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mirror of https://github.com/ppy/osu.git synced 2026-05-18 09:49:53 +08:00

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1201 changed files with 35303 additions and 11769 deletions
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@@ -21,7 +21,7 @@
]
},
"ppy.localisationanalyser.tools": {
"version": "2024.517.0",
"version": "2024.802.0",
"commands": [
"localisation"
]
+228
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@@ -0,0 +1,228 @@
name: "🔒diffcalc (do not use)"
on:
workflow_call:
inputs:
id:
type: string
head-sha:
type: string
pr-url:
type: string
pr-text:
type: string
dispatch-inputs:
type: string
outputs:
target:
description: The comparison target.
value: ${{ jobs.generator.outputs.target }}
sheet:
description: The comparison spreadsheet.
value: ${{ jobs.generator.outputs.sheet }}
secrets:
DIFFCALC_GOOGLE_CREDENTIALS:
required: true
env:
GENERATOR_DIR: ${{ github.workspace }}/${{ inputs.id }}
GENERATOR_ENV: ${{ github.workspace }}/${{ inputs.id }}/.env
defaults:
run:
shell: bash -euo pipefail {0}
jobs:
generator:
name: Run
runs-on: self-hosted
timeout-minutes: 720
outputs:
target: ${{ steps.run.outputs.target }}
sheet: ${{ steps.run.outputs.sheet }}
steps:
- name: Checkout diffcalc-sheet-generator
uses: actions/checkout@v4
with:
path: ${{ inputs.id }}
repository: 'smoogipoo/diffcalc-sheet-generator'
- name: Add base environment
env:
GOOGLE_CREDS_FILE: ${{ github.workspace }}/${{ inputs.id }}/google-credentials.json
VARS_JSON: ${{ (vars != null && toJSON(vars)) || '' }}
run: |
# Required by diffcalc-sheet-generator
cp '${{ env.GENERATOR_DIR }}/.env.sample' "${{ env.GENERATOR_ENV }}"
# Add Google credentials
echo '${{ secrets.DIFFCALC_GOOGLE_CREDENTIALS }}' | base64 -d > "${{ env.GOOGLE_CREDS_FILE }}"
# Add repository variables
echo "${VARS_JSON}" | jq -c '. | to_entries | .[]' | while read -r line; do
opt=$(jq -r '.key' <<< ${line})
val=$(jq -r '.value' <<< ${line})
if [[ "${opt}" =~ ^DIFFCALC_ ]]; then
optNoPrefix=$(echo "${opt}" | cut -d '_' -f2-)
sed -i "s;^${optNoPrefix}=.*$;${optNoPrefix}=${val};" "${{ env.GENERATOR_ENV }}"
fi
done
- name: Add HEAD environment
run: |
sed -i "s;^OSU_A=.*$;OSU_A=${{ inputs.head-sha }};" "${{ env.GENERATOR_ENV }}"
- name: Add pull-request environment
if: ${{ inputs.pr-url != '' }}
run: |
sed -i "s;^OSU_B=.*$;OSU_B=${{ inputs.pr-url }};" "${{ env.GENERATOR_ENV }}"
- name: Add comment environment
if: ${{ inputs.pr-text != '' }}
env:
PR_TEXT: ${{ inputs.pr-text }}
run: |
# Add comment environment
echo "${PR_TEXT}" | sed -r 's/\r$//' | { grep -E '^\w+=' || true; } | while read -r line; do
opt=$(echo "${line}" | cut -d '=' -f1)
sed -i "s;^${opt}=.*$;${line};" "${{ env.GENERATOR_ENV }}"
done
- name: Add dispatch environment
if: ${{ inputs.dispatch-inputs != '' }}
env:
DISPATCH_INPUTS_JSON: ${{ inputs.dispatch-inputs }}
run: |
function get_input() {
echo "${DISPATCH_INPUTS_JSON}" | jq -r ".\"$1\""
}
osu_a=$(get_input 'osu-a')
osu_b=$(get_input 'osu-b')
ruleset=$(get_input 'ruleset')
generators=$(get_input 'generators')
difficulty_calculator_a=$(get_input 'difficulty-calculator-a')
difficulty_calculator_b=$(get_input 'difficulty-calculator-b')
score_processor_a=$(get_input 'score-processor-a')
score_processor_b=$(get_input 'score-processor-b')
converts=$(get_input 'converts')
ranked_only=$(get_input 'ranked-only')
sed -i "s;^OSU_B=.*$;OSU_B=${osu_b};" "${{ env.GENERATOR_ENV }}"
sed -i "s/^RULESET=.*$/RULESET=${ruleset}/" "${{ env.GENERATOR_ENV }}"
sed -i "s/^GENERATORS=.*$/GENERATORS=${generators}/" "${{ env.GENERATOR_ENV }}"
if [[ "${osu_a}" != 'latest' ]]; then
sed -i "s;^OSU_A=.*$;OSU_A=${osu_a};" "${{ env.GENERATOR_ENV }}"
fi
if [[ "${difficulty_calculator_a}" != 'latest' ]]; then
sed -i "s;^DIFFICULTY_CALCULATOR_A=.*$;DIFFICULTY_CALCULATOR_A=${difficulty_calculator_a};" "${{ env.GENERATOR_ENV }}"
fi
if [[ "${difficulty_calculator_b}" != 'latest' ]]; then
sed -i "s;^DIFFICULTY_CALCULATOR_B=.*$;DIFFICULTY_CALCULATOR_B=${difficulty_calculator_b};" "${{ env.GENERATOR_ENV }}"
fi
if [[ "${score_processor_a}" != 'latest' ]]; then
sed -i "s;^SCORE_PROCESSOR_A=.*$;SCORE_PROCESSOR_A=${score_processor_a};" "${{ env.GENERATOR_ENV }}"
fi
if [[ "${score_processor_b}" != 'latest' ]]; then
sed -i "s;^SCORE_PROCESSOR_B=.*$;SCORE_PROCESSOR_B=${score_processor_b};" "${{ env.GENERATOR_ENV }}"
fi
if [[ "${converts}" == 'true' ]]; then
sed -i 's/^NO_CONVERTS=.*$/NO_CONVERTS=0/' "${{ env.GENERATOR_ENV }}"
else
sed -i 's/^NO_CONVERTS=.*$/NO_CONVERTS=1/' "${{ env.GENERATOR_ENV }}"
fi
if [[ "${ranked_only}" == 'true' ]]; then
sed -i 's/^RANKED_ONLY=.*$/RANKED_ONLY=1/' "${{ env.GENERATOR_ENV }}"
else
sed -i 's/^RANKED_ONLY=.*$/RANKED_ONLY=0/' "${{ env.GENERATOR_ENV }}"
fi
- name: Query latest scores
id: query-scores
run: |
ruleset=$(cat ${{ env.GENERATOR_ENV }} | grep -E '^RULESET=' | cut -d '=' -f2-)
performance_data_name=$(curl -s "https://data.ppy.sh/" | grep "performance_${ruleset}_top_1000\b" | tail -1 | awk -F "'" '{print $2}' | sed 's/\.tar\.bz2//g')
echo "TARGET_DIR=${{ env.GENERATOR_DIR }}/sql/${ruleset}" >> "${GITHUB_OUTPUT}"
echo "DATA_NAME=${performance_data_name}" >> "${GITHUB_OUTPUT}"
echo "DATA_PKG=${performance_data_name}.tar.bz2" >> "${GITHUB_OUTPUT}"
- name: Restore score cache
id: restore-score-cache
uses: maxnowack/local-cache@720e69c948191660a90aa1cf6a42fc4d2dacdf30 # v2
with:
path: ${{ steps.query-scores.outputs.DATA_PKG }}
key: ${{ steps.query-scores.outputs.DATA_NAME }}
- name: Download scores
if: steps.restore-score-cache.outputs.cache-hit != 'true'
run: |
wget -q -O "${{ steps.query-scores.outputs.DATA_PKG }}" "https://data.ppy.sh/${{ steps.query-scores.outputs.DATA_PKG }}"
- name: Extract scores
run: |
tar -I lbzip2 -xf "${{ steps.query-scores.outputs.DATA_PKG }}"
rm -r "${{ steps.query-scores.outputs.TARGET_DIR }}"
mv "${{ steps.query-scores.outputs.DATA_NAME }}" "${{ steps.query-scores.outputs.TARGET_DIR }}"
- name: Query latest beatmaps
id: query-beatmaps
run: |
beatmaps_data_name=$(curl -s "https://data.ppy.sh/" | grep "osu_files" | tail -1 | awk -F "'" '{print $2}' | sed 's/\.tar\.bz2//g')
echo "TARGET_DIR=${{ env.GENERATOR_DIR }}/beatmaps" >> "${GITHUB_OUTPUT}"
echo "DATA_NAME=${beatmaps_data_name}" >> "${GITHUB_OUTPUT}"
echo "DATA_PKG=${beatmaps_data_name}.tar.bz2" >> "${GITHUB_OUTPUT}"
- name: Restore beatmap cache
id: restore-beatmap-cache
uses: maxnowack/local-cache@720e69c948191660a90aa1cf6a42fc4d2dacdf30 # v2
with:
path: ${{ steps.query-beatmaps.outputs.DATA_PKG }}
key: ${{ steps.query-beatmaps.outputs.DATA_NAME }}
- name: Download beatmap
if: steps.restore-beatmap-cache.outputs.cache-hit != 'true'
run: |
wget -q -O "${{ steps.query-beatmaps.outputs.DATA_PKG }}" "https://data.ppy.sh/${{ steps.query-beatmaps.outputs.DATA_PKG }}"
- name: Extract beatmap
run: |
tar -I lbzip2 -xf "${{ steps.query-beatmaps.outputs.DATA_PKG }}"
rm -r "${{ steps.query-beatmaps.outputs.TARGET_DIR }}"
mv "${{ steps.query-beatmaps.outputs.DATA_NAME }}" "${{ steps.query-beatmaps.outputs.TARGET_DIR }}"
- name: Run
id: run
run: |
# Add the GitHub token. This needs to be done here because it's unique per-job.
sed -i 's/^GH_TOKEN=.*$/GH_TOKEN=${{ github.token }}/' "${{ env.GENERATOR_ENV }}"
cd "${{ env.GENERATOR_DIR }}"
docker compose up --build --detach
docker compose logs --follow &
docker compose wait generator
link=$(docker compose logs --tail 10 generator | grep 'http' | sed -E 's/^.*(http.*)$/\1/')
target=$(cat "${{ env.GENERATOR_ENV }}" | grep -E '^OSU_B=' | cut -d '=' -f2-)
echo "target=${target}" >> "${GITHUB_OUTPUT}"
echo "sheet=${link}" >> "${GITHUB_OUTPUT}"
- name: Shutdown
if: ${{ always() }}
run: |
cd "${{ env.GENERATOR_DIR }}"
docker compose down --volumes
rm -rf "${{ env.GENERATOR_DIR }}"
+7 -9
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@@ -88,7 +88,7 @@ jobs:
# Attempt to upload results even if test fails.
# https://docs.github.com/en/actions/reference/context-and-expression-syntax-for-github-actions#always
- name: Upload Test Results
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
if: ${{ always() }}
with:
name: osu-test-results-${{matrix.os.prettyname}}-${{matrix.threadingMode}}
@@ -114,16 +114,17 @@ jobs:
dotnet-version: "8.0.x"
- name: Install .NET workloads
run: dotnet workload install maui-android
# since windows image 20241113.3.0, not specifying a version here
# installs the .NET 7 version of android workload for very unknown reasons.
# revisit once we upgrade to .NET 9, it's probably fixed there.
run: dotnet workload install android --version (dotnet --version)
- name: Compile
run: dotnet build -c Debug osu.Android.slnf
build-only-ios:
name: Build only (iOS)
# `macos-13` is required, because the newest Microsoft.iOS.Sdk versions require Xcode 14.3.
# TODO: can be changed to `macos-latest` once `macos-13` becomes latest (currently in beta: https://github.com/actions/runner-images/tree/main#available-images)
runs-on: macos-13
runs-on: macos-latest
timeout-minutes: 60
steps:
- name: Checkout
@@ -135,10 +136,7 @@ jobs:
dotnet-version: "8.0.x"
- name: Install .NET Workloads
run: dotnet workload install maui-ios
- name: Select Xcode 15.2
run: sudo xcode-select -s /Applications/Xcode_15.2.app/Contents/Developer
run: dotnet workload install ios --from-rollback-file https://raw.githubusercontent.com/ppy/osu-framework/refs/heads/master/workloads.json
- name: Build
run: dotnet build -c Debug osu.iOS
+31 -221
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@@ -103,6 +103,10 @@ permissions:
env:
EXECUTION_ID: execution-${{ github.run_id }}-${{ github.run_number }}-${{ github.run_attempt }}
defaults:
run:
shell: bash -euo pipefail {0}
jobs:
check-permissions:
name: Check permissions
@@ -111,7 +115,7 @@ jobs:
steps:
- name: Check permissions
run: |
ALLOWED_USERS=(smoogipoo peppy bdach frenzibyte)
ALLOWED_USERS=(smoogipoo peppy bdach frenzibyte tsunyoku stanriders)
for i in "${ALLOWED_USERS[@]}"; do
if [[ "${{ github.actor }}" == "$i" ]]; then
exit 0
@@ -119,6 +123,20 @@ jobs:
done
exit 1
run-diffcalc:
name: Run spreadsheet generator
needs: check-permissions
uses: ./.github/workflows/_diffcalc_processor.yml
with:
