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implement pooling
Uses pooling for all analysis objects and creates the lifetime entries from replay data when the analysis container is constructed.
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osu.Game.Rulesets.Osu/UI/OsuAnalysisContainer.cs
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242
osu.Game.Rulesets.Osu/UI/OsuAnalysisContainer.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Lines;
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using osu.Framework.Graphics.Performance;
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using osu.Framework.Graphics.Pooling;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Objects.Pooling;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osu.Game.Rulesets.UI;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.UI
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{
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public partial class OsuAnalysisContainer : AnalysisContainer
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{
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public Bindable<bool> HitMarkerEnabled = new BindableBool();
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public Bindable<bool> AimMarkersEnabled = new BindableBool();
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public Bindable<bool> AimLinesEnabled = new BindableBool();
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private HitMarkersContainer hitMarkersContainer;
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private AimMarkersContainer aimMarkersContainer;
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private AimLinesContainer aimLinesContainer;
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public OsuAnalysisContainer(Replay replay)
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: base(replay)
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{
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InternalChildren = new Drawable[]
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{
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hitMarkersContainer = new HitMarkersContainer(),
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aimMarkersContainer = new AimMarkersContainer() { Depth = float.MinValue },
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aimLinesContainer = new AimLinesContainer() { Depth = float.MaxValue }
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};
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HitMarkerEnabled.ValueChanged += e => hitMarkersContainer.FadeTo(e.NewValue ? 1 : 0);
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AimMarkersEnabled.ValueChanged += e => aimMarkersContainer.FadeTo(e.NewValue ? 1 : 0);
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AimLinesEnabled.ValueChanged += e => aimLinesContainer.FadeTo(e.NewValue ? 1 : 0);
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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var aimLineColor = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.ReplayAimLine)?.Value ?? Color4.White;
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aimLineColor.A = 127;
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hitMarkersContainer.Hide();
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aimMarkersContainer.Hide();
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aimLinesContainer.Hide();
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bool leftHeld = false;
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bool rightHeld = false;
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foreach (var frame in Replay.Frames)
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{
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var osuFrame = (OsuReplayFrame)frame;
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aimMarkersContainer.Add(new AimPointEntry(osuFrame.Time, osuFrame.Position));
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aimLinesContainer.Add(new AimPointEntry(osuFrame.Time, osuFrame.Position));
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bool leftButton = osuFrame.Actions.Contains(OsuAction.LeftButton);
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bool rightButton = osuFrame.Actions.Contains(OsuAction.RightButton);
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if (leftHeld && !leftButton)
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leftHeld = false;
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else if (!leftHeld && leftButton)
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{
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hitMarkersContainer.Add(new HitMarkerEntry(osuFrame.Time, osuFrame.Position, true));
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leftHeld = true;
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}
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if (rightHeld && !rightButton)
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rightHeld = false;
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else if (!rightHeld && rightButton)
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{
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hitMarkersContainer.Add(new HitMarkerEntry(osuFrame.Time, osuFrame.Position, false));
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rightHeld = true;
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}
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}
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}
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private partial class HitMarkersContainer : PooledDrawableWithLifetimeContainer<HitMarkerEntry, HitMarkerDrawable>
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{
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private readonly HitMarkerPool leftPool;
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private readonly HitMarkerPool rightPool;
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public HitMarkersContainer()
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{
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AddInternal(leftPool = new HitMarkerPool(OsuSkinComponents.HitMarkerLeft, OsuAction.LeftButton, 15));
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AddInternal(rightPool = new HitMarkerPool(OsuSkinComponents.HitMarkerRight, OsuAction.RightButton, 15));
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}
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protected override HitMarkerDrawable GetDrawable(HitMarkerEntry entry) => (entry.IsLeftMarker ? leftPool : rightPool).Get(d => d.Apply(entry));
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}
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private partial class AimMarkersContainer : PooledDrawableWithLifetimeContainer<AimPointEntry, HitMarkerDrawable>
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{
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private readonly HitMarkerPool pool;
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public AimMarkersContainer()
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{
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AddInternal(pool = new HitMarkerPool(OsuSkinComponents.AimMarker, null, 80));
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}
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protected override HitMarkerDrawable GetDrawable(AimPointEntry entry) => pool.Get(d => d.Apply(entry));
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}
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private partial class AimLinesContainer : Path
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{
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private LifetimeEntryManager lifetimeManager = new LifetimeEntryManager();
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private SortedSet<AimPointEntry> aliveEntries = new SortedSet<AimPointEntry>(new AimLinePointComparator());
