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Merge pull request #28881 from smoogipoo/fix-judgement-cut
Fix judgement animation getting cut early
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commit
088b8aff11
@ -5,19 +5,23 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public partial class DrawableOsuJudgement : DrawableJudgement
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{
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internal Color4 AccentColour { get; private set; }
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internal SkinnableLighting Lighting { get; private set; } = null!;
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[Resolved]
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private OsuConfigManager config { get; set; } = null!;
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private bool positionTransferred;
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private Vector2 screenSpacePosition;
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[BackgroundDependencyLoader]
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private void load()
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@ -32,37 +36,36 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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});
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}
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public override void Apply(JudgementResult result, DrawableHitObject? judgedObject)
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{
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base.Apply(result, judgedObject);
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if (judgedObject is not DrawableOsuHitObject osuObject)
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return;
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AccentColour = osuObject.AccentColour.Value;
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switch (osuObject)
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{
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case DrawableSlider slider:
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screenSpacePosition = slider.TailCircle.ToScreenSpace(slider.TailCircle.OriginPosition);
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break;
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default:
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screenSpacePosition = osuObject.ToScreenSpace(osuObject.OriginPosition);
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break;
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}
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Scale = new Vector2(osuObject.HitObject.Scale);
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}
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protected override void PrepareForUse()
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{
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base.PrepareForUse();
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Lighting.ResetAnimation();
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Lighting.SetColourFrom(JudgedObject, Result);
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positionTransferred = false;
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}
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protected override void Update()
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{
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base.Update();
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if (!positionTransferred && JudgedObject is DrawableOsuHitObject osuObject && JudgedObject.IsInUse)
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{
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switch (osuObject)
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{
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case DrawableSlider slider:
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Position = slider.TailCircle.ToSpaceOfOtherDrawable(slider.TailCircle.OriginPosition, Parent!);
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break;
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default:
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Position = osuObject.ToSpaceOfOtherDrawable(osuObject.OriginPosition, Parent!);
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break;
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}
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positionTransferred = true;
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Scale = new Vector2(osuObject.HitObject.Scale);
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}
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Lighting.SetColourFrom(this, Result);
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Position = Parent!.ToLocalSpace(screenSpacePosition);
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}
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protected override void ApplyHitAnimations()
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Skinning;
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@ -12,8 +10,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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internal partial class SkinnableLighting : SkinnableSprite
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{
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private DrawableHitObject targetObject;
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private JudgementResult targetResult;
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private DrawableOsuJudgement? targetJudgement;
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private JudgementResult? targetResult;
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public SkinnableLighting()
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: base("lighting")
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@ -29,11 +27,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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/// <summary>
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/// Updates the lighting colour from a given hitobject and result.
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/// </summary>
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/// <param name="targetObject">The <see cref="DrawableHitObject"/> that's been judged.</param>
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/// <param name="targetResult">The <see cref="JudgementResult"/> that <paramref name="targetObject"/> was judged with.</param>
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public void SetColourFrom(DrawableHitObject targetObject, JudgementResult targetResult)
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/// <param name="targetJudgement">The <see cref="DrawableHitObject"/> that's been judged.</param>
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/// <param name="targetResult">The <see cref="JudgementResult"/> that <paramref name="targetJudgement"/> was judged with.</param>
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public void SetColourFrom(DrawableOsuJudgement targetJudgement, JudgementResult? targetResult)
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{
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this.targetObject = targetObject;
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this.targetJudgement = targetJudgement;
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this.targetResult = targetResult;
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updateColour();
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@ -41,10 +39,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private void updateColour()
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{
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if (targetObject == null || targetResult == null)
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if (targetJudgement == null || targetResult == null)
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Colour = Color4.White;
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else
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Colour = targetResult.IsHit ? targetObject.AccentColour.Value : Color4.Transparent;
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Colour = targetResult.IsHit ? targetJudgement.AccentColour : Color4.Transparent;
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}
