1
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mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:27:29 +08:00

Merge branch 'master' into fix-rotate-editor-button-disabled

This commit is contained in:
Nguyên Minh Hồ 2024-03-30 13:56:31 +07:00 committed by GitHub
commit 113dbcd10f
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797 changed files with 15958 additions and 5314 deletions

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@ -3,13 +3,13 @@
"isRoot": true,
"tools": {
"jetbrains.resharper.globaltools": {
"version": "2022.2.3",
"version": "2023.3.3",
"commands": [
"jb"
]
},
"nvika": {
"version": "2.2.0",
"version": "3.0.0",
"commands": [
"nvika"
]

View File

@ -13,19 +13,12 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
# FIXME: Tools won't run in .NET 6.0 unless you install 3.1.x LTS side by side.
# https://itnext.io/how-to-support-multiple-net-sdks-in-github-actions-workflows-b988daa884e
- name: Install .NET 3.1.x LTS
uses: actions/setup-dotnet@v3
- name: Install .NET 8.0.x
uses: actions/setup-dotnet@v4
with:
dotnet-version: "3.1.x"
- name: Install .NET 6.0.x
uses: actions/setup-dotnet@v3
with:
dotnet-version: "6.0.x"
dotnet-version: "8.0.x"
- name: Restore Tools
run: dotnet tool restore
@ -34,7 +27,7 @@ jobs:
run: dotnet restore osu.Desktop.slnf
- name: Restore inspectcode cache
uses: actions/cache@v3
uses: actions/cache@v4
with:
path: ${{ github.workspace }}/inspectcode
key: inspectcode-${{ hashFiles('.config/dotnet-tools.json', '.github/workflows/ci.yml', 'osu.sln*', 'osu*.slnf', '.editorconfig', '.globalconfig', 'CodeAnalysis/*', '**/*.csproj', '**/*.props') }}
@ -77,12 +70,12 @@ jobs:
timeout-minutes: 60
steps:
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Install .NET 6.0.x
uses: actions/setup-dotnet@v3
- name: Install .NET 8.0.x
uses: actions/setup-dotnet@v4
with:
dotnet-version: "6.0.x"
dotnet-version: "8.0.x"
- name: Compile
run: dotnet build -c Debug -warnaserror osu.Desktop.slnf
@ -106,18 +99,18 @@ jobs:
timeout-minutes: 60
steps:
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Setup JDK 11
uses: actions/setup-java@v3
uses: actions/setup-java@v4
with:
distribution: microsoft
java-version: 11
- name: Install .NET 6.0.x
uses: actions/setup-dotnet@v3
- name: Install .NET 8.0.x
uses: actions/setup-dotnet@v4
with:
dotnet-version: "6.0.x"
dotnet-version: "8.0.x"
- name: Install .NET workloads
run: dotnet workload install maui-android
@ -133,15 +126,18 @@ jobs:
timeout-minutes: 60
steps:
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Install .NET 6.0.x
uses: actions/setup-dotnet@v3
- name: Install .NET 8.0.x
uses: actions/setup-dotnet@v4
with:
dotnet-version: "6.0.x"
dotnet-version: "8.0.x"
- name: Install .NET Workloads
run: dotnet workload install maui-ios
- name: Select Xcode 15.2
run: sudo xcode-select -s /Applications/Xcode_15.2.app/Contents/Developer
- name: Build
run: dotnet build -c Debug osu.iOS

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@ -110,10 +110,14 @@ jobs:
if: ${{ github.event_name == 'workflow_dispatch' || contains(github.event.comment.body, '!diffcalc') }}
steps:
- name: Check permissions
if: ${{ github.event_name != 'workflow_dispatch' }}
uses: actions-cool/check-user-permission@a0668c9aec87f3875fc56170b6452a453e9dd819 # v2.2.0
with:
require: 'write'
run: |
ALLOWED_USERS=(smoogipoo peppy bdach)
for i in "${ALLOWED_USERS[@]}"; do
if [[ "${{ github.actor }}" == "$i" ]]; then
exit 0
fi
done
exit 1
create-comment:
name: Create PR comment
@ -122,7 +126,7 @@ jobs:
if: ${{ github.event_name == 'issue_comment' && github.event.issue.pull_request }}
steps:
- name: Create comment
uses: thollander/actions-comment-pull-request@363c6f6eae92cc5c3a66e95ba016fc771bb38943 # v2.4.2
uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # v2.5.0
with:
comment_tag: ${{ env.EXECUTION_ID }}
message: |
@ -140,7 +144,7 @@ jobs:
GOOGLE_CREDS_FILE: ${{ steps.set-outputs.outputs.GOOGLE_CREDS_FILE }}
steps:
- name: Checkout diffcalc-sheet-generator
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
path: ${{ env.EXECUTION_ID }}
repository: 'smoogipoo/diffcalc-sheet-generator'
@ -249,7 +253,7 @@ jobs:
- name: Restore cache
id: restore-cache
uses: maxnowack/local-cache@038cc090b52e4f205fbc468bf5b0756df6f68775 # v1
uses: maxnowack/local-cache@720e69c948191660a90aa1cf6a42fc4d2dacdf30 # v2
with:
path: ${{ steps.query.outputs.DATA_NAME }}.tar.bz2
key: ${{ steps.query.outputs.DATA_NAME }}
@ -280,7 +284,7 @@ jobs:
- name: Restore cache
id: restore-cache
uses: maxnowack/local-cache@038cc090b52e4f205fbc468bf5b0756df6f68775 # v1
uses: maxnowack/local-cache@720e69c948191660a90aa1cf6a42fc4d2dacdf30 # v2
with:
path: ${{ steps.query.outputs.DATA_NAME }}.tar.bz2
key: ${{ steps.query.outputs.DATA_NAME }}
@ -354,7 +358,7 @@ jobs:
steps:
- name: Update comment on success
if: ${{ needs.generator.result == 'success' }}
uses: thollander/actions-comment-pull-request@363c6f6eae92cc5c3a66e95ba016fc771bb38943 # v2.4.2
uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # v2.5.0
with:
comment_tag: ${{ env.EXECUTION_ID }}
mode: upsert
@ -365,7 +369,7 @@ jobs:
- name: Update comment on failure
if: ${{ needs.generator.result == 'failure' }}
uses: thollander/actions-comment-pull-request@363c6f6eae92cc5c3a66e95ba016fc771bb38943 # v2.4.2
uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # v2.5.0
with:
comment_tag: ${{ env.EXECUTION_ID }}
mode: upsert
@ -375,7 +379,7 @@ jobs:
- name: Update comment on cancellation
if: ${{ needs.generator.result == 'cancelled' }}
uses: thollander/actions-comment-pull-request@363c6f6eae92cc5c3a66e95ba016fc771bb38943 # v2.4.2
uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # v2.5.0
with:
comment_tag: ${{ env.EXECUTION_ID }}
mode: delete

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@ -28,7 +28,7 @@ jobs:
timeout-minutes: 5
steps:
- name: Annotate CI run with test results
uses: dorny/test-reporter@v1.6.0
uses: dorny/test-reporter@v1.8.0
with:
artifact: osu-test-results-${{matrix.os.prettyname}}-${{matrix.threadingMode}}
name: Test Results (${{matrix.os.prettyname}}, ${{matrix.threadingMode}})

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@ -13,7 +13,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
fetch-depth: 0

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@ -12,24 +12,24 @@ jobs:
name: Update osu-web mod definitions
runs-on: ubuntu-latest
steps:
- name: Install .NET 6.0.x
uses: actions/setup-dotnet@v3
- name: Install .NET 8.0.x
uses: actions/setup-dotnet@v4
with:
dotnet-version: "6.0.x"
dotnet-version: "8.0.x"
- name: Checkout ppy/osu
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
path: osu
- name: Checkout ppy/osu-tools
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
repository: ppy/osu-tools
path: osu-tools
- name: Checkout ppy/osu-web
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
repository: ppy/osu-web
path: osu-web
@ -43,7 +43,7 @@ jobs:
working-directory: ./osu-tools
- name: Create pull request with changes
uses: peter-evans/create-pull-request@v5
uses: peter-evans/create-pull-request@v6
with:
title: Update mod definitions
body: "This PR has been auto-generated to update the mod definitions to match ppy/osu@${{ github.ref_name }}."

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@ -1,5 +1,3 @@
is_global = true
# .NET Code Style
# IDE styles reference: https://docs.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/
@ -56,4 +54,4 @@ dotnet_diagnostic.RS0030.severity = error
# Temporarily disable analysing CanBeNull = true in NRT contexts due to mobile issues.
# See: https://github.com/ppy/osu/pull/19677
dotnet_diagnostic.OSUF001.severity = none
dotnet_diagnostic.OSUF001.severity = none

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@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Benchmarks" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Benchmarks/bin/Debug/net6.0/osu.Game.Benchmarks.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Benchmarks/bin/Debug/net8.0/osu.Game.Benchmarks.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Benchmarks/bin/Debug/net6.0" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Benchmarks/bin/Debug/net8.0" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value="net6.0" />
<option name="PROJECT_TFM" value="net8.0" />
<method v="2">
<option name="Build" />
</method>

View File

@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="CatchRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/net6.0/osu.Game.Rulesets.Catch.Tests.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/net8.0/osu.Game.Rulesets.Catch.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/net6.0" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/net8.0" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value="net6.0" />
<option name="PROJECT_TFM" value="net8.0" />
<browser url="http://localhost:5000" />
<method v="2">
<option name="Build" />

View File

@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="ManiaRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/net6.0/osu.Game.Rulesets.Mania.Tests.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/net8.0/osu.Game.Rulesets.Mania.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/net6.0" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/net8.0" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value="net6.0" />
<option name="PROJECT_TFM" value="net8.0" />
<browser url="http://localhost:5000" />
<method v="2">
<option name="Build" />

View File

@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="OsuRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/net6.0/osu.Game.Rulesets.Osu.Tests.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/net8.0/osu.Game.Rulesets.Osu.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/net6.0" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/net8.0" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value="net6.0" />
<option name="PROJECT_TFM" value="net8.0" />
<browser url="http://localhost:5000" />
<method v="2">
<option name="Build" />

View File

@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="TaikoRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/net6.0/osu.Game.Rulesets.Taiko.Tests.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/net8.0/osu.Game.Rulesets.Taiko.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/net6.0" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/net8.0" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value="net6.0" />
<option name="PROJECT_TFM" value="net8.0" />
<browser url="http://localhost:5000" />
<method v="2">
<option name="Build" />

View File

@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Tournament" type="DotNetProject" factoryName=".NET Project" folderName="Tournament" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net6.0/osu!.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net8.0/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="--tournament" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net6.0" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net8.0" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value="net6.0" />
<option name="PROJECT_TFM" value="net8.0" />
<method v="2">
<option name="Build" />
</method>

View File

@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Tournament (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Tournament" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tournament.Tests/bin/Debug/net6.0/osu.Game.Tournament.Tests.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tournament.Tests/bin/Debug/net8.0/osu.Game.Tournament.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tournament.Tests/bin/Debug/net6.0" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tournament.Tests/bin/Debug/net8.0" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value="net6.0" />
<option name="PROJECT_TFM" value="net8.0" />
<browser url="http://localhost:5000" />
<method v="2">
<option name="Build" />

View File

@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu!" type="DotNetProject" factoryName=".NET Project" folderName="osu!" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net6.0/osu!.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net8.0/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net6.0" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net8.0" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value="net6.0" />
<option name="PROJECT_TFM" value="net8.0" />
<method v="2">
<option name="Build" />
</method>

