Merge branch 'master' into verify-abnormal-difficulty-settings

pull/27683/head
Bartłomiej Dach 2024-03-26 11:13:16 +01:00
commit b74f8dba41
No known key found for this signature in database
33 changed files with 952 additions and 92 deletions

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@ -75,7 +75,7 @@ namespace osu.Desktop
};
client.OnReady += onReady;
client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network, LogLevel.Error);
client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Message} ({e.Code})", LoggingTarget.Network, LogLevel.Error);
// A URI scheme is required to support game invitations, as well as informing Discord of the game executable path to support launching the game when a user clicks on join/spectate.
client.RegisterUriScheme();
@ -94,10 +94,10 @@ namespace osu.Desktop
activity.BindTo(u.NewValue.Activity);
}, true);
ruleset.BindValueChanged(_ => updatePresence());
status.BindValueChanged(_ => updatePresence());
activity.BindValueChanged(_ => updatePresence());
privacyMode.BindValueChanged(_ => updatePresence());
ruleset.BindValueChanged(_ => schedulePresenceUpdate());
status.BindValueChanged(_ => schedulePresenceUpdate());
activity.BindValueChanged(_ => schedulePresenceUpdate());
privacyMode.BindValueChanged(_ => schedulePresenceUpdate());
multiplayerClient.RoomUpdated += onRoomUpdated;
client.Initialize();
@ -111,14 +111,14 @@ namespace osu.Desktop
if (client.CurrentPresence != null)
client.SetPresence(null);
updatePresence();
schedulePresenceUpdate();
}
private void onRoomUpdated() => updatePresence();
private void onRoomUpdated() => schedulePresenceUpdate();
private ScheduledDelegate? presenceUpdateDelegate;
private void updatePresence()
private void schedulePresenceUpdate()
{
presenceUpdateDelegate?.Cancel();
presenceUpdateDelegate = Scheduler.AddDelayed(() =>
@ -134,16 +134,14 @@ namespace osu.Desktop
bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited || status.Value == UserStatus.DoNotDisturb;
updatePresenceStatus(hideIdentifiableInformation);
updatePresenceParty(hideIdentifiableInformation);
updatePresenceAssets();
updatePresence(hideIdentifiableInformation);
client.SetPresence(presence);
}, 200);
}
private void updatePresenceStatus(bool hideIdentifiableInformation)
private void updatePresence(bool hideIdentifiableInformation)
{
// user activity
if (activity.Value != null)
{
presence.State = truncate(activity.Value.GetStatus(hideIdentifiableInformation));
@ -170,10 +168,8 @@ namespace osu.Desktop
presence.State = "Idle";
presence.Details = string.Empty;
}
}
private void updatePresenceParty(bool hideIdentifiableInformation)
{
// user party
if (!hideIdentifiableInformation && multiplayerClient.Room != null)
{
MultiplayerRoom room = multiplayerClient.Room;
@ -195,17 +191,18 @@ namespace osu.Desktop
};
presence.Secrets.JoinSecret = JsonConvert.SerializeObject(roomSecret);
// discord cannot handle both secrets and buttons at the same time, so we need to choose something.
// the multiplayer room seems more important.
presence.Buttons = null;
}
else
{
presence.Party = null;
presence.Secrets.JoinSecret = null;
}
}
private void updatePresenceAssets()
{
// update user information
// game images:
// large image tooltip
if (privacyMode.Value == DiscordRichPresenceMode.Limited)
presence.Assets.LargeImageText = string.Empty;
else
@ -216,7 +213,7 @@ namespace osu.Desktop
presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.GlobalRank > 0 ? $" (rank #{user.Value.Statistics.GlobalRank:N0})" : string.Empty);
}
// update ruleset
// small image
presence.Assets.SmallImageKey = ruleset.Value.IsLegacyRuleset() ? $"mode_{ruleset.Value.OnlineID}" : "mode_custom";
presence.Assets.SmallImageText = ruleset.Value.Name;
}

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@ -19,6 +19,7 @@ namespace osu.Game.Rulesets.Catch.Tests
[new Droplet(), 0.01, true],
[new TinyDroplet(), 0, false],
[new Banana(), 0, false],
[new BananaShower(), 0, false]
];
[TestCaseSource(nameof(test_cases))]

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@ -32,6 +32,10 @@ namespace osu.Game.Rulesets.Catch.Scoring
if (result.Type == HitResult.SmallTickMiss)
return false;
// on stable, banana showers don't exist as concrete objects themselves, so they can't cause a fail.
if (result.HitObject is BananaShower)
return false;
return base.CheckDefaultFailCondition(result);
}

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@ -16,6 +16,8 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osuTK;
namespace osu.Game.Rulesets.Catch.UI
{
@ -52,5 +54,7 @@ namespace osu.Game.Rulesets.Catch.UI
protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
public override DrawableHitObject<CatchHitObject>? CreateDrawableRepresentation(CatchHitObject h) => null;
protected override ResumeOverlay CreateResumeOverlay() => new DelayedResumeOverlay { Scale = new Vector2(0.65f) };
}
}

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@ -26,6 +26,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI
@ -164,6 +165,8 @@ namespace osu.Game.Rulesets.Mania.UI
protected override ReplayRecorder CreateReplayRecorder(Score score) => new ManiaReplayRecorder(score);
protected override ResumeOverlay CreateResumeOverlay() => new DelayedResumeOverlay();
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);