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}
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}
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@ -0,0 +1,98 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public partial class TestSceneJudgementContainer : OsuTestScene
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{
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private JudgementContainer<DrawableOsuJudgement> judgementContainer = null!;
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[SetUpSteps]
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public void SetUp()
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{
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AddStep("create judgement container", () => Child = judgementContainer = new JudgementContainer<DrawableOsuJudgement>
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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});
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}
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[Test]
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public void TestJudgementFromSameHitObjectIsRemoved()
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{
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DrawableHitCircle drawableHitCircle1 = null!;
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DrawableHitCircle drawableHitCircle2 = null!;
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AddStep("create hit circles", () =>
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{
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Add(drawableHitCircle1 = new DrawableHitCircle(createHitCircle()));
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Add(drawableHitCircle2 = new DrawableHitCircle(createHitCircle()));
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});
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int judgementCount = 0;
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AddStep("judge the same hitobject twice via different drawables", () =>
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{
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addDrawableJudgement(drawableHitCircle1);
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drawableHitCircle2.Apply(drawableHitCircle1.HitObject);
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addDrawableJudgement(drawableHitCircle2);
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judgementCount = judgementContainer.Count;
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});
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AddAssert("one judgement in container", () => judgementCount, () => Is.EqualTo(1));
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}
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[Test]
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public void TestJudgementFromDifferentHitObjectIsNotRemoved()
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{
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DrawableHitCircle drawableHitCircle = null!;
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AddStep("create hit circle", () => Add(drawableHitCircle = new DrawableHitCircle(createHitCircle())));
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int judgementCount = 0;
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AddStep("judge two hitobjects via the same drawable", () =>
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{
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addDrawableJudgement(drawableHitCircle);
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drawableHitCircle.Apply(createHitCircle());
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addDrawableJudgement(drawableHitCircle);
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judgementCount = judgementContainer.Count;
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});
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AddAssert("two judgements in container", () => judgementCount, () => Is.EqualTo(2));
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}
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private void addDrawableJudgement(DrawableHitObject drawableHitObject)
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{
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var judgement = new DrawableOsuJudgement();
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judgement.Apply(new JudgementResult(drawableHitObject.HitObject, new OsuJudgement())
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{
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Type = HitResult.Great,
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TimeOffset = Time.Current
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}, drawableHitObject);
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judgementContainer.Add(judgement);
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}
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private HitCircle createHitCircle()
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{
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var circle = new HitCircle();
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circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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return circle;
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}
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}
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}
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@ -7,6 +7,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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@ -23,7 +24,7 @@ namespace osu.Game.Rulesets.Judgements
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public JudgementResult? Result { get; private set; }
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public DrawableHitObject? JudgedObject { get; private set; }
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public HitObject? JudgedHitObject { get; private set; }
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public override bool RemoveCompletedTransforms => false;
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@ -94,17 +95,17 @@ namespace osu.Game.Rulesets.Judgements
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/// </summary>
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/// <param name="result">The applicable judgement.</param>
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/// <param name="judgedObject">The drawable object.</param>
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public void Apply(JudgementResult result, DrawableHitObject? judgedObject)
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public virtual void Apply(JudgementResult result, DrawableHitObject? judgedObject)
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{
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Result = result;
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JudgedObject = judgedObject;
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JudgedHitObject = judgedObject?.HitObject;
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}
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protected override void FreeAfterUse()
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{
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base.FreeAfterUse();
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JudgedObject = null;
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JudgedHitObject = null;
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}
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protected override void PrepareForUse()
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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.UI
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// remove any existing judgements for the judged object.
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// this can be the case when rewinding.
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RemoveAll(c => c.JudgedObject == judgement.JudgedObject, false);
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RemoveAll(c => c.JudgedHitObject == judgement.JudgedHitObject, false);
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base.Add(judgement);
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}
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