View File

@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu! (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="osu!" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/net6.0/osu.Game.Tests.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/net8.0/osu.Game.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/net6.0" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/net8.0" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value="net6.0" />
<option name="PROJECT_TFM" value="net8.0" />
<method v="2">
<option name="Build" />
</method>

View File

@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu! (Second Client)" type="DotNetProject" factoryName=".NET Project" folderName="osu!" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net6.0/osu!.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net8.0/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="--debug-client-id=1" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net6.0" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net8.0" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value="net6.0" />
<option name="PROJECT_TFM" value="net8.0" />
<method v="2">
<option name="Build" />
</method>

18
.vscode/launch.json vendored
View File

@ -7,7 +7,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Debug/net6.0/osu!.dll"
"${workspaceRoot}/osu.Desktop/bin/Debug/net8.0/osu!.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Debug)",
@ -19,7 +19,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Release/net6.0/osu!.dll"
"${workspaceRoot}/osu.Desktop/bin/Release/net8.0/osu!.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Release)",
@ -31,7 +31,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tests/bin/Debug/net6.0/osu.Game.Tests.dll"
"${workspaceRoot}/osu.Game.Tests/bin/Debug/net8.0/osu.Game.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Debug)",
@ -43,7 +43,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tests/bin/Release/net6.0/osu.Game.Tests.dll"
"${workspaceRoot}/osu.Game.Tests/bin/Release/net8.0/osu.Game.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Release)",
@ -55,7 +55,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Debug/net6.0/osu!.dll",
"${workspaceRoot}/osu.Desktop/bin/Debug/net8.0/osu!.dll",
"--tournament"
],
"cwd": "${workspaceRoot}",
@ -68,7 +68,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Release/net6.0/osu!.dll",
"${workspaceRoot}/osu.Desktop/bin/Release/net8.0/osu!.dll",
"--tournament"
],
"cwd": "${workspaceRoot}",
@ -81,7 +81,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/net6.0/osu.Game.Tournament.Tests.dll",
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/net8.0/osu.Game.Tournament.Tests.dll",
"--tournament"
],
"cwd": "${workspaceRoot}",
@ -94,7 +94,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/net6.0/osu.Game.Tournament.Tests.dll",
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/net8.0/osu.Game.Tournament.Tests.dll",
"--tournament"
],
"cwd": "${workspaceRoot}",
@ -105,7 +105,7 @@
"name": "Benchmark",
"type": "coreclr",
"request": "launch",
"program": "${workspaceRoot}/osu.Game.Benchmarks/bin/Release/net6.0/osu.Game.Benchmarks.dll",
"program": "${workspaceRoot}/osu.Game.Benchmarks/bin/Release/net8.0/osu.Game.Benchmarks.dll",
"args": [
"--filter",
"*"

View File

@ -68,6 +68,7 @@ Aside from the above, below is a brief checklist of things to watch out when you
- Please do not make code changes via the GitHub web interface.
- Please add tests for your changes. We expect most new features and bugfixes to have test coverage, unless the effort of adding them is prohibitive. The visual testing methodology we use is described in more detail [here](https://github.com/ppy/osu-framework/wiki/Development-and-Testing).
- Please run tests and code style analysis (via `InspectCode.{ps1,sh}` scripts in the root of this repository) before opening the PR. This is particularly important if you're a first-time contributor, as CI will not run for your PR until we allow it to do so.
- **Do not run the game in release configuration at any point during your testing** (the sole exception to this being benchmarks). Using release is an unnecessary and harmful practice, and can even lead to you losing your local realm database if you start making changes to the schema. The debug configuration has a completely separated full-stack environment, including a development website instance at https://dev.ppy.sh/. It is permitted to register an account on that development instance for testing purposes and not worry about multi-accounting infractions.
After you're done with your changes and you wish to open the PR, please observe the following recommendations:

View File

@ -1,7 +1,7 @@
<!-- Contains required properties for osu!framework projects. -->
<Project>
<PropertyGroup Label="C#">
<LangVersion>10.0</LangVersion>
<LangVersion>12.0</LangVersion>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<Nullable>enable</Nullable>
</PropertyGroup>
@ -35,7 +35,7 @@
<RepositoryUrl>https://github.com/ppy/osu</RepositoryUrl>
<PackageReleaseNotes>Automated release.</PackageReleaseNotes>
<Company>ppy Pty Ltd</Company>
<Copyright>Copyright (c) 2022 ppy Pty Ltd</Copyright>
<Copyright>Copyright (c) 2024 ppy Pty Ltd</Copyright>
<PackageTags>osu game</PackageTags>
</PropertyGroup>
</Project>

View File

@ -1,4 +1,4 @@
Copyright (c) 2022 ppy Pty Ltd <contact@ppy.sh>.
Copyright (c) 2024 ppy Pty Ltd <contact@ppy.sh>.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

View File

@ -22,7 +22,7 @@ A few resources are available as starting points to getting involved and underst
- Detailed release changelogs are available on the [official osu! site](https://osu.ppy.sh/home/changelog/lazer).
- You can learn more about our approach to [project management](https://github.com/ppy/osu/wiki/Project-management).
- Track our current efforts [towards full "ranked play" support](https://github.com/orgs/ppy/projects/13?query=is%3Aopen+sort%3Aupdated-desc).
- Track our current efforts [towards improving the game](https://github.com/orgs/ppy/projects/7/views/6).
## Running osu!
@ -30,12 +30,12 @@ If you are just looking to give the game a whirl, you can grab the latest releas
### Latest release:
| [Windows 8.1+ (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | macOS 10.15+ ([Intel](https://github.com/ppy/osu/releases/latest/download/osu.app.Intel.zip), [Apple Silicon](https://github.com/ppy/osu/releases/latest/download/osu.app.Apple.Silicon.zip)) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS 13.4+](https://osu.ppy.sh/home/testflight) | [Android 5+](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk) |
| ------------- | ------------- | ------------- | ------------- | ------------- |
| [Windows 10+ (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | macOS 12+ ([Intel](https://github.com/ppy/osu/releases/latest/download/osu.app.Intel.zip), [Apple Silicon](https://github.com/ppy/osu/releases/latest/download/osu.app.Apple.Silicon.zip)) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS 13.4+](https://osu.ppy.sh/home/testflight) | [Android 5+](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk) |
|--------------------------------------------------------------------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| ------------- | ------------- | ------------- |
You can also generally download a version for your current device from the [osu! site](https://osu.ppy.sh/home/download).
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
If your platform is unsupported or not listed above, there is still a chance you can run the release or manually build it by following the instructions below.
**For iOS/iPadOS users**: The iOS testflight link fills up very fast (Apple has a hard limit of 10,000 users). We reset it occasionally. Please do not ask about this. Check back regularly for link resets or follow [peppy](https://twitter.com/ppy) on twitter for announcements. Our goal is to get the game on mobile app stores in early 2024.
@ -51,7 +51,7 @@ You can see some examples of custom rulesets by visiting the [custom ruleset dir
Please make sure you have the following prerequisites:
- A desktop platform with the [.NET 6.0 SDK](https://dotnet.microsoft.com/download) installed.
- A desktop platform with the [.NET 8.0 SDK](https://dotnet.microsoft.com/download) installed.
When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as the latest version of [Visual Studio](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/), or [Visual Studio Code](https://code.visualstudio.com/) with the [EditorConfig](https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig) and [C#](https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csharp) plugin installed.

View File

@ -0,0 +1,10 @@
<!-- Contains required properties for osu!framework projects. -->
<Project>
<PropertyGroup>
<ApplicationManifest>$(MSBuildThisFileDirectory)app.manifest</ApplicationManifest>
</PropertyGroup>
<PropertyGroup Label="Documentation">
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<NoWarn>$(NoWarn);CS1591</NoWarn>
</PropertyGroup>
</Project>

View File

@ -0,0 +1,46 @@
<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
<assemblyIdentity version="1.0.0.0" name="MyNewProject" />
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
<applicationRequestMinimum>
<defaultAssemblyRequest permissionSetReference="Custom" />
<PermissionSet class="System.Security.PermissionSet" version="1" Unrestricted="true" ID="Custom" SameSite="site" />
</applicationRequestMinimum>
</security>
</trustInfo>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- Windows Vista -->
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
<!-- Windows 7 -->
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
<!-- Windows 8 -->
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
<!-- Windows 8.1 -->
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
<!-- Windows 10 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
</application>
</compatibility>
<asmv3:application>
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
<dpiAware>true</dpiAware>
</asmv3:windowsSettings>
</asmv3:application>
<dependency>
<dependentAssembly>
<assemblyIdentity
type="win32"
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0"
processorArchitecture="*"
publicKeyToken="6595b64144ccf1df"
language="*"
/>
</dependentAssembly>
</dependency>
</asmv1:assembly>

View File

@ -7,7 +7,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/net6.0/osu.Game.Rulesets.EmptyFreeformRuleset.Tests.dll"
"${workspaceRoot}/bin/Debug/net8.0/osu.Game.Rulesets.EmptyFreeformRuleset.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
@ -20,7 +20,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Release/net6.0/osu.Game.Rulesets.EmptyFreeformRuleset.Tests.dll"
"${workspaceRoot}/bin/Release/net8.0/osu.Game.Rulesets.EmptyFreeformRuleset.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",

View File

@ -18,7 +18,7 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>osu.Game.Rulesets.EmptyFreeform.Tests</RootNamespace>
</PropertyGroup>
</Project>

View File

@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.EmptyFreeform.Objects.Drawables
{
if (timeOffset >= 0)
// todo: implement judgement logic
ApplyResult(r => r.Type = HitResult.Perfect);
ApplyResult(HitResult.Perfect);
}
protected override void UpdateHitStateTransforms(ArmedState state)

View File

@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project">
<TargetFramework>net6.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<AssemblyTitle>osu.Game.Rulesets.EmptyFreeform</AssemblyTitle>
<OutputType>Library</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget>

View File

@ -0,0 +1,10 @@
<!-- Contains required properties for osu!framework projects. -->
<Project>
<PropertyGroup>
<ApplicationManifest>$(MSBuildThisFileDirectory)app.manifest</ApplicationManifest>
</PropertyGroup>
<PropertyGroup Label="Documentation">
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<NoWarn>$(NoWarn);CS1591</NoWarn>
</PropertyGroup>
</Project>

View File

@ -0,0 +1,46 @@
<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
<assemblyIdentity version="1.0.0.0" name="MyNewProject" />
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
<applicationRequestMinimum>
<defaultAssemblyRequest permissionSetReference="Custom" />
<PermissionSet class="System.Security.PermissionSet" version="1" Unrestricted="true" ID="Custom" SameSite="site" />
</applicationRequestMinimum>
</security>
</trustInfo>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- Windows Vista -->
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
<!-- Windows 7 -->
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
<!-- Windows 8 -->
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
<!-- Windows 8.1 -->
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
<!-- Windows 10 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
</application>
</compatibility>
<asmv3:application>
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
<dpiAware>true</dpiAware>
</asmv3:windowsSettings>
</asmv3:application>
<dependency>
<dependentAssembly>
<assemblyIdentity
type="win32"
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0"
processorArchitecture="*"
publicKeyToken="6595b64144ccf1df"
language="*"
/>
</dependentAssembly>
</dependency>
</asmv1:assembly>

View File

@ -7,7 +7,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/net6.0/osu.Game.Rulesets.Pippidon.Tests.dll"
"${workspaceRoot}/bin/Debug/net8.0/osu.Game.Rulesets.Pippidon.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
@ -20,7 +20,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Release/net6.0/osu.Game.Rulesets.Pippidon.Tests.dll"
"${workspaceRoot}/bin/Release/net8.0/osu.Game.Rulesets.Pippidon.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",