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@ -6,11 +6,11 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osu.Game.Tests.Gameplay;
using osu.Game.Tests.Visual;
@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public partial class TestSceneResumeOverlay : OsuManualInputManagerTestScene
{
private ManualOsuInputManager osuInputManager = null!;
private CursorContainer cursor = null!;
private GameplayCursorContainer cursor = null!;
private ResumeOverlay resume = null!;
private bool resumeFired;
@ -99,7 +99,17 @@ namespace osu.Game.Rulesets.Osu.Tests
private void loadContent()
{
Child = osuInputManager = new ManualOsuInputManager(new OsuRuleset().RulesetInfo) { Children = new Drawable[] { cursor = new CursorContainer(), resume = new OsuResumeOverlay { GameplayCursor = cursor }, } };
Child = osuInputManager = new ManualOsuInputManager(new OsuRuleset().RulesetInfo)
{
Children = new Drawable[]
{
cursor = new GameplayCursorContainer(),
resume = new OsuResumeOverlay
{
GameplayCursor = cursor
},
}
};
resumeFired = false;
resume.ResumeAction = () => resumeFired = true;

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@ -39,6 +39,13 @@ namespace osu.Game.Rulesets.Osu.UI
protected override void PopIn()
{
// Can't display if the cursor is outside the window.
if (GameplayCursor.LastFrameState == Visibility.Hidden || !Contains(GameplayCursor.ActiveCursor.ScreenSpaceDrawQuad.Centre))
{
Resume();
return;
}
base.PopIn();
GameplayCursor.ActiveCursor.Hide();

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@ -95,6 +95,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
case SwellTick:
scoreIncrease = 300;
increaseCombo = false;
isBonus = true;
bonusResult = HitResult.IgnoreHit;
break;
case DrumRollTick:

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@ -116,5 +116,7 @@ namespace osu.Game.Rulesets.Taiko.UI
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new TaikoFramedReplayInputHandler(replay);
protected override ReplayRecorder CreateReplayRecorder(Score score) => new TaikoReplayRecorder(score);
protected override ResumeOverlay CreateResumeOverlay() => new DelayedResumeOverlay();
}
}

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@ -0,0 +1,145 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using Moq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Storyboards;
using osuTK;
using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
namespace osu.Game.Tests.Editing.Checks
{
public class CheckUnusedAudioAtEndTest
{
private CheckUnusedAudioAtEnd check = null!;
private IBeatmap beatmapNotFullyMapped = null!;
private IBeatmap beatmapFullyMapped = null!;
[SetUp]
public void Setup()
{
check = new CheckUnusedAudioAtEnd();
beatmapNotFullyMapped = new Beatmap<HitObject>
{
HitObjects =
{
new HitCircle { StartTime = 0 },
new HitCircle { StartTime = 1_298 },
},
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata { AudioFile = "abc123.jpg" }
}
};
beatmapFullyMapped = new Beatmap<HitObject>
{
HitObjects =
{
new HitCircle { StartTime = 0 },
new HitCircle { StartTime = 9000 },
},
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata { AudioFile = "abc123.jpg" },
}
};
}
[Test]
public void TestEmptyBeatmap()
{
var context = getContext(new Beatmap<HitObject>());
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckUnusedAudioAtEnd.IssueTemplateUnusedAudioAtEnd);
}
[Test]
public void TestAudioNotFullyUsed()
{
var context = getContext(beatmapNotFullyMapped);
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckUnusedAudioAtEnd.IssueTemplateUnusedAudioAtEnd);
}
[Test]
public void TestAudioNotFullyUsedWithVideo()
{
var storyboard = new Storyboard();
var video = new StoryboardVideo("abc123.mp4", 0);
storyboard.GetLayer("Video").Add(video);
var mockWorkingBeatmap = getMockWorkingBeatmap(beatmapNotFullyMapped, storyboard);
var context = getContext(beatmapNotFullyMapped, mockWorkingBeatmap);
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckUnusedAudioAtEnd.IssueTemplateUnusedAudioAtEndStoryboardOrVideo);
}
[Test]
public void TestAudioNotFullyUsedWithStoryboardElement()
{
var storyboard = new Storyboard();
var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero);
storyboard.GetLayer("Background").Add(sprite);
var mockWorkingBeatmap = getMockWorkingBeatmap(beatmapNotFullyMapped, storyboard);
var context = getContext(beatmapNotFullyMapped, mockWorkingBeatmap);
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckUnusedAudioAtEnd.IssueTemplateUnusedAudioAtEndStoryboardOrVideo);
}
[Test]
public void TestAudioFullyUsed()
{
var context = getContext(beatmapFullyMapped);
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(0));
}
private BeatmapVerifierContext getContext(IBeatmap beatmap)
{
return new BeatmapVerifierContext(beatmap, getMockWorkingBeatmap(beatmap, new Storyboard()).Object);
}
private BeatmapVerifierContext getContext(IBeatmap beatmap, Mock<IWorkingBeatmap> workingBeatmap)
{
return new BeatmapVerifierContext(beatmap, workingBeatmap.Object);
}
private Mock<IWorkingBeatmap> getMockWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard)
{
var mockTrack = new TrackVirtualStore(new FramedClock()).GetVirtual(10000, "virtual");
var mockWorkingBeatmap = new Mock<IWorkingBeatmap>();
mockWorkingBeatmap.SetupGet(w => w.Beatmap).Returns(beatmap);
mockWorkingBeatmap.SetupGet(w => w.Track).Returns(mockTrack);
mockWorkingBeatmap.SetupGet(w => w.Storyboard).Returns(storyboard);
return mockWorkingBeatmap;
}
}
}

