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Avoid ChatAckRequest
failures flooding console in OsuGameTestScene
s
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@ -59,7 +59,7 @@ namespace osu.Game.Tests.Chat
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return true;
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case ChatAckRequest ack:
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ack.TriggerSuccess(new ChatAckResponse { Silences = silencedUserIds.Select(u => new ChatSilence { UserId = u }).ToList() });
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ack.TriggerSuccess(new ChatAckResponse { Silences = silencedUserIds.Select(u => new ChatSilence { UserId = u }).ToArray() });
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silencedUserIds.Clear();
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return true;
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Bindables;
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@ -84,6 +85,13 @@ namespace osu.Game.Online.API
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{
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if (HandleRequest?.Invoke(request) != true)
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{
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// Noisy so let's silently allow these to succeed.
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if (request is ChatAckRequest ack)
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{
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ack.TriggerSuccess(new ChatAckResponse());
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return;
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}
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request.Fail(new InvalidOperationException($@"{nameof(DummyAPIAccess)} cannot process this request."));
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}
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});
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@ -1,7 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System;
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using Newtonsoft.Json;
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namespace osu.Game.Online.API.Requests.Responses
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@ -10,6 +10,6 @@ namespace osu.Game.Online.API.Requests.Responses
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public class ChatAckResponse
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{
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[JsonProperty("silences")]
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public List<ChatSilence> Silences { get; set; } = null!;
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public ChatSilence[] Silences { get; set; } = Array.Empty<ChatSilence>();
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}
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}
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