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undo useless change
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@ -226,9 +226,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if (h.Samples.Any(s => s.Name == sampleName))
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return;
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var sampleToAdd = h.CreateHitSampleInfo(sampleName);
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h.Samples.Add(sampleToAdd);
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h.Samples.Add(h.CreateHitSampleInfo(sampleName));
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EditorBeatmap.Update(h);
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});
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