModDoubleTime>().Single().AdjustPitch.Value, () => Is.False);
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void increaseModSpeed() => AddStep("increase mod speed", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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