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Fix strict tracking mod not populating path progress for ticks/repeats
Closes https://github.com/ppy/osu/issues/30237. This is the root failure in the issue, and one that *only* presents when another conversion mod that repositions the objects is also active. That makes the `PathProgress` of the nesteds to be zero, therefore making them occupy the position of the slider head after any mutation to the path.
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@ -120,6 +120,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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Position = Position + Path.PositionAt(e.PathProgress),
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StackHeight = StackHeight,
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Scale = Scale,
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PathProgress = e.PathProgress,
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});
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break;
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@ -150,6 +151,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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Position = Position + Path.PositionAt(e.PathProgress),
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StackHeight = StackHeight,
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Scale = Scale,
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PathProgress = e.PathProgress,
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});
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break;
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}
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