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Fix strict tracking mod not populating path progress for ticks/repeats

Closes https://github.com/ppy/osu/issues/30237.

This is the root failure in the issue, and one that *only* presents when
another conversion mod that repositions the objects is also active. That
makes the `PathProgress` of the nesteds to be zero, therefore making
them occupy the position of the slider head after any mutation to the
path.
This commit is contained in:
Bartłomiej Dach 2024-10-14 14:22:26 +02:00
parent 945d907a3d
commit 275b86cd3c
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@ -120,6 +120,7 @@ namespace osu.Game.Rulesets.Osu.Mods
Position = Position + Path.PositionAt(e.PathProgress),
StackHeight = StackHeight,
Scale = Scale,
PathProgress = e.PathProgress,
});
break;
@ -150,6 +151,7 @@ namespace osu.Game.Rulesets.Osu.Mods
Position = Position + Path.PositionAt(e.PathProgress),
StackHeight = StackHeight,
Scale = Scale,
PathProgress = e.PathProgress,
});
break;
}