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Schedule resume operation by one frame to ensure the triggered key down event does not cause a gameplay press
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@@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Osu.UI
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scaleTransitionContainer.ScaleTo(2, TRANSITION_TIME, Easing.OutQuint);
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ResumeRequested?.Invoke();
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Schedule(() => ResumeRequested?.Invoke());
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return true;
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}
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