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@ -0,0 +1,89 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using System.Linq;
using Moq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
using osu.Game.Storyboards;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Editing.Checks
{
[TestFixture]
public class CheckVideoResolutionTest
{
private CheckVideoResolution check = null!;
private IBeatmap beatmap = null!;
[SetUp]
public void Setup()
{
check = new CheckVideoResolution();
beatmap = new Beatmap<HitObject>
{
BeatmapInfo = new BeatmapInfo
{
BeatmapSet = new BeatmapSetInfo
{
Files =
{
CheckTestHelpers.CreateMockFile("mp4"),
}
}
}
};
}
[Test]
public void TestNoVideo()
{
beatmap.BeatmapInfo.BeatmapSet?.Files.Clear();
var issues = check.Run(getContext(null)).ToList();
Assert.That(issues, Has.Count.EqualTo(0));
}
[Test]
public void TestVideoAcceptableResolution()
{
using (var resourceStream = TestResources.OpenResource("Videos/test-video.mp4"))
{
var issues = check.Run(getContext(resourceStream)).ToList();
Assert.That(issues, Has.Count.EqualTo(0));
}
}
[Test]
public void TestVideoHighResolution()
{
using (var resourceStream = TestResources.OpenResource("Videos/test-video-resolution-high.mp4"))
{
var issues = check.Run(getContext(resourceStream)).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckVideoResolution.IssueTemplateHighResolution);
}
}
private BeatmapVerifierContext getContext(Stream? resourceStream)
{
var storyboard = new Storyboard();
var layer = storyboard.GetLayer("Video");
layer.Add(new StoryboardVideo("abc123.mp4", 0));
var mockWorkingBeatmap = new Mock<TestWorkingBeatmap>(beatmap, null, null);
mockWorkingBeatmap.Setup(w => w.GetStream(It.IsAny<string>())).Returns(resourceStream);
mockWorkingBeatmap.As<IWorkingBeatmap>().SetupGet(w => w.Storyboard).Returns(storyboard);
return new BeatmapVerifierContext(beatmap, mockWorkingBeatmap.Object);
}
}
}

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@ -0,0 +1,44 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
using osu.Game.Tests.Gameplay;
namespace osu.Game.Tests.Visual.Gameplay
{
public partial class TestSceneDelayedResumeOverlay : OsuTestScene
{
private ResumeOverlay resume = null!;
private bool resumeFired;
[Cached]
private GameplayState gameplayState;
public TestSceneDelayedResumeOverlay()
{
gameplayState = TestGameplayState.Create(new OsuRuleset());
}
[SetUp]
public void SetUp() => Schedule(loadContent);
[Test]
public void TestResume()
{
AddStep("show", () => resume.Show());
AddUntilStep("dismissed", () => resumeFired && resume.State.Value == Visibility.Hidden);
}
private void loadContent()
{
Child = resume = new DelayedResumeOverlay();
resumeFired = false;
resume.ResumeAction = () => resumeFired = true;
}
}
}

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@ -25,9 +25,11 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Utils;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
@ -55,6 +57,9 @@ namespace osu.Game.Tests.Visual.Gameplay
[Cached]
private readonly VolumeOverlay volumeOverlay;
[Cached]
private readonly OsuLogo logo;
[Cached(typeof(BatteryInfo))]
private readonly LocalBatteryInfo batteryInfo = new LocalBatteryInfo();
@ -78,7 +83,14 @@ namespace osu.Game.Tests.Visual.Gameplay
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
},
changelogOverlay = new ChangelogOverlay()
changelogOverlay = new ChangelogOverlay(),
logo = new OsuLogo
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Scale = new Vector2(0.5f),
Position = new Vector2(128f),
},
});
}
@ -212,6 +224,36 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("loads after idle", () => !loader.IsCurrentScreen());
}
[Test]
public void TestLoadNotBlockedOnOsuLogo()
{
AddStep("load dummy beatmap", () => resetPlayer(false));
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddUntilStep("wait for load ready", () =>
{
moveMouse();
return player?.LoadState == LoadState.Ready;
});
// move mouse in logo while waiting for load to still proceed (it shouldn't be blocked when hovering logo).
AddUntilStep("move mouse in logo", () =>
{
moveMouse();
return !loader.IsCurrentScreen();
});
void moveMouse()
{
notificationOverlay.State.Value = Visibility.Hidden;
InputManager.MoveMouseTo(
logo.ScreenSpaceDrawQuad.TopLeft
+ (logo.ScreenSpaceDrawQuad.BottomRight - logo.ScreenSpaceDrawQuad.TopLeft)
* RNG.NextSingle(0.3f, 0.7f));
}
}
[Test]
public void TestLoadContinuation()
{

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@ -666,6 +666,56 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert($"Check {zzz_lowercase} is second last", () => carousel.BeatmapSets.SkipLast(1).Last().Metadata.Artist == zzz_lowercase);
}
[Test]
public void TestSortByArtistUsesTitleAsTiebreaker()
{
var sets = new List<BeatmapSetInfo>();
AddStep("Populuate beatmap sets", () =>
{
sets.Clear();
for (int i = 0; i < 20; i++)
{
var set = TestResources.CreateTestBeatmapSetInfo();
if (i == 4)
{
set.Beatmaps.ForEach(b =>
{
b.Metadata.Artist = "ZZZ";
b.Metadata.Title = "AAA";
});
}
if (i == 8)
{
set.Beatmaps.ForEach(b =>
{
b.Metadata.Artist = "ZZZ";
b.Metadata.Title = "ZZZ";
});
}
sets.Add(set);
}
});
loadBeatmaps(sets);
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
AddAssert("Check last item", () =>
{
var lastItem = carousel.BeatmapSets.Last();
return lastItem.Metadata.Artist == "ZZZ" && lastItem.Metadata.Title == "ZZZ";
});
AddAssert("Check second last item", () =>
{
var secondLastItem = carousel.BeatmapSets.SkipLast(1).Last();
return secondLastItem.Metadata.Artist == "ZZZ" && secondLastItem.Metadata.Title == "AAA";
});
}
/// <summary>
/// Ensures stability is maintained on different sort modes for items with equal properties.
/// </summary>

