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fix difference in sample time calculation

This commit is contained in:
OliBomby 2024-08-27 19:02:40 +02:00
parent adbdb39e9f
commit 71044a0766

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@ -1131,7 +1131,7 @@ namespace osu.Game.Screens.Edit
for (int i = 0; i < r.SpanCount(); i++)
{
nodeSamplePointTimes[i + 2] = current.StartTime + r.Duration / r.SpanCount() * (i + 1);
nodeSamplePointTimes[i + 2] = current.StartTime + r.Duration * (i + 1) / r.SpanCount();
}
double found = direction < 1