# Can't reference env... Why GitHub, WHY?
id: execution-${{ github.run_id }}-${{ github.run_number }}-${{ github.run_attempt }}
head-sha: https://github.com/${{ github.repository }}/commit/${{ github.event.pull_request.head.sha || github.sha }}
pr-url: ${{ github.event.issue.pull_request.html_url || '' }}
pr-text: ${{ github.event.comment.body || '' }}
dispatch-inputs: ${{ (github.event.type == 'workflow_dispatch' && toJSON(inputs)) || '' }}
secrets:
DIFFCALC_GOOGLE_CREDENTIALS: ${{ secrets.DIFFCALC_GOOGLE_CREDENTIALS }}
create-comment:
name: Create PR comment
needs: check-permissions
@@ -134,251 +152,43 @@ jobs:
*This comment will update on completion*
directory:
name: Prepare directory
needs: check-permissions
runs-on: self-hosted
outputs:
GENERATOR_DIR: ${{ steps.set-outputs.outputs.GENERATOR_DIR }}
GENERATOR_ENV: ${{ steps.set-outputs.outputs.GENERATOR_ENV }}
GOOGLE_CREDS_FILE: ${{ steps.set-outputs.outputs.GOOGLE_CREDS_FILE }}
steps:
- name: Checkout diffcalc-sheet-generator
uses: actions/checkout@v4
with:
path: ${{ env.EXECUTION_ID }}
repository: 'smoogipoo/diffcalc-sheet-generator'
- name: Set outputs
id: set-outputs
run: |
echo "GENERATOR_DIR=${{ github.workspace }}/${{ env.EXECUTION_ID }}" >> "${GITHUB_OUTPUT}"
echo "GENERATOR_ENV=${{ github.workspace }}/${{ env.EXECUTION_ID }}/.env" >> "${GITHUB_OUTPUT}"
echo "GOOGLE_CREDS_FILE=${{ github.workspace }}/${{ env.EXECUTION_ID }}/google-credentials.json" >> "${GITHUB_OUTPUT}"
environment:
name: Setup environment
needs: directory
runs-on: self-hosted
env:
VARS_JSON: ${{ toJSON(vars) }}
steps:
- name: Add base environment
run: |
# Required by diffcalc-sheet-generator
cp '${{ needs.directory.outputs.GENERATOR_DIR }}/.env.sample' "${{ needs.directory.outputs.GENERATOR_ENV }}"
# Add Google credentials
echo '${{ secrets.DIFFCALC_GOOGLE_CREDENTIALS }}' | base64 -d > "${{ needs.directory.outputs.GOOGLE_CREDS_FILE }}"
# Add repository variables
echo "${VARS_JSON}" | jq -c '. | to_entries | .[]' | while read -r line; do
opt=$(jq -r '.key' <<< ${line})
val=$(jq -r '.value' <<< ${line})
if [[ "${opt}" =~ ^DIFFCALC_ ]]; then
optNoPrefix=$(echo "${opt}" | cut -d '_' -f2-)
sed -i "s;^${optNoPrefix}=.*$;${optNoPrefix}=${val};" "${{ needs.directory.outputs.GENERATOR_ENV }}"
fi
done
- name: Add pull-request environment
if: ${{ github.event_name == 'issue_comment' && github.event.issue.pull_request }}
run: |
sed -i "s;^OSU_B=.*$;OSU_B=${{ github.event.issue.pull_request.html_url }};" "${{ needs.directory.outputs.GENERATOR_ENV }}"
- name: Add comment environment
if: ${{ github.event_name == 'issue_comment' }}
env:
COMMENT_BODY: ${{ github.event.comment.body }}
run: |
# Add comment environment
echo "$COMMENT_BODY" | sed -r 's/\r$//' | grep -E '^\w+=' | while read -r line; do
opt=$(echo "${line}" | cut -d '=' -f1)
sed -i "s;^${opt}=.*$;${line};" "${{ needs.directory.outputs.GENERATOR_ENV }}"
done
- name: Add dispatch environment
if: ${{ github.event_name == 'workflow_dispatch' }}
run: |
sed -i 's;^OSU_B=.*$;OSU_B=${{ inputs.osu-b }};' "${{ needs.directory.outputs.GENERATOR_ENV }}"
sed -i 's/^RULESET=.*$/RULESET=${{ inputs.ruleset }}/' "${{ needs.directory.outputs.GENERATOR_ENV }}"
sed -i 's/^GENERATORS=.*$/GENERATORS=${{ inputs.generators }}/' "${{ needs.directory.outputs.GENERATOR_ENV }}"
if [[ '${{ inputs.osu-a }}' != 'latest' ]]; then
sed -i 's;^OSU_A=.*$;OSU_A=${{ inputs.osu-a }};' "${{ needs.directory.outputs.GENERATOR_ENV }}"
fi
if [[ '${{ inputs.difficulty-calculator-a }}' != 'latest' ]]; then
sed -i 's;^DIFFICULTY_CALCULATOR_A=.*$;DIFFICULTY_CALCULATOR_A=${{ inputs.difficulty-calculator-a }};' "${{ needs.directory.outputs.GENERATOR_ENV }}"
fi
if [[ '${{ inputs.difficulty-calculator-b }}' != 'latest' ]]; then
sed -i 's;^DIFFICULTY_CALCULATOR_B=.*$;DIFFICULTY_CALCULATOR_B=${{ inputs.difficulty-calculator-b }};' "${{ needs.directory.outputs.GENERATOR_ENV }}"
fi
if [[ '${{ inputs.score-processor-a }}' != 'latest' ]]; then
sed -i 's;^SCORE_PROCESSOR_A=.*$;SCORE_PROCESSOR_A=${{ inputs.score-processor-a }};' "${{ needs.directory.outputs.GENERATOR_ENV }}"
fi
if [[ '${{ inputs.score-processor-b }}' != 'latest' ]]; then
sed -i 's;^SCORE_PROCESSOR_B=.*$;SCORE_PROCESSOR_B=${{ inputs.score-processor-b }};' "${{ needs.directory.outputs.GENERATOR_ENV }}"
fi
if [[ '${{ inputs.converts }}' == 'true' ]]; then
sed -i 's/^NO_CONVERTS=.*$/NO_CONVERTS=0/' "${{ needs.directory.outputs.GENERATOR_ENV }}"
else
sed -i 's/^NO_CONVERTS=.*$/NO_CONVERTS=1/' "${{ needs.directory.outputs.GENERATOR_ENV }}"
fi
if [[ '${{ inputs.ranked-only }}' == 'true' ]]; then
sed -i 's/^RANKED_ONLY=.*$/RANKED_ONLY=1/' "${{ needs.directory.outputs.GENERATOR_ENV }}"
else
sed -i 's/^RANKED_ONLY=.*$/RANKED_ONLY=0/' "${{ needs.directory.outputs.GENERATOR_ENV }}"
fi
scores:
name: Setup scores
needs: [ directory, environment ]
runs-on: self-hosted
steps:
- name: Query latest data
id: query
run: |
ruleset=$(cat ${{ needs.directory.outputs.GENERATOR_ENV }} | grep -E '^RULESET=' | cut -d '=' -f2-)
performance_data_name=$(curl -s "https://data.ppy.sh/" | grep "performance_${ruleset}_top_1000\b" | tail -1 | awk -F "'" '{print $2}' | sed 's/\.tar\.bz2//g')
echo "TARGET_DIR=${{ needs.directory.outputs.GENERATOR_DIR }}/sql/${ruleset}" >> "${GITHUB_OUTPUT}"
echo "DATA_NAME=${performance_data_name}" >> "${GITHUB_OUTPUT}"
- name: Restore cache
id: restore-cache
uses: maxnowack/local-cache@720e69c948191660a90aa1cf6a42fc4d2dacdf30 # v2
with:
path: ${{ steps.query.outputs.DATA_NAME }}.tar.bz2
key: ${{ steps.query.outputs.DATA_NAME }}
- name: Download
if: steps.restore-cache.outputs.cache-hit != 'true'
run: |
wget -q -nc "https://data.ppy.sh/${{ steps.query.outputs.DATA_NAME }}.tar.bz2"
- name: Extract
run: |
tar -I lbzip2 -xf "${{ steps.query.outputs.DATA_NAME }}.tar.bz2"
rm -r "${{ steps.query.outputs.TARGET_DIR }}"
mv "${{ steps.query.outputs.DATA_NAME }}" "${{ steps.query.outputs.TARGET_DIR }}"
beatmaps:
name: Setup beatmaps
needs: directory
runs-on: self-hosted
steps:
- name: Query latest data
id: query
run: |
beatmaps_data_name=$(curl -s "https://data.ppy.sh/" | grep "osu_files" | tail -1 | awk -F "'" '{print $2}' | sed 's/\.tar\.bz2//g')
echo "TARGET_DIR=${{ needs.directory.outputs.GENERATOR_DIR }}/beatmaps" >> "${GITHUB_OUTPUT}"
echo "DATA_NAME=${beatmaps_data_name}" >> "${GITHUB_OUTPUT}"
- name: Restore cache
id: restore-cache
uses: maxnowack/local-cache@720e69c948191660a90aa1cf6a42fc4d2dacdf30 # v2
with:
path: ${{ steps.query.outputs.DATA_NAME }}.tar.bz2
key: ${{ steps.query.outputs.DATA_NAME }}
- name: Download
if: steps.restore-cache.outputs.cache-hit != 'true'
run: |
wget -q -nc "https://data.ppy.sh/${{ steps.query.outputs.DATA_NAME }}.tar.bz2"
- name: Extract
run: |
tar -I lbzip2 -xf "${{ steps.query.outputs.DATA_NAME }}.tar.bz2"
rm -r "${{ steps.query.outputs.TARGET_DIR }}"
mv "${{ steps.query.outputs.DATA_NAME }}" "${{ steps.query.outputs.TARGET_DIR }}"
generator:
name: Run generator
needs: [ directory, environment, scores, beatmaps ]
runs-on: self-hosted
timeout-minutes: 720
outputs:
TARGET: ${{ steps.run.outputs.TARGET }}
SPREADSHEET_LINK: ${{ steps.run.outputs.SPREADSHEET_LINK }}
steps:
- name: Run
id: run
run: |
# Add the GitHub token. This needs to be done here because it's unique per-job.
sed -i 's/^GH_TOKEN=.*$/GH_TOKEN=${{ github.token }}/' "${{ needs.directory.outputs.GENERATOR_ENV }}"
cd "${{ needs.directory.outputs.GENERATOR_DIR }}"
docker-compose up --build generator
link=$(docker-compose logs generator -n 10 | grep 'http' | sed -E 's/^.*(http.*)$/\1/')
target=$(cat "${{ needs.directory.outputs.GENERATOR_ENV }}" | grep -E '^OSU_B=' | cut -d '=' -f2-)
echo "TARGET=${target}" >> "${GITHUB_OUTPUT}"
echo "SPREADSHEET_LINK=${link}" >> "${GITHUB_OUTPUT}"
- name: Shutdown
if: ${{ always() }}
run: |
cd "${{ needs.directory.outputs.GENERATOR_DIR }}"
docker-compose down -v
output-cli:
name: Output info
needs: generator
name: Info
needs: run-diffcalc
runs-on: ubuntu-latest
steps:
- name: Output info
run: |
echo "Target: ${{ needs.generator.outputs.TARGET }}"
echo "Spreadsheet: ${{ needs.generator.outputs.SPREADSHEET_LINK }}"
cleanup:
name: Cleanup
needs: [ directory, generator ]
if: ${{ always() && needs.directory.result == 'success' }}
runs-on: self-hosted
steps:
- name: Cleanup
run: |
rm -rf "${{ needs.directory.outputs.GENERATOR_DIR }}"
echo "Target: ${{ needs.run-diffcalc.outputs.target }}"
echo "Spreadsheet: ${{ needs.run-diffcalc.outputs.sheet }}"
update-comment:
name: Update PR comment
needs: [ create-comment, generator ]
needs: [ create-comment, run-diffcalc ]
runs-on: ubuntu-latest
if: ${{ always() && needs.create-comment.result == 'success' }}
steps:
- name: Update comment on success
if: ${{ needs.generator.result == 'success' }}
if: ${{ needs.run-diffcalc.result == 'success' }}
uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # v2.5.0
with:
comment_tag: ${{ env.EXECUTION_ID }}
mode: upsert
create_if_not_exists: false
mode: recreate
message: |
Target: ${{ needs.generator.outputs.TARGET }}
Spreadsheet: ${{ needs.generator.outputs.SPREADSHEET_LINK }}
Target: ${{ needs.run-diffcalc.outputs.target }}
Spreadsheet: ${{ needs.run-diffcalc.outputs.sheet }}
- name: Update comment on failure
if: ${{ needs.generator.result == 'failure' }}
if: ${{ needs.run-diffcalc.result == 'failure' }}
uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # v2.5.0
with:
comment_tag: ${{ env.EXECUTION_ID }}
mode: upsert
create_if_not_exists: false
mode: recreate
message: |
Difficulty calculation failed: ${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}
- name: Update comment on cancellation
if: ${{ needs.generator.result == 'cancelled' }}
if: ${{ needs.run-diffcalc.result == 'cancelled' }}
uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # v2.5.0
with:
comment_tag: ${{ env.EXECUTION_ID }}
+22 -15
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@@ -5,33 +5,40 @@
name: Annotate CI run with test results
on:
workflow_run:
workflows: ["Continuous Integration"]
workflows: [ "Continuous Integration" ]
types:
- completed
permissions: {}
permissions:
contents: read
actions: read
checks: write
jobs:
annotate:
permissions:
checks: write # to create checks (dorny/test-reporter)
name: Annotate CI run with test results
runs-on: ubuntu-latest
if: ${{ github.event.workflow_run.conclusion != 'cancelled' }}
strategy:
fail-fast: false
matrix:
os:
- { prettyname: Windows }
- { prettyname: macOS }
- { prettyname: Linux }
threadingMode: ['SingleThread', 'MultiThreaded']
timeout-minutes: 5
steps:
- name: Checkout
uses: actions/checkout@v4
with:
repository: ${{ github.event.workflow_run.repository.full_name }}
ref: ${{ github.event.workflow_run.head_sha }}
- name: Download results
uses: actions/download-artifact@v4
with:
pattern: osu-test-results-*
merge-multiple: true
run-id: ${{ github.event.workflow_run.id }}
github-token: ${{ github.token }}
- name: Annotate CI run with test results
uses: dorny/test-reporter@v1.8.0
with:
artifact: osu-test-results-${{matrix.os.prettyname}}-${{matrix.threadingMode}}
name: Test Results (${{matrix.os.prettyname}}, ${{matrix.threadingMode}})
name: Results
path: "*.trx"
reporter: dotnet-trx
list-suites: 'failed'
-57
View File
@@ -1,57 +0,0 @@
# .NET Code Style
# IDE styles reference: https://docs.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/
# IDE0001: Simplify names
dotnet_diagnostic.IDE0001.severity = warning
# IDE0002: Simplify member access
dotnet_diagnostic.IDE0002.severity = warning
# IDE0003: Remove qualification
dotnet_diagnostic.IDE0003.severity = warning
# IDE0004: Remove unnecessary cast
dotnet_diagnostic.IDE0004.severity = warning
# IDE0005: Remove unnecessary imports
dotnet_diagnostic.IDE0005.severity = warning
# IDE0034: Simplify default literal
dotnet_diagnostic.IDE0034.severity = warning
# IDE0036: Sort modifiers
dotnet_diagnostic.IDE0036.severity = warning
# IDE0040: Add accessibility modifier
dotnet_diagnostic.IDE0040.severity = warning
# IDE0049: Use keyword for type name
dotnet_diagnostic.IDE0040.severity = warning
# IDE0055: Fix formatting
dotnet_diagnostic.IDE0055.severity = warning
# IDE0051: Private method is unused
dotnet_diagnostic.IDE0051.severity = silent
# IDE0052: Private member is unused
dotnet_diagnostic.IDE0052.severity = silent
# IDE0073: File header
dotnet_diagnostic.IDE0073.severity = warning
# IDE0130: Namespace mismatch with folder
dotnet_diagnostic.IDE0130.severity = warning
# IDE1006: Naming style
dotnet_diagnostic.IDE1006.severity = warning
#Disable operator overloads requiring alternate named methods
dotnet_diagnostic.CA2225.severity = none
# Banned APIs
dotnet_diagnostic.RS0030.severity = error
# Temporarily disable analysing CanBeNull = true in NRT contexts due to mobile issues.
# See: https://github.com/ppy/osu/pull/19677
dotnet_diagnostic.OSUF001.severity = none
+2 -1
View File
@@ -1,5 +1,6 @@
{
"recommendations": [
"ms-dotnettools.csharp"
"editorconfig.editorconfig",
"ms-dotnettools.csdevkit"
]
}
-4
View File
@@ -14,10 +14,6 @@ M:Realms.CollectionExtensions.SubscribeForNotifications`1(System.Collections.Gen
M:System.Threading.Tasks.Task.Wait();Don't use Task.Wait. Use Task.WaitSafely() to ensure we avoid deadlocks.
P:System.Threading.Tasks.Task`1.Result;Don't use Task.Result. Use Task.GetResultSafely() to ensure we avoid deadlocks.
M:System.Threading.ManualResetEventSlim.Wait();Specify a timeout to avoid waiting forever.
M:System.Char.ToLower(System.Char);char.ToLower() changes behaviour depending on CultureInfo.CurrentCulture. Use char.ToLowerInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture.
M:System.Char.ToUpper(System.Char);char.ToUpper() changes behaviour depending on CultureInfo.CurrentCulture. Use char.ToUpperInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture.
M:System.String.ToLower();string.ToLower() changes behaviour depending on CultureInfo.CurrentCulture. Use string.ToLowerInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture or use LocalisableString.
M:System.String.ToUpper();string.ToUpper() changes behaviour depending on CultureInfo.CurrentCulture. Use string.ToUpperInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture or use LocalisableString.
M:Humanizer.InflectorExtensions.Pascalize(System.String);Humanizer's .Pascalize() extension method changes behaviour depending on CultureInfo.CurrentCulture. Use StringDehumanizeExtensions.ToPascalCase() instead.
M:Humanizer.InflectorExtensions.Camelize(System.String);Humanizer's .Camelize() extension method changes behaviour depending on CultureInfo.CurrentCulture. Use StringDehumanizeExtensions.ToCamelCase() instead.
M:Humanizer.InflectorExtensions.Underscore(System.String);Humanizer's .Underscore() extension method changes behaviour depending on CultureInfo.CurrentCulture. Use StringDehumanizeExtensions.ToSnakeCase() instead.