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@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Online.API;
@ -85,10 +86,16 @@ namespace osu.Game.Beatmaps
private bool shouldDiscardLookupResult(OnlineBeatmapMetadata result, BeatmapInfo beatmapInfo)
{
if (beatmapInfo.OnlineID > 0 && result.BeatmapID != beatmapInfo.OnlineID)
{
Logger.Log($"Discarding metadata lookup result due to mismatching online ID (expected: {beatmapInfo.OnlineID} actual: {result.BeatmapID})", LoggingTarget.Database);
return true;
}
if (beatmapInfo.OnlineID == -1 && result.MD5Hash != beatmapInfo.MD5Hash)
{
Logger.Log($"Discarding metadata lookup result due to mismatching hash (expected: {beatmapInfo.MD5Hash} actual: {result.MD5Hash})", LoggingTarget.Database);
return true;
}
return false;
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps.ControlPoints;
@ -129,6 +130,7 @@ namespace osu.Game.Beatmaps
///
/// It's not super efficient so calls should be kept to a minimum.
/// </remarks>
/// <exception cref="InvalidOperationException">If <paramref name="beatmap"/> has no objects.</exception>
public static double GetLastObjectTime(this IBeatmap beatmap) => beatmap.HitObjects.Max(h => h.GetEndTime());
#region Helper methods

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@ -125,6 +125,11 @@ Click to see what's new!", version);
/// </summary>
public static LocalisableString UpdateReadyToInstall => new TranslatableString(getKey(@"update_ready_to_install"), @"Update ready to install. Click to restart!");
/// <summary>
/// "This is not an official build of the game. Scores will not be submitted and other online systems may not work as intended."
/// </summary>
public static LocalisableString NotOfficialBuild => new TranslatableString(getKey(@"not_official_build"), @"This is not an official build of the game. Scores will not be submitted and other online systems may not work as intended.");
/// <summary>
/// "Downloading update..."
/// </summary>

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@ -18,6 +18,7 @@ namespace osu.Game.Rulesets.Edit
// Resources
new CheckBackgroundPresence(),
new CheckBackgroundQuality(),
new CheckVideoResolution(),
// Audio
new CheckAudioPresence(),
@ -36,6 +37,7 @@ namespace osu.Game.Rulesets.Edit
new CheckConcurrentObjects(),
new CheckZeroLengthObjects(),
new CheckDrainLength(),
new CheckUnusedAudioAtEnd(),
// Timing
new CheckPreviewTime(),

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@ -0,0 +1,80 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks.Components;
using osu.Game.Storyboards;
namespace osu.Game.Rulesets.Edit.Checks
{
public class CheckUnusedAudioAtEnd : ICheck
{
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Compose, "More than 20% unused audio at the end");
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
{
new IssueTemplateUnusedAudioAtEnd(this),
new IssueTemplateUnusedAudioAtEndStoryboardOrVideo(this),
};
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
double mappedLength = context.Beatmap.HitObjects.Any() ? context.Beatmap.GetLastObjectTime() : 0;
double trackLength = context.WorkingBeatmap.Track.Length;
double mappedPercentage = Math.Round(mappedLength / trackLength * 100);
if (mappedPercentage < 80)
{
double percentageLeft = Math.Abs(mappedPercentage - 100);
bool storyboardIsPresent = isAnyStoryboardElementPresent(context.WorkingBeatmap.Storyboard);
if (storyboardIsPresent)
{
yield return new IssueTemplateUnusedAudioAtEndStoryboardOrVideo(this).Create(percentageLeft);
}
else
{
yield return new IssueTemplateUnusedAudioAtEnd(this).Create(percentageLeft);
}
}
}
private bool isAnyStoryboardElementPresent(Storyboard storyboard)
{
foreach (var layer in storyboard.Layers)
{
foreach (var _ in layer.Elements)
{
return true;
}
}
return false;
}
public class IssueTemplateUnusedAudioAtEnd : IssueTemplate
{
public IssueTemplateUnusedAudioAtEnd(ICheck check)
: base(check, IssueType.Warning, "Currently there is {0}% unused audio at the end. Ensure the outro significantly contributes to the song, otherwise cut the outro.")
{
}
public Issue Create(double percentageLeft) => new Issue(this, percentageLeft);
}
public class IssueTemplateUnusedAudioAtEndStoryboardOrVideo : IssueTemplate
{
public IssueTemplateUnusedAudioAtEndStoryboardOrVideo(ICheck check)
: base(check, IssueType.Warning, "Currently there is {0}% unused audio at the end. Ensure the outro significantly contributes to the song, or is being occupied by the video or storyboard, otherwise cut the outro.")
{
}
public Issue Create(double percentageLeft) => new Issue(this, percentageLeft);
}
}
}