View File

@ -18,7 +18,7 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>osu.Game.Rulesets.Pippidon.Tests</RootNamespace>
</PropertyGroup>
</Project>

View File

@ -9,7 +9,6 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osuTK;
using osuTK.Graphics;
@ -49,7 +48,12 @@ namespace osu.Game.Rulesets.Pippidon.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (timeOffset >= 0)
ApplyResult(r => r.Type = IsHovered ? HitResult.Perfect : HitResult.Miss);
{
if (IsHovered)
ApplyMaxResult();
else
ApplyMinResult();
}
}
protected override double InitialLifetimeOffset => time_preempt;

View File

@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project">
<TargetFramework>net6.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<AssemblyTitle>osu.Game.Rulesets.Pippidon</AssemblyTitle>
<OutputType>Library</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget>

View File

@ -0,0 +1,10 @@
<!-- Contains required properties for osu!framework projects. -->
<Project>
<PropertyGroup>
<ApplicationManifest>$(MSBuildThisFileDirectory)app.manifest</ApplicationManifest>
</PropertyGroup>
<PropertyGroup Label="Documentation">
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<NoWarn>$(NoWarn);CS1591</NoWarn>
</PropertyGroup>
</Project>

View File

@ -0,0 +1,46 @@
<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
<assemblyIdentity version="1.0.0.0" name="MyNewProject" />
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
<applicationRequestMinimum>
<defaultAssemblyRequest permissionSetReference="Custom" />
<PermissionSet class="System.Security.PermissionSet" version="1" Unrestricted="true" ID="Custom" SameSite="site" />
</applicationRequestMinimum>
</security>
</trustInfo>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- Windows Vista -->
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
<!-- Windows 7 -->
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
<!-- Windows 8 -->
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
<!-- Windows 8.1 -->
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
<!-- Windows 10 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
</application>
</compatibility>
<asmv3:application>
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
<dpiAware>true</dpiAware>
</asmv3:windowsSettings>
</asmv3:application>
<dependency>
<dependentAssembly>
<assemblyIdentity
type="win32"
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0"
processorArchitecture="*"
publicKeyToken="6595b64144ccf1df"
language="*"
/>
</dependentAssembly>
</dependency>
</asmv1:assembly>

View File

@ -7,7 +7,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/net6.0/osu.Game.Rulesets.EmptyScrolling.Tests.dll"
"${workspaceRoot}/bin/Debug/net8.0/osu.Game.Rulesets.EmptyScrolling.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
@ -20,7 +20,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Release/net6.0/osu.Game.Rulesets.EmptyScrolling.Tests.dll"
"${workspaceRoot}/bin/Release/net8.0/osu.Game.Rulesets.EmptyScrolling.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",

View File

@ -18,7 +18,7 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>osu.Game.Rulesets.EmptyScrolling.Tests</RootNamespace>
</PropertyGroup>
</Project>

View File

@ -3,7 +3,6 @@
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osuTK;
using osuTK.Graphics;
@ -24,7 +23,7 @@ namespace osu.Game.Rulesets.EmptyScrolling.Objects.Drawables
{
if (timeOffset >= 0)
// todo: implement judgement logic
ApplyResult(r => r.Type = HitResult.Perfect);
ApplyMaxResult();
}
protected override void UpdateHitStateTransforms(ArmedState state)

View File

@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project">
<TargetFramework>net6.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<AssemblyTitle>osu.Game.Rulesets.EmptyScrolling</AssemblyTitle>
<OutputType>Library</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget>

View File

@ -0,0 +1,10 @@
<!-- Contains required properties for osu!framework projects. -->
<Project>
<PropertyGroup>
<ApplicationManifest>$(MSBuildThisFileDirectory)app.manifest</ApplicationManifest>
</PropertyGroup>
<PropertyGroup Label="Documentation">
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<NoWarn>$(NoWarn);CS1591</NoWarn>
</PropertyGroup>
</Project>

View File

@ -0,0 +1,46 @@
<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
<assemblyIdentity version="1.0.0.0" name="MyNewProject" />
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
<applicationRequestMinimum>
<defaultAssemblyRequest permissionSetReference="Custom" />
<PermissionSet class="System.Security.PermissionSet" version="1" Unrestricted="true" ID="Custom" SameSite="site" />
</applicationRequestMinimum>
</security>
</trustInfo>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- Windows Vista -->
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
<!-- Windows 7 -->
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
<!-- Windows 8 -->
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
<!-- Windows 8.1 -->
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
<!-- Windows 10 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
</application>
</compatibility>
<asmv3:application>
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
<dpiAware>true</dpiAware>
</asmv3:windowsSettings>
</asmv3:application>
<dependency>
<dependentAssembly>
<assemblyIdentity
type="win32"
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0"
processorArchitecture="*"
publicKeyToken="6595b64144ccf1df"
language="*"
/>
</dependentAssembly>
</dependency>
</asmv1:assembly>

View File

@ -7,7 +7,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/net6.0/osu.Game.Rulesets.Pippidon.Tests.dll"
"${workspaceRoot}/bin/Debug/net8.0/osu.Game.Rulesets.Pippidon.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
@ -20,7 +20,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Release/net6.0/osu.Game.Rulesets.Pippidon.Tests.dll"
"${workspaceRoot}/bin/Release/net8.0/osu.Game.Rulesets.Pippidon.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",

View File

@ -18,7 +18,7 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>osu.Game.Rulesets.Pippidon.Tests</RootNamespace>
</PropertyGroup>
</Project>

View File

@ -10,7 +10,6 @@ using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Pippidon.UI;
using osu.Game.Rulesets.Scoring;
using osuTK;
using osuTK.Graphics;
@ -49,7 +48,12 @@ namespace osu.Game.Rulesets.Pippidon.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (timeOffset >= 0)
ApplyResult(r => r.Type = currentLane.Value == HitObject.Lane ? HitResult.Perfect : HitResult.Miss);
{
if (currentLane.Value == HitObject.Lane)
ApplyMaxResult();
else
ApplyMinResult();
}
}
protected override void UpdateHitStateTransforms(ArmedState state)

View File

@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project">
<TargetFramework>net6.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<AssemblyTitle>osu.Game.Rulesets.Pippidon</AssemblyTitle>
<OutputType>Library</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget>

View File

@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<PackageType>Template</PackageType>
<PackageId>ppy.osu.Game.Templates</PackageId>
@ -8,7 +8,7 @@
<PackageProjectUrl>https://github.com/ppy/osu/blob/master/Templates</PackageProjectUrl>
<RepositoryUrl>https://github.com/ppy/osu</RepositoryUrl>
<PackageReleaseNotes>Automated release.</PackageReleaseNotes>
<copyright>Copyright (c) 2022 ppy Pty Ltd</copyright>
<copyright>Copyright (c) 2024 ppy Pty Ltd</copyright>
<Description>Templates to use when creating a ruleset for consumption in osu!.</Description>
<PackageTags>dotnet-new;templates;osu</PackageTags>
<TargetFramework>netstandard2.1</TargetFramework>

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@ -1,7 +1,7 @@
{
"sdk": {
"version": "6.0.100",
"rollForward": "latestFeature"
"version": "8.0.100",
"rollForward": "latestFeature",
"allowPrerelease": false
}
}
}

View File

@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.114.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.306.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.

View File

@ -1,7 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="sh.ppy.osulazer" android:installLocation="auto">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="33" />
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!" android:icon="@drawable/lazer" />
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="34" />
<application android:allowBackup="true"
android:supportsRtl="true"
android:label="osu!"
android:icon="@mipmap/ic_launcher"
android:roundIcon="@mipmap/ic_launcher" />
<!-- for editor usage -->
<uses-permission android:name="android.permission.READ_MEDIA_IMAGES" />
<uses-permission android:name="android.permission.READ_MEDIA_AUDIO" />

View File

@ -72,9 +72,9 @@ namespace osu.Android
Debug.Assert(Resources?.DisplayMetrics != null);
Point displaySize = new Point();
#pragma warning disable 618 // GetSize is deprecated
#pragma warning disable CA1422 // GetSize is deprecated
WindowManager.DefaultDisplay.GetSize(displaySize);
#pragma warning restore 618
#pragma warning restore CA1422
float smallestWidthDp = Math.Min(displaySize.X, displaySize.Y) / Resources.DisplayMetrics.Density;
bool isTablet = smallestWidthDp >= 600f;

View File

@ -0,0 +1,618 @@
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android:width="108dp"
android:height="108dp"
android:viewportWidth="108"
android:viewportHeight="108">
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android:fillColor="#000000"/>
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android:fillColor="#000000"/>
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android:fillColor="#000000"/>
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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background"/>
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
<monochrome android:drawable="@drawable/monochrome"/>
</adaptive-icon>

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@ -1,13 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Android.props" />
<PropertyGroup>
<TargetFramework>net6.0-android</TargetFramework>
<TargetFramework>net8.0-android</TargetFramework>
<OutputType>Exe</OutputType>
<RootNamespace>osu.Android</RootNamespace>
<AssemblyName>osu.Android</AssemblyName>
<UseMauiEssentials>true</UseMauiEssentials>
<!-- This currently causes random lockups during gameplay. https://github.com/mono/mono/issues/18973 -->
<EnableLLVM>false</EnableLLVM>
<Version>0.0.0</Version>
<ApplicationVersion Condition=" '$(ApplicationVersion)' == '' ">1</ApplicationVersion>
<ApplicationDisplayVersion Condition=" '$(ApplicationDisplayVersion)' == '' ">$(Version)</ApplicationDisplayVersion>
@ -19,4 +16,7 @@
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Maui.Essentials" Version="8.0.3" />
</ItemGroup>
</Project>