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public AimLinesContainer()
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{
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lifetimeManager.EntryBecameAlive += entryBecameAlive;
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lifetimeManager.EntryBecameDead += entryBecameDead;
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lifetimeManager.EntryCrossedBoundary += entryCrossedBoundary;
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PathRadius = 1f;
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Colour = new Color4(255, 255, 255, 127);
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}
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protected override void Update()
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{
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base.Update();
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lifetimeManager.Update(Time.Current);
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}
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public void Add(AimPointEntry entry) => lifetimeManager.AddEntry(entry);
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private void entryBecameAlive(LifetimeEntry entry)
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{
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aliveEntries.Add((AimPointEntry)entry);
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updateVertices();
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}
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private void entryBecameDead(LifetimeEntry entry)
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{
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aliveEntries.Remove((AimPointEntry)entry);
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updateVertices();
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}
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private void updateVertices()
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{
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ClearVertices();
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foreach (var entry in aliveEntries)
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{
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AddVertex(entry.Position);
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}
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}
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private void entryCrossedBoundary(LifetimeEntry entry, LifetimeBoundaryKind kind, LifetimeBoundaryCrossingDirection direction)
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{
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}
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private sealed class AimLinePointComparator : IComparer<AimPointEntry>
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{
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public int Compare(AimPointEntry? x, AimPointEntry? y)
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{
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ArgumentNullException.ThrowIfNull(x);
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ArgumentNullException.ThrowIfNull(y);
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return x.LifetimeStart.CompareTo(y.LifetimeStart);
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}
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}
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}
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private partial class HitMarkerDrawable : PoolableDrawableWithLifetime<AimPointEntry>
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{
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/// <summary>
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/// This constructor only exists to meet the <c>new()</c> type constraint of <see cref="DrawablePool{T}"/>.
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/// </summary>
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public HitMarkerDrawable()
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{
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}
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public HitMarkerDrawable(OsuSkinComponents component, OsuAction? action)
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{
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Origin = Anchor.Centre;
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InternalChild = new SkinnableDrawable(new OsuSkinComponentLookup(component), _ => new DefaultHitMarker(action));
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}
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protected override void OnApply(AimPointEntry entry)
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{
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Position = entry.Position;
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using (BeginAbsoluteSequence(LifetimeStart))
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Show();
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using (BeginAbsoluteSequence(LifetimeEnd - 200))
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this.FadeOut(200);
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}
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}
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private partial class HitMarkerPool : DrawablePool<HitMarkerDrawable>
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{
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private readonly OsuSkinComponents component;
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private readonly OsuAction? action;
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public HitMarkerPool(OsuSkinComponents component, OsuAction? action, int initialSize)
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: base(initialSize)
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{
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this.component = component;
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this.action = action;
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}
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protected override HitMarkerDrawable CreateNewDrawable() => new HitMarkerDrawable(component, action);
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}
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private partial class AimPointEntry : LifetimeEntry
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{
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public Vector2 Position { get; }
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public AimPointEntry(double time, Vector2 position)
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{
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LifetimeStart = time;
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LifetimeEnd = time + 1_000;
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Position = position;
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}
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}
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private partial class HitMarkerEntry : AimPointEntry
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{
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public bool IsLeftMarker { get; }
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public HitMarkerEntry(double lifetimeStart, Vector2 position, bool isLeftMarker)
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: base(lifetimeStart, position)
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{
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IsLeftMarker = isLeftMarker;
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}
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}
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Localisation;
