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Merge pull request #30507 from smoogipoo/no-cursor-trail-vis
Hide cursor trail from draw visualiser
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commit
1e1a7293e0
@ -10,7 +10,7 @@
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<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Framework.Android" Version="2024.1025.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2024.1112.0" />
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</ItemGroup>
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<PropertyGroup>
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<!-- Fody does not handle Android build well, and warns when unchanged.
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@ -14,6 +14,7 @@ using osu.Framework.Graphics.Rendering.Vertices;
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using osu.Framework.Graphics.Shaders;
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using osu.Framework.Graphics.Shaders.Types;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Visualisation;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Framework.Timing;
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@ -23,6 +24,7 @@ using osuTK.Graphics.ES30;
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namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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[DrawVisualiserHidden]
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public partial class CursorTrail : Drawable, IRequireHighFrequencyMousePosition
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{
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private const int max_sprites = 2048;
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@ -35,7 +35,7 @@
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Realm" Version="11.5.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2024.1111.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2024.1112.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2024.1106.0" />
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<PackageReference Include="Sentry" Version="4.13.0" />
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<!-- Held back due to 0.34.0 failing AOT compilation on ZstdSharp.dll dependency. -->
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@ -17,6 +17,6 @@
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<MtouchInterpreter>-all</MtouchInterpreter>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2024.1025.0" />
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2024.1112.0" />
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</ItemGroup>
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</Project>
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