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Use DI correctly
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@ -43,6 +43,7 @@ namespace osu.Desktop
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[Resolved]
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private OsuGame game { get; set; } = null!;
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[Resolved]
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private LoginOverlay? login { get; set; }
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[Resolved]
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@ -66,8 +67,6 @@ namespace osu.Desktop
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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login = game.Dependencies.Get<LoginOverlay>();
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client = new DiscordRpcClient(client_id)
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{
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// SkipIdenticalPresence allows us to fire SetPresence at any point and leave it to the underlying implementation
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