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Add test coverage

This commit is contained in:
Dean Herbert 2024-11-24 23:43:31 +09:00
parent 9930922769
commit f708466a9b
No known key found for this signature in database
2 changed files with 72 additions and 15 deletions

View File

@ -457,6 +457,61 @@ namespace osu.Game.Tests.Visual.Online
waitForChannel1Visible();
}
[Test]
public void TestPublicChannelsSortedByName()
{
// Intentionally join back to front.
AddStep("Show overlay with channel 2", () =>
{
channelManager.CurrentChannel.Value = channelManager.JoinChannel(testChannel2);
chatOverlay.Show();
});
AddUntilStep("second channel is at top of list", () => getFirstVisiblePublicChannel().Channel == testChannel2);
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
AddUntilStep("first channel is at top of list", () => getFirstVisiblePublicChannel().Channel == testChannel1);
AddStep("message in channel 2", () =>
{
testChannel2.AddNewMessages(new Message(1) { Content = "hi!", Sender = new APIUser { Username = "person" } });
});
AddUntilStep("first channel still at top of list", () => getFirstVisiblePublicChannel().Channel == testChannel1);
ChannelListItem getFirstVisiblePublicChannel() =>
chatOverlay.ChildrenOfType<ChannelList>().Single().PublicChannelGroup.ItemFlow.FlowingChildren.OfType