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Copy effect points across on blank difficulty creation

This commit is contained in:
Salman Alshamrani 2024-12-04 02:12:21 -05:00
parent 2a6fbb59ff
commit e3abbf1177

View File

@ -154,9 +154,18 @@ namespace osu.Game.Beatmaps
DifficultyName = NamingUtils.GetNextBestName(targetBeatmapSet.Beatmaps.Select(b => b.DifficultyName), "New Difficulty")
};
var newBeatmap = new Beatmap { BeatmapInfo = newBeatmapInfo };
foreach (var timingPoint in referenceWorkingBeatmap.Beatmap.ControlPointInfo.TimingPoints)
newBeatmap.ControlPointInfo.Add(timingPoint.Time, timingPoint.DeepClone());
foreach (var effectPoint in referenceWorkingBeatmap.Beatmap.ControlPointInfo.EffectPoints)
{
if (!rulesetInfo.Equals(referenceWorkingBeatmap.BeatmapInfo.Ruleset))
effectPoint.ScrollSpeedBindable.SetDefault();
newBeatmap.ControlPointInfo.Add(effectPoint.Time, effectPoint.DeepClone());
}
return addDifficultyToSet(targetBeatmapSet, newBeatmap, referenceWorkingBeatmap.Skin);
}