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mirror of https://github.com/ppy/osu.git synced 2024-12-16 15:02:55 +08:00

Merge pull request #30151 from bdach/migration-is-completely-fucked

Fix several breakages with migration operation
This commit is contained in:
Dean Herbert 2024-10-09 14:24:34 +09:00 committed by GitHub
commit 270c4c4f12
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6 changed files with 30 additions and 16 deletions

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@ -44,7 +44,7 @@ namespace osu.Game.Database
{
if (changes == null)
{
if (detachedBeatmapSets.Count > 0 && sender.Count == 0)
if (sender is RealmResetEmptySet<BeatmapSetInfo>)
{
// Usually we'd reset stuff here, but doing so triggers a silly flow which ends up deadlocking realm.
// Additionally, user should not be at song select when realm is blocking all operations in the first place.

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@ -568,7 +568,7 @@ namespace osu.Game.Database
lock (notificationsResetMap)
{
// Store an action which is used when blocking to ensure consumers don't use results of a stale changeset firing.
notificationsResetMap.Add(action, () => callback(new EmptyRealmSet<T>(), null));
notificationsResetMap.Add(action, () => callback(new RealmResetEmptySet<T>(), null));
}
return RegisterCustomSubscription(action);

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@ -12,7 +12,13 @@ using Realms.Schema;
namespace osu.Game.Database
{
public class EmptyRealmSet<T> : IRealmCollection<T>
/// <summary>
/// This can arrive in <see cref="RealmAccess.RegisterForNotifications{T}"/> callbacks to imply that realm access has been reset.
/// </summary>
/// <remarks>
/// Usually implies that the original database may return soon and the callback can usually be silently ignored.
///</remarks>
public class RealmResetEmptySet<T> : IRealmCollection<T>
{
private IList<T> emptySet => Array.Empty<T>();

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@ -1137,7 +1137,6 @@ namespace osu.Game
loadComponentSingleFile(new MedalOverlay(), topMostOverlayContent.Add);
loadComponentSingleFile(new BackgroundDataStoreProcessor(), Add);
loadComponentSingleFile(new DetachedBeatmapStore(), Add, true);
Add(difficultyRecommender);
Add(externalLinkOpener = new ExternalLinkOpener());

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@ -377,6 +377,10 @@ namespace osu.Game
dependencies.Cache(previewTrackManager = new PreviewTrackManager(BeatmapManager.BeatmapTrackStore));
base.Content.Add(previewTrackManager);
var detachedBeatmapStore = new DetachedBeatmapStore();
base.Content.Add(detachedBeatmapStore);
dependencies.CacheAs(detachedBeatmapStore);
base.Content.Add(MusicController = new MusicController());
dependencies.CacheAs(MusicController);
@ -541,7 +545,10 @@ namespace osu.Game
realmBlocker = realm.BlockAllOperations("migration");
success = true;
}
catch { }
catch (Exception ex)
{
Logger.Log($"Attempting to block all operations failed: {ex}", LoggingTarget.Database);
}
readyToRun.Set();
}, false);

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@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
@ -62,8 +63,7 @@ namespace osu.Game.Overlays
public DrawableTrack CurrentTrack { get; private set; } = new DrawableTrack(new TrackVirtual(1000));
[Resolved]
private RealmAccess realm { get; set; } = null!;
private IBindableList<BeatmapSetInfo> detachedBeatmaps = null!;
private BindableNumber<double> sampleVolume = null!;
@ -76,13 +76,15 @@ namespace osu.Game.Overlays
private int randomHistoryDirection;
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuConfigManager configManager)
private void load(AudioManager audio, OsuConfigManager configManager, DetachedBeatmapStore detachedBeatmapStore, CancellationToken? cancellationToken)
{
AddInternal(audioDuckFilter = new AudioFilter(audio.TrackMixer));
audio.Tracks.AddAdjustment(AdjustableProperty.Volume, audioDuckVolume);
sampleVolume = audio.VolumeSample.GetBoundCopy();
configManager.BindWith(OsuSetting.RandomSelectAlgorithm, randomSelectAlgorithm);
detachedBeatmaps = detachedBeatmapStore.GetDetachedBeatmaps(cancellationToken);
}
protected override void LoadComplete()
@ -255,8 +257,8 @@ namespace osu.Game.Overlays
playableSet = getNextRandom(-1, allowProtectedTracks);
else
{
playableSet = getBeatmapSets().AsEnumerable().TakeWhile(i => !i.Equals(current?.BeatmapSetInfo)).LastOrDefault(s => !s.Protected || allowProtectedTracks)
?? getBeatmapSets().AsEnumerable().LastOrDefault(s => !s.Protected || allowProtectedTracks);
playableSet = getBeatmapSets().TakeWhile(i => !i.Equals(current?.BeatmapSetInfo)).LastOrDefault(s => !s.Protected || allowProtectedTracks)
?? getBeatmapSets().LastOrDefault(s => !s.Protected || allowProtectedTracks);
}
if (playableSet != null)
@ -351,10 +353,10 @@ namespace osu.Game.Overlays
playableSet = getNextRandom(1, allowProtectedTracks);
else
{
playableSet = getBeatmapSets().AsEnumerable().SkipWhile(i => !i.Equals(current?.BeatmapSetInfo))
playableSet = getBeatmapSets().SkipWhile(i => !i.Equals(current?.BeatmapSetInfo))
.Where(i => !i.Protected || allowProtectedTracks)
.ElementAtOrDefault(1)
?? getBeatmapSets().AsEnumerable().FirstOrDefault(i => !i.Protected || allowProtectedTracks);
?? getBeatmapSets().FirstOrDefault(i => !i.Protected || allowProtectedTracks);
}
var playableBeatmap = playableSet?.Beatmaps.FirstOrDefault();
@ -373,7 +375,7 @@ namespace osu.Game.Overlays
{
BeatmapSetInfo result;
var possibleSets = getBeatmapSets().AsEnumerable().Where(s => !s.Protected || allowProtectedTracks).ToArray();
var possibleSets = getBeatmapSets().Where(s => !s.Protected || allowProtectedTracks).ToArray();
if (possibleSets.Length == 0)
return null;
@ -432,7 +434,7 @@ namespace osu.Game.Overlays
private TrackChangeDirection? queuedDirection;
private IQueryable<BeatmapSetInfo> getBeatmapSets() => realm.Realm.All<BeatmapSetInfo>().Where(s => !s.DeletePending);
private IEnumerable<BeatmapSetInfo> getBeatmapSets() => detachedBeatmaps.Where(s => !s.DeletePending);
private void changeBeatmap(WorkingBeatmap newWorking)
{
@ -459,8 +461,8 @@ namespace osu.Game.Overlays
else
{
// figure out the best direction based on order in playlist.
int last = getBeatmapSets().AsEnumerable().TakeWhile(b => !b.Equals(current.BeatmapSetInfo)).Count();
int next = getBeatmapSets().AsEnumerable().TakeWhile(b => !b.Equals(newWorking.BeatmapSetInfo)).Count();
int last = getBeatmapSets().TakeWhile(b => !b.Equals(current.BeatmapSetInfo)).Count();
int next = getBeatmapSets().TakeWhile(b => !b.Equals(newWorking.BeatmapSetInfo)).Count();
direction = last > next ? TrackChangeDirection.Prev : TrackChangeDirection.Next;
}