View File

@ -5,14 +5,21 @@ using System;
using System.Text;
using DiscordRPC;
using DiscordRPC.Message;
using Newtonsoft.Json;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Game;
using osu.Game.Configuration;
using osu.Game.Extensions;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Users;
using LogLevel = osu.Framework.Logging.LogLevel;
@ -21,7 +28,7 @@ namespace osu.Desktop
{
internal partial class DiscordRichPresence : Component
{
private const string client_id = "367827983903490050";
private const string client_id = "1216669957799018608";
private DiscordRpcClient client = null!;
@ -33,6 +40,15 @@ namespace osu.Desktop
[Resolved]
private IAPIProvider api { get; set; } = null!;
[Resolved]
private OsuGame game { get; set; } = null!;
[Resolved]
private LoginOverlay? login { get; set; }
[Resolved]
private MultiplayerClient multiplayerClient { get; set; } = null!;
private readonly IBindable<UserStatus?> status = new Bindable<UserStatus?>();
private readonly IBindable<UserActivity> activity = new Bindable<UserActivity>();
@ -40,7 +56,12 @@ namespace osu.Desktop
private readonly RichPresence presence = new RichPresence
{
Assets = new Assets { LargeImageKey = "osu_logo_lazer", }
Assets = new Assets { LargeImageKey = "osu_logo_lazer" },
Secrets = new Secrets
{
JoinSecret = null,
SpectateSecret = null,
},
};
[BackgroundDependencyLoader]
@ -48,12 +69,18 @@ namespace osu.Desktop
{
client = new DiscordRpcClient(client_id)
{
SkipIdenticalPresence = false // handles better on discord IPC loss, see updateStatus call in onReady.
// SkipIdenticalPresence allows us to fire SetPresence at any point and leave it to the underlying implementation
// to check whether a difference has actually occurred before sending a command to Discord (with a minor caveat that's handled in onReady).
SkipIdenticalPresence = true
};
client.OnReady += onReady;
client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Message} ({e.Code})", LoggingTarget.Network, LogLevel.Error);
client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network);
// A URI scheme is required to support game invitations, as well as informing Discord of the game executable path to support launching the game when a user clicks on join/spectate.
client.RegisterUriScheme();
client.Subscribe(EventType.Join);
client.OnJoin += onJoin;
config.BindWith(OsuSetting.DiscordRichPresence, privacyMode);
@ -67,10 +94,11 @@ namespace osu.Desktop
activity.BindTo(u.NewValue.Activity);
}, true);
ruleset.BindValueChanged(_ => updateStatus());
status.BindValueChanged(_ => updateStatus());
activity.BindValueChanged(_ => updateStatus());
privacyMode.BindValueChanged(_ => updateStatus());
ruleset.BindValueChanged(_ => schedulePresenceUpdate());
status.BindValueChanged(_ => schedulePresenceUpdate());
activity.BindValueChanged(_ => schedulePresenceUpdate());
privacyMode.BindValueChanged(_ => schedulePresenceUpdate());
multiplayerClient.RoomUpdated += onRoomUpdated;
client.Initialize();
}
@ -78,23 +106,44 @@ namespace osu.Desktop
private void onReady(object _, ReadyMessage __)
{
Logger.Log("Discord RPC Client ready.", LoggingTarget.Network, LogLevel.Debug);
updateStatus();
// when RPC is lost and reconnected, we have to clear presence state for updatePresence to work (see DiscordRpcClient.SkipIdenticalPresence).
if (client.CurrentPresence != null)
client.SetPresence(null);
schedulePresenceUpdate();
}
private void updateStatus()
private void onRoomUpdated() => schedulePresenceUpdate();
private ScheduledDelegate? presenceUpdateDelegate;
private void schedulePresenceUpdate()
{
if (!client.IsInitialized)
return;
if (status.Value == UserStatus.Offline || privacyMode.Value == DiscordRichPresenceMode.Off)
presenceUpdateDelegate?.Cancel();
presenceUpdateDelegate = Scheduler.AddDelayed(() =>
{
client.ClearPresence();
return;
}
if (!client.IsInitialized)
return;
if (status.Value == UserStatus.Online && activity.Value != null)
if (status.Value == UserStatus.Offline || privacyMode.Value == DiscordRichPresenceMode.Off)
{
client.ClearPresence();
return;
}
bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited || status.Value == UserStatus.DoNotDisturb;
updatePresence(hideIdentifiableInformation);
client.SetPresence(presence);
}, 200);
}
private void updatePresence(bool hideIdentifiableInformation)
{
// user activity
if (activity.Value != null)
{
bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited;
presence.State = truncate(activity.Value.GetStatus(hideIdentifiableInformation));
presence.Details = truncate(activity.Value.GetDetails(hideIdentifiableInformation) ?? string.Empty);
@ -120,7 +169,40 @@ namespace osu.Desktop
presence.Details = string.Empty;
}
// update user information
// user party
if (!hideIdentifiableInformation && multiplayerClient.Room != null)
{
MultiplayerRoom room = multiplayerClient.Room;
presence.Party = new Party
{
Privacy = string.IsNullOrEmpty(room.Settings.Password) ? Party.PrivacySetting.Public : Party.PrivacySetting.Private,
ID = room.RoomID.ToString(),
// technically lobbies can have infinite users, but Discord needs this to be set to something.
// to make party display sensible, assign a powers of two above participants count (8 at minimum).
Max = (int)Math.Max(8, Math.Pow(2, Math.Ceiling(Math.Log2(room.Users.Count)))),
Size = room.Users.Count,
};
RoomSecret roomSecret = new RoomSecret
{
RoomID = room.RoomID,
Password = room.Settings.Password,
};
presence.Secrets.JoinSecret = JsonConvert.SerializeObject(roomSecret);
// discord cannot handle both secrets and buttons at the same time, so we need to choose something.
// the multiplayer room seems more important.
presence.Buttons = null;
}
else
{
presence.Party = null;
presence.Secrets.JoinSecret = null;
}
// game images:
// large image tooltip
if (privacyMode.Value == DiscordRichPresenceMode.Limited)
presence.Assets.LargeImageText = string.Empty;
else
@ -131,16 +213,43 @@ namespace osu.Desktop
presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.GlobalRank > 0 ? $" (rank #{user.Value.Statistics.GlobalRank:N0})" : string.Empty);
}
// update ruleset
// small image
presence.Assets.SmallImageKey = ruleset.Value.IsLegacyRuleset() ? $"mode_{ruleset.Value.OnlineID}" : "mode_custom";
presence.Assets.SmallImageText = ruleset.Value.Name;
client.SetPresence(presence);
}
private void onJoin(object sender, JoinMessage args) => Scheduler.AddOnce(() =>
{
game.Window?.Raise();
if (!api.IsLoggedIn)
{
login?.Show();
return;
}
Logger.Log($"Received room secret from Discord RPC Client: \"{args.Secret}\"", LoggingTarget.Network, LogLevel.Debug);
// Stable and lazer share the same Discord client ID, meaning they can accept join requests from each other.
// Since they aren't compatible in multi, see if stable's format is being used and log to avoid confusion.
if (args.Secret[0] != '{' || !tryParseRoomSecret(args.Secret, out long roomId, out string? password))
{
Logger.Log("Could not join multiplayer room, invitation is invalid or incompatible.", LoggingTarget.Network, LogLevel.Important);
return;
}
var request = new GetRoomRequest(roomId);
request.Success += room => Schedule(() =>
{
game.PresentMultiplayerMatch(room, password);
});
request.Failure += _ => Logger.Log($"Could not join multiplayer room, room could not be found (room ID: {roomId}).", LoggingTarget.Network, LogLevel.Important);
api.Queue(request);
});
private static readonly int ellipsis_length = Encoding.UTF8.GetByteCount(new[] { '…' });
private string truncate(string str)
private static string truncate(string str)
{
if (Encoding.UTF8.GetByteCount(str) <= 128)
return str;
@ -159,7 +268,31 @@ namespace osu.Desktop
});
}
private int? getBeatmapID(UserActivity activity)
private static bool tryParseRoomSecret(string secretJson, out long roomId, out string? password)
{
roomId = 0;
password = null;
RoomSecret? roomSecret;
try
{
roomSecret = JsonConvert.DeserializeObject<RoomSecret>(secretJson);
}
catch
{
return false;
}
if (roomSecret == null) return false;
roomId = roomSecret.RoomID;
password = roomSecret.Password;
return true;
}
private static int? getBeatmapID(UserActivity activity)
{
switch (activity)
{
@ -175,8 +308,20 @@ namespace osu.Desktop
protected override void Dispose(bool isDisposing)
{
if (multiplayerClient.IsNotNull())
multiplayerClient.RoomUpdated -= onRoomUpdated;
client.Dispose();
base.Dispose(isDisposing);
}
private class RoomSecret
{
[JsonProperty(@"roomId", Required = Required.Always)]
public long RoomID { get; set; }
[JsonProperty(@"password", Required = Required.AllowNull)]
public string? Password { get; set; }
}
}
}

View File

@ -8,11 +8,13 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using osu.Framework.Logging;
namespace osu.Desktop
{
[SuppressMessage("ReSharper", "InconsistentNaming")]
[SupportedOSPlatform("windows")]
internal static class NVAPI
{
private const string osu_filename = "osu!.exe";
@ -138,7 +140,7 @@ namespace osu.Desktop
return false;
// Make sure that this is a laptop.
var gpus = new IntPtr[64];
IntPtr[] gpus = new IntPtr[64];
if (checkError(EnumPhysicalGPUs(gpus, out int gpuCount)))
return false;
@ -456,7 +458,7 @@ namespace osu.Desktop
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)]
public string ProfileName;
[MarshalAs(UnmanagedType.ByValArray)]
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)]
public uint[] GPUSupport;
public uint IsPredefined;

View File

@ -7,6 +7,7 @@ using System.IO;
using System.Reflection;
using System.Runtime.Versioning;
using Microsoft.Win32;
using osu.Desktop.Performance;
using osu.Desktop.Security;
using osu.Framework.Platform;
using osu.Game;
@ -15,9 +16,11 @@ using osu.Framework;
using osu.Framework.Logging;
using osu.Game.Updater;
using osu.Desktop.Windows;
using osu.Framework.Allocation;
using osu.Game.IO;
using osu.Game.IPC;
using osu.Game.Online.Multiplayer;
using osu.Game.Performance;
using osu.Game.Utils;
using SDL2;
@ -28,6 +31,9 @@ namespace osu.Desktop
private OsuSchemeLinkIPCChannel? osuSchemeLinkIPCChannel;
private ArchiveImportIPCChannel? archiveImportIPCChannel;
[Cached(typeof(IHighPerformanceSessionManager))]
private readonly HighPerformanceSessionManager highPerformanceSessionManager = new HighPerformanceSessionManager();
public OsuGameDesktop(string[]? args = null)
: base(args)
{
@ -86,8 +92,8 @@ namespace osu.Desktop
[SupportedOSPlatform("windows")]
private string? getStableInstallPathFromRegistry()
{
using (RegistryKey? key = Registry.ClassesRoot.OpenSubKey("osu"))
return key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty)?.ToString()?.Split('"')[1].Replace("osu!.exe", "");
using (RegistryKey? key = Registry.ClassesRoot.OpenSubKey("osu!"))
return key?.OpenSubKey(WindowsAssociationManager.SHELL_OPEN_COMMAND)?.GetValue(string.Empty)?.ToString()?.Split('"')[1].Replace("osu!.exe", "");
}
protected override UpdateManager CreateUpdateManager()

View File

@ -0,0 +1,43 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Runtime;
using osu.Framework.Allocation;
using osu.Framework.Logging;
using osu.Game.Performance;
namespace osu.Desktop.Performance
{
public class HighPerformanceSessionManager : IHighPerformanceSessionManager
{
private GCLatencyMode originalGCMode;
public IDisposable BeginSession()
{
enableHighPerformanceSession();
return new InvokeOnDisposal<HighPerformanceSessionManager>(this, static m => m.disableHighPerformanceSession());
}
private void enableHighPerformanceSession()
{
Logger.Log("Starting high performance session");
originalGCMode = GCSettings.LatencyMode;
GCSettings.LatencyMode = GCLatencyMode.LowLatency;
// Without doing this, the new GC mode won't kick in until the next GC, which could be at a more noticeable point in time.
GC.Collect(0);
}
private void disableHighPerformanceSession()
{
Logger.Log("Ending high performance session");
if (GCSettings.LatencyMode == GCLatencyMode.LowLatency)
GCSettings.LatencyMode = originalGCMode;
// No GC.Collect() as we were already collecting at a higher frequency in the old mode.
}
}
}