+109
View File
@@ -0,0 +1,109 @@
# .NET Code Style
# IDE styles reference: https://docs.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/
is_global = true
# IDE0001: Simplify names
dotnet_diagnostic.IDE0001.severity = warning
# IDE0002: Simplify member access
dotnet_diagnostic.IDE0002.severity = warning
# IDE0003: Remove qualification
dotnet_diagnostic.IDE0003.severity = warning
# IDE0004: Remove unnecessary cast
dotnet_diagnostic.IDE0004.severity = warning
# IDE0005: Remove unnecessary imports
dotnet_diagnostic.IDE0005.severity = warning
# IDE0034: Simplify default literal
dotnet_diagnostic.IDE0034.severity = warning
# IDE0036: Sort modifiers
dotnet_diagnostic.IDE0036.severity = warning
# IDE0040: Add accessibility modifier
dotnet_diagnostic.IDE0040.severity = warning
# IDE0049: Use keyword for type name
dotnet_diagnostic.IDE0040.severity = warning
# IDE0055: Fix formatting
dotnet_diagnostic.IDE0055.severity = warning
# IDE0051: Private method is unused
dotnet_diagnostic.IDE0051.severity = silent
# IDE0052: Private member is unused
dotnet_diagnostic.IDE0052.severity = silent
# IDE0073: File header
dotnet_diagnostic.IDE0073.severity = warning
# IDE0130: Namespace mismatch with folder
dotnet_diagnostic.IDE0130.severity = warning
# IDE1006: Naming style
dotnet_diagnostic.IDE1006.severity = warning
# CA1305: Specify IFormatProvider
# Too many noisy warnings for parsing/formatting numbers
dotnet_diagnostic.CA1305.severity = none
# CA1507: Use nameof to express symbol names
# Flaggs serialization name attributes
dotnet_diagnostic.CA1507.severity = suggestion
# CA1806: Do not ignore method results
# The usages for numeric parsing are explicitly optional
dotnet_diagnostic.CA1806.severity = suggestion
# CA1822: Mark members as static
# Potential false positive around reflection/too much noise
dotnet_diagnostic.CA1822.severity = none
# CA1826: Do not use Enumerable method on indexable collections
dotnet_diagnostic.CA1826.severity = suggestion
# CA1859: Use concrete types when possible for improved performance
# Involves design considerations
dotnet_diagnostic.CA1859.severity = suggestion
# CA1860: Avoid using 'Enumerable.Any()' extension method
dotnet_diagnostic.CA1860.severity = suggestion
# CA1861: Avoid constant arrays as arguments
# Outdated with collection expressions
dotnet_diagnostic.CA1861.severity = suggestion
# CA2007: Consider calling ConfigureAwait on the awaited task
dotnet_diagnostic.CA2007.severity = warning
# CA2016: Forward the 'CancellationToken' parameter to methods
# Some overloads are having special handling for debugger
dotnet_diagnostic.CA2016.severity = suggestion
# CA2021: Do not call Enumerable.Cast<T> or Enumerable.OfType<T> with incompatible types
# Causing a lot of false positives with generics
dotnet_diagnostic.CA2021.severity = none
# CA2101: Specify marshaling for P/Invoke string arguments
# Reports warning for all non-UTF16 usages on DllImport; consider migrating to LibraryImport
dotnet_diagnostic.CA2101.severity = none
# CA2201: Do not raise reserved exception types
dotnet_diagnostic.CA2201.severity = warning
# CA2208: Instantiate argument exceptions correctly
dotnet_diagnostic.CA2208.severity = suggestion
# CA2242: Test for NaN correctly
dotnet_diagnostic.CA2242.severity = warning
# Banned APIs
dotnet_diagnostic.RS0030.severity = error
# Temporarily disable analysing CanBeNull = true in NRT contexts due to mobile issues.
# See: https://github.com/ppy/osu/pull/19677
dotnet_diagnostic.OSUF001.severity = none
-58
View File
@@ -1,58 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<RuleSet Name="osu! Rule Set" Description=" " ToolsVersion="16.0">
<Rules AnalyzerId="Microsoft.CodeQuality.Analyzers" RuleNamespace="Microsoft.CodeQuality.Analyzers">
<Rule Id="CA1016" Action="None" />
<Rule Id="CA1028" Action="None" />
<Rule Id="CA1031" Action="None" />
<Rule Id="CA1034" Action="None" />
<Rule Id="CA1036" Action="None" />
<Rule Id="CA1040" Action="None" />
<Rule Id="CA1044" Action="None" />
<Rule Id="CA1051" Action="None" />
<Rule Id="CA1054" Action="None" />
<Rule Id="CA1056" Action="None" />
<Rule Id="CA1062" Action="None" />
<Rule Id="CA1063" Action="None" />
<Rule Id="CA1067" Action="None" />
<Rule Id="CA1707" Action="None" />
<Rule Id="CA1710" Action="None" />
<Rule Id="CA1714" Action="None" />
<Rule Id="CA1716" Action="None" />
<Rule Id="CA1717" Action="None" />
<Rule Id="CA1720" Action="None" />
<Rule Id="CA1721" Action="None" />
<Rule Id="CA1724" Action="None" />
<Rule Id="CA1801" Action="None" />
<Rule Id="CA1806" Action="None" />
<Rule Id="CA1812" Action="None" />
<Rule Id="CA1814" Action="None" />
<Rule Id="CA1815" Action="None" />
<Rule Id="CA1819" Action="None" />
<Rule Id="CA1822" Action="None" />
<Rule Id="CA1823" Action="None" />
<Rule Id="CA2007" Action="Warning" />
<Rule Id="CA2214" Action="None" />
<Rule Id="CA2227" Action="None" />
</Rules>
<Rules AnalyzerId="Microsoft.CodeQuality.CSharp.Analyzers" RuleNamespace="Microsoft.CodeQuality.CSharp.Analyzers">
<Rule Id="CA1001" Action="None" />
<Rule Id="CA1032" Action="None" />
</Rules>
<Rules AnalyzerId="Microsoft.NetCore.Analyzers" RuleNamespace="Microsoft.NetCore.Analyzers">
<Rule Id="CA1303" Action="None" />
<Rule Id="CA1304" Action="None" />
<Rule Id="CA1305" Action="None" />
<Rule Id="CA1307" Action="None" />
<Rule Id="CA1308" Action="None" />
<Rule Id="CA1816" Action="None" />
<Rule Id="CA1826" Action="None" />
<Rule Id="CA2000" Action="None" />
<Rule Id="CA2008" Action="None" />
<Rule Id="CA2213" Action="None" />
<Rule Id="CA2235" Action="None" />
</Rules>
<Rules AnalyzerId="Microsoft.NetCore.CSharp.Analyzers" RuleNamespace="Microsoft.NetCore.CSharp.Analyzers">
<Rule Id="CA1309" Action="Warning" />
<Rule Id="CA2201" Action="Warning" />
</Rules>
</RuleSet>
+13 -1
View File
@@ -18,9 +18,21 @@
<ItemGroup Label="Code Analysis">
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.4" PrivateAssets="All" />
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
<!-- Rider compatibility: .globalconfig needs to be explicitly referenced instead of using the global file name. -->
<GlobalAnalyzerConfigFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\osu.globalconfig" />
</ItemGroup>
<PropertyGroup Label="Code Analysis">
<CodeAnalysisRuleSet>$(MSBuildThisFileDirectory)CodeAnalysis\osu.ruleset</CodeAnalysisRuleSet>
<AnalysisMode>Default</AnalysisMode>
<AnalysisModeDesign>Default</AnalysisModeDesign>
<AnalysisModeDocumentation>Recommended</AnalysisModeDocumentation>
<AnalysisModeGlobalization>Recommended</AnalysisModeGlobalization>
<AnalysisModeInteroperability>Recommended</AnalysisModeInteroperability>
<AnalysisModeMaintainability>Recommended</AnalysisModeMaintainability>
<AnalysisModeNaming>Default</AnalysisModeNaming>
<AnalysisModePerformance>Minimum</AnalysisModePerformance>
<AnalysisModeReliability>Recommended</AnalysisModeReliability>
<AnalysisModeSecurity>Default</AnalysisModeSecurity>
<AnalysisModeUsage>Default</AnalysisModeUsage>
</PropertyGroup>
<PropertyGroup Label="Documentation">
<GenerateDocumentationFile>true</GenerateDocumentationFile>
+1 -1
View File
@@ -53,7 +53,7 @@ Please make sure you have the following prerequisites:
- A desktop platform with the [.NET 8.0 SDK](https://dotnet.microsoft.com/download) installed.
When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as the latest version of [Visual Studio](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/), or [Visual Studio Code](https://code.visualstudio.com/) with the [EditorConfig](https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig) and [C#](https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csharp) plugin installed.
When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as the latest version of [Visual Studio](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/), or [Visual Studio Code](https://code.visualstudio.com/) with the [EditorConfig](https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig) and [C# Dev Kit](https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csdevkit) plugin installed.
### Downloading the source code
@@ -9,7 +9,7 @@
<GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
@@ -9,7 +9,7 @@
<GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
@@ -9,7 +9,7 @@
<GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
@@ -9,7 +9,7 @@
<GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
+1 -1
View File
@@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.720.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.1224.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.
+6 -6
View File
@@ -5,29 +5,29 @@ using Android.Content.PM;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game;
using osu.Game.Screens.Play;
namespace osu.Android
{
public partial class GameplayScreenRotationLocker : Component
{
private Bindable<bool> localUserPlaying = null!;
private IBindable<LocalUserPlayingState> localUserPlaying = null!;
[Resolved]
private OsuGameActivity gameActivity { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(OsuGame game)
private void load(ILocalUserPlayInfo localUserPlayInfo)
{
localUserPlaying = game.LocalUserPlaying.GetBoundCopy();
localUserPlaying = localUserPlayInfo.PlayingState.GetBoundCopy();
localUserPlaying.BindValueChanged(updateLock, true);
}
private void updateLock(ValueChangedEvent<bool> userPlaying)
private void updateLock(ValueChangedEvent<LocalUserPlayingState> userPlaying)
{
gameActivity.RunOnUiThread(() =>
{
gameActivity.RequestedOrientation = userPlaying.NewValue ? ScreenOrientation.Locked : gameActivity.DefaultOrientation;
gameActivity.RequestedOrientation = userPlaying.NewValue == LocalUserPlayingState.Playing ? ScreenOrientation.Locked : gameActivity.DefaultOrientation;
});
}
}
+1 -1
View File
@@ -80,7 +80,7 @@ namespace osu.Android
host.Window.CursorState |= CursorState.Hidden;
}
protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager();
protected override UpdateManager CreateUpdateManager() => new MobileUpdateNotifier();
protected override BatteryInfo CreateBatteryInfo() => new AndroidBatteryInfo();
+20 -23
View File
@@ -15,6 +15,7 @@ using osu.Framework.Threading;
using osu.Game;
using osu.Game.Configuration;
using osu.Game.Extensions;
using osu.Game.Online;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
@@ -47,6 +48,9 @@ namespace osu.Desktop
[Resolved]
private MultiplayerClient multiplayerClient { get; set; } = null!;
[Resolved]
private LocalUserStatisticsProvider statisticsProvider { get; set; } = null!;
[Resolved]
private OsuConfigManager config { get; set; } = null!;
@@ -117,7 +121,9 @@ namespace osu.Desktop
status.BindValueChanged(_ => schedulePresenceUpdate());
activity.BindValueChanged(_ => schedulePresenceUpdate());
privacyMode.BindValueChanged(_ => schedulePresenceUpdate());
multiplayerClient.RoomUpdated += onRoomUpdated;
statisticsProvider.StatisticsUpdated += onStatisticsUpdated;
}
private void onReady(object _, ReadyMessage __)
@@ -133,6 +139,8 @@ namespace osu.Desktop
private void onRoomUpdated() => schedulePresenceUpdate();
private void onStatisticsUpdated(UserStatisticsUpdate _) => schedulePresenceUpdate();
private ScheduledDelegate? presenceUpdateDelegate;
private void schedulePresenceUpdate()
@@ -167,7 +175,7 @@ namespace osu.Desktop
presence.State = clampLength(activity.Value.GetStatus(hideIdentifiableInformation));
presence.Details = clampLength(activity.Value.GetDetails(hideIdentifiableInformation) ?? string.Empty);
if (getBeatmapID(activity.Value) is int beatmapId && beatmapId > 0)
if (activity.Value.GetBeatmapID(hideIdentifiableInformation) is int beatmapId && beatmapId > 0)
{
presence.Buttons = new[]
{
@@ -229,10 +237,8 @@ namespace osu.Desktop
presence.Assets.LargeImageText = string.Empty;
else
{
if (user.Value.RulesetsStatistics != null && user.Value.RulesetsStatistics.TryGetValue(ruleset.Value.ShortName, out UserStatistics? statistics))
presence.Assets.LargeImageText = $"{user.Value.Username}" + (statistics.GlobalRank > 0 ? $" (rank #{statistics.GlobalRank:N0})" : string.Empty);
else
presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.GlobalRank > 0 ? $" (rank #{user.Value.Statistics.GlobalRank:N0})" : string.Empty);
var statistics = statisticsProvider.GetStatisticsFor(ruleset.Value);
presence.Assets.LargeImageText = $"{user.Value.Username}" + (statistics?.GlobalRank > 0 ? $" (rank #{statistics.GlobalRank:N0})" : string.Empty);
}
// small image
@@ -279,10 +285,12 @@ namespace osu.Desktop
// As above, discord decides that *non-empty* strings shorter than 2 characters cannot possibly be valid input, because... reasons?
// And yes, that is two *characters*, or *codepoints*, not *bytes* as further down below (as determined by empirical testing).
// That seems very questionable, and isn't even documented anywhere. So to *make it* accept such valid input,
// just tack on enough of U+200B ZERO WIDTH SPACEs at the end.
if (str.Length < 2)
return str.PadRight(2, '\u200B');
// Also, spaces don't count. Because reasons, clearly.
// That all seems very questionable, and isn't even documented anywhere. So to *make it* accept such valid input,
// just tack on enough of U+200B ZERO WIDTH SPACEs at the end. After making sure to trim whitespace.
string trimmed = str.Trim();
if (trimmed.Length < 2)
return trimmed.PadRight(2, '\u200B');
if (Encoding.UTF8.GetByteCount(str) <= 128)
return str;
@@ -325,25 +333,14 @@ namespace osu.Desktop
return true;
}
private static int? getBeatmapID(UserActivity activity)
{
switch (activity)
{
case UserActivity.InGame game:
return game.BeatmapID;
case UserActivity.EditingBeatmap edit:
return edit.BeatmapID;
}
return null;
}
protected override void Dispose(bool isDisposing)
{
if (multiplayerClient.IsNotNull())
multiplayerClient.RoomUpdated -= onRoomUpdated;
if (statisticsProvider.IsNotNull())
statisticsProvider.StatisticsUpdated -= onStatisticsUpdated;
client.Dispose();
base.Dispose(isDisposing);
}
+32 -22
View File
@@ -141,12 +141,12 @@ namespace osu.Desktop
// Make sure that this is a laptop.
