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Use same size button for everything
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b5ff2dab43
commit
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@ -9,7 +9,6 @@ using osu.Framework.Graphics.Cursor;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Ranking;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Ranking
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@ -30,9 +29,9 @@ namespace osu.Game.Tests.Visual.Ranking
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Origin = Anchor.Centre,
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Child = collectionButton = new CollectionButton(beatmapInfo)
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{
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RelativeSizeAxes = Axes.None,
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Size = new Vector2(50),
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}
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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});
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}
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@ -9,7 +9,6 @@ using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Screens.Ranking;
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using osuTK;
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namespace osu.Game.Tests.Visual.Ranking
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{
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@ -27,8 +26,6 @@ namespace osu.Game.Tests.Visual.Ranking
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{
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AddStep("create button", () => Child = favourite = new FavouriteButton(beatmapSetInfo)
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{
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RelativeSizeAxes = Axes.None,
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Size = new Vector2(50),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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@ -66,8 +63,6 @@ namespace osu.Game.Tests.Visual.Ranking
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{
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AddStep("make beatmap invalid", () => Child = favourite = new FavouriteButton(invalidBeatmapSetInfo)
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{
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RelativeSizeAxes = Axes.None,
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Size = new Vector2(50),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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@ -22,7 +22,7 @@ namespace osu.Game.Screens.Ranking
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{
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this.beatmapInfo = beatmapInfo;
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Size = new Vector2(50, 30);
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Size = new Vector2(75, 30);
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TooltipText = "collections";
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}
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@ -40,7 +40,7 @@ namespace osu.Game.Screens.Ranking
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BeatmapSetInfo = beatmapSetInfo;
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current = new BindableWithCurrent<BeatmapSetFavouriteState>(new BeatmapSetFavouriteState(false, 0));
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Size = new Vector2(50, 30);
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Size = new Vector2(75, 30);
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}
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[BackgroundDependencyLoader]
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@ -211,17 +211,10 @@ namespace osu.Game.Screens.Ranking
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}
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if (Score?.BeatmapInfo != null)
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{
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buttons.Add(new CollectionButton(Score.BeatmapInfo) { Width = 75 });
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}
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buttons.Add(new CollectionButton(Score.BeatmapInfo));
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if (Score?.BeatmapInfo?.BeatmapSet != null && Score.BeatmapInfo.BeatmapSet.OnlineID > 0)
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{
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buttons.Add(new FavouriteButton(Score.BeatmapInfo.BeatmapSet)
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{
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Width = 75
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});
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}
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buttons.Add(new FavouriteButton(Score.BeatmapInfo.BeatmapSet));
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}
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protected override void LoadComplete()
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