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Use hash rather than online ID as primary lookup key when presenting score
Something I ran into when investigating https://github.com/ppy/osu/issues/28169. If there are two scores with the same online ID available in the database - for instance, one being recorded locally, and one recorded by spectator server, of one single play - the lookup code would use online ID first to find the score and pick any first one that matched. This could lead to the wrong replay being refetched and presented / exported. (In the case of the aforementioned issue, I was confused as to whether after restarting spectator server midway through a play and importing the replay saved by spectator server after the restart, I was seeing a complete replay with no dropped frames, even though there was nothing in the code that prevented the frame drop. It turns out that I was getting presented the locally recorded replay instead all along.) Instead, jiggle the fallback preference to use hash first.
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@ -88,15 +88,15 @@ namespace osu.Game.Scoring
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{
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ScoreInfo? databasedScoreInfo = null;
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if (originalScoreInfo is ScoreInfo scoreInfo)
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databasedScoreInfo = Query(s => s.Hash == scoreInfo.Hash);
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if (originalScoreInfo.OnlineID > 0)
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databasedScoreInfo = Query(s => s.OnlineID == originalScoreInfo.OnlineID);
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databasedScoreInfo ??= Query(s => s.OnlineID == originalScoreInfo.OnlineID);
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if (originalScoreInfo.LegacyOnlineID > 0)
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databasedScoreInfo ??= Query(s => s.LegacyOnlineID == originalScoreInfo.LegacyOnlineID);
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if (originalScoreInfo is ScoreInfo scoreInfo)
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databasedScoreInfo ??= Query(s => s.Hash == scoreInfo.Hash);
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if (databasedScoreInfo == null)
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{
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Logger.Log("The requested score could not be found locally.", LoggingTarget.Information);
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