View File

@ -5,6 +5,7 @@ using System;
using System.IO;
using System.Runtime.Versioning;
using osu.Desktop.LegacyIpc;
using osu.Desktop.Windows;
using osu.Framework;
using osu.Framework.Development;
using osu.Framework.Logging;
@ -47,8 +48,8 @@ namespace osu.Desktop
{
var windowsVersion = Environment.OSVersion.Version;
// While .NET 6 still supports Windows 7 and above, we are limited by realm currently, as they choose to only support 8.1 and higher.
// See https://www.mongodb.com/docs/realm/sdk/dotnet/#supported-platforms
// While .NET 8 only supports Windows 10 and above, running on Windows 7/8.1 may still work. We are limited by realm currently, as they choose to only support 8.1 and higher.
// See https://www.mongodb.com/docs/realm/sdk/dotnet/compatibility/
if (windowsVersion.Major < 6 || (windowsVersion.Major == 6 && windowsVersion.Minor <= 2))
{
// If users running in compatibility mode becomes more of a common thing, we may want to provide better guidance or even consider
@ -69,7 +70,8 @@ namespace osu.Desktop
// NVIDIA profiles are based on the executable name of a process.
// Lazer and stable share the same executable name.
// Stable sets this setting to "Off", which may not be what we want, so let's force it back to the default "Auto" on startup.
NVAPI.ThreadedOptimisations = NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT;
if (OperatingSystem.IsWindows())
NVAPI.ThreadedOptimisations = NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT;
// Back up the cwd before DesktopGameHost changes it
string cwd = Environment.CurrentDirectory;
@ -173,13 +175,16 @@ namespace osu.Desktop
{
tools.CreateShortcutForThisExe();
tools.CreateUninstallerRegistryEntry();
WindowsAssociationManager.InstallAssociations();
}, onAppUpdate: (_, tools) =>
{
tools.CreateUninstallerRegistryEntry();
WindowsAssociationManager.UpdateAssociations();
}, onAppUninstall: (_, tools) =>
{
tools.RemoveShortcutForThisExe();
tools.RemoveUninstallerRegistryEntry();
WindowsAssociationManager.UninstallAssociations();
}, onEveryRun: (_, _, _) =>
{
// While setting the `ProcessAppUserModelId` fixes duplicate icons/shortcuts on the taskbar, it currently

View File

@ -0,0 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
namespace osu.Desktop.Windows
{
public static class Icons
{
/// <summary>
/// Fully qualified path to the directory that contains icons (in the installation folder).
/// </summary>
private static readonly string icon_directory = Path.GetDirectoryName(typeof(Icons).Assembly.Location)!;
public static string Lazer => Path.Join(icon_directory, "lazer.ico");
}
}

View File

@ -0,0 +1,292 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using Microsoft.Win32;
using osu.Framework.Localisation;
using osu.Framework.Logging;
using osu.Game.Localisation;
namespace osu.Desktop.Windows
{
[SupportedOSPlatform("windows")]
public static class WindowsAssociationManager
{
private const string software_classes = @"Software\Classes";
/// <summary>
/// Sub key for setting the icon.
/// https://learn.microsoft.com/en-us/windows/win32/com/defaulticon
/// </summary>
private const string default_icon = @"DefaultIcon";
/// <summary>
/// Sub key for setting the command line that the shell invokes.
/// https://learn.microsoft.com/en-us/windows/win32/com/shell
/// </summary>
internal const string SHELL_OPEN_COMMAND = @"Shell\Open\Command";
private static readonly string exe_path = Path.ChangeExtension(typeof(WindowsAssociationManager).Assembly.Location, ".exe").Replace('/', '\\');
/// <summary>
/// Program ID prefix used for file associations. Should be relatively short since the full program ID has a 39 character limit,
/// see https://learn.microsoft.com/en-us/windows/win32/com/-progid--key.
/// </summary>
private const string program_id_prefix = "osu.File";
private static readonly FileAssociation[] file_associations =
{
new FileAssociation(@".osz", WindowsAssociationManagerStrings.OsuBeatmap, Icons.Lazer),
new FileAssociation(@".olz", WindowsAssociationManagerStrings.OsuBeatmap, Icons.Lazer),
new FileAssociation(@".osr", WindowsAssociationManagerStrings.OsuReplay, Icons.Lazer),
new FileAssociation(@".osk", WindowsAssociationManagerStrings.OsuSkin, Icons.Lazer),
};
private static readonly UriAssociation[] uri_associations =
{
new UriAssociation(@"osu", WindowsAssociationManagerStrings.OsuProtocol, Icons.Lazer),
new UriAssociation(@"osump", WindowsAssociationManagerStrings.OsuMultiplayer, Icons.Lazer),
};
/// <summary>
/// Installs file and URI associations.
/// </summary>
/// <remarks>
/// Call <see cref="UpdateDescriptions"/> in a timely fashion to keep descriptions up-to-date and localised.
/// </remarks>
public static void InstallAssociations()
{
try
{
updateAssociations();
updateDescriptions(null); // write default descriptions in case `UpdateDescriptions()` is not called.
NotifyShellUpdate();
}
catch (Exception e)
{
Logger.Error(e, @$"Failed to install file and URI associations: {e.Message}");
}
}
/// <summary>
/// Updates associations with latest definitions.
/// </summary>
/// <remarks>
/// Call <see cref="UpdateDescriptions"/> in a timely fashion to keep descriptions up-to-date and localised.
/// </remarks>
public static void UpdateAssociations()
{
try
{
updateAssociations();
// TODO: Remove once UpdateDescriptions() is called as specified in the xmldoc.
updateDescriptions(null); // always write default descriptions, in case of updating from an older version in which file associations were not implemented/installed
NotifyShellUpdate();
}
catch (Exception e)
{
Logger.Error(e, @"Failed to update file and URI associations.");
}
}
public static void UpdateDescriptions(LocalisationManager localisationManager)
{
try
{
updateDescriptions(localisationManager);
NotifyShellUpdate();
}
catch (Exception e)
{
Logger.Error(e, @"Failed to update file and URI association descriptions.");
}
}
public static void UninstallAssociations()
{
try
{
foreach (var association in file_associations)
association.Uninstall();
foreach (var association in uri_associations)
association.Uninstall();
NotifyShellUpdate();
}
catch (Exception e)
{
Logger.Error(e, @"Failed to uninstall file and URI associations.");
}
}
public static void NotifyShellUpdate() => SHChangeNotify(EventId.SHCNE_ASSOCCHANGED, Flags.SHCNF_IDLIST, IntPtr.Zero, IntPtr.Zero);
/// <summary>
/// Installs or updates associations.
/// </summary>
private static void updateAssociations()
{
foreach (var association in file_associations)
association.Install();
foreach (var association in uri_associations)
association.Install();
}
private static void updateDescriptions(LocalisationManager? localisation)
{
foreach (var association in file_associations)
association.UpdateDescription(getLocalisedString(association.Description));
foreach (var association in uri_associations)
association.UpdateDescription(getLocalisedString(association.Description));
string getLocalisedString(LocalisableString s)
{
if (localisation == null)
return s.ToString();
var b = localisation.GetLocalisedBindableString(s);
b.UnbindAll();
return b.Value;
}
}
#region Native interop
[DllImport("Shell32.dll")]
private static extern void SHChangeNotify(EventId wEventId, Flags uFlags, IntPtr dwItem1, IntPtr dwItem2);
private enum EventId
{
/// <summary>
/// A file type association has changed. <see cref="Flags.SHCNF_IDLIST"/> must be specified in the uFlags parameter.
/// dwItem1 and dwItem2 are not used and must be <see cref="IntPtr.Zero"/>. This event should also be sent for registered protocols.
/// </summary>
SHCNE_ASSOCCHANGED = 0x08000000
}
private enum Flags : uint
{
SHCNF_IDLIST = 0x0000
}
#endregion
private record FileAssociation(string Extension, LocalisableString Description, string IconPath)
{
private string programId => $@"{program_id_prefix}{Extension}";
/// <summary>
/// Installs a file extension association in accordance with https://learn.microsoft.com/en-us/windows/win32/com/-progid--key
/// </summary>
public void Install()
{
using var classes = Registry.CurrentUser.OpenSubKey(software_classes, true);
if (classes == null) return;
// register a program id for the given extension
using (var programKey = classes.CreateSubKey(programId))
{
using (var defaultIconKey = programKey.CreateSubKey(default_icon))
defaultIconKey.SetValue(null, IconPath);
using (var openCommandKey = programKey.CreateSubKey(SHELL_OPEN_COMMAND))
openCommandKey.SetValue(null, $@"""{exe_path}"" ""%1""");
}
using (var extensionKey = classes.CreateSubKey(Extension))
{
// set ourselves as the default program
extensionKey.SetValue(null, programId);
// add to the open with dialog
// https://learn.microsoft.com/en-us/windows/win32/shell/how-to-include-an-application-on-the-open-with-dialog-box
using (var openWithKey = extensionKey.CreateSubKey(@"OpenWithProgIds"))
openWithKey.SetValue(programId, string.Empty);
}
}
public void UpdateDescription(string description)
{
using var classes = Registry.CurrentUser.OpenSubKey(software_classes, true);
if (classes == null) return;
using (var programKey = classes.OpenSubKey(programId, true))
programKey?.SetValue(null, description);
}
/// <summary>
/// Uninstalls the file extension association in accordance with https://learn.microsoft.com/en-us/windows/win32/shell/fa-file-types#deleting-registry-information-during-uninstallation
/// </summary>
public void Uninstall()
{
using var classes = Registry.CurrentUser.OpenSubKey(software_classes, true);
if (classes == null) return;
using (var extensionKey = classes.OpenSubKey(Extension, true))
{
// clear our default association so that Explorer doesn't show the raw programId to users
// the null/(Default) entry is used for both ProdID association and as a fallback friendly name, for legacy reasons
if (extensionKey?.GetValue(null) is string s && s == programId)
extensionKey.SetValue(null, string.Empty);
using (var openWithKey = extensionKey?.CreateSubKey(@"OpenWithProgIds"))
openWithKey?.DeleteValue(programId, throwOnMissingValue: false);
}
classes.DeleteSubKeyTree(programId, throwOnMissingSubKey: false);
}
}
private record UriAssociation(string Protocol, LocalisableString Description, string IconPath)
{
/// <summary>
/// "The <c>URL Protocol</c> string value indicates that this key declares a custom pluggable protocol handler."
/// See https://learn.microsoft.com/en-us/previous-versions/windows/internet-explorer/ie-developer/platform-apis/aa767914(v=vs.85).
/// </summary>
public const string URL_PROTOCOL = @"URL Protocol";
/// <summary>
/// Registers an URI protocol handler in accordance with https://learn.microsoft.com/en-us/previous-versions/windows/internet-explorer/ie-developer/platform-apis/aa767914(v=vs.85).
/// </summary>
public void Install()
{
using var classes = Registry.CurrentUser.OpenSubKey(software_classes, true);
if (classes == null) return;
using (var protocolKey = classes.CreateSubKey(Protocol))
{
protocolKey.SetValue(URL_PROTOCOL, string.Empty);
using (var defaultIconKey = protocolKey.CreateSubKey(default_icon))
defaultIconKey.SetValue(null, IconPath);
using (var openCommandKey = protocolKey.CreateSubKey(SHELL_OPEN_COMMAND))
openCommandKey.SetValue(null, $@"""{exe_path}"" ""%1""");
}
}
public void UpdateDescription(string description)
{
using var classes = Registry.CurrentUser.OpenSubKey(software_classes, true);
if (classes == null) return;
using (var protocolKey = classes.OpenSubKey(Protocol, true))
protocolKey?.SetValue(null, $@"URL:{description}");
}
public void Uninstall()
{
using var classes = Registry.CurrentUser.OpenSubKey(software_classes, true);
classes?.DeleteSubKeyTree(Protocol, throwOnMissingSubKey: false);
}
}
}
}

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@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project">
<TargetFramework>net6.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<OutputType>WinExe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>A free-to-win rhythm game. Rhythm is just a *click* away!</Description>
@ -31,4 +31,7 @@
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />
</ItemGroup>
<ItemGroup Label="Windows Icons">
<Content Include="*.ico" CopyToOutputDirectory="PreserveNewest" CopyToPublishDirectory="PreserveNewest" />
</ItemGroup>
</Project>

