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synced 2024-11-13 16:47:46 +08:00
Rename classes slightly
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parent
a417fec234
commit
992a0da957
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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public partial class TestSceneOsuAnalysisContainer : OsuTestScene
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{
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private TestOsuAnalysisContainer analysisContainer = null!;
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private TestReplayAnalysisOverlay analysisContainer = null!;
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[SetUpSteps]
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public void SetUpSteps()
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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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Children = new Drawable[]
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{
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drawableRuleset,
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analysisContainer = new TestOsuAnalysisContainer(fabricateReplay(), drawableRuleset),
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analysisContainer = new TestReplayAnalysisOverlay(fabricateReplay(), drawableRuleset),
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};
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});
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}
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@ -96,9 +96,9 @@ namespace osu.Game.Rulesets.Osu.Tests
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return new Replay { Frames = frames };
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}
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private partial class TestOsuAnalysisContainer : OsuAnalysisContainer
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private partial class TestReplayAnalysisOverlay : ReplayAnalysisOverlay
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{
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public TestOsuAnalysisContainer(Replay replay, DrawableRuleset drawableRuleset)
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public TestReplayAnalysisOverlay(Replay replay, DrawableRuleset drawableRuleset)
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: base(replay, drawableRuleset)
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{
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}
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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.UI
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protected override void LoadComplete()
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{
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if (HasReplayLoaded.Value)
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LoadComponentAsync(new OsuAnalysisContainer(ReplayScore.Replay, this), PlayfieldAdjustmentContainer.Add);
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LoadComponentAsync(new ReplayAnalysisOverlay(ReplayScore.Replay, this), PlayfieldAdjustmentContainer.Add);
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base.LoadComplete();
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}
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@ -19,18 +19,18 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.UI
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{
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public partial class OsuAnalysisContainer : CompositeDrawable
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public partial class ReplayAnalysisOverlay : CompositeDrawable
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{
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protected readonly HitMarkersContainer HitMarkers;
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protected readonly AimMarkersContainer AimMarkers;
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protected readonly AimLinesContainer AimLines;
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public OsuAnalysisSettings Settings = null!;
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public ReplayAnalysisSettings Settings = null!;
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private readonly Replay replay;
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private readonly DrawableRuleset drawableRuleset;
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public OsuAnalysisContainer(Replay replay, DrawableRuleset drawableRuleset)
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public ReplayAnalysisOverlay(Replay replay, DrawableRuleset drawableRuleset)
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{
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this.replay = replay;
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this.drawableRuleset = drawableRuleset;
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@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.UI
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(Settings = new OsuAnalysisSettings());
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AddInternal(Settings = new ReplayAnalysisSettings());
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LoadReplay();
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}
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@ -9,7 +9,7 @@ using osu.Game.Screens.Play.PlayerSettings;
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namespace osu.Game.Rulesets.Osu.UI
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{
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public partial class OsuAnalysisSettings : PlayerSettingsGroup
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public partial class ReplayAnalysisSettings : PlayerSettingsGroup
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{
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[SettingSource("Hit markers", SettingControlType = typeof(PlayerCheckbox))]
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public BindableBool HitMarkersEnabled { get; } = new BindableBool();
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.UI
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[SettingSource("Hide cursor", SettingControlType = typeof(PlayerCheckbox))]
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public BindableBool CursorHideEnabled { get; } = new BindableBool();
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public OsuAnalysisSettings()
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public ReplayAnalysisSettings()
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: base("Analysis Settings")
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{
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}
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