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@ -0,0 +1,116 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.IO.FileAbstraction;
using osu.Game.Rulesets.Edit.Checks.Components;
using osu.Game.Storyboards;
using TagLib;
using File = TagLib.File;
namespace osu.Game.Rulesets.Edit.Checks
{
public class CheckVideoResolution : ICheck
{
private const int max_video_width = 1280;
private const int max_video_height = 720;
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Resources, "Too high video resolution.");
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
{
new IssueTemplateHighResolution(this),
new IssueTemplateFileError(this),
};
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
var beatmapSet = context.Beatmap.BeatmapInfo.BeatmapSet;
var videoPaths = getVideoPaths(context.WorkingBeatmap.Storyboard);
foreach (string filename in videoPaths)
{
string? storagePath = beatmapSet?.GetPathForFile(filename);
// Don't report any issues for missing video here since another check is already doing that (CheckAudioInVideo)
if (storagePath == null) continue;
Issue issue;
try
{
using (Stream data = context.WorkingBeatmap.GetStream(storagePath))
using (File tagFile = File.Create(new StreamFileAbstraction(filename, data)))
{
int height = tagFile.Properties.VideoHeight;
int width = tagFile.Properties.VideoWidth;
if (height <= max_video_height || width <= max_video_width)
continue;
issue = new IssueTemplateHighResolution(this).Create(filename, width, height);
}
}
catch (CorruptFileException)
{
issue = new IssueTemplateFileError(this).Create(filename, "Corrupt file");
}
catch (UnsupportedFormatException)
{
issue = new IssueTemplateFileError(this).Create(filename, "Unsupported format");
}
catch (Exception ex)
{
issue = new IssueTemplateFileError(this).Create(filename, "Internal failure - see logs for more info");
Logger.Log($"Failed when running {nameof(CheckVideoResolution)}: {ex}");
}
yield return issue;
}
}
private List<string> getVideoPaths(Storyboard storyboard)
{
var videoPaths = new List<string>();
foreach (var layer in storyboard.Layers)
{
foreach (var element in layer.Elements)
{
if (element is not StoryboardVideo video)
continue;
if (!videoPaths.Contains(video.Path))
videoPaths.Add(video.Path);
}
}
return videoPaths;
}
public class IssueTemplateHighResolution : IssueTemplate
{
public IssueTemplateHighResolution(ICheck check)
: base(check, IssueType.Problem, "\"{0}\" resolution exceeds 1280x720 ({1}x{2})")
{
}
public Issue Create(string filename, int width, int height) => new Issue(this, filename, width, height);
}
public class IssueTemplateFileError : IssueTemplate
{
public IssueTemplateFileError(ICheck check)
: base(check, IssueType.Error, "Could not check resolution for \"{0}\" ({1}).")
{
}
public Issue Create(string filename, string errorReason) => new Issue(this, filename, errorReason);
}
}
}