IntPtr[] gpus = new IntPtr[64];
if (checkError(EnumPhysicalGPUs(gpus, out int gpuCount)))
if (checkError(EnumPhysicalGPUs(gpus, out int gpuCount), nameof(EnumPhysicalGPUs)))
return false;
for (int i = 0; i < gpuCount; i++)
{
if (checkError(GetSystemType(gpus[i], out var type)))
if (checkError(GetSystemType(gpus[i], out var type), nameof(GetSystemType)))
return false;
if (type == NvSystemType.LAPTOP)
@@ -182,7 +182,7 @@ namespace osu.Desktop
bool success = setSetting(NvSettingID.OGL_THREAD_CONTROL_ID, (uint)value);
Logger.Log(success ? $"Threaded optimizations set to \"{value}\"!" : "Threaded optimizations set failed!");
Logger.Log(success ? $"[NVAPI] Threaded optimizations set to \"{value}\"!" : "[NVAPI] Threaded optimizations set failed!");
}
}
@@ -205,7 +205,7 @@ namespace osu.Desktop
uint numApps = profile.NumOfApps;
if (checkError(EnumApplications(sessionHandle, profileHandle, 0, ref numApps, applications)))
if (checkError(EnumApplications(sessionHandle, profileHandle, 0, ref numApps, applications), nameof(EnumApplications)))
return false;
for (uint i = 0; i < numApps; i++)
@@ -236,10 +236,10 @@ namespace osu.Desktop
isApplicationSpecific = true;
if (checkError(FindApplicationByName(sessionHandle, osu_filename, out profileHandle, ref application)))
if (checkError(FindApplicationByName(sessionHandle, osu_filename, out profileHandle, ref application), nameof(FindApplicationByName)))
{
isApplicationSpecific = false;
if (checkError(GetCurrentGlobalProfile(sessionHandle, out profileHandle)))
if (checkError(GetCurrentGlobalProfile(sessionHandle, out profileHandle), nameof(GetCurrentGlobalProfile)))
return false;
}
@@ -258,12 +258,10 @@ namespace osu.Desktop
Version = NvProfile.Stride,
IsPredefined = 0,
ProfileName = PROFILE_NAME,
GPUSupport = new uint[32]
GpuSupport = NvDrsGpuSupport.Geforce
};
newProfile.GPUSupport[0] = 1;
if (checkError(CreateProfile(sessionHandle, ref newProfile, out profileHandle)))
if (checkError(CreateProfile(sessionHandle, ref newProfile, out profileHandle), nameof(CreateProfile)))
return false;
return true;
@@ -284,7 +282,7 @@ namespace osu.Desktop
SettingID = settingId
};
if (checkError(GetSetting(sessionHandle, profileHandle, settingId, ref setting)))
if (checkError(GetSetting(sessionHandle, profileHandle, settingId, ref setting), nameof(GetSetting)))
return false;
return true;
@@ -313,7 +311,7 @@ namespace osu.Desktop
};
// Set the thread state
if (checkError(SetSetting(sessionHandle, profileHandle, ref newSetting)))
if (checkError(SetSetting(sessionHandle, profileHandle, ref newSetting), nameof(SetSetting)))
return false;
// Get the profile (needed to check app count)
@@ -321,7 +319,7 @@ namespace osu.Desktop
{
Version = NvProfile.Stride
};
if (checkError(GetProfileInfo(sessionHandle, profileHandle, ref profile)))
if (checkError(GetProfileInfo(sessionHandle, profileHandle, ref profile), nameof(GetProfileInfo)))
return false;
if (!containsApplication(profileHandle, profile, out application))
@@ -332,12 +330,12 @@ namespace osu.Desktop
application.AppName = osu_filename;
application.UserFriendlyName = APPLICATION_NAME;
if (checkError(CreateApplication(sessionHandle, profileHandle, ref application)))
if (checkError(CreateApplication(sessionHandle, profileHandle, ref application), nameof(CreateApplication)))
return false;
}
// Save!
return !checkError(SaveSettings(sessionHandle));
return !checkError(SaveSettings(sessionHandle), nameof(SaveSettings));
}
/// <summary>
@@ -346,20 +344,25 @@ namespace osu.Desktop
/// <returns>If the operation succeeded.</returns>
private static bool createSession()
{
if (checkError(CreateSession(out sessionHandle)))
if (checkError(CreateSession(out sessionHandle), nameof(CreateSession)))
return false;
// Load settings into session
if (checkError(LoadSettings(sessionHandle)))
if (checkError(LoadSettings(sessionHandle), nameof(LoadSettings)))
return false;
return true;
}
private static bool checkError(NvStatus status)
private static bool checkError(NvStatus status, string caller)
{
Status = status;
return status != NvStatus.OK;
bool hasError = status != NvStatus.OK;
if (hasError)
Logger.Log($"[NVAPI] {caller} call failed with status code {status}");
return hasError;
}
static NVAPI()
@@ -458,9 +461,7 @@ namespace osu.Desktop
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)]
public string ProfileName;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)]
public uint[] GPUSupport;
public NvDrsGpuSupport GpuSupport;
public uint IsPredefined;
public uint NumOfApps;
public uint NumOfSettings;
@@ -606,6 +607,7 @@ namespace osu.Desktop
SYNC_NOT_ACTIVE = -194, // The requested action cannot be performed without Sync being enabled.
SYNC_MASTER_NOT_FOUND = -195, // The requested action cannot be performed without Sync Master being enabled.
INVALID_SYNC_TOPOLOGY = -196, // Invalid displays passed in the NV_GSYNC_DISPLAY pointer.
ECID_SIGN_ALGO_UNSUPPORTED = -197, // The specified signing algorithm is not supported. Either an incorrect value was entered or the current installed driver/hardware does not support the input value.
ECID_KEY_VERIFICATION_FAILED = -198, // The encrypted public key verification has failed.
FIRMWARE_OUT_OF_DATE = -199, // The device's firmware is out of date.
@@ -744,4 +746,12 @@ namespace osu.Desktop
OGL_THREAD_CONTROL_NUM_VALUES = 2,
OGL_THREAD_CONTROL_DEFAULT = 0
}
[Flags]
internal enum NvDrsGpuSupport : uint
{
Geforce = 1 << 0,
Quadro = 1 << 1,
Nvs = 1 << 2
}
}
+7 -30
View File
@@ -2,10 +2,10 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.Versioning;
using System.Threading.Tasks;
using Microsoft.Win32;
using osu.Desktop.Performance;
using osu.Desktop.Security;
@@ -95,42 +95,20 @@ namespace osu.Desktop
return key?.OpenSubKey(WindowsAssociationManager.SHELL_OPEN_COMMAND)?.GetValue(string.Empty)?.ToString()?.Split('"')[1].Replace("osu!.exe", "");
}
public static bool IsPackageManaged => !string.IsNullOrEmpty(Environment.GetEnvironmentVariable("OSU_EXTERNAL_UPDATE_PROVIDER"));
protected override UpdateManager CreateUpdateManager()
{
string? packageManaged = Environment.GetEnvironmentVariable("OSU_EXTERNAL_UPDATE_PROVIDER");
if (!string.IsNullOrEmpty(packageManaged))
if (IsPackageManaged)
return new NoActionUpdateManager();
switch (RuntimeInfo.OS)
{
case RuntimeInfo.Platform.Windows:
Debug.Assert(OperatingSystem.IsWindows());
return new SquirrelUpdateManager();
default:
return new SimpleUpdateManager();
}
return new VelopackUpdateManager();
}
public override bool RestartAppWhenExited()
{
switch (RuntimeInfo.OS)
{
case RuntimeInfo.Platform.Windows:
Debug.Assert(OperatingSystem.IsWindows());
// Of note, this is an async method in squirrel that adds an arbitrary delay before returning
// likely to ensure the external process is in a good state.
//
// We're not waiting on that here, but the outro playing before the actual exit should be enough
// to cover this.
Squirrel.UpdateManager.RestartAppWhenExited().FireAndForget();
return true;
}
return base.RestartAppWhenExited();
Task.Run(() => Velopack.UpdateExe.Start()).FireAndForget();
return true;
}
protected override void LoadComplete()
@@ -156,7 +134,6 @@ namespace osu.Desktop
if (iconStream != null)
host.Window.SetIconFromStream(iconStream);
host.Window.CursorState |= CursorState.Hidden;
host.Window.Title = Name;
}
+27 -41
View File
@@ -14,7 +14,7 @@ using osu.Game;
using osu.Game.IPC;
using osu.Game.Tournament;
using SDL;
using Squirrel;
using Velopack;
namespace osu.Desktop
{
@@ -31,19 +31,11 @@ namespace osu.Desktop
[STAThread]
public static void Main(string[] args)
{
/*
* WARNING: DO NOT PLACE **ANY** CODE ABOVE THE FOLLOWING BLOCK!
*
* Logic handling Squirrel MUST run before EVERYTHING if you do not want to break it.
* To be more precise: Squirrel is internally using a rather... crude method to determine whether it is running under NUnit,
* namely by checking loaded assemblies:
* https://github.com/clowd/Clowd.Squirrel/blob/24427217482deeeb9f2cacac555525edfc7bd9ac/src/Squirrel/SimpleSplat/PlatformModeDetector.cs#L17-L32
*
* If it finds ANY assembly from the ones listed above - REGARDLESS of the reason why it is loaded -
* the app will then do completely broken things like:
* - not creating system shortcuts (as the logic is if'd out if "running tests")
* - not exiting after the install / first-update / uninstall hooks are ran (as the `Environment.Exit()` calls are if'd out if "running tests")
*/
// IMPORTANT DON'T IGNORE: For general sanity, velopack's setup needs to run before anything else.
// This has bitten us in the rear before (bricked updater), and although the underlying issue from
// last time has been fixed, let's not tempt fate.
setupVelopack();
if (OperatingSystem.IsWindows())
{
var windowsVersion = Environment.OSVersion.Version;
@@ -66,8 +58,6 @@ namespace osu.Desktop
return;
}
}
setupSquirrel();
}
// NVIDIA profiles are based on the executable name of a process.
@@ -109,7 +99,7 @@ namespace osu.Desktop
var hostOptions = new HostOptions
{
IPCPort = !tournamentClient ? OsuGame.IPC_PORT : null,
IPCPipeName = !tournamentClient ? OsuGame.IPC_PIPE_NAME : null,
FriendlyGameName = OsuGameBase.GAME_NAME,
};
@@ -177,32 +167,28 @@ namespace osu.Desktop
return false;
}
[SupportedOSPlatform("windows")]
private static void setupSquirrel()
private static void setupVelopack()
{
SquirrelAwareApp.HandleEvents(onInitialInstall: (_, tools) =>
if (OsuGameDesktop.IsPackageManaged)
{
tools.CreateShortcutForThisExe();
tools.CreateUninstallerRegistryEntry();
WindowsAssociationManager.InstallAssociations();
}, onAppUpdate: (_, tools) =>
{
tools.CreateUninstallerRegistryEntry();
WindowsAssociationManager.UpdateAssociations();
}, onAppUninstall: (_, tools) =>
{
tools.RemoveShortcutForThisExe();
tools.RemoveUninstallerRegistryEntry();
WindowsAssociationManager.UninstallAssociations();
}, onEveryRun: (_, _, _) =>
{
// While setting the `ProcessAppUserModelId` fixes duplicate icons/shortcuts on the taskbar, it currently
// causes the right-click context menu to function incorrectly.
//
// This may turn out to be non-required after an alternative solution is implemented.
// see https://github.com/clowd/Clowd.Squirrel/issues/24
// tools.SetProcessAppUserModelId();
});
Logger.Log("Updates are being managed by an external provider. Skipping Velopack setup.");
return;
}
var app = VelopackApp.Build();
if (OperatingSystem.IsWindows())
configureWindows(app);
app.Run();
}
[SupportedOSPlatform("windows")]
private static void configureWindows(VelopackApp app)
{
app.WithFirstRun(_ => WindowsAssociationManager.InstallAssociations());
app.WithAfterUpdateFastCallback(_ => WindowsAssociationManager.UpdateAssociations());
app.WithBeforeUninstallFastCallback(_ => WindowsAssociationManager.UninstallAssociations());
}
}
}
@@ -1,180 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Runtime.Versioning;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Logging;
using osu.Game;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Screens.Play;
using Squirrel.SimpleSplat;
using Squirrel.Sources;
using LogLevel = Squirrel.SimpleSplat.LogLevel;
using UpdateManager = osu.Game.Updater.UpdateManager;
namespace osu.Desktop.Updater
{
[SupportedOSPlatform("windows")]
public partial class SquirrelUpdateManager : UpdateManager
{
private Squirrel.UpdateManager? updateManager;
private INotificationOverlay notificationOverlay = null!;
public Task PrepareUpdateAsync() => Squirrel.UpdateManager.RestartAppWhenExited();
private static readonly Logger logger = Logger.GetLogger("updater");
/// <summary>
/// Whether an update has been downloaded but not yet applied.
/// </summary>
private bool updatePending;
private readonly SquirrelLogger squirrelLogger = new SquirrelLogger();
[Resolved]
private OsuGameBase game { get; set; } = null!;
[Resolved]
private ILocalUserPlayInfo? localUserInfo { get; set; }
[BackgroundDependencyLoader]
private void load(INotificationOverlay notifications)
{
notificationOverlay = notifications;
SquirrelLocator.CurrentMutable.Register(() => squirrelLogger, typeof(ILogger));
}
protected override async Task<bool> PerformUpdateCheck() => await checkForUpdateAsync().ConfigureAwait(false);
private async Task<bool> checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification? notification = null)
{
// should we schedule a retry on completion of this check?
bool scheduleRecheck = true;
const string? github_token = null; // TODO: populate.
try
{
// Avoid any kind of update checking while gameplay is running.
if (localUserInfo?.IsPlaying.Value == true)
return false;
updateManager ??= new Squirrel.UpdateManager(new GithubSource(@"https://github.com/ppy/osu", github_token, false), @"osulazer");
var info = await updateManager.CheckForUpdate(!useDeltaPatching).ConfigureAwait(false);
if (info.ReleasesToApply.Count == 0)
{
if (updatePending)
{
// the user may have dismissed the completion notice, so show it again.
notificationOverlay.Post(new UpdateApplicationCompleteNotification
{
Activated = () =>
{
restartToApplyUpdate();
return true;
},
});
return true;
}
// no updates available. bail and retry later.
return false;
}
scheduleRecheck = false;
if (notification == null)
{
notification = new UpdateProgressNotification
{
CompletionClickAction = restartToApplyUpdate,
};
Schedule(() => notificationOverlay.Post(notification));
}
notification.StartDownload();
try
{
await updateManager.DownloadReleases(info.ReleasesToApply, p => notification.Progress = p / 100f).ConfigureAwait(false);
notification.StartInstall();
await updateManager.ApplyReleases(info, p => notification.Progress = p / 100f).ConfigureAwait(false);
notification.State = ProgressNotificationState.Completed;
updatePending = true;
}
catch (Exception e)
{
if (useDeltaPatching)
{
logger.Add(@"delta patching failed; will attempt full download!");
// could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
// try again without deltas.
await checkForUpdateAsync(false, notification).ConfigureAwait(false);
}
else
{
// In the case of an error, a separate notification will be displayed.
notification.FailDownload();
Logger.Error(e, @"update failed!");
}
}
}
catch (Exception)
{
// we'll ignore this and retry later. can be triggered by no internet connection or thread abortion.
scheduleRecheck = true;
}
finally
{
if (scheduleRecheck)
{
// check again in 30 minutes.
Scheduler.AddDelayed(() => Task.Run(async () => await checkForUpdateAsync().ConfigureAwait(false)), 60000 * 30);
}
}
return true;
}
private bool restartToApplyUpdate()
{
PrepareUpdateAsync()
.ContinueWith(_ => Schedule(() => game.AttemptExit()));
return true;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
updateManager?.Dispose();
}
private class SquirrelLogger : ILogger, IDisposable
{
public LogLevel Level { get; set; } = LogLevel.Info;
public void Write(string message, LogLevel logLevel)
{
if (logLevel < Level)
return;
logger.Add(message);
}
public void Dispose()
{
}
}
}
}
@@ -0,0 +1,148 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Logging;
using osu.Game;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Screens.Play;
using Velopack;
using Velopack.Sources;
namespace osu.Desktop.Updater
{
public partial class VelopackUpdateManager : Game.Updater.UpdateManager
{
private readonly UpdateManager updateManager;
private INotificationOverlay notificationOverlay = null!;
[Resolved]
private OsuGameBase game { get; set; } = null!;
[Resolved]
private ILocalUserPlayInfo? localUserInfo { get; set; }
private bool isInGameplay => localUserInfo?.PlayingState.Value != LocalUserPlayingState.NotPlaying;
private UpdateInfo? pendingUpdate;
public VelopackUpdateManager()
{
updateManager = new UpdateManager(new GithubSource(@"https://github.com/ppy/osu", null, false), new UpdateOptions
{
AllowVersionDowngrade = true,
});
}
[BackgroundDependencyLoader]
private void load(INotificationOverlay notifications)
{
notificationOverlay = notifications;
}
protected override async Task<bool> PerformUpdateCheck() => await checkForUpdateAsync().ConfigureAwait(false);
private async Task<bool> checkForUpdateAsync()
{
// whether to check again in 30 minutes. generally only if there's an error or no update was found (yet).
bool scheduleRecheck = false;
try
{
// Avoid any kind of update checking while gameplay is running.
if (isInGameplay)
{
scheduleRecheck = true;
return true;
}
// TODO: we should probably be checking if there's a more recent update, rather than shortcutting here.