View File

@ -7,11 +7,12 @@
<authors>ppy Pty Ltd</authors>
<owners>Dean Herbert</owners>
<projectUrl>https://osu.ppy.sh/</projectUrl>
<iconUrl>https://puu.sh/tYyXZ/9a01a5d1b0.ico</iconUrl>
<iconUrl>https://github.com/ppy/osu/blob/master/assets/lazer-nuget.png?raw=true</iconUrl>
<icon>icon.png</icon>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>A free-to-win rhythm game. Rhythm is just a *click* away!</description>
<releaseNotes>testing</releaseNotes>
<copyright>Copyright (c) 2022 ppy Pty Ltd</copyright>
<copyright>Copyright (c) 2024 ppy Pty Ltd</copyright>
<language>en-AU</language>
</metadata>
<files>
@ -19,5 +20,7 @@
<file src="**.dll" target="lib\net45\"/>
<file src="**.config" target="lib\net45\"/>
<file src="**.json" target="lib\net45\"/>
<file src="**.ico" target="lib\net45\"/>
<file src="icon.png" target=""/>
</files>
</package>

View File

@ -0,0 +1,48 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using BenchmarkDotNet.Attributes;
using osu.Game.Utils;
namespace osu.Game.Benchmarks
{
public class BenchmarkStringComparison
{
private string[] strings = null!;
[GlobalSetup]
public void GlobalSetUp()
{
strings = new string[10000];
for (int i = 0; i < strings.Length; ++i)
strings[i] = Guid.NewGuid().ToString();
for (int i = 0; i < strings.Length; ++i)
{
if (i % 2 == 0)
strings[i] = strings[i].ToUpperInvariant();
}
}
[Benchmark]
public void OrdinalIgnoreCase() => compare(StringComparer.OrdinalIgnoreCase);
[Benchmark]
public void OrdinalSortByCase() => compare(OrdinalSortByCaseStringComparer.DEFAULT);
[Benchmark]
public void InvariantCulture() => compare(StringComparer.InvariantCulture);
private void compare(IComparer<string> comparer)
{
for (int i = 0; i < strings.Length; ++i)
{
for (int j = i + 1; j < strings.Length; ++j)
_ = comparer.Compare(strings[i], strings[j]);
}
}
}
}

View File

@ -0,0 +1,31 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using BenchmarkDotNet.Attributes;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Benchmarks
{
public class BenchmarkUnstableRate : BenchmarkTest
{
private List<HitEvent> events = null!;
public override void SetUp()
{
base.SetUp();
events = new List<HitEvent>();
for (int i = 0; i < 1000; i++)
events.Add(new HitEvent(RNG.NextDouble(-200.0, 200.0), RNG.NextDouble(1.0, 2.0), HitResult.Great, new HitObject(), null, null));
}
[Benchmark]
public void CalculateUnstableRate()
{
_ = events.CalculateUnstableRate();
}
}
}

View File

@ -1,13 +1,13 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<OutputType>Exe</OutputType>
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.13.9" />
<PackageReference Include="BenchmarkDotNet" Version="0.13.12" />
<PackageReference Include="nunit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- using a different name because package name cannot contain 'catch' -->
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Rulesets.Catch_Tests.Android" android:installLocation="auto">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="33" />
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="34" />
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!catch Test" />
</manifest>

View File

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Android.props" />
<PropertyGroup>
<TargetFramework>net6.0-android</TargetFramework>
<TargetFramework>net8.0-android</TargetFramework>
<OutputType>Exe</OutputType>
<RootNamespace>osu.Game.Rulesets.Catch.Tests</RootNamespace>
<AssemblyName>osu.Game.Rulesets.Catch.Tests.Android</AssemblyName>
@ -21,4 +21,4 @@
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup>
</Project>
</Project>

View File

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0-ios</TargetFramework>
<TargetFramework>net8.0-ios</TargetFramework>
<SupportedOSPlatformVersion>13.4</SupportedOSPlatformVersion>
<RootNamespace>osu.Game.Rulesets.Catch.Tests</RootNamespace>
<AssemblyName>osu.Game.Rulesets.Catch.Tests.iOS</AssemblyName>

View File

@ -7,7 +7,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/net6.0/osu.Game.Rulesets.Catch.Tests.dll"
"${workspaceRoot}/bin/Debug/net8.0/osu.Game.Rulesets.Catch.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
@ -20,7 +20,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Release/net6.0/osu.Game.Rulesets.Catch.Tests.dll"
"${workspaceRoot}/bin/Release/net8.0/osu.Game.Rulesets.Catch.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",

View File

@ -53,6 +53,7 @@ namespace osu.Game.Rulesets.Catch.Tests
[TestCase("3689906", new[] { typeof(CatchModDoubleTime), typeof(CatchModEasy) })]
[TestCase("3949367", new[] { typeof(CatchModDoubleTime), typeof(CatchModEasy) })]
[TestCase("112643")]
[TestCase("1041052", new[] { typeof(CatchModHardRock) })]
public new void Test(string name, params Type[] mods) => base.Test(name, mods);
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)

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@ -0,0 +1,59 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Scoring;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class CatchHealthProcessorTest
{
private static readonly object[][] test_cases =
[
// hitobject, starting HP, fail expected after miss
[new Fruit(), 0.01, true],
[new Droplet(), 0.01, true],
[new TinyDroplet(), 0, false],
[new Banana(), 0, false],
[new BananaShower(), 0, false]
];
[TestCaseSource(nameof(test_cases))]
public void TestFailAfterMinResult(CatchHitObject hitObject, double startingHealth, bool failExpected)
{
var healthProcessor = new CatchHealthProcessor(0);
healthProcessor.ApplyBeatmap(new CatchBeatmap
{
HitObjects = { hitObject }
});
healthProcessor.Health.Value = startingHealth;
var result = new CatchJudgementResult(hitObject, hitObject.CreateJudgement());
result.Type = result.Judgement.MinResult;
healthProcessor.ApplyResult(result);
Assert.That(healthProcessor.HasFailed, Is.EqualTo(failExpected));
}
[TestCaseSource(nameof(test_cases))]
public void TestNoFailAfterMaxResult(CatchHitObject hitObject, double startingHealth, bool _)
{
var healthProcessor = new CatchHealthProcessor(0);
healthProcessor.ApplyBeatmap(new CatchBeatmap
{
HitObjects = { hitObject }
});
healthProcessor.Health.Value = startingHealth;
var result = new CatchJudgementResult(hitObject, hitObject.CreateJudgement());
result.Type = result.Judgement.MaxResult;
healthProcessor.ApplyResult(result);
Assert.That(healthProcessor.HasFailed, Is.False);
}
}
}

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@ -0,0 +1,158 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Edit.Checks;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Catch.Tests.Editor.Checks
{
[TestFixture]
public class CheckCatchAbnormalDifficultySettingsTest
{
private CheckCatchAbnormalDifficultySettings check = null!;
private readonly IBeatmap beatmap = new Beatmap<HitObject>();
[SetUp]
public void Setup()
{
check = new CheckCatchAbnormalDifficultySettings();
beatmap.BeatmapInfo.Ruleset = new CatchRuleset().RulesetInfo;
beatmap.Difficulty = new BeatmapDifficulty
{
ApproachRate = 5,
CircleSize = 5,
DrainRate = 5,
};
}
[Test]
public void TestNormalSettings()
{
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(0));
}
[Test]
public void TestApproachRateTwoDecimals()
{
beatmap.Difficulty.ApproachRate = 5.55f;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal);
}
[Test]
public void TestCircleSizeTwoDecimals()
{
beatmap.Difficulty.CircleSize = 5.55f;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal);
}
[Test]
public void TestDrainRateTwoDecimals()
{
beatmap.Difficulty.DrainRate = 5.55f;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal);
}
[Test]
public void TestApproachRateUnder()
{
beatmap.Difficulty.ApproachRate = -10;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
[Test]
public void TestCircleSizeUnder()
{
beatmap.Difficulty.CircleSize = -10;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
[Test]
public void TestDrainRateUnder()
{
beatmap.Difficulty.DrainRate = -10;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
[Test]
public void TestApproachRateOver()
{
beatmap.Difficulty.ApproachRate = 20;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
[Test]
public void TestCircleSizeOver()
{
beatmap.Difficulty.CircleSize = 20;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
[Test]
public void TestDrainRateOver()
{
beatmap.Difficulty.DrainRate = 20;
var context = getContext();
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange);
}
private BeatmapVerifierContext getContext()
{
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
}
}
}

View File

@ -0,0 +1,253 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Catch.Tests.Editor
{
[TestFixture]
public partial class TestSceneCatchReverseSelection : TestSceneEditor
{
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
[Test]
public void TestReverseSelectionTwoFruits()
{
CatchHitObject[] objects = null!;
bool[] newCombos = null!;
addObjects([
new Fruit
{
StartTime = 200,
X = 0,
},
new Fruit
{
StartTime = 400,
X = 20,
}
]);
AddStep("store objects & new combo data", () =>
{
objects = getObjects().ToArray();
newCombos = getObjectNewCombos().ToArray();
});
selectEverything();
reverseSelection();
AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
}
[Test]
public void TestReverseSelectionThreeFruits()
{
CatchHitObject[] objects = null!;
bool[] newCombos = null!;
addObjects([
new Fruit
{
StartTime = 200,
X = 0,
},
new Fruit
{
StartTime = 400,
X = 20,
},
new Fruit
{
StartTime = 600,
X = 40,
}
]);
AddStep("store objects & new combo data", () =>
{
objects = getObjects().ToArray();
newCombos = getObjectNewCombos().ToArray();
});
selectEverything();
reverseSelection();
AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
}
[Test]
public void TestReverseSelectionFruitAndJuiceStream()
{
CatchHitObject[] objects = null!;
bool[] newCombos = null!;
addObjects([
new Fruit
{
StartTime = 200,
X = 0,
},
new JuiceStream
{
StartTime = 400,
X = 20,
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(),
new PathControlPoint(new Vector2(50))
}
}
}
]);
AddStep("store objects & new combo data", () =>
{
objects = getObjects().ToArray();
newCombos = getObjectNewCombos().ToArray();
});
selectEverything();
reverseSelection();
AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
}
[Test]
public void TestReverseSelectionTwoFruitsAndJuiceStream()
{
CatchHitObject[] objects = null!;
bool[] newCombos = null!;
addObjects([
new Fruit
{
StartTime = 200,
X = 0,
},
new Fruit
{
StartTime = 400,
X = 20,
},
new JuiceStream
{
StartTime = 600,
X = 40,
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(),
new PathControlPoint(new Vector2(50))
}
}
}
]);
AddStep("store objects & new combo data", () =>
{
objects = getObjects().ToArray();
newCombos = getObjectNewCombos().ToArray();
});
selectEverything();
reverseSelection();
AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
}
[Test]
public void TestReverseSelectionTwoCombos()
{
CatchHitObject[] objects = null!;
bool[] newCombos = null!;
addObjects([
new Fruit
{
StartTime = 200,
X = 0,
},
new Fruit
{
StartTime = 400,
X = 20,
},
new Fruit
{
StartTime = 600,
X = 40,
},
new Fruit
{
StartTime = 800,
NewCombo = true,
X = 60,
},
new Fruit
{
StartTime = 1000,
X = 80,
},
new Fruit
{
StartTime = 1200,
X = 100,
}
]);
AddStep("store objects & new combo data", () =>
{
objects = getObjects().ToArray();
newCombos = getObjectNewCombos().ToArray();
});
selectEverything();
reverseSelection();
AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse()));
AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos));
}
private void addObjects(CatchHitObject[] hitObjects) => AddStep("Add objects", () => EditorBeatmap.AddRange(hitObjects));
private IEnumerable<CatchHitObject> getObjects() => EditorBeatmap.HitObjects.OfType<CatchHitObject>();
private IEnumerable<bool> getObjectNewCombos() => getObjects().Select(ho => ho.NewCombo);
private void selectEverything()
{
AddStep("Select everything", () =>
{
EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects);
});
}
private void reverseSelection()
{
AddStep("Reverse selection", () =>
{
InputManager.PressKey(Key.LControl);
InputManager.Key(Key.G);
InputManager.ReleaseKey(Key.LControl);
});
}
}
}