View File

@ -18,6 +18,7 @@ using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Skinning;
using osu.Game.Utils;
using System.Buffers;
namespace osu.Game.Rulesets.Objects.Legacy
{
@ -264,70 +265,93 @@ namespace osu.Game.Rulesets.Objects.Legacy
private PathControlPoint[] convertPathString(string pointString, Vector2 offset)
{
// This code takes on the responsibility of handling explicit segments of the path ("X" & "Y" from above). Implicit segments are handled by calls to convertPoints().
string[] pointSplit = pointString.Split('|');
string[] pointStringSplit = pointString.Split('|');
var controlPoints = new List<Memory<PathControlPoint>>();
int startIndex = 0;
int endIndex = 0;
bool first = true;
var pointsBuffer = ArrayPool<Vector2>.Shared.Rent(pointStringSplit.Length);
var segmentsBuffer = ArrayPool<(PathType Type, int StartIndex)>.Shared.Rent(pointStringSplit.Length);
int currentPointsIndex = 0;
int currentSegmentsIndex = 0;
while (++endIndex < pointSplit.Length)
try
{
// Keep incrementing endIndex while it's not the start of a new segment (indicated by having an alpha character at position 0).
if (!char.IsLetter(pointSplit[endIndex][0]))
continue;
foreach (string s in pointStringSplit)
{
if (char.IsLetter(s[0]))
{
// The start of a new segment(indicated by having an alpha character at position 0).
var pathType = convertPathType(s);
segmentsBuffer[currentSegmentsIndex++] = (pathType, currentPointsIndex);
// Multi-segmented sliders DON'T contain the end point as part of the current segment as it's assumed to be the start of the next segment.
// The start of the next segment is the index after the type descriptor.
string endPoint = endIndex < pointSplit.Length - 1 ? pointSplit[endIndex + 1] : null;
// First segment is prepended by an extra zero point
if (currentPointsIndex == 0)
pointsBuffer[currentPointsIndex++] = Vector2.Zero;
}
else
{
pointsBuffer[currentPointsIndex++] = readPoint(s, offset);
}
}
controlPoints.AddRange(convertPoints(pointSplit.AsMemory().Slice(startIndex, endIndex - startIndex), endPoint, first, offset));
startIndex = endIndex;
first = false;
int pointsCount = currentPointsIndex;
int segmentsCount = currentSegmentsIndex;
var controlPoints = new List<ArraySegment<PathControlPoint>>(pointsCount);
var allPoints = new ArraySegment<Vector2>(pointsBuffer, 0, pointsCount);
for (int i = 0; i < segmentsCount; i++)
{
if (i < segmentsCount - 1)
{
int startIndex = segmentsBuffer[i].StartIndex;
int endIndex = segmentsBuffer[i + 1].StartIndex;
controlPoints.AddRange(convertPoints(segmentsBuffer[i].Type, allPoints.Slice(startIndex, endIndex - startIndex), pointsBuffer[endIndex]));
}
else
{
int startIndex = segmentsBuffer[i].StartIndex;
controlPoints.AddRange(convertPoints(segmentsBuffer[i].Type, allPoints.Slice(startIndex), null));
}
}
return mergeControlPointsLists(controlPoints);
}
finally
{
ArrayPool<Vector2>.Shared.Return(pointsBuffer);
ArrayPool<(PathType, int)>.Shared.Return(segmentsBuffer);
}
if (endIndex > startIndex)
controlPoints.AddRange(convertPoints(pointSplit.AsMemory().Slice(startIndex, endIndex - startIndex), null, first, offset));
static Vector2 readPoint(string value, Vector2 startPos)
{
string[] vertexSplit = value.Split(':');
return mergePointsLists(controlPoints);
Vector2 pos = new Vector2((int)Parsing.ParseDouble(vertexSplit[0], Parsing.MAX_COORDINATE_VALUE), (int)Parsing.ParseDouble(vertexSplit[1], Parsing.MAX_COORDINATE_VALUE)) - startPos;
return pos;
}
}
/// <summary>
/// Converts a given point list into a set of path segments.
/// </summary>
/// <param name="type">The path type of the point list.</param>
/// <param name="points">The point list.</param>
/// <param name="endPoint">Any extra endpoint to consider as part of the points. This will NOT be returned.</param>
/// <param name="first">Whether this is the first segment in the set. If <c>true</c> the first of the returned segments will contain a zero point.</param>
/// <param name="offset">The positional offset to apply to the control points.</param>
/// <returns>The set of points contained by <paramref name="points"/> as one or more segments of the path, prepended by an extra zero point if <paramref name="first"/> is <c>true</c>.</returns>
private IEnumerable<Memory<PathControlPoint>> convertPoints(ReadOnlyMemory<string> points, string endPoint, bool first, Vector2 offset)
/// <returns>The set of points contained by <paramref name="points"/> as one or more segments of the path.</returns>
private IEnumerable<ArraySegment<PathControlPoint>> convertPoints(PathType type, ArraySegment<Vector2> points, Vector2? endPoint)
{
PathType type = convertPathType(points.Span[0]);
int readOffset = first ? 1 : 0; // First control point is zero for the first segment.
int readablePoints = points.Length - 1; // Total points readable from the base point span.
int endPointLength = endPoint != null ? 1 : 0; // Extra length if an endpoint is given that lies outside the base point span.
var vertices = new PathControlPoint[readOffset + readablePoints + endPointLength];
// Fill any non-read points.
for (int i = 0; i < readOffset; i++)
vertices[i] = new PathControlPoint();
var vertices = new PathControlPoint[points.Count];
// Parse into control points.
for (int i = 1; i < points.Length; i++)
readPoint(points.Span[i], offset, out vertices[readOffset + i - 1]);
// If an endpoint is given, add it to the end.
if (endPoint != null)
readPoint(endPoint, offset, out vertices[^1]);
for (int i = 0; i < points.Count; i++)
vertices[i] = new PathControlPoint { Position = points[i] };
// Edge-case rules (to match stable).
if (type == PathType.PERFECT_CURVE)
{
if (vertices.Length != 3)
int endPointLength = endPoint is null ? 0 : 1;
if (vertices.Length + endPointLength != 3)
type = PathType.BEZIER;
else if (isLinear(vertices))
else if (isLinear(points[0], points[1], endPoint ?? points[2]))
{
// osu-stable special-cased colinear perfect curves to a linear path
type = PathType.LINEAR;
@ -346,7 +370,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
int startIndex = 0;
int endIndex = 0;
while (++endIndex < vertices.Length - endPointLength)
while (++endIndex < vertices.Length)
{
// Keep incrementing while an implicit segment doesn't need to be started.
if (vertices[endIndex].Position != vertices[endIndex - 1].Position)
@ -359,47 +383,39 @@ namespace osu.Game.Rulesets.Objects.Legacy
continue;
// The last control point of each segment is not allowed to start a new implicit segment.
if (endIndex == vertices.Length - endPointLength - 1)
if (endIndex == vertices.Length - 1)
continue;
// Force a type on the last point, and return the current control point set as a segment.
vertices[endIndex - 1].Type = type;
yield return vertices.AsMemory().Slice(startIndex, endIndex - startIndex);
yield return new ArraySegment<PathControlPoint>(vertices, startIndex, endIndex - startIndex);
// Skip the current control point - as it's the same as the one that's just been returned.
startIndex = endIndex + 1;
}
if (endIndex > startIndex)
yield return vertices.AsMemory().Slice(startIndex, endIndex - startIndex);
if (startIndex < endIndex)
yield return new ArraySegment<PathControlPoint>(vertices, startIndex, endIndex - startIndex);
static void readPoint(string value, Vector2 startPos, out PathControlPoint point)
{
string[] vertexSplit = value.Split(':');
Vector2 pos = new Vector2((int)Parsing.ParseDouble(vertexSplit[0], Parsing.MAX_COORDINATE_VALUE), (int)Parsing.ParseDouble(vertexSplit[1], Parsing.MAX_COORDINATE_VALUE)) - startPos;
point = new PathControlPoint { Position = pos };
}
static bool isLinear(PathControlPoint[] p) => Precision.AlmostEquals(0, (p[1].Position.Y - p[0].Position.Y) * (p[2].Position.X - p[0].Position.X)
- (p[1].Position.X - p[0].Position.X) * (p[2].Position.Y - p[0].Position.Y));
static bool isLinear(Vector2 p0, Vector2 p1, Vector2 p2)
=> Precision.AlmostEquals(0, (p1.Y - p0.Y) * (p2.X - p0.X)
- (p1.X - p0.X) * (p2.Y - p0.Y));
}
private PathControlPoint[] mergePointsLists(List<Memory<PathControlPoint>> controlPointList)
private PathControlPoint[] mergeControlPointsLists(List<ArraySegment<PathControlPoint>> controlPointList)
{
int totalCount = 0;
foreach (var arr in controlPointList)
totalCount += arr.Length;
totalCount += arr.Count;
var mergedArray = new PathControlPoint[totalCount];
var mergedArrayMemory = mergedArray.AsMemory();
int copyIndex = 0;
foreach (var arr in controlPointList)
{
arr.CopyTo(mergedArrayMemory.Slice(copyIndex));
copyIndex += arr.Length;
arr.AsSpan().CopyTo(mergedArray.AsSpan(copyIndex));
copyIndex += arr.Count;
}
return mergedArray;