// Velopack does support this scenario (see https://github.com/ppy/osu/pull/28743#discussion_r1743495975).
if (pendingUpdate != null)
{
// If there is an update pending restart, show the notification to restart again.
notificationOverlay.Post(new UpdateApplicationCompleteNotification
{
Activated = () =>
{
Task.Run(restartToApplyUpdate);
return true;
}
});
return true;
}
pendingUpdate = await updateManager.CheckForUpdatesAsync().ConfigureAwait(false);
// No update is available. We'll check again later.
if (pendingUpdate == null)
{
scheduleRecheck = true;
return false;
}
// An update is found, let's notify the user and start downloading it.
UpdateProgressNotification notification = new UpdateProgressNotification
{
CompletionClickAction = () =>
{
Task.Run(restartToApplyUpdate);
return true;
},
};
runOutsideOfGameplay(() => notificationOverlay.Post(notification));
notification.StartDownload();
try
{
await updateManager.DownloadUpdatesAsync(pendingUpdate, p => notification.Progress = p / 100f).ConfigureAwait(false);
runOutsideOfGameplay(() => notification.State = ProgressNotificationState.Completed);
}
catch (Exception e)
{
// In the case of an error, a separate notification will be displayed.
scheduleRecheck = true;
notification.FailDownload();
Logger.Error(e, @"update failed!");
}
}
catch (Exception e)
{
// we'll ignore this and retry later. can be triggered by no internet connection or thread abortion.
scheduleRecheck = true;
Logger.Log($@"update check failed ({e.Message})");
}
finally
{
if (scheduleRecheck)
{
Scheduler.AddDelayed(() => Task.Run(async () => await checkForUpdateAsync().ConfigureAwait(false)), 60000 * 30);
}
}
return true;
}
private void runOutsideOfGameplay(Action action)
{
if (isInGameplay)
{
Scheduler.AddDelayed(() => runOutsideOfGameplay(action), 1000);
return;
}
action();
}
private async Task restartToApplyUpdate()
{
await updateManager.WaitExitThenApplyUpdatesAsync(pendingUpdate?.TargetFullRelease).ConfigureAwait(false);
Schedule(() => game.AttemptExit());
}
}
}
+3 -3
View File
@@ -13,7 +13,7 @@ namespace osu.Desktop.Windows
public partial class GameplayWinKeyBlocker : Component
{
private Bindable<bool> disableWinKey = null!;
private IBindable<bool> localUserPlaying = null!;
private IBindable<LocalUserPlayingState> localUserPlaying = null!;
private IBindable<bool> isActive = null!;
[Resolved]
@@ -22,7 +22,7 @@ namespace osu.Desktop.Windows
[BackgroundDependencyLoader]
private void load(ILocalUserPlayInfo localUserInfo, OsuConfigManager config)
{
localUserPlaying = localUserInfo.IsPlaying.GetBoundCopy();
localUserPlaying = localUserInfo.PlayingState.GetBoundCopy();
localUserPlaying.BindValueChanged(_ => updateBlocking());
isActive = host.IsActive.GetBoundCopy();
@@ -34,7 +34,7 @@ namespace osu.Desktop.Windows
private void updateBlocking()
{
bool shouldDisable = isActive.Value && disableWinKey.Value && localUserPlaying.Value;
bool shouldDisable = isActive.Value && disableWinKey.Value && localUserPlaying.Value == LocalUserPlayingState.Playing;
if (shouldDisable)
host.InputThread.Scheduler.Add(WindowsKey.Disable);
+2
View File
@@ -13,5 +13,7 @@ namespace osu.Desktop.Windows
private static readonly string icon_directory = Path.GetDirectoryName(typeof(Icons).Assembly.Location)!;
public static string Lazer => Path.Join(icon_directory, "lazer.ico");
public static string Beatmap => Path.Join(icon_directory, "beatmap.ico");
}
}
@@ -40,10 +40,10 @@ namespace osu.Desktop.Windows
private static readonly FileAssociation[] file_associations =
{
new FileAssociation(@".osz", WindowsAssociationManagerStrings.OsuBeatmap, Icons.Lazer),
new FileAssociation(@".olz", WindowsAssociationManagerStrings.OsuBeatmap, Icons.Lazer),
new FileAssociation(@".osr", WindowsAssociationManagerStrings.OsuReplay, Icons.Lazer),
new FileAssociation(@".osk", WindowsAssociationManagerStrings.OsuSkin, Icons.Lazer),
new FileAssociation(@".osz", WindowsAssociationManagerStrings.OsuBeatmap, Icons.Beatmap),
new FileAssociation(@".olz", WindowsAssociationManagerStrings.OsuBeatmap, Icons.Beatmap),
new FileAssociation(@".osr", WindowsAssociationManagerStrings.OsuReplay, Icons.Beatmap),
new FileAssociation(@".osk", WindowsAssociationManagerStrings.OsuSkin, Icons.Beatmap),
};
private static readonly UriAssociation[] uri_associations =
@@ -148,15 +148,7 @@ namespace osu.Desktop.Windows
foreach (var association in uri_associations)
association.UpdateDescription(getLocalisedString(association.Description));
string getLocalisedString(LocalisableString s)
{
if (localisation == null)
return s.ToString();
var b = localisation.GetLocalisedBindableString(s);
b.UnbindAll();
return b.Value;
}
string getLocalisedString(LocalisableString s) => localisation?.GetLocalisedString(s) ?? s.ToString();
}
#region Native interop
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After

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+3 -2
View File
@@ -5,6 +5,7 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>A free-to-win rhythm game. Rhythm is just a *click* away!</Description>
<AssemblyName>osu!</AssemblyName>
<AssemblyTitle>osu!(lazer)</AssemblyTitle>
<Title>osu!</Title>
<Product>osu!(lazer)</Product>
<ApplicationIcon>lazer.ico</ApplicationIcon>
@@ -23,9 +24,9 @@
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Clowd.Squirrel" Version="2.11.1" />
<PackageReference Include="System.IO.Packaging" Version="8.0.0" />
<PackageReference Include="System.IO.Packaging" Version="8.0.1" />
<PackageReference Include="DiscordRichPresence" Version="1.2.1.24" />
<PackageReference Include="Velopack" Version="0.0.915" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />
@@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using BenchmarkDotNet.Attributes;
using osu.Framework.Utils;
using osu.Game.Utils;
using osuTK;
namespace osu.Game.Benchmarks
{
public class BenchmarkGeometryUtils : BenchmarkTest
{
[Params(100, 1000, 2000, 4000, 8000, 10000)]
public int N;
private Vector2[] points = null!;
public override void SetUp()
{
points = new Vector2[N];
for (int i = 0; i < points.Length; ++i)
points[i] = new Vector2(RNG.Next(512), RNG.Next(384));
}
[Benchmark]
public void MinimumEnclosingCircle() => GeometryUtils.MinimumEnclosingCircle(points);
}
}
+32 -6
View File
@@ -4,28 +4,54 @@
using System.Collections.Generic;
using BenchmarkDotNet.Attributes;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Benchmarks
{
public class BenchmarkUnstableRate : BenchmarkTest
{
private List<HitEvent> events = null!;
private readonly List<List<HitEvent>> incrementalEventLists = new List<List<HitEvent>>();
public override void SetUp()
{
base.SetUp();
events = new List<HitEvent>();
for (int i = 0; i < 1000; i++)
events.Add(new HitEvent(RNG.NextDouble(-200.0, 200.0), RNG.NextDouble(1.0, 2.0), HitResult.Great, new HitObject(), null, null));
var events = new List<HitEvent>();
for (int i = 0; i < 2048; i++)
{
// Ensure the object has hit windows populated.
var hitObject = new HitCircle();
hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
events.Add(new HitEvent(RNG.NextDouble(-200.0, 200.0), RNG.NextDouble(1.0, 2.0), HitResult.Great, hitObject, null, null));
incrementalEventLists.Add(new List<HitEvent>(events));
}
}
[Benchmark]
public void CalculateUnstableRate()
{
_ = events.CalculateUnstableRate();
for (int i = 0; i < 2048; i++)
{
var events = incrementalEventLists[i];
_ = events.CalculateUnstableRate();
}
}
[Benchmark]
public void CalculateUnstableRateUsingIncrementalCalculation()
{
HitEventExtensions.UnstableRateCalculationResult? last = null;
for (int i = 0; i < 2048; i++)
{
var events = incrementalEventLists[i];
last = events.CalculateUnstableRate(last);
}
}
}
}
@@ -7,7 +7,7 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.13.12" />
<PackageReference Include="BenchmarkDotNet" Version="0.14.0" />
<PackageReference Include="nunit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
@@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Foundation;
using osu.Framework.iOS;
using osu.Game.Tests;
namespace osu.Game.Rulesets.Catch.Tests.iOS
{
[Register("AppDelegate")]
public class AppDelegate : GameApplicationDelegate
{
protected override Framework.Game CreateGame() => new OsuTestBrowser();
}
}
@@ -1,16 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.iOS;
using osu.Game.Tests;
using UIKit;
namespace osu.Game.Rulesets.Catch.Tests.iOS
{
public static class Application
public static class Program
{
public static void Main(string[] args)
{
GameApplication.Main(new OsuTestBrowser());
UIApplication.Main(args, null, typeof(AppDelegate));
}
}
}
@@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
contentContainer.Playfield.HitObjectContainer.Add(hitObject);
}
protected override SnapResult SnapForBlueprint(PlacementBlueprint blueprint)
protected override SnapResult SnapForBlueprint(HitObjectPlacementBlueprint blueprint)
{
var result = base.SnapForBlueprint(blueprint);
result.Time = Math.Round(HitObjectContainer.TimeAtScreenSpacePosition(result.ScreenSpacePosition) / TIME_SNAP) * TIME_SNAP;
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
{
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableBananaShower((BananaShower)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new BananaShowerPlacementBlueprint();
protected override HitObjectPlacementBlueprint CreateBlueprint() => new BananaShowerPlacementBlueprint();
protected override void AddHitObject(DrawableHitObject hitObject)
{
@@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
{
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableFruit((Fruit)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new FruitPlacementBlueprint();
protected override HitObjectPlacementBlueprint CreateBlueprint() => new FruitPlacementBlueprint();
[Test]
public void TestFruitPlacementPosition()
@@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableJuiceStream((JuiceStream)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new JuiceStreamPlacementBlueprint();
protected override HitObjectPlacementBlueprint CreateBlueprint() => new JuiceStreamPlacementBlueprint();
private void addMoveAndClickSteps(double time, float position, bool end = false)
{
@@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
},
Autoplay = true,
PassCondition = () => Player.ScoreProcessor.Combo.Value == 2,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
},
Autoplay = true,
PassCondition = () => true,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
},
Autoplay = true,
PassCondition = () => true,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
Mod = new CatchModRelax(),
Autoplay = false,
PassCondition = passCondition,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
CreateModTest(new ModTestData
{
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -4,7 +4,6 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Skinning;
@@ -19,20 +18,17 @@ namespace osu.Game.Rulesets.Catch.Tests
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
[Test]
public void TestLegacyHUDComboCounterHidden([Values] bool withModifiedSkin)
public void TestLegacyHUDComboCounterNotExistent([Values] bool withModifiedSkin)
{
if (withModifiedSkin)
{
AddStep("change component scale", () => Player.ChildrenOfType<LegacyScoreCounter>().First().Scale = new Vector2(2f));
AddStep("update target", () => Player.ChildrenOfType<SkinComponentsContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
AddStep("update target", () => Player.ChildrenOfType<SkinnableContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
AddStep("exit player", () => Player.Exit());
CreateTest();
}
AddAssert("legacy HUD combo counter hidden", () =>
{
return Player.ChildrenOfType<LegacyComboCounter>().All(c => c.ChildrenOfType<Container>().Single().Alpha == 0f);
});
AddAssert("legacy HUD combo counter not added", () => !Player.ChildrenOfType<LegacyDefaultComboCounter>().Any());
}
}
}
@@ -248,7 +248,8 @@ namespace osu.Game.Rulesets.Catch.Tests
{
AddStep("enable hit lighting", () => config.SetValue(OsuSetting.HitLighting, true));
AddStep("catch fruit", () => attemptCatch(new Fruit()));
AddAssert("correct hit lighting colour", () => catcher.ChildrenOfType<HitExplosion>().First()?.Entry?.ObjectColour == this.ChildrenOfType<DrawableCatchHitObject>().First().AccentColour.Value);
AddAssert("correct hit lighting colour",
() => catcher.ChildrenOfType<HitExplosion>().First()?.Entry?.ObjectColour == this.ChildrenOfType<DrawableCatchHitObject>().First().AccentColour.Value);
}
[Test]
@@ -259,6 +260,16 @@ namespace osu.Game.Rulesets.Catch.Tests
AddAssert("no hit lighting", () => !catcher.ChildrenOfType<HitExplosion>().Any());
}
[Test]
public void TestAllExplodedObjectsAtUniquePositions()
{
AddStep("catch normal fruit", () => attemptCatch(new Fruit()));
AddStep("catch normal fruit", () => attemptCatch(new Fruit { IndexInBeatmap = 2, LastInCombo = true }));
AddAssert("two fruit at distinct x coordinates",
() => this.ChildrenOfType<CaughtFruit>().Select(f => f.DrawPosition.X).Distinct(),
() => Has.Exactly(2).Items);
}
private void checkPlate(int count) => AddAssert($"{count} objects on the plate", () => catcher.CaughtObjects.Count() == count);
private void checkState(CatcherAnimationState state) => AddAssert($"catcher state is {state}", () => catcher.CurrentState == state);
@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
+24 -2
View File
@@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Localisation;
@@ -31,6 +32,7 @@ using osu.Game.Scoring;
using osu.Game.Screens.Edit.Setup;
using osu.Game.Screens.Ranking.Statistics;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Catch
{
@@ -223,10 +225,28 @@ namespace osu.Game.Rulesets.Catch
public override HitObjectComposer CreateHitObjectComposer() => new CatchHitObjectComposer(this);
public override IEnumerable<SetupSection> CreateEditorSetupSections() =>
public override IEnumerable<Drawable> CreateEditorSetupSections() =>
[
new MetadataSection(),
new DifficultySection(),
new ColoursSection(),
new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(SetupScreen.SPACING),
Children = new Drawable[]
{
new ResourcesSection
{
RelativeSizeAxes = Axes.X,
},
new ColoursSection
{
RelativeSizeAxes = Axes.X,
}
}
},
new DesignSection(),
];
public override IBeatmapVerifier CreateBeatmapVerifier() => new CatchBeatmapVerifier();
@@ -254,5 +274,7 @@ namespace osu.Game.Rulesets.Catch
return adjustedDifficulty;
}
public override bool EditorShowScrollSpeed => false;
}
}
@@ -5,7 +5,7 @@ using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch
{
public class CatchSkinComponentLookup : GameplaySkinComponentLookup<CatchSkinComponents>
public class CatchSkinComponentLookup : SkinComponentLookup<CatchSkinComponents>
{
public CatchSkinComponentLookup(CatchSkinComponents component)
: base(component)
@@ -3,7 +3,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Difficulty.Preprocessing;
@@ -20,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
{
public class CatchDifficultyCalculator : DifficultyCalculator
{
private const double star_scaling_factor = 0.153;
private const double difficulty_multiplier = 4.59;
private float halfCatcherWidth;
@@ -41,10 +40,10 @@ namespace osu.Game.Rulesets.Catch.Difficulty
CatchDifficultyAttributes attributes = new CatchDifficultyAttributes
{
StarRating = Math.Sqrt(skills[0].DifficultyValue()) * star_scaling_factor,
StarRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier,
Mods = mods,
ApproachRate = preempt > 1200.0 ? -(preempt - 1800.0) / 120.0 : -(preempt - 1200.0) / 150.0 + 5.0,
MaxCombo = beatmap.HitObjects.Count(h => h is Fruit) + beatmap.HitObjects.OfType<JuiceStream>().SelectMany(j => j.NestedHitObjects).Count(h => !(h is TinyDroplet)),
MaxCombo = beatmap.GetMaxCombo(),
};
return attributes;
@@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
private const float normalized_hitobject_radius = 41.0f;
private const double direction_change_bonus = 21.0;
protected override double SkillMultiplier => 900;
protected override double SkillMultiplier => 1;
protected override double StrainDecayBase => 0.2;
protected override double DecayWeight => 0.94;
@@ -10,7 +10,7 @@ using osu.Game.Rulesets.Edit.Tools;
namespace osu.Game.Rulesets.Catch.Edit
{
public class BananaShowerCompositionTool : HitObjectCompositionTool
public class BananaShowerCompositionTool : CompositionTool
{
public BananaShowerCompositionTool()
: base(nameof(BananaShower))
@@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Catch.Edit
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners);
public override PlacementBlueprint CreatePlacementBlueprint() => new BananaShowerPlacementBlueprint();
public override HitObjectPlacementBlueprint CreatePlacementBlueprint() => new BananaShowerPlacementBlueprint();
}
}
@@ -9,7 +9,7 @@ using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{
public partial class CatchPlacementBlueprint<THitObject> : PlacementBlueprint
public partial class CatchPlacementBlueprint<THitObject> : HitObjectPlacementBlueprint
where THitObject : CatchHitObject, new()
{
protected new THitObject HitObject => (THitObject)base.HitObject;
@@ -8,11 +8,14 @@ using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Screens.Edit;
using osuTK;
using osuTK.Input;
@@ -53,6 +56,12 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
[Resolved]
private EditorBeatmap? editorBeatmap { get; set; }
[Resolved]
private IEditorChangeHandler? changeHandler { get; set; }
[Resolved]
private BindableBeatDivisor? beatDivisor { get; set; }
public JuiceStreamSelectionBlueprint(JuiceStream hitObject)
: base(hitObject)
{
@@ -118,6 +127,20 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
return base.OnMouseDown(e);
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (!IsSelected)
return false;
if (e.Key == Key.F && e.ControlPressed && e.ShiftPressed)
{
convertToStream();
return true;
}
return false;
}
private void onDefaultsApplied(HitObject _)
{
computeObjectBounds();
@@ -167,12 +190,64 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
lastSliderPathVersion = HitObject.Path.Version.Value;
}
// duplicated in `SliderSelectionBlueprint.convertToStream()`
// consider extracting common helper when applying changes here
private void convertToStream()
{
if (editorBeatmap == null || beatDivisor == null)
return;
var timingPoint = editorBeatmap.ControlPointInfo.TimingPointAt(HitObject.StartTime);
double streamSpacing = timingPoint.BeatLength / beatDivisor.Value;
changeHandler?.BeginChange();
int i = 0;
double time = HitObject.StartTime;
while (!Precision.DefinitelyBigger(time, HitObject.GetEndTime(), 1))
{
// positionWithRepeats is a fractional number in the range of [0, HitObject.SpanCount()]
// and indicates how many fractional spans of a slider have passed up to time.