File diff suppressed because one or more lines are too long

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@ -0,0 +1,210 @@
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 65316
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.4
[Metadata]
Title:Nanairo Symphony -TV Size-
TitleUnicode:七色シンフォニー -TV Size-
Artist:Coalamode.
ArtistUnicode:コアラモード.
Creator:Ascendance
Version:Aru's Cup
Source:四月は君の嘘
Tags:shigatsu wa kimi no uso your lie in april opening arusamour tenshichan [superstar]
BeatmapID:1041052
BeatmapSetID:488149
[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.02
SliderTickRate:2
[Events]
//Background and Video events
Video,500,"forty.avi"
0,0,"cropped-1366-768-647733.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
1155,387.096774193548,4,2,1,50,1,0
15284,-100,4,2,1,60,0,0
16638,-100,4,2,1,50,0,0
41413,-100,4,2,1,60,0,0
59993,-100,4,2,1,65,0,0
66187,-100,4,2,1,70,0,1
87284,-100,4,2,1,60,0,1
87864,-100,4,2,1,70,0,0
87961,-100,4,2,1,50,0,0
88638,-100,4,2,1,30,0,0
89413,-100,4,2,1,10,0,0
89800,-100,4,2,1,5,0,0
[Colours]
Combo1 : 255,128,64
Combo2 : 0,128,255
Combo3 : 255,128,192
Combo4 : 0,128,192
[HitObjects]
208,160,1155,6,0,L|45:160,1,153,2|2,0:0|0:0,0:0:0:0:
160,160,2122,1,0,0:0:0:0:
272,160,2509,1,2,0:0:0:0:
448,288,3284,6,0,P|480:240|480:192,1,102,2|0,0:0|0:0,0:0:0:0:
384,96,4058,1,2,0:0:0:0:
128,64,5025,6,0,L|32:64,2,76.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
192,64,5800,1,2,0:0:0:0:
240,64,5993,1,2,0:0:0:0:
288,64,6187,1,2,0:0:0:0:
416,80,6574,6,0,L|192:80,1,204,0|2,0:0|0:0,0:0:0:0:
488,160,8122,2,0,L|376:160,1,102
457,288,8896,2,0,L|297:288,1,153,2|2,0:0|0:0,0:0:0:0:
400,288,10058,1,0,0:0:0:0:
304,288,10445,6,0,L|192:288,2,102,2|0|2,0:0|0:0|0:0,0:0:0:0:
400,288,11606,1,0,0:0:0:0:
240,288,11993,2,0,L|80:288,1,153,2|0,0:0|0:0,0:0:0:0:
0,288,13154,1,0,0:0:0:0:
112,240,13542,6,0,P|160:288|256:288,1,153,6|2,0:0|0:0,0:0:0:0:
288,288,14316,2,0,L|368:288,2,76.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
192,288,15284,2,0,L|160:224,1,51,0|12,0:0|0:0,0:0:0:0:
312,208,15864,1,6,0:0:0:0:
128,176,16638,6,0,P|64:160|0:96,2,153,6|2|0,0:0|0:0|0:0,0:0:0:0:
224,176,18187,2,0,P|288:192|352:272,2,153,2|2|0,0:0|0:0|0:0,0:0:0:0:
128,176,19735,6,0,L|288:176,1,153,2|2,0:0|0:0,0:0:0:0:
432,176,20896,1,0,0:0:0:0:
328,176,21284,2,0,L|488:176,1,153,2|2,0:0|0:0,0:0:0:0:
328,176,22445,1,0,0:0:0:0:
224,176,22832,6,0,L|64:176,1,153,2|2,0:0|0:0,0:0:0:0:
224,176,23993,1,0,0:0:0:0:
112,176,24380,2,0,L|272:176,1,153,2|2,0:0|0:0,0:0:0:0:
416,176,25541,1,0,0:0:0:0:
304,256,25929,6,0,P|272:208|312:120,1,153,2|2,0:0|0:0,0:0:0:0:
480,112,27090,1,0,0:0:0:0:
384,112,27477,6,0,L|320:112,2,51,2|2|0,0:0|0:0|0:0,0:0:0:0:
432,112,28058,1,2,0:0:0:0:
333,112,28445,2,0,L|282:112,2,51,0|0|0,0:0|0:0|0:0,0:0:0:0:
384,112,29025,6,0,L|272:112,1,102,6|0,0:0|0:0,0:0:0:0:
224,112,29606,2,0,P|160:144|160:240,1,153,2|2,0:0|0:0,0:0:0:0:
272,272,30574,2,0,L|374:272,1,102
424,272,31154,2,0,P|414:344|348:378,1,153,0|0,0:0|0:0,0:0:0:0:
224,304,32122,6,0,P|176:320|144:368,1,102,2|0,0:0|0:0,0:0:0:0:
200,368,32703,1,2,0:0:0:0:
376,368,33284,1,0,0:0:0:0:
304,296,33671,2,0,L|240:296,2,51,2|2|0,0:0|0:0|0:0,0:0:0:0:
352,296,34251,2,0,P|400:248|384:168,1,153,2|0,0:0|0:0,0:0:0:0:
280,176,35219,6,0,L|216:80,1,102,2|0,0:0|0:0,0:0:0:0:
272,104,35800,2,0,L|336:8,1,102,2|0,0:0|0:0,0:0:0:0:
280,16,36380,1,2,0:0:0:0:
176,32,36767,6,0,L|112:128,1,102,2|0,0:0|0:0,0:0:0:0:
168,128,37348,2,0,L|232:224,1,102,2|0,0:0|0:0,0:0:0:0:
176,224,37928,1,2,0:0:0:0:
304,264,38316,6,0,L|200:264,1,102,2|0,0:0|0:0,0:0:0:0:
144,264,38896,1,2,0:0:0:0:
280,336,39477,2,0,L|336:336,1,51
424,336,39864,2,0,P|440:304|416:240,1,102,8|0,0:3|0:3,0:3:0:0:
352,232,40445,1,4,0:1:0:0:
160,224,41025,1,8,0:3:0:0:
256,48,41413,6,0,P|302:28|353:31,1,102,6|0,0:0|0:0,0:0:0:0:
400,40,41993,1,0,0:0:0:0:
440,80,42187,2,0,P|389:76|342:96,1,102,2|8,0:0|0:0,0:0:0:0:
248,128,42961,2,0,P|312:176|392:144,2,153,2|2|8,0:0|0:0|0:3,0:0:0:0:
144,136,44509,6,0,P|80:88|0:120,1,153,2|0,0:0|0:0,0:0:0:0:
56,136,45284,1,2,0:0:0:0:
160,144,45671,1,8,0:0:0:0:
264,144,46058,2,0,L|384:144,1,102,2|0,0:0|0:0,0:0:0:0:
416,152,46638,2,0,L|264:152,1,153,2|8,0:0|0:3,0:0:0:0:
360,120,47606,6,0,L|192:120,1,153,2|0,0:0|0:0,0:0:0:0:
160,128,48380,2,0,P|208:80|256:96,1,102,2|8,0:0|0:0,0:0:0:0:
144,136,49154,1,2,0:0:0:0:
248,144,49542,2,0,L|368:144,1,102,0|2,0:0|0:0,0:0:0:0:
256,192,50316,2,0,L|200:192,1,51,10|0,0:0|0:0,0:0:0:0:
256,184,50703,6,0,L|360:184,1,102,2|0,0:0|0:0,0:0:0:0:
400,208,51284,1,0,0:0:0:0:
352,240,51477,2,0,L|240:240,1,102
128,336,52251,6,0,P|64:336|0:256,1,153,2|2,0:0|0:0,0:0:0:0:
88,264,53025,1,2,0:0:0:0:
168,208,53413,2,0,L|152:144,1,51,8|8,0:0|0:3,0:0:0:0:
248,120,53800,6,0,P|328:152|392:120,1,153,6|0,0:0|0:0,0:0:0:0:
432,120,54574,1,2,0:0:0:0:
328,128,54961,1,8,0:0:0:0:
224,128,55348,6,0,L|112:144,1,102,2|0,0:0|0:0,0:0:0:0:
72,152,55929,2,0,L|192:176,1,102,2|0,0:0|0:0,0:0:0:0:
224,184,56509,1,8,0:3:0:0:
328,176,56896,6,0,P|376:208|472:192,1,153,2|0,0:0|0:0,0:0:0:0:
416,208,57671,2,0,L|304:240,1,102,2|8,0:0|0:0,0:0:0:0:
224,272,58445,5,2,0:0:0:0:
320,296,58832,1,0,0:0:0:0:
224,328,59219,1,2,0:0:0:0:
120,328,59606,1,8,0:3:0:0:
224,264,59993,6,0,P|224:200|192:152,1,102,6|0,0:0|0:0,0:0:0:0:
80,184,60767,2,0,P|76:133|97:87,1,102,2|8,0:0|0:0,0:0:0:0:
200,80,61542,2,0,P|232:112|296:112,1,102,2|0,0:0|0:0,0:0:0:0:
376,160,62316,2,0,P|344:192|280:192,1,102,2|8,0:0|0:0,0:0:0:0:
184,240,63090,6,0,L|200:128,1,102,2|8,0:0|0:0,0:0:0:0:
88,136,63864,2,0,L|8:152,2,76.5,6|2|2,0:0|0:0|0:0,0:0:0:0:
160,112,64638,1,8,0:0:0:0:
208,128,64832,1,8,0:0:0:0:
256,144,65025,1,8,0:0:0:0:
360,152,65413,6,0,L|424:152,1,51,8|0,0:0|0:0,0:0:0:0:
462,152,65800,2,0,L|398:152,1,51,8|8,0:0|0:3,0:0:0:0:
344,144,66187,6,0,L|232:144,1,102,12|8,0:0|0:0,0:0:0:0:
152,120,66961,2,0,P|148:169|107:196,1,102,8|8,0:0|0:0,0:0:0:0:
32,264,67735,6,0,L|144:216,1,102,8|8,0:0|0:0,0:0:0:0:
176,208,68316,1,0,0:0:0:0:
224,200,68509,2,0,L|317:240,1,102,8|8,0:0|0:0,0:0:0:0:
216,256,69284,6,0,P|184:304|200:352,1,102,8|8,0:0|0:0,0:0:0:0:
360,256,70058,2,0,P|368:207|337:167,1,102,8|8,0:0|0:0,0:0:0:0:
264,80,70832,6,0,L|152:96,1,102,8|8,0:0|0:0,0:0:0:0:
112,104,71413,2,0,L|11:89,1,102,8|0,0:0|0:0,0:0:0:0:
40,128,71993,2,0,L|72:176,1,51,8|8,0:0|0:3,0:0:0:0:
176,216,72380,6,0,P|144:280|64:280,1,153,12|0,0:0|0:0,0:0:0:0:
120,280,73154,2,0,P|191:299|216:328,1,102,8|8,0:0|0:0,0:0:0:0:
312,320,73929,6,0,L|424:304,1,102,8|8,0:0|0:0,0:0:0:0:
336,272,74703,2,0,L|312:216,1,51,8|0,0:0|0:0,0:0:0:0:
400,200,75090,2,0,L|424:136,1,51,8|0,0:0|0:0,0:0:0:0:
328,152,75477,6,0,P|280:184|200:136,1,153,12|0,0:0|0:0,0:0:0:0:
296,136,76251,2,0,P|360:136|408:168,1,102,8|8,0:0|0:0,0:0:0:0:
152,248,77219,6,0,L|96:248,2,51,0|12|0,0:0|0:0|0:0,0:0:0:0:
208,248,77800,1,8,0:0:0:0:
320,256,78187,2,0,L|369:243,1,51,8|8,0:0|0:3,0:0:0:0:
456,232,78574,6,0,L|408:136,1,102,12|8,0:0|0:0,0:0:0:0:
288,136,79348,2,0,L|336:40,1,102,8|8,0:0|0:0,0:0:0:0:
240,80,80122,6,0,P|144:80|128:64,1,102,8|8,0:0|0:0,0:0:0:0:
96,72,80703,1,0,0:0:0:0:
40,104,80896,2,0,P|136:104|152:88,1,102,8|8,0:0|0:0,0:0:0:0:
248,128,81671,6,0,L|296:224,1,102,12|8,0:0|0:0,0:0:0:0:
208,272,82445,1,10,0:0:0:0:
312,272,82832,1,8,0:0:0:0:
400,224,83219,6,0,L|416:160,1,51,8|2,0:0|0:0,0:0:0:0:
360,56,83606,2,0,L|336:120,1,51,8|0,0:0|0:0,0:0:0:0:
272,152,83993,2,0,P|192:152|176:136,1,102,0|8,0:0|0:0,0:0:0:0:
80,160,84767,6,0,L|96:208,1,51,8|0,0:0|0:0,0:0:0:0:
16,272,85154,2,0,L|16:328,1,51,8|0,0:0|0:0,0:0:0:0:
104,304,85542,2,0,L|208:304,1,102,2|8,0:0|0:0,0:0:0:0:
376,336,86316,6,0,L|472:304,1,102,4|0,0:0|0:0,0:0:0:0:
296,248,87090,2,0,P|312:168|312:136,1,102,2|8,0:0|0:3,0:0:0:0:
168,96,87864,1,4,0:0:0:0:
256,192,88251,12,0,89800,0:0:0:0:

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@ -1,111 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.Skinning;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
using Direction = osu.Game.Rulesets.Catch.UI.Direction;
namespace osu.Game.Rulesets.Catch.Tests
{
public partial class TestSceneCatchSkinConfiguration : OsuTestScene
{
private Catcher catcher;
private readonly Container container;
public TestSceneCatchSkinConfiguration()
{
Add(container = new Container { RelativeSizeAxes = Axes.Both });
}
[TestCase(false)]
[TestCase(true)]
public void TestCatcherPlateFlipping(bool flip)
{
AddStep("setup catcher", () =>
{
var skin = new TestSkin { FlipCatcherPlate = flip };
container.Child = new SkinProvidingContainer(skin)
{
Child = catcher = new Catcher(new DroppedObjectContainer())
{
Anchor = Anchor.Centre
}
};
});
Fruit fruit = new Fruit();
AddStep("catch fruit", () => catchFruit(fruit, 20));
float position = 0;
AddStep("record fruit position", () => position = getCaughtObjectPosition(fruit));
AddStep("face left", () => catcher.VisualDirection = Direction.Left);
if (flip)
AddAssert("fruit position changed", () => !Precision.AlmostEquals(getCaughtObjectPosition(fruit), position));
else
AddAssert("fruit position unchanged", () => Precision.AlmostEquals(getCaughtObjectPosition(fruit), position));
AddStep("face right", () => catcher.VisualDirection = Direction.Right);
AddAssert("fruit position restored", () => Precision.AlmostEquals(getCaughtObjectPosition(fruit), position));
}
private float getCaughtObjectPosition(Fruit fruit)
{
var caughtObject = catcher.ChildrenOfType<CaughtObject>().Single(c => c.HitObject == fruit);
return caughtObject.Parent!.ToSpaceOfOtherDrawable(caughtObject.Position, catcher).X;
}
private void catchFruit(Fruit fruit, float x)
{
fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
var drawableFruit = new DrawableFruit(fruit) { X = x };
var judgement = fruit.CreateJudgement();
catcher.OnNewResult(drawableFruit, new CatchJudgementResult(fruit, judgement)
{
Type = judgement.MaxResult
});
}
private class TestSkin : TrianglesSkin
{
public bool FlipCatcherPlate { get; set; }
public TestSkin()
: base(null!)
{
}
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
if (lookup is CatchSkinConfiguration config)
{
if (config == CatchSkinConfiguration.FlipCatcherPlate)
return SkinUtils.As<TValue>(new Bindable<bool>(FlipCatcherPlate));
}
return base.GetConfig<TLookup, TValue>(lookup);
}
}
}
}

View File

@ -293,7 +293,7 @@ namespace osu.Game.Rulesets.Catch.Tests
private JudgementResult createResult(CatchHitObject hitObject)
{
return new CatchJudgementResult(hitObject, hitObject.CreateJudgement())
return new CatchJudgementResult(hitObject, hitObject.Judgement)
{
Type = catcher.CanCatch(hitObject) ? HitResult.Great : HitResult.Miss
};

View File

@ -7,7 +7,7 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />

View File

@ -118,7 +118,11 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
float offsetPosition = hitObject.OriginalX;
double startTime = hitObject.StartTime;
if (lastPosition == null)
if (lastPosition == null ||
// some objects can get assigned position zero, making stable incorrectly go inside this if branch on the next object. to maintain behaviour and compatibility, do the same here.
// reference: https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/GameplayElements/HitObjects/Fruits/HitFactoryFruits.cs#L45-L50
// todo: should be revisited and corrected later probably.
lastPosition == 0)
{
lastPosition = offsetPosition;
lastStartTime = startTime;

View File

@ -2,22 +2,21 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Scoring.Legacy;
namespace osu.Game.Rulesets.Catch.Difficulty
{
public class CatchPerformanceCalculator : PerformanceCalculator
{
private int fruitsHit;
private int ticksHit;
private int tinyTicksHit;
private int tinyTicksMissed;
private int misses;
private int num300;
private int num100;
private int num50;
private int numKatu;
private int numMiss;
public CatchPerformanceCalculator()
: base(new CatchRuleset())
@ -28,11 +27,11 @@ namespace osu.Game.Rulesets.Catch.Difficulty
{
var catchAttributes = (CatchDifficultyAttributes)attributes;
fruitsHit = score.Statistics.GetValueOrDefault(HitResult.Great);
ticksHit = score.Statistics.GetValueOrDefault(HitResult.LargeTickHit);
tinyTicksHit = score.Statistics.GetValueOrDefault(HitResult.SmallTickHit);
tinyTicksMissed = score.Statistics.GetValueOrDefault(HitResult.SmallTickMiss);
misses = score.Statistics.GetValueOrDefault(HitResult.Miss);
num300 = score.GetCount300() ?? 0; // HitResult.Great
num100 = score.GetCount100() ?? 0; // HitResult.LargeTickHit
num50 = score.GetCount50() ?? 0; // HitResult.SmallTickHit
numKatu = score.GetCountKatu() ?? 0; // HitResult.SmallTickMiss
numMiss = score.GetCountMiss() ?? 0; // HitResult.Miss PLUS HitResult.LargeTickMiss
// We are heavily relying on aim in catch the beat
double value = Math.Pow(5.0 * Math.Max(1.0, catchAttributes.StarRating / 0.0049) - 4.0, 2.0) / 100000.0;
@ -45,7 +44,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
(numTotalHits > 2500 ? Math.Log10(numTotalHits / 2500.0) * 0.475 : 0.0);
value *= lengthBonus;
value *= Math.Pow(0.97, misses);
value *= Math.Pow(0.97, numMiss);
// Combo scaling
if (catchAttributes.MaxCombo > 0)
@ -86,8 +85,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty
}
private double accuracy() => totalHits() == 0 ? 0 : Math.Clamp((double)totalSuccessfulHits() / totalHits(), 0, 1);
private int totalHits() => tinyTicksHit + ticksHit + fruitsHit + misses + tinyTicksMissed;
private int totalSuccessfulHits() => tinyTicksHit + ticksHit + fruitsHit;
private int totalComboHits() => misses + ticksHit + fruitsHit;
private int totalHits() => num50 + num100 + num300 + numMiss + numKatu;
private int totalSuccessfulHits() => num50 + num100 + num300;
private int totalComboHits() => numMiss + num100 + num300;
}
}

View File

@ -13,7 +13,8 @@ namespace osu.Game.Rulesets.Catch.Edit
{
private readonly List<ICheck> checks = new List<ICheck>
{
new CheckBananaShowerGap()
new CheckBananaShowerGap(),
new CheckCatchAbnormalDifficultySettings(),
};
public IEnumerable<Issue> Run(BeatmapVerifierContext context)

View File

@ -76,21 +76,38 @@ namespace osu.Game.Rulesets.Catch.Edit
public override bool HandleReverse()
{
var hitObjects = EditorBeatmap.SelectedHitObjects
.OfType<CatchHitObject>()
.OrderBy(obj => obj.StartTime)
.ToList();
double selectionStartTime = SelectedItems.Min(h => h.StartTime);
double selectionEndTime = SelectedItems.Max(h => h.GetEndTime());
EditorBeatmap.PerformOnSelection(hitObject =>
{
hitObject.StartTime = selectionEndTime - (hitObject.GetEndTime() - selectionStartTime);
// the expectation is that even if the objects themselves are reversed temporally,
// the position of new combos in the selection should remain the same.
// preserve it for later before doing the reversal.
var newComboOrder = hitObjects.Select(obj => obj.NewCombo).ToList();
if (hitObject is JuiceStream juiceStream)
foreach (var h in hitObjects)
{
h.StartTime = selectionEndTime - (h.GetEndTime() - selectionStartTime);
if (h is JuiceStream juiceStream)
{
juiceStream.Path.Reverse(out Vector2 positionalOffset);
juiceStream.OriginalX += positionalOffset.X;
juiceStream.LegacyConvertedY += positionalOffset.Y;
EditorBeatmap.Update(juiceStream);
}
});
}
// re-order objects by start time again after reversing, and restore new combo flag positioning
hitObjects = hitObjects.OrderBy(obj => obj.StartTime).ToList();
for (int i = 0; i < hitObjects.Count; ++i)
hitObjects[i].NewCombo = newComboOrder[i];
return true;
}

View File

@ -0,0 +1,39 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Catch.Edit.Checks
{
public class CheckCatchAbnormalDifficultySettings : CheckAbnormalDifficultySettings
{
public override CheckMetadata Metadata => new CheckMetadata(CheckCategory.Settings, "Checks catch relevant settings");
public override IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
var diff = context.Beatmap.Difficulty;
Issue? issue;
if (HasMoreThanOneDecimalPlace("Approach rate", diff.ApproachRate, out issue))
yield return issue;
if (OutOfRange("Approach rate", diff.ApproachRate, out issue))
yield return issue;
if (HasMoreThanOneDecimalPlace("Circle size", diff.CircleSize, out issue))
yield return issue;
if (OutOfRange("Circle size", diff.CircleSize, out issue))
yield return issue;
if (HasMoreThanOneDecimalPlace("Drain rate", diff.DrainRate, out issue))
yield return issue;
if (OutOfRange("Drain rate", diff.DrainRate, out issue))
yield return issue;
}
}
}

View File

@ -21,7 +21,6 @@ namespace osu.Game.Rulesets.Catch.Mods
public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
{
drawableRuleset.PlayfieldAdjustmentContainer.Scale = new Vector2(1, -1);
drawableRuleset.PlayfieldAdjustmentContainer.Y = 1 - drawableRuleset.PlayfieldAdjustmentContainer.Y;
}
}
}

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