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using osu.Game.Replays;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play.PlayerSettings;
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@ -29,14 +29,7 @@ namespace osu.Game.Rulesets.Osu.UI
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aimLinesToggle = new PlayerCheckbox { LabelText = PlayerSettingsOverlayStrings.AimLines },
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hideCursorToggle = new PlayerCheckbox { LabelText = PlayerSettingsOverlayStrings.HideCursor }
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};
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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DrawableRuleset.Playfield.MarkersContainer.HitMarkerEnabled.BindTo(hitMarkerToggle.Current);
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DrawableRuleset.Playfield.MarkersContainer.AimMarkersEnabled.BindTo(aimMarkerToggle.Current);
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DrawableRuleset.Playfield.MarkersContainer.AimLinesEnabled.BindTo(aimLinesToggle.Current);
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hideCursorToggle.Current.BindValueChanged(onCursorToggle);
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}
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@ -52,5 +45,14 @@ namespace osu.Game.Rulesets.Osu.UI
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DrawableRuleset.Playfield.Cursor.FadeIn();
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}
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}
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public override AnalysisContainer CreateAnalysisContainer(Replay replay)
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{
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var analysisContainer = new OsuAnalysisContainer(replay);
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analysisContainer.HitMarkerEnabled.BindTo(hitMarkerToggle.Current);
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analysisContainer.AimMarkersEnabled.BindTo(aimMarkerToggle.Current);
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analysisContainer.AimLinesEnabled.BindTo(aimLinesToggle.Current);
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return analysisContainer;
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}
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}
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}
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@ -37,8 +37,6 @@ namespace osu.Game.Rulesets.Osu.UI
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public SmokeContainer Smoke { get; }
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public HitMarkerContainer MarkersContainer { get; }
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public FollowPointRenderer FollowPoints { get; }
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public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
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@ -61,8 +59,7 @@ namespace osu.Game.Rulesets.Osu.UI
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judgementLayer = new JudgementContainer<DrawableOsuJudgement> { RelativeSizeAxes = Axes.Both },
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HitObjectContainer,
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judgementAboveHitObjectLayer = new Container { RelativeSizeAxes = Axes.Both },
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approachCircles = new ProxyContainer { RelativeSizeAxes = Axes.Both },
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MarkersContainer = new HitMarkerContainer(HitObjectContainer) { RelativeSizeAxes = Axes.Both }
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approachCircles = new ProxyContainer { RelativeSizeAxes = Axes.Both }
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};
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HitPolicy = new StartTimeOrderedHitPolicy();
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18
osu.Game/Rulesets/UI/AnalysisContainer.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Containers;
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using osu.Game.Replays;
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namespace osu.Game.Rulesets.UI
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{
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public partial class AnalysisContainer : Container
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{
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protected Replay Replay;
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public AnalysisContainer(Replay replay)
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{
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Replay = replay;
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}
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}
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}
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@ -291,6 +291,12 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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protected virtual HitObjectContainer CreateHitObjectContainer() => new HitObjectContainer();
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/// <summary>
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/// Adds an analysis container to internal children for replays.
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/// </summary>
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/// <param name="analysisContainer"></param>
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public virtual void AddAnalysisContainer(AnalysisContainer analysisContainer) => AddInternal(analysisContainer);
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#region Pooling support
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private readonly Dictionary<Type, IDrawablePool> pools = new Dictionary<Type, IDrawablePool>();
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Replays;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Screens.Play.PlayerSettings
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{
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public partial class AnalysisSettings : PlayerSettingsGroup
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public abstract partial class AnalysisSettings : PlayerSettingsGroup
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{
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protected DrawableRuleset DrawableRuleset;
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@ -14,5 +15,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
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{
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DrawableRuleset = drawableRuleset;
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}
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public abstract AnalysisContainer CreateAnalysisContainer(Replay replay);
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}
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}
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@ -74,7 +74,10 @@ namespace osu.Game.Screens.Play
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var analysisSettings = DrawableRuleset.Ruleset.CreateAnalysisSettings(DrawableRuleset);
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if (analysisSettings != null)
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{
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HUDOverlay.PlayerSettingsOverlay.AddAtStart(analysisSettings);
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DrawableRuleset.Playfield.AddAnalysisContainer(analysisSettings.CreateAnalysisContainer(GameplayState.Score.Replay));
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}
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}
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protected override void PrepareReplay()
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