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migrate clearance of conflicting ToggleFPSDisplay keybind

This commit is contained in:
Leander Furumo 2024-10-14 16:03:29 +02:00
parent 379794c462
commit 035e5a9613
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GPG Key ID: 0DC67A403AB6D120

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@ -93,8 +93,9 @@ namespace osu.Game.Database
/// 40 2023-12-21 Add ScoreInfo.Version to keep track of which build scores were set on.
/// 41 2024-04-17 Add ScoreInfo.TotalScoreWithoutMods for future mod multiplier rebalances.
/// 42 2024-08-07 Update mania key bindings to reflect changes to ManiaAction
/// 43 2024-10-14 Reset keybind for toggling FPS display to avoid conflict with "convert to stream" in the editor, if not already changed by user.
/// </summary>
private const int schema_version = 42;
private const int schema_version = 43;
/// <summary>
/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking realm retrieval during blocking periods.
@ -1192,6 +1193,21 @@ namespace osu.Game.Database
}
break;
case 43:
{
// Clear default bindings for "Toggle FPS Display",
// as it conflicts with "Convert to Stream" in the editor.
// Only apply change if set to the conflicting bind
// i.e. has been manually rebound by the user.
var keyBindings = migration.NewRealm.All<RealmKeyBinding>();
var toggleFpsBind = keyBindings.FirstOrDefault(bind => bind.ActionInt == (int)GlobalAction.ToggleFPSDisplay);
if (toggleFpsBind != null && toggleFpsBind.KeyCombination.Keys.SequenceEqual(new[] { InputKey.Control, InputKey.Shift, InputKey.F }))
migration.NewRealm.Remove(toggleFpsBind);
break;
}
}
Logger.Log($"Migration completed in {stopwatch.ElapsedMilliseconds}ms");