View File

@ -76,5 +76,9 @@ namespace osu.Game.Rulesets.Objects
}
public bool Equals(PathControlPoint other) => Position == other?.Position && Type == other.Type;
public override string ToString() => type is null
? $"Position={Position}"
: $"Position={Position}, Type={type}";
}
}

View File

@ -108,6 +108,9 @@ namespace osu.Game.Rulesets.Scoring
increaseHp(h);
}
if (topLevelObjectCount == 0)
return testDrop;
if (!fail && currentHp < lowestHpEnd)
{
fail = true;

View File

@ -240,7 +240,7 @@ namespace osu.Game.Rulesets.UI
public override void RequestResume(Action continueResume)
{
if (ResumeOverlay != null && UseResumeOverlay && (Cursor == null || (Cursor.LastFrameState == Visibility.Visible && Contains(Cursor.ActiveCursor.ScreenSpaceDrawQuad.Centre))))
if (ResumeOverlay != null && UseResumeOverlay)
{
ResumeOverlay.GameplayCursor = Cursor;
ResumeOverlay.ResumeAction = continueResume;

View File

@ -46,9 +46,10 @@ namespace osu.Game.Scoring.Legacy
/// <item><description>30000013: All local scores will use lazer definitions of ranks for consistency. Recalculates the rank of all scores.</description></item>
/// <item><description>30000014: Fix edge cases in conversion for osu! scores on selected beatmaps. Reconvert all scores.</description></item>
/// <item><description>30000015: Fix osu! standardised score estimation algorithm violating basic invariants. Reconvert all scores.</description></item>
/// <item><description>30000016: Fix taiko standardised score estimation algorithm not including swell tick score gain into bonus portion. Reconvert all scores.</description></item>
/// </list>
/// </remarks>
public const int LATEST_VERSION = 30000015;
public const int LATEST_VERSION = 30000016;
/// <summary>
/// The first stable-compatible YYYYMMDD format version given to lazer usage of replays.

View File

@ -0,0 +1,196 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Play
{
/// <summary>
/// Simple <see cref="ResumeOverlay"/> that resumes after a short delay.
/// </summary>
public partial class DelayedResumeOverlay : ResumeOverlay
{
// todo: this shouldn't define its own colour provider, but nothing in Player screen does, so let's do that for now.
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
private const float outer_size = 200;
private const float inner_size = 150;
private const float progress_stroke_width = 7;
private const float progress_size = inner_size + progress_stroke_width / 2f;
private const double countdown_time = 2000;
protected override LocalisableString Message => string.Empty;
private ScheduledDelegate? scheduledResume;
private int? countdownCount;
private double countdownStartTime;
private bool countdownComplete;
private Drawable outerContent = null!;
private Container innerContent = null!;
private Container countdownComponents = null!;
private Drawable countdownBackground = null!;
private SpriteText countdownText = null!;
private CircularProgress countdownProgress = null!;
private Sample? sampleCountdown;
public DelayedResumeOverlay()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
Add(outerContent = new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(outer_size),
Colour = colourProvider.Background6,
});
Add(innerContent = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Children = new[]
{
countdownBackground = new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(inner_size),
Colour = colourProvider.Background4,
},
countdownComponents = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
countdownProgress = new CircularProgress
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(progress_size),
InnerRadius = progress_stroke_width / progress_size,
RoundedCaps = true
},
countdownText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
UseFullGlyphHeight = false,
AlwaysPresent = true,
Font = OsuFont.Torus.With(size: 70, weight: FontWeight.Light)
}
}
}
}
});
sampleCountdown = audio.Samples.Get(@"Gameplay/resume-countdown");
}
protected override void PopIn()
{
this.FadeIn();
// The transition effects.
outerContent.FadeIn().ScaleTo(Vector2.Zero).Then().ScaleTo(Vector2.One, 200, Easing.OutQuint);
innerContent.FadeIn().ScaleTo(Vector2.Zero).Then().ScaleTo(Vector2.One, 400, Easing.OutElasticHalf);
countdownComponents.FadeOut().Delay(50).FadeTo(1, 100);
// Reset states for various components.
countdownBackground.FadeIn();
countdownText.FadeIn();
countdownProgress.FadeIn().ScaleTo(1);
countdownComplete = false;
countdownCount = null;
countdownStartTime = Time.Current;
scheduledResume?.Cancel();
scheduledResume = Scheduler.AddDelayed(() =>
{
countdownComplete = true;
Resume();
}, countdown_time);
}
protected override void PopOut()
{
this.Delay(300).FadeOut();
outerContent.FadeOut();
countdownBackground.FadeOut();
countdownText.FadeOut();
if (countdownComplete)
{
countdownProgress.ScaleTo(2f, 300, Easing.OutQuint);
countdownProgress.FadeOut(300, Easing.OutQuint);
}
else
countdownProgress.FadeOut();
scheduledResume?.Cancel();
}
protected override void Update()
{
base.Update();
updateCountdown();
}
private void updateCountdown()
{
double amountTimePassed = Math.Min(countdown_time, Time.Current - countdownStartTime) / countdown_time;
int newCount = 3 - (int)Math.Floor(amountTimePassed * 3);
countdownProgress.Progress = amountTimePassed;
countdownProgress.InnerRadius = progress_stroke_width / progress_size / countdownProgress.Scale.X;
if (countdownCount != newCount)
{
if (newCount > 0)
{
countdownText.Text = Math.Max(1, newCount).ToString();
countdownText.ScaleTo(0.25f).Then().ScaleTo(1, 200, Easing.OutQuint);
outerContent.Delay(25).Then().ScaleTo(1.05f, 100).Then().ScaleTo(1f, 200, Easing.Out);
countdownBackground.FlashColour(colourProvider.Background3, 400, Easing.Out);
}
var chan = sampleCountdown?.GetChannel();
if (chan != null)
{
chan.Frequency.Value = newCount == 0 ? 0.5f : 1;
chan.Play();
}
}
countdownCount = newCount;
}
}
}

