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mirror of https://github.com/ppy/osu.git synced 2024-12-17 20:52:54 +08:00

Add favourite button to results screen

This commit is contained in:
Layendan 2024-07-17 12:45:20 -07:00
parent d32fef8aee
commit 0bc14ba646
2 changed files with 169 additions and 1 deletions

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@ -0,0 +1,145 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Logging;
using osu.Game.Beatmaps.Drawables.Cards;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Resources.Localisation.Web;
using osuTK;
namespace osu.Game.Screens.Ranking
{
public partial class FavouriteButton : OsuAnimatedButton
{
private readonly Box background;
private readonly SpriteIcon icon;
private readonly BindableWithCurrent<BeatmapSetFavouriteState> current;
public Bindable<BeatmapSetFavouriteState> Current
{
get => current.Current;
set => current.Current = value;
}
private readonly APIBeatmapSet beatmapSet;
private PostBeatmapFavouriteRequest favouriteRequest;
private LoadingLayer loading;
private readonly IBindable<APIUser> localUser = new Bindable<APIUser>();
[Resolved]
private IAPIProvider api { get; set; }
[Resolved]
private OsuColour colours { get; set; }
public FavouriteButton(APIBeatmapSet beatmapSet)
{
this.beatmapSet = beatmapSet;
current = new BindableWithCurrent<BeatmapSetFavouriteState>(new BeatmapSetFavouriteState(this.beatmapSet.HasFavourited, this.beatmapSet.FavouriteCount));
Size = new Vector2(50, 30);
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue
},
icon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(13),
Icon = FontAwesome.Regular.Heart,
},
loading = new LoadingLayer(true, false),
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, IAPIProvider api)
{
this.api = api;
updateState();
localUser.BindTo(api.LocalUser);
localUser.BindValueChanged(_ => updateEnabled());
Action = () => toggleFavouriteStatus();
}
protected override void LoadComplete()
{
base.LoadComplete();
Action = toggleFavouriteStatus;
current.BindValueChanged(_ => updateState(), true);
}
private void toggleFavouriteStatus()
{
Enabled.Value = false;
loading.Show();
var actionType = current.Value.Favourited ? BeatmapFavouriteAction.UnFavourite : BeatmapFavouriteAction.Favourite;
favouriteRequest?.Cancel();
favouriteRequest = new PostBeatmapFavouriteRequest(beatmapSet.OnlineID, actionType);
favouriteRequest.Success += () =>
{
bool favourited = actionType == BeatmapFavouriteAction.Favourite;
current.Value = new BeatmapSetFavouriteState(favourited, current.Value.FavouriteCount + (favourited ? 1 : -1));
Enabled.Value = true;
loading.Hide();
};
favouriteRequest.Failure += e =>
{
Logger.Error(e, $"Failed to {actionType.ToString().ToLowerInvariant()} beatmap: {e.Message}");
Enabled.Value = true;
loading.Hide();
};
api.Queue(favouriteRequest);
}
private void updateEnabled() => Enabled.Value = !(localUser.Value is GuestUser) && beatmapSet.OnlineID > 0;
private void updateState()
{
if (current?.Value == null)
return;
if (current.Value.Favourited)
{
background.Colour = colours.Green;
icon.Icon = FontAwesome.Solid.Heart;
TooltipText = BeatmapsetsStrings.ShowDetailsUnfavourite;
}
else
{
background.Colour = colours.Gray4;
icon.Icon = FontAwesome.Regular.Heart;
TooltipText = BeatmapsetsStrings.ShowDetailsFavourite;
}
}
}
}

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@ -15,6 +15,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
@ -22,6 +23,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Localisation;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Placeholders;
using osu.Game.Overlays;
using osu.Game.Scoring;
@ -76,7 +78,7 @@ namespace osu.Game.Screens.Ranking
/// <summary>
/// Whether the user's personal statistics should be shown on the extended statistics panel
/// after clicking the score panel associated with the <see cref="ResultsScreen.Score"/> being presented.
/// after clicking the score panel associated with the <see cref="Score"/> being presented.
/// Requires <see cref="Score"/> to be present.
/// </summary>
public bool ShowUserStatistics { get; init; }
@ -202,6 +204,27 @@ namespace osu.Game.Screens.Ranking
},
});
}
// Do not render if user is not logged in or the mapset does not have a valid online ID.
if (api.IsLoggedIn && Score?.BeatmapInfo?.BeatmapSet != null && Score.BeatmapInfo.BeatmapSet.OnlineID > 0)
{
GetBeatmapSetRequest beatmapSetRequest;
beatmapSetRequest = new GetBeatmapSetRequest(Score.BeatmapInfo.BeatmapSet.OnlineID);
beatmapSetRequest.Success += (beatmapSet) =>
{
buttons.Add(new FavouriteButton(beatmapSet)
{
Width = 75
});
};
beatmapSetRequest.Failure += e =>
{
Logger.Error(e, $"Failed to fetch beatmap info: {e.Message}");
};
api.Queue(beatmapSetRequest);
}
}
protected override void LoadComplete()