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Add more test steps demonstrating another failure case

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Bartłomiej Dach 2024-09-30 08:46:45 +02:00
parent 3fac9baa9f
commit 23b8354af4
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@ -189,6 +189,15 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("half time activated at 0.95x", () => songSelect!.Mods.Value.OfType<ModHalfTime>().Single().SpeedChange.Value, () => Is.EqualTo(0.95).Within(0.005));
AddAssert("half time has adjust pitch active", () => songSelect!.Mods.Value.OfType<ModHalfTime>().Single().AdjustPitch.Value, () => Is.True);
AddStep("turn off adjust pitch", () => songSelect!.Mods.Value.OfType<ModHalfTime>().Single().AdjustPitch.Value = false);
increaseModSpeed();
AddAssert("no mods selected", () => songSelect!.Mods.Value.Count == 0);
increaseModSpeed();
AddAssert("double time activated at 1.05x", () => songSelect!.Mods.Value.OfType<ModDoubleTime>().Single().SpeedChange.Value, () => Is.EqualTo(1.05).Within(0.005));
AddAssert("double time has adjust pitch inactive", () => songSelect!.Mods.Value.OfType<ModDoubleTime>().Single().AdjustPitch.Value, () => Is.False);
void increaseModSpeed() => AddStep("increase mod speed", () =>
{
InputManager.PressKey(Key.ControlLeft);