View File

@ -110,8 +110,8 @@ namespace osu.Game.Screens.Play
&& ReadyForGameplay;
protected virtual bool ReadyForGameplay =>
// not ready if the user is hovering one of the panes, unless they are idle.
(IsHovered || idleTracker.IsIdle.Value)
// not ready if the user is hovering one of the panes (logo is excluded), unless they are idle.
(IsHovered || osuLogo?.IsHovered == true || idleTracker.IsIdle.Value)
// not ready if the user is dragging a slider or otherwise.
&& inputManager.DraggedDrawable == null
// not ready if a focused overlay is visible, like settings.
@ -335,10 +335,14 @@ namespace osu.Game.Screens.Play
return base.OnExiting(e);
}
private OsuLogo? osuLogo;
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
base.LogoArriving(logo, resuming);
osuLogo = logo;
const double duration = 300;
if (!resuming) logo.MoveTo(new Vector2(0.5f), duration, Easing.OutQuint);
@ -357,6 +361,7 @@ namespace osu.Game.Screens.Play
{
base.LogoExiting(logo);
content.StopTracking();
osuLogo = null;
}
protected override void LogoSuspending(OsuLogo logo)
@ -367,6 +372,8 @@ namespace osu.Game.Screens.Play
logo
.FadeOut(CONTENT_OUT_DURATION / 2, Easing.OutQuint)
.ScaleTo(logo.Scale * 0.8f, CONTENT_OUT_DURATION * 2, Easing.OutQuint);
osuLogo = null;
}
#endregion

View File

@ -11,6 +11,7 @@ using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.UI;
using osuTK;
using osuTK.Graphics;
@ -21,7 +22,7 @@ namespace osu.Game.Screens.Play
/// </summary>
public abstract partial class ResumeOverlay : VisibilityContainer
{
public CursorContainer GameplayCursor { get; set; }
public GameplayCursorContainer GameplayCursor { get; set; }
/// <summary>
/// The action to be performed to complete resuming.

View File

@ -69,6 +69,8 @@ namespace osu.Game.Screens.Select.Carousel
default:
case SortMode.Artist:
comparison = OrdinalSortByCaseStringComparer.DEFAULT.Compare(BeatmapSet.Metadata.Artist, otherSet.BeatmapSet.Metadata.Artist);
if (comparison == 0)
goto case SortMode.Title;
break;
case SortMode.Title:

View File

@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Reflection;
using System.Threading.Tasks;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -11,6 +13,7 @@ using osu.Game.Graphics;
using osu.Game.Localisation;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Utils;
using osuTK;
namespace osu.Game.Updater
@ -51,6 +54,9 @@ namespace osu.Game.Updater
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
if (!string.IsNullOrEmpty(lastVersion))
Notifications.Post(new UpdateCompleteNotification(version));
if (RuntimeInfo.EntryAssembly.GetCustomAttribute<OfficialBuildAttribute>() == null)
Notifications.Post(new SimpleNotification { Text = NotificationsStrings.NotOfficialBuild });
}
// debug / local compilations will reset to a non-release string.

View File

@ -0,0 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using JetBrains.Annotations;
namespace osu.Game.Utils
{
[UsedImplicitly]
[AttributeUsage(AttributeTargets.Assembly)]
public class OfficialBuildAttribute : Attribute;
}

View File

@ -36,7 +36,7 @@
</PackageReference>
<PackageReference Include="Realm" Version="11.5.0" />
<PackageReference Include="ppy.osu.Framework" Version="2024.306.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2024.309.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2024.321.0" />
<PackageReference Include="Sentry" Version="3.41.3" />
<!-- Held back due to 0.34.0 failing AOT compilation on ZstdSharp.dll dependency. -->
<PackageReference Include="SharpCompress" Version="0.36.0" />