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Schedule resume operation by one frame to ensure the triggered key down event does not cause a gameplay press

This commit is contained in:
Salman Ahmed
2024-07-19 16:52:48 +03:00
Unverified
parent d7651ef387
commit 4f6c7fe7c3
+1 -1
View File
@@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Osu.UI
scaleTransitionContainer.ScaleTo(2, TRANSITION_TIME, Easing.OutQuint);
ResumeRequested?.Invoke();
Schedule(() => ResumeRequested?.Invoke());
return true;
}