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Merge pull request #27754 from peppy/multi-binding-fix
Fix double binding causing game crash after API enters failing state
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commit
5c7fdeca35
@ -15,6 +15,7 @@ using osu.Game.Online.API.Requests;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Login;
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using osu.Game.Overlays.Settings;
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using osu.Game.Users;
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using osu.Game.Users.Drawables;
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using osuTK.Input;
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@ -72,9 +73,24 @@ namespace osu.Game.Tests.Visual.Menus
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return false;
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});
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AddStep("enter code", () => loginOverlay.ChildrenOfType<OsuTextBox>().First().Text = "88800088");
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assertAPIState(APIState.Online);
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assertDropdownState(UserAction.Online);
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AddStep("set failing", () => { dummyAPI.SetState(APIState.Failing); });
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AddStep("return to online", () => { dummyAPI.SetState(APIState.Online); });
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AddStep("clear handler", () => dummyAPI.HandleRequest = null);
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assertDropdownState(UserAction.Online);
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AddStep("change user state", () => dummyAPI.LocalUser.Value.Status.Value = UserStatus.DoNotDisturb);
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assertDropdownState(UserAction.DoNotDisturb);
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}
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private void assertDropdownState(UserAction state)
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{
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AddAssert($"dropdown state is {state}", () => loginOverlay.ChildrenOfType<UserDropdown>().First().Current.Value, () => Is.EqualTo(state));
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}
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private void assertAPIState(APIState expected) =>
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@ -15,6 +15,7 @@ using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays.Settings;
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using osu.Game.Users;
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using osuTK;
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@ -30,15 +31,17 @@ namespace osu.Game.Overlays.Login
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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private UserDropdown dropdown = null!;
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private UserDropdown? dropdown;
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/// <summary>
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/// Called to request a hide of a parent displaying this container.
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/// </summary>
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public Action? RequestHide;
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private IBindable<APIUser> user = null!;
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private readonly Bindable<UserStatus?> status = new Bindable<UserStatus?>();
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private readonly IBindable<APIState> apiState = new Bindable<APIState>();
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private readonly Bindable<UserStatus?> userStatus = new Bindable<UserStatus?>();
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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@ -61,11 +64,21 @@ namespace osu.Game.Overlays.Login
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AutoSizeAxes = Axes.Y;
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}
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[BackgroundDependencyLoader]
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private void load()
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protected override void LoadComplete()
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{
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base.LoadComplete();
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apiState.BindTo(api.State);
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apiState.BindValueChanged(onlineStateChanged, true);
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user = api.LocalUser.GetBoundCopy();
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user.BindValueChanged(u =>
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{
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status.UnbindBindings();
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status.BindTo(u.NewValue.Status);
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}, true);
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status.BindValueChanged(e => updateDropdownCurrent(e.NewValue), true);
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}
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private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
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@ -144,9 +157,6 @@ namespace osu.Game.Overlays.Login
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},
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};
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userStatus.BindTo(api.LocalUser.Value.Status);
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userStatus.BindValueChanged(e => updateDropdownCurrent(e.NewValue), true);
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dropdown.Current.BindValueChanged(action =>
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{
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switch (action.NewValue)
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@ -171,6 +181,7 @@ namespace osu.Game.Overlays.Login
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break;
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}
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}, true);
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break;
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}
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@ -180,6 +191,9 @@ namespace osu.Game.Overlays.Login
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private void updateDropdownCurrent(UserStatus? status)
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{
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if (dropdown == null)
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return;
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switch (status)
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{
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case UserStatus.Online:
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