double positionWithRepeats = (time - HitObject.StartTime) / HitObject.Duration * HitObject.SpanCount();
double pathPosition = positionWithRepeats - (int)positionWithRepeats;
// every second span is in the reverse direction - need to reverse the path position.
if (positionWithRepeats % 2 >= 1)
pathPosition = 1 - pathPosition;
float fruitXValue = HitObject.OriginalX + HitObject.Path.PositionAt(pathPosition).X;
editorBeatmap.Add(new Fruit
{
StartTime = time,
OriginalX = fruitXValue,
NewCombo = i == 0 && HitObject.NewCombo,
Samples = HitObject.Samples.Select(s => s.With()).ToList()
});
i += 1;
time = HitObject.StartTime + i * streamSpacing;
}
editorBeatmap.Remove(HitObject);
changeHandler?.EndChange();
}
private IEnumerable<MenuItem> getContextMenuItems()
{
yield return new OsuMenuItem("Add vertex", MenuItemType.Standard, () =>
{
editablePath.AddVertex(rightMouseDownPosition);
});
})
{
Hotkey = new Hotkey(new KeyCombination(InputKey.Control, InputKey.MouseLeft))
};
yield return new OsuMenuItem("Convert to stream", MenuItemType.Destructive, convertToStream)
{
Hotkey = new Hotkey(new KeyCombination(InputKey.Control, InputKey.Shift, InputKey.F))
};
}
protected override void Dispose(bool isDisposing)
@@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Catch.Edit
{
public partial class CatchDistanceSnapProvider : ComposerDistanceSnapProvider
{
protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
public override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
{
// osu!catch's distance snap implementation is limited, in that a custom spacing cannot be specified.
// Therefore this functionality is not currently used.
@@ -18,7 +18,9 @@ namespace osu.Game.Rulesets.Catch.Edit
// The implementation below is probably correct but should be checked if/when exposed via controls.
float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
float actualDistance = Math.Abs(((CatchHitObject)before).EffectiveX - ((CatchHitObject)after).EffectiveX);
float previousEndX = (before as JuiceStream)?.EndX ?? ((CatchHitObject)before).EffectiveX;
float actualDistance = Math.Abs(previousEndX - ((CatchHitObject)after).EffectiveX);
return actualDistance / expectedDistance;
}
@@ -8,7 +8,6 @@ namespace osu.Game.Rulesets.Catch.Edit
{
public partial class CatchEditorPlayfield : CatchPlayfield
{
// TODO fixme: the size of the catcher is not changed when circle size is changed in setup screen.
public CatchEditorPlayfield(IBeatmapDifficultyInfo difficulty)
: base(difficulty)
{
@@ -70,6 +70,8 @@ namespace osu.Game.Rulesets.Catch.Edit
}));
}
protected override Drawable CreateHitObjectInspector() => new CatchHitObjectInspector(DistanceSnapProvider);
protected override IEnumerable<TernaryButton> CreateTernaryButtons()
=> base.CreateTernaryButtons()
.Concat(DistanceSnapProvider.CreateTernaryButtons());
@@ -84,7 +86,7 @@ namespace osu.Game.Rulesets.Catch.Edit
protected override BeatSnapGrid CreateBeatSnapGrid() => new CatchBeatSnapGrid();
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
protected override IReadOnlyList<CompositionTool> CompositionTools => new CompositionTool[]
{
new FruitCompositionTool(),
new JuiceStreamCompositionTool(),
@@ -114,6 +116,26 @@ namespace osu.Game.Rulesets.Catch.Edit
{
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.Repeat)
return false;
handleToggleViaKey(e);
return base.OnKeyDown(e);
}
protected override void OnKeyUp(KeyUpEvent e)
{
handleToggleViaKey(e);
base.OnKeyUp(e);
}
private void handleToggleViaKey(KeyboardEvent key)
{
DistanceSnapProvider.HandleToggleViaKey(key);
}
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
{
var result = base.FindSnappedPositionAndTime(screenSpacePosition, snapType);
@@ -0,0 +1,41 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Catch.Edit
{
public partial class CatchHitObjectInspector(CatchDistanceSnapProvider snapProvider) : HitObjectInspector
{
protected override void AddInspectorValues(HitObject[] objects)
{
base.AddInspectorValues(objects);
if (objects.Length > 0)
{
HitObject firstSelectedHitObject = objects.MinBy(ho => ho.StartTime)!;
HitObject lastSelectedHitObject = objects.MaxBy(ho => ho.GetEndTime())!;
HitObject? precedingObject = EditorBeatmap.HitObjects.LastOrDefault(ho => ho.GetEndTime() < firstSelectedHitObject.StartTime);
HitObject? nextObject = EditorBeatmap.HitObjects.FirstOrDefault(ho => ho.StartTime > lastSelectedHitObject.GetEndTime());
if (precedingObject != null && precedingObject is not BananaShower)
{
double previousSnap = snapProvider.ReadCurrentDistanceSnap(precedingObject, firstSelectedHitObject);
AddHeader("To previous");
AddValue($"{previousSnap:#,0.##}x");
}
if (nextObject != null && nextObject is not BananaShower)
{
double nextSnap = snapProvider.ReadCurrentDistanceSnap(lastSelectedHitObject, nextObject);
AddHeader("To next");
AddValue($"{nextSnap:#,0.##}x");
}
}
}
}
}
@@ -2,16 +2,22 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit;
namespace osu.Game.Rulesets.Catch.Edit
{
public partial class DrawableCatchEditorRuleset : DrawableCatchRuleset
{
[Resolved]
private EditorBeatmap editorBeatmap { get; set; } = null!;
public readonly BindableDouble TimeRangeMultiplier = new BindableDouble(1);
public DrawableCatchEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods = null)
@@ -28,6 +34,30 @@ namespace osu.Game.Rulesets.Catch.Edit
TimeRange.Value = gamePlayTimeRange * TimeRangeMultiplier.Value * playfieldStretch;
}
protected override void LoadComplete()
{
base.LoadComplete();
editorBeatmap.BeatmapReprocessed += onBeatmapReprocessed;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (editorBeatmap.IsNotNull())
editorBeatmap.BeatmapReprocessed -= onBeatmapReprocessed;
}
private void onBeatmapReprocessed()
{
if (Playfield is CatchEditorPlayfield catchPlayfield)
{
catchPlayfield.Catcher.ApplyDifficulty(editorBeatmap.Difficulty);
catchPlayfield.CatcherArea.CatcherTrails.UpdateCatcherTrailsScale(catchPlayfield.Catcher.BodyScale);
}
}
protected override Playfield CreatePlayfield() => new CatchEditorPlayfield(Beatmap.Difficulty);
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchEditorPlayfieldAdjustmentContainer();
@@ -10,7 +10,7 @@ using osu.Game.Rulesets.Edit.Tools;
namespace osu.Game.Rulesets.Catch.Edit
{
public class FruitCompositionTool : HitObjectCompositionTool
public class FruitCompositionTool : CompositionTool
{
public FruitCompositionTool()
: base(nameof(Fruit))
@@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Catch.Edit
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles);
public override PlacementBlueprint CreatePlacementBlueprint() => new FruitPlacementBlueprint();
public override HitObjectPlacementBlueprint CreatePlacementBlueprint() => new FruitPlacementBlueprint();
}
}
@@ -10,7 +10,7 @@ using osu.Game.Rulesets.Edit.Tools;
namespace osu.Game.Rulesets.Catch.Edit
{
public class JuiceStreamCompositionTool : HitObjectCompositionTool
public class JuiceStreamCompositionTool : CompositionTool
{
public JuiceStreamCompositionTool()
: base(nameof(JuiceStream))
@@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Catch.Edit
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders);
public override PlacementBlueprint CreatePlacementBlueprint() => new JuiceStreamPlacementBlueprint();
public override HitObjectPlacementBlueprint CreatePlacementBlueprint() => new JuiceStreamPlacementBlueprint();
}
}
+1 -1
View File
@@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Catch.Objects
{
}
public sealed override HitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<string?> newSuffix = default, Optional<int> newVolume = default)
public sealed override HitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<string?> newSuffix = default, Optional<int> newVolume = default, Optional<bool> newEditorAutoBank = default)
=> new BananaHitSampleInfo(newVolume.GetOr(Volume));
public bool Equals(BananaHitSampleInfo? other)
@@ -21,11 +21,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
public Bindable<Color4> AccentColour { get; } = new Bindable<Color4>();
public Bindable<bool> HyperDash { get; } = new Bindable<bool>();
public Bindable<int> IndexInBeatmap { get; } = new Bindable<int>();
public Vector2 DisplayPosition => DrawPosition;
public Vector2 DisplaySize => Size * Scale;
public float DisplayRotation => Rotation;
public double DisplayStartTime => HitObject.StartTime;
/// <summary>
@@ -44,19 +42,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
Size = new Vector2(CatchHitObject.OBJECT_RADIUS * 2);
}
/// <summary>
/// Copies the hit object visual state from another <see cref="IHasCatchObjectState"/> object.
/// </summary>
public virtual void CopyStateFrom(IHasCatchObjectState objectState)
{
HitObject = objectState.HitObject;
Scale = Vector2.Divide(objectState.DisplaySize, Size);
Rotation = objectState.DisplayRotation;
AccentColour.Value = objectState.AccentColour.Value;
HyperDash.Value = objectState.HyperDash.Value;
IndexInBeatmap.Value = objectState.IndexInBeatmap.Value;
}
protected override void FreeAfterUse()
{
ClearTransforms();
@@ -64,5 +49,16 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
base.FreeAfterUse();
}
public void RestoreState(CatchObjectState state)
{
HitObject = state.HitObject;
AccentColour.Value = state.AccentColour;
HyperDash.Value = state.HyperDash;
IndexInBeatmap.Value = state.IndexInBeatmap;
Position = state.DisplayPosition;
Scale = Vector2.Divide(state.DisplaySize, Size);
Rotation = state.DisplayRotation;
}
}
}
@@ -1,10 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Skinning.Default;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
@@ -36,23 +38,43 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
StartTimeBindable.BindValueChanged(_ => UpdateComboColour());
}
private float startScale;
private float endScale;
private float startAngle;
private float endAngle;
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
// Important to have this in UpdateInitialTransforms() to it is re-triggered by RefreshStateTransforms().
const float end_scale = 0.6f;
const float random_scale_range = 1.6f;
ScalingContainer.ScaleTo(HitObject.Scale * (end_scale + random_scale_range * RandomSingle(3)))
.Then().ScaleTo(HitObject.Scale * end_scale, HitObject.TimePreempt);
startScale = end_scale + random_scale_range * RandomSingle(3);
endScale = end_scale;
ScalingContainer.RotateTo(getRandomAngle(1))
.Then()
.RotateTo(getRandomAngle(2), HitObject.TimePreempt);
startAngle = getRandomAngle(1);
endAngle = getRandomAngle(2);
float getRandomAngle(int series) => 180 * (RandomSingle(series) * 2 - 1);
}
protected override void Update()
{
base.Update();
double preemptProgress = (Time.Current - (HitObject.StartTime - InitialLifetimeOffset)) / HitObject.TimePreempt;
// Clamp scale and rotation at the point of bananas being caught, else let them freely extrapolate.
if (Result.IsHit)
preemptProgress = Math.Min(1, preemptProgress);
ScalingContainer.Scale = new Vector2(HitObject.Scale * (float)Interpolation.Lerp(startScale, endScale, preemptProgress));
ScalingContainer.Rotation = (float)Interpolation.Lerp(startAngle, endAngle, preemptProgress);
}
public override void PlaySamples()
{
base.PlaySamples();
@@ -2,7 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Skinning.Default;
using osu.Game.Skinning;
@@ -28,15 +28,24 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
_ => new DropletPiece());
}
private float startRotation;
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
// roughly matches osu-stable
float startRotation = RandomSingle(1) * 20;
double duration = HitObject.TimePreempt + 2000;
// Important to have this in UpdateInitialTransforms() to it is re-triggered by RefreshStateTransforms().
startRotation = RandomSingle(1) * 20;
}
ScalingContainer.RotateTo(startRotation).RotateTo(startRotation + 720, duration);
protected override void Update()
{
base.Update();
// No clamping for droplets. They should be considered indefinitely spinning regardless of time.
// They also never end up on the plate, so they shouldn't stop spinning when caught.
double preemptProgress = (Time.Current - (HitObject.StartTime - InitialLifetimeOffset)) / (HitObject.TimePreempt + 2000);
ScalingContainer.Rotation = (float)Interpolation.Lerp(startRotation, startRotation + 720, preemptProgress);
}
}
}
@@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Skinning.Default;
using osu.Game.Skinning;
@@ -32,7 +31,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
base.UpdateInitialTransforms();
ScalingContainer.RotateTo((RandomSingle(1) - 0.5f) * 40);
// Important to have this in UpdateInitialTransforms() to it is re-triggered by RefreshStateTransforms().
ScalingContainer.Rotation = (RandomSingle(1) - 0.5f) * 40;
}
}
}
@@ -37,6 +37,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
/// </summary>
protected readonly Container ScalingContainer;
public Vector2 DisplayPosition => DrawPosition;
public Vector2 DisplaySize => ScalingContainer.Size * ScalingContainer.Scale;
public float DisplayRotation => ScalingContainer.Rotation;
@@ -95,5 +97,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
base.OnFree();
}
public void RestoreState(CatchObjectState state) => throw new NotSupportedException("Cannot restore state into a drawable catch hitobject.");
}
}
@@ -13,17 +13,35 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
public interface IHasCatchObjectState
{
PalpableCatchHitObject HitObject { get; }
double DisplayStartTime { get; }
Bindable<Color4> AccentColour { get; }
Bindable<bool> HyperDash { get; }
Bindable<int> IndexInBeatmap { get; }
double DisplayStartTime { get; }
Vector2 DisplayPosition { get; }
Vector2 DisplaySize { get; }
float DisplayRotation { get; }
void RestoreState(CatchObjectState state);
}
public static class HasCatchObjectStateExtensions
{
public static CatchObjectState SaveState(this IHasCatchObjectState target) => new CatchObjectState(
target.HitObject,
target.AccentColour.Value,
target.HyperDash.Value,
target.IndexInBeatmap.Value,
target.DisplayPosition,
target.DisplaySize,
target.DisplayRotation);
}
public readonly record struct CatchObjectState(
PalpableCatchHitObject HitObject,
Color4 AccentColour,
bool HyperDash,
int IndexInBeatmap,
Vector2 DisplayPosition,
Vector2 DisplaySize,
float DisplayRotation);
}
@@ -16,9 +16,12 @@ namespace osu.Game.Rulesets.Catch.Replays
{
public new CatchBeatmap Beatmap => (CatchBeatmap)base.Beatmap;
private readonly float halfCatcherWidth;
public CatchAutoGenerator(IBeatmap beatmap)
: base(beatmap)
{
halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.Difficulty) * 0.5f;
}
protected override void GenerateFrames()
@@ -47,10 +50,7 @@ namespace osu.Game.Rulesets.Catch.Replays
bool dashRequired = speedRequired > Catcher.BASE_WALK_SPEED;
bool impossibleJump = speedRequired > Catcher.BASE_DASH_SPEED;
// todo: get correct catcher size, based on difficulty CS.
const float catcher_width_half = Catcher.BASE_SIZE * 0.3f * 0.5f;
if (lastPosition - catcher_width_half < h.EffectiveX && lastPosition + catcher_width_half > h.EffectiveX)
if (lastPosition - halfCatcherWidth < h.EffectiveX && lastPosition + halfCatcherWidth > h.EffectiveX)
{
// we are already in the correct range.
lastTime = h.StartTime;
@@ -4,8 +4,8 @@
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
@@ -28,76 +28,94 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
{
if (lookup is SkinComponentsContainerLookup containerLookup)
switch (lookup)
{
switch (containerLookup.Target)
{
case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
var components = base.GetDrawableComponent(lookup) as Container;
if (providesComboCounter && components != null)
{
// catch may provide its own combo counter; hide the default.
// todo: this should be done in an elegant way per ruleset, defining which HUD skin components should be displayed.
foreach (var legacyComboCounter in components.OfType<LegacyComboCounter>())
legacyComboCounter.HiddenByRulesetImplementation = false;
}
return components;
}
}
if (lookup is CatchSkinComponentLookup catchSkinComponent)
{
switch (catchSkinComponent.Component)
{
case CatchSkinComponents.Fruit:
if (hasPear)
return new LegacyFruitPiece();
case GlobalSkinnableContainerLookup containerLookup:
// Only handle per ruleset defaults here.
if (containerLookup.Ruleset == null)
return base.GetDrawableComponent(lookup);
// we don't have enough assets to display these components (this is especially the case on a "beatmap" skin).
if (!IsProvidingLegacyResources)
return null;
case CatchSkinComponents.Banana:
if (GetTexture("fruit-bananas") != null)
return new LegacyBananaPiece();
// Our own ruleset components default.
switch (containerLookup.Lookup)
{
case GlobalSkinnableContainers.MainHUDComponents:
// todo: remove CatchSkinComponents.CatchComboCounter and refactor LegacyCatchComboCounter to be added here instead.
return new DefaultSkinComponentsContainer(container =>
{
var keyCounter = container.OfType<LegacyKeyCounterDisplay>().FirstOrDefault();
return null;
if (keyCounter != null)
{
// set the anchor to top right so that it won't squash to the return button to the top
keyCounter.Anchor = Anchor.CentreRight;
keyCounter.Origin = Anchor.TopRight;
keyCounter.Position = new Vector2(0, -40) * 1.6f;
}
})
{
Children = new Drawable[]
{
new LegacyKeyCounterDisplay(),
}
};
}
case CatchSkinComponents.Droplet:
if (GetTexture("fruit-drop") != null)
return new LegacyDropletPiece();
return null;
return null;
case CatchSkinComponentLookup catchSkinComponent:
switch (catchSkinComponent.Component)
{
case CatchSkinComponents.Fruit:
if (hasPear)
return new LegacyFruitPiece();
case CatchSkinComponents.Catcher:
decimal version = GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value ?? 1;
return null;
if (version < 2.3m)
{
if (hasOldStyleCatcherSprite())
return new LegacyCatcherOld();
}
case CatchSkinComponents.Banana:
if (GetTexture("fruit-bananas") != null)
return new LegacyBananaPiece();
if (hasNewStyleCatcherSprite())
return new LegacyCatcherNew();
return null;
return null;
case CatchSkinComponents.Droplet:
if (GetTexture("fruit-drop") != null)
return new LegacyDropletPiece();
case CatchSkinComponents.CatchComboCounter:
if (providesComboCounter)
return new LegacyCatchComboCounter();
return null;
return null;
case CatchSkinComponents.Catcher:
decimal version = GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value ?? 1;
case CatchSkinComponents.HitExplosion:
if (hasOldStyleCatcherSprite() || hasNewStyleCatcherSprite())
return new LegacyHitExplosion();
if (version < 2.3m)
{
if (hasOldStyleCatcherSprite())
return new LegacyCatcherOld();
}
return null;
if (hasNewStyleCatcherSprite())
return new LegacyCatcherNew();
default:
throw new UnsupportedSkinComponentException(lookup);
}
return null;
case CatchSkinComponents.CatchComboCounter:
if (providesComboCounter)
return new LegacyCatchComboCounter();
return null;
case CatchSkinComponents.HitExplosion:
if (hasOldStyleCatcherSprite() || hasNewStyleCatcherSprite())
return new LegacyHitExplosion();
return null;
default:
throw new UnsupportedSkinComponentException(lookup);
}
}
return base.GetDrawableComponent(lookup);
@@ -85,9 +85,25 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
protected void SetTexture(Texture? texture, Texture? overlayTexture)
{
colouredSprite.Texture = texture;
overlaySprite.Texture = overlayTexture;
hyperSprite.Texture = texture;
// Sizes are reset due to an arguable osu!framework bug where Sprite retains the size of the first set texture.
if (colouredSprite.Texture != texture)
{
colouredSprite.Size = Vector2.Zero;
colouredSprite.Texture = texture;
}
if (overlaySprite.Texture != overlayTexture)
{
overlaySprite.Size = Vector2.Zero;
overlaySprite.Texture = overlayTexture;
}
if (hyperSprite.Texture != texture)
{
hyperSprite.Size = Vector2.Zero;
hyperSprite.Texture = texture;
}
}
}
}
+39 -21
View File
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Buffers;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
@@ -115,7 +116,7 @@ namespace osu.Game.Rulesets.Catch.UI
/// <summary>
/// Width of the area that can be used to attempt catches during gameplay.
/// </summary>
public readonly float CatchWidth;
public float CatchWidth { get; private set; }
private readonly SkinnableCatcher body;
@@ -141,10 +142,7 @@ namespace osu.Game.Rulesets.Catch.UI
Size = new Vector2(BASE_SIZE);
if (difficulty != null)
Scale = calculateScale(difficulty);
CatchWidth = CalculateCatchWidth(Scale);
ApplyDifficulty(difficulty);
InternalChildren = new Drawable[]
{
@@ -311,6 +309,17 @@ namespace osu.Game.Rulesets.Catch.UI
}
}
/// <summary>
/// Set the scale and catch width.
/// </summary>
public void ApplyDifficulty(IBeatmapDifficultyInfo? difficulty)
{
if (difficulty != null)
Scale = calculateScale(difficulty);
CatchWidth = CalculateCatchWidth(Scale);
}
/// <summary>
/// Drop any fruit off the plate.
/// </summary>
@@ -362,7 +371,7 @@ namespace osu.Game.Rulesets.Catch.UI
if (caughtObject == null) return;
caughtObject.CopyStateFrom(drawableObject);
caughtObject.RestoreState(drawableObject.SaveState());
caughtObject.Anchor = Anchor.TopCentre;
caughtObject.Position = position;
caughtObject.Scale *= caught_fruit_scale_adjust;
@@ -411,41 +420,50 @@ namespace osu.Game.Rulesets.Catch.UI
}
}
private CaughtObject getDroppedObject(CaughtObject caughtObject)
private CaughtObject getDroppedObject(CatchObjectState state)
{
var droppedObject = getCaughtObject(caughtObject.HitObject);
var droppedObject = getCaughtObject(state.HitObject);
Debug.Assert(droppedObject != null);
droppedObject.CopyStateFrom(caughtObject);
droppedObject.RestoreState(state);
droppedObject.Anchor = Anchor.TopLeft;
droppedObject.Position = caughtObjectContainer.ToSpaceOfOtherDrawable(caughtObject.DrawPosition, droppedObjectTarget);
droppedObject.Position = caughtObjectContainer.ToSpaceOfOtherDrawable(state.DisplayPosition, droppedObjectTarget);
return droppedObject;
}
private void clearPlate(DroppedObjectAnimation animation)
{
var caughtObjects = caughtObjectContainer.Children.ToArray();
int caughtCount = caughtObjectContainer.Children.Count;
CatchObjectState[] states = ArrayPool<CatchObjectState>.Shared.Rent(caughtCount);
caughtObjectContainer.Clear(false);
try
{
for (int i = 0; i < caughtCount; i++)
states[i] = caughtObjectContainer.Children[i].SaveState();
// Use the already returned PoolableDrawables for new objects
var droppedObjects = caughtObjects.Select(getDroppedObject).ToArray();
caughtObjectContainer.Clear(false);
droppedObjectTarget.AddRange(droppedObjects);
foreach (var droppedObject in droppedObjects)
applyDropAnimation(droppedObject, animation);
for (int i = 0; i < caughtCount; i++)
{
CaughtObject obj = getDroppedObject(states[i]);
droppedObjectTarget.Add(obj);
applyDropAnimation(obj, animation);
}
}
finally
{
ArrayPool<CatchObjectState>.Shared.Return(states);
}
}
private void removeFromPlate(CaughtObject caughtObject, DroppedObjectAnimation animation)
{
CatchObjectState state = caughtObject.SaveState();
caughtObjectContainer.Remove(caughtObject, false);
var droppedObject = getDroppedObject(caughtObject);
var droppedObject = getDroppedObject(state);
droppedObjectTarget.Add(droppedObject);
applyDropAnimation(droppedObject, animation);
}
+5 -5
View File
@@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Catch.UI
private readonly CatchComboDisplay comboDisplay;
private readonly CatcherTrailDisplay catcherTrails;
public readonly CatcherTrailDisplay CatcherTrails;
private Catcher catcher = null!;
@@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Catch.UI
Children = new Drawable[]
{
catcherContainer = new Container<Catcher> { RelativeSizeAxes = Axes.Both },
catcherTrails = new CatcherTrailDisplay(),
CatcherTrails = new CatcherTrailDisplay(),
comboDisplay = new CatchComboDisplay
{
RelativeSizeAxes = Axes.None,
@@ -110,9 +110,9 @@ namespace osu.Game.Rulesets.Catch.UI
if (Catcher.Dashing || Catcher.HyperDashing)
{
double generationInterval = Catcher.HyperDashing ? 25 : 50;
const double trail_generation_interval = 16;
if (Time.Current - catcherTrails.LastDashTrailTime >= generationInterval)
if (Time.Current - CatcherTrails.LastDashTrailTime >= trail_generation_interval)
displayCatcherTrail(Catcher.HyperDashing ? CatcherTrailAnimation.HyperDashing : CatcherTrailAnimation.Dashing);
}
@@ -170,6 +170,6 @@ namespace osu.Game.Rulesets.Catch.UI
}
}
private void displayCatcherTrail(CatcherTrailAnimation animation) => catcherTrails.Add(new CatcherTrailEntry(Time.Current, Catcher.CurrentState, Catcher.X, Catcher.BodyScale, animation));
private void displayCatcherTrail(CatcherTrailAnimation animation) => CatcherTrails.Add(new CatcherTrailEntry(Time.Current, Catcher.CurrentState, Catcher.X, Catcher.BodyScale, animation));
}
}
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
@@ -10,6 +11,7 @@ using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Catch.Skinning;
using osu.Game.Rulesets.Objects.Pooling;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.UI
@@ -55,6 +57,25 @@ namespace osu.Game.Rulesets.Catch.UI
};
}
/// <summary>
/// Update the scale of all trails.
/// </summary>
/// <param name="scale">The new body scale of the Catcher</param>
public void UpdateCatcherTrailsScale(Vector2 scale)
{
var oldEntries = Entries.ToList();
Clear();
foreach (var oldEntry in oldEntries)
{
// use magnitude of the new scale while preserving the sign of the old one in the X direction.
// the end effect is preserving the direction in which the trail sprites face, which is important.
var targetScale = new Vector2(Math.Abs(scale.X) * Math.Sign(oldEntry.Scale.X), Math.Abs(scale.Y));
Add(new CatcherTrailEntry(oldEntry.LifetimeStart, oldEntry.CatcherState, oldEntry.Position, targetScale, oldEntry.Animation));
}
}
protected override void LoadComplete()
{
base.LoadComplete();
@@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Foundation;
using osu.Framework.iOS;
using osu.Game.Tests;
namespace osu.Game.Rulesets.Mania.Tests.iOS
{
[Register("AppDelegate")]
public class AppDelegate : GameApplicationDelegate
{
protected override Framework.Game CreateGame() => new OsuTestBrowser();
}
}
@@ -1,16 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.iOS;
using osu.Game.Tests;
using UIKit;
namespace osu.Game.Rulesets.Mania.Tests.iOS
{
public static class Application
public static class Program
{
public static void Main(string[] args)
{
GameApplication.Main(new OsuTestBrowser());
UIApplication.Main(args, null, typeof(AppDelegate));
}
}
}
@@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
});
}
protected override SnapResult SnapForBlueprint(PlacementBlueprint blueprint)
protected override SnapResult SnapForBlueprint(HitObjectPlacementBlueprint blueprint)
{
double time = column.TimeAtScreenSpacePosition(InputManager.CurrentState.Mouse.Position);
var pos = column.ScreenSpacePositionAtTime(time);
@@ -13,6 +13,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
public partial class TestSceneHoldNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
{
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableHoldNote((HoldNote)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new HoldNotePlacementBlueprint();
protected override HitObjectPlacementBlueprint CreateBlueprint() => new HoldNotePlacementBlueprint();
}
}
@@ -20,10 +20,10 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
[Test]
public void TestKeyCountChange()
{
LabelledSliderBar<float> keyCount = null!;
FormSliderBar<float> keyCount = null!;
AddStep("go to setup screen", () => InputManager.Key(Key.F4));
AddUntilStep("retrieve key count slider", () => keyCount = Editor.ChildrenOfType<SetupScreen>().Single().ChildrenOfType<LabelledSliderBar<float>>().First(), () => Is.Not.Null);
AddUntilStep("retrieve key count slider", () => keyCount = Editor.ChildrenOfType<SetupScreen>().Single().ChildrenOfType<FormSliderBar<float>>().First(), () => Is.Not.Null);
AddAssert("key count is 5", () => keyCount.Current.Value, () => Is.EqualTo(5));
AddStep("change key count to 8", () =>
{
@@ -5,7 +5,9 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual;
@@ -92,5 +94,70 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
AddAssert("second object flipped", () => second.StartTime, () => Is.EqualTo(250));
AddAssert("third object flipped", () => third.StartTime, () => Is.EqualTo(1250));
}
[Test]
public void TestOffScreenObjectsRemainSelectedOnColumnChange()
{
AddStep("create objects", () =>
{
for (int i = 0; i < 20; ++i)
EditorBeatmap.Add(new Note { StartTime = 1000 * i, Column = 0 });
});
AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
AddStep("start drag", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<NoteSelectionBlueprint>().Single(blueprint => blueprint.IsSelected && blueprint.HitObject.StartTime == 0));
InputManager.PressButton(MouseButton.Left);
});
AddStep("end drag", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Last());
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("all objects in last column", () => EditorBeatmap.HitObjects.All(ho => ((ManiaHitObject)ho).Column == 3));
AddAssert("all objects remain selected", () => EditorBeatmap.SelectedHitObjects.SequenceEqual(EditorBeatmap.HitObjects));
}
[Test]
public void TestOffScreenObjectsRemainSelectedOnHorizontalFlip()
{
AddStep("create objects", () =>
{
for (int i = 0; i < 20; ++i)
EditorBeatmap.Add(new Note { StartTime = 1000 * i, Column = i % 4 });
});
AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
AddStep("flip", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.H);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddAssert("all objects remain selected", () => EditorBeatmap.SelectedHitObjects.SequenceEqual(EditorBeatmap.HitObjects));
}
[Test]
public void TestOffScreenObjectsRemainSelectedOnVerticalFlip()
{
AddStep("create objects", () =>
{
for (int i = 0; i < 20; ++i)
EditorBeatmap.Add(new Note { StartTime = 1000 * i, Column = i % 4 });
});
AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
AddStep("flip", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.J);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddAssert("all objects remain selected", () => EditorBeatmap.SelectedHitObjects.SequenceEqual(EditorBeatmap.HitObjects.Reverse()));
}
}
}
@@ -64,6 +64,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
private Note getNote() => this.ChildrenOfType<DrawableNote>().FirstOrDefault()?.HitObject;
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableNote((Note)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new NotePlacementBlueprint();
protected override HitObjectPlacementBlueprint CreateBlueprint() => new NotePlacementBlueprint();
}
}
@@ -22,9 +22,11 @@ namespace osu.Game.Rulesets.Mania.Tests
[TestCase("basic")]
[TestCase("zero-length-slider")]
[TestCase("mania-specific-spinner")]
[TestCase("20544")]
[TestCase("100374")]
[TestCase("1450162")]
[TestCase("4869637")]
public void Test(string name) => base.Test(name);
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
@@ -12,8 +12,8 @@ namespace osu.Game.Rulesets.Mania.Tests
{
[TestCase(ManiaAction.Key1)]
[TestCase(ManiaAction.Key1, ManiaAction.Key2)]
[TestCase(ManiaAction.Special1)]
[TestCase(ManiaAction.Key8)]
[TestCase(ManiaAction.Key5)]
[TestCase(ManiaAction.Key9)]
public void TestEncodeDecodeSingleStage(params ManiaAction[] actions)
{
var beatmap = new ManiaBeatmap(new StageDefinition(9));
@@ -29,11 +29,11 @@ namespace osu.Game.Rulesets.Mania.Tests
[TestCase(ManiaAction.Key1)]
[TestCase(ManiaAction.Key1, ManiaAction.Key2)]
[TestCase(ManiaAction.Special1)]
[TestCase(ManiaAction.Special2)]
[TestCase(ManiaAction.Special1, ManiaAction.Special2)]
[TestCase(ManiaAction.Special1, ManiaAction.Key5)]
[TestCase(ManiaAction.Key3)]
[TestCase(ManiaAction.Key8)]
[TestCase(ManiaAction.Key3, ManiaAction.Key8)]
[TestCase(ManiaAction.Key3, ManiaAction.Key6)]
[TestCase(ManiaAction.Key10)]
public void TestEncodeDecodeDualStage(params ManiaAction[] actions)
{
var beatmap = new ManiaBeatmap(new StageDefinition(5));
@@ -0,0 +1,39 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class ManiaScoreProcessorTest
{
[TestCase(ScoreRank.X, 1, HitResult.Perfect)]
[TestCase(ScoreRank.X, 0.99, HitResult.Great)]
[TestCase(ScoreRank.D, 0.1, HitResult.Great)]
[TestCase(ScoreRank.X, 0.99, HitResult.Perfect, HitResult.Great)]
[TestCase(ScoreRank.X, 0.99, HitResult.Great, HitResult.Great)]
[TestCase(ScoreRank.S, 0.99, HitResult.Perfect, HitResult.Good)]
[TestCase(ScoreRank.S, 0.99, HitResult.Perfect, HitResult.Ok)]
[TestCase(ScoreRank.S, 0.99, HitResult.Perfect, HitResult.Meh)]
[TestCase(ScoreRank.S, 0.99, HitResult.Perfect, HitResult.Miss)]
[TestCase(ScoreRank.S, 0.99, HitResult.Great, HitResult.Good)]
[TestCase(ScoreRank.S, 0.99, HitResult.Great, HitResult.Ok)]
[TestCase(ScoreRank.S, 0.99, HitResult.Great, HitResult.Meh)]
[TestCase(ScoreRank.S, 0.99, HitResult.Great, HitResult.Miss)]
public void TestRanks(ScoreRank expected, double accuracy, params HitResult[] results)
{
var scoreProcessor = new ManiaScoreProcessor();
Dictionary<HitResult, int> resultsDict = new Dictionary<HitResult, int>();
foreach (var result in results)
resultsDict[result] = resultsDict.GetValueOrDefault(result) + 1;
Assert.That(scoreProcessor.RankFromScore(accuracy, resultsDict), Is.EqualTo(expected));
}
}
}
@@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
CreateModTest(new ModTestData
{
Autoplay = true,
Beatmap = new ManiaBeatmap(new StageDefinition(1))
CreateBeatmap = () => new ManiaBeatmap(new StageDefinition(1))
{
HitObjects = new List<ManiaHitObject>
{
@@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
&& Precision.AlmostEquals(Player.ScoreProcessor.Accuracy.Value, 0.9836, 0.01)
&& Player.ScoreProcessor.TotalScore.Value == 946_049,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
Difficulty = { OverallDifficulty = 10 },
@@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
&& Player.ScoreProcessor.Accuracy.Value == 1
&& Player.ScoreProcessor.TotalScore.Value == (long)(1_000_000 * doubleTime.ScoreMultiplier),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
Difficulty = { OverallDifficulty = 10 },
@@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
CreateModTest(new ModTestData
{
Mod = new ManiaModHidden(),
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = Enumerable.Range(1, 100).Select(i => (HitObject)new Note { StartTime = 1000 + 200 * i }).ToList(),
Breaks = { new BreakPeriod(2000, 28000) }
@@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
CreateModTest(new ModTestData
{
Mod = new ManiaModHidden(),
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = Enumerable.Range(1, 100).Select(i => (HitObject)new Note { StartTime = 1000 + 200 * i }).ToList(),
Breaks = { new BreakPeriod(2000, 28000) }
@@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
Mod = new ManiaModPerfect(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(false),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
Mod = new ManiaModPerfect(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(true) && Player.Results.Count == 2,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
Mod = new ManiaModSuddenDeath(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(false),
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
@@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
Mod = new ManiaModSuddenDeath(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(true) && Player.Results.Count == 2,
Autoplay = false,
Beatmap = new Beatmap
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject>
{
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,60 @@
{
"Mappings": [
{
"RandomW": 273071671,
"RandomX": 842502087,
"RandomY": 3579807591,
"RandomZ": 273326509,
"StartTime": 11783.0,
"Objects": [
{
"StartTime": 11783.0,
"EndTime": 15116.0,
"Column": 0
}
]
},
{
"RandomW": 2659271247,
"RandomX": 3579807591,
"RandomY": 273326509,
"RandomZ": 273071671,
"StartTime": 91545.0,
"Objects": [
{
"StartTime": 91545.0,
"EndTime": 92735.0,
"Column": 0
}
]
},
{
"RandomW": 3083635271,
"RandomX": 273326509,
"RandomY": 273071671,
"RandomZ": 2659271247,
"StartTime": 152497.0,
"Objects": [
{
"StartTime": 152497.0,
"EndTime": 153687.0,
"Column": 1
}
]
},
{
"RandomW": 4073591514,
"RandomX": 273071671,
"RandomY": 2659271247,
"RandomZ": 3083635271,
"StartTime": 231545.0,
"Objects": [
{
"StartTime": 231545.0,
"EndTime": 232974.0,
"Column": 3
}
]
}
]
}
@@ -0,0 +1,27 @@
osu file format v14
[General]
Mode: 3
[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:0
SliderMultiplier:2.6
SliderTickRate:1
[TimingPoints]
355,476.190476190476,4,2,1,60,1,0
60652,-100,4,2,1,60,0,1
92735,-100,4,2,1,60,0,0
121485,-100,4,2,1,60,0,1
153688,-100,4,2,1,60,0,0
182497,-100,4,2,1,60,0,1
213688,-100,4,2,1,60,0,0
[HitObjects]
256,192,11783,12,0,15116,0:0:0:0:
256,192,91545,12,0,92735,0:0:0:0:
256,192,152497,12,0,153687,0:0:0:0:
256,192,231545,12,0,232974,0:0:0:0:
@@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
public abstract partial class ManiaSkinnableTestScene : SkinnableTestScene
{
[Cached(Type = typeof(IScrollingInfo))]
private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
protected readonly TestScrollingInfo ScrollingInfo = new TestScrollingInfo();
[Cached]
private readonly StageDefinition stage = new StageDefinition(4);
@@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
protected ManiaSkinnableTestScene()
{
scrollingInfo.Direction.Value = ScrollingDirection.Down;
ScrollingInfo.Direction.Value = ScrollingDirection.Down;
Add(new Box
{
@@ -43,16 +43,16 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
[Test]
public void TestScrollingDown()
{
AddStep("change direction to down", () => scrollingInfo.Direction.Value = ScrollingDirection.Down);
AddStep("change direction to down", () => ScrollingInfo.Direction.Value = ScrollingDirection.Down);
}
[Test]
public void TestScrollingUp()
{
AddStep("change direction to up", () => scrollingInfo.Direction.Value = ScrollingDirection.Up);
AddStep("change direction to up", () => ScrollingInfo.Direction.Value = ScrollingDirection.Up);
}
private class TestScrollingInfo : IScrollingInfo
protected class TestScrollingInfo : IScrollingInfo
{
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
@@ -0,0 +1,95 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Skinning.Argon;
using osu.Game.Rulesets.Mania.Skinning.Legacy;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
public partial class TestSceneComboCounter : ManiaSkinnableTestScene
{
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor(new ManiaRuleset());
[Test]
public void TestDisplay()
{
setup(Anchor.Centre);
AddRepeatStep("perform hit", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Great }), 20);
AddStep("perform miss", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss }));
}
[Test]
public void TestAnchorOrigin()
{
AddStep("set direction down", () => ScrollingInfo.Direction.Value = ScrollingDirection.Down);
setup(Anchor.TopCentre, 20);
AddStep("set direction up", () => ScrollingInfo.Direction.Value = ScrollingDirection.Up);
check(Anchor.BottomCentre, -20);
AddStep("set direction up", () => ScrollingInfo.Direction.Value = ScrollingDirection.Up);
setup(Anchor.BottomCentre, -20);
AddStep("set direction down", () => ScrollingInfo.Direction.Value = ScrollingDirection.Down);
check(Anchor.TopCentre, 20);
AddStep("set direction down", () => ScrollingInfo.Direction.Value = ScrollingDirection.Down);
setup(Anchor.Centre, 20);
AddStep("set direction up", () => ScrollingInfo.Direction.Value = ScrollingDirection.Up);
check(Anchor.Centre, 20);
AddStep("set direction up", () => ScrollingInfo.Direction.Value = ScrollingDirection.Up);
setup(Anchor.Centre, -20);
AddStep("set direction down", () => ScrollingInfo.Direction.Value = ScrollingDirection.Down);
check(Anchor.Centre, -20);
}
private void setup(Anchor anchor, float y = 0)
{
AddStep($"setup {anchor} {y}", () => SetContents(s =>
{
var container = new Container
{
RelativeSizeAxes = Axes.Both,
};
if (s is ArgonSkin)
container.Add(new ArgonManiaComboCounter());
else if (s is LegacySkin)
container.Add(new LegacyManiaComboCounter());
else
container.Add(new LegacyManiaComboCounter());
container.Child.Anchor = anchor;
container.Child.Origin = Anchor.Centre;
container.Child.Y = y;
return container;
}));
}
private void check(Anchor anchor, float y)
{
AddAssert($"check {anchor} {y}", () =>
{
foreach (var combo in this.ChildrenOfType<ISerialisableDrawable>())
{
var drawableCombo = (Drawable)combo;
if (drawableCombo.Anchor != anchor || drawableCombo.Y != y)
return false;
}
return true;
});
}
}
}
@@ -28,14 +28,20 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
AddStep("Show " + result.GetDescription(), () =>
{
SetContents(_ =>
new DrawableManiaJudgement(new JudgementResult(new HitObject { StartTime = Time.Current }, new Judgement())
{
Type = result
}, null)
{
var drawableManiaJudgement = new DrawableManiaJudgement
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
};
drawableManiaJudgement.Apply(new JudgementResult(new HitObject { StartTime = Time.Current }, new Judgement())
{
Type = result
}, null);
return drawableManiaJudgement;
});
// for test purposes, undo the Y adjustment related to the `ScorePosition` legacy positioning config value
// (see `LegacyManiaJudgementPiece.load()`).
@@ -3,15 +3,22 @@
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
public partial class TestScenePlayfield : ManiaSkinnableTestScene
{
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor(new ManiaRuleset());
private List<StageDefinition> stageDefinitions = new List<StageDefinition>();
[Test]
@@ -29,6 +36,9 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
Child = new ManiaPlayfield(stageDefinitions)
});
});
AddRepeatStep("perform hit", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Perfect }), 20);
AddStep("perform miss", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss }));
}
[TestCase(2)]
@@ -54,6 +64,9 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
}
});
});
AddRepeatStep("perform hit", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Perfect }), 20);
AddStep("perform miss", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss }));
}
protected override IBeatmap CreateBeatmapForSkinProvider()
@@ -14,12 +14,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
SetContents(_ =>
{
ManiaAction normalAction = ManiaAction.Key1;
ManiaAction specialAction = ManiaAction.Special1;
ManiaAction action = ManiaAction.Key1;
return new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)
{
Child = new Stage(0, new StageDefinition(4), ref normalAction, ref specialAction)
Child = new Stage(0, new StageDefinition(4), ref action)
};
});
}
@@ -36,8 +36,8 @@ namespace osu.Game.Rulesets.Mania.Tests
Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames");
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed");
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Special1), "Special1 has not been released");
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed");
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1), "Key1 has not been released");
}
[Test]
@@ -57,8 +57,8 @@ namespace osu.Game.Rulesets.Mania.Tests
Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames");
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed");
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Special1), "Special1 has not been released");
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed");
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1), "Key1 has not been released");
}
[Test]
@@ -0,0 +1,36 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
public partial class TestSceneManiaPlayerLegacySkin : LegacySkinPlayerTestScene
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
// play with a converted beatmap to allow dual stages mod to work.
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(new RulesetInfo());
protected override bool HasCustomSteps => true;
[Test]
public void TestSingleStage()
{
AddStep("Load single stage", LoadPlayer);
AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
}
[Test]
public void TestDualStage()
{
AddStep("Load dual stage", () => LoadPlayer(new Mod[] { new ManiaModDualStages() }));
AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
}
}
}
@@ -131,9 +131,7 @@ namespace osu.Game.Rulesets.Mania.Tests
private ScrollingTestContainer createStage(ScrollingDirection direction, ManiaAction action)
{
var specialAction = ManiaAction.Special1;
var stage = new Stage(0, new StageDefinition(2), ref action, ref specialAction);
var stage = new Stage(0, new StageDefinition(2), ref action);
stages.Add(stage);
return new ScrollingTestContainer(direction)

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