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Disallow mistimed firing of beat sync for break overlay for now

It doesn't work well with pause/resume.
This commit is contained in:
Dean Herbert 2024-09-04 18:00:07 +09:00
parent 6c89c4eed6
commit 7cd24ba58e
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@ -53,6 +53,10 @@ namespace osu.Game.Screens.Play
MinimumBeatLength = 200;
// Doesn't play well with pause/unpause.
// This might mean that some beats don't animate if the user is running <60fps, but we'll deal with that if anyone notices.
AllowMistimedEventFiring = false;
Child = fadeContainer = new Container
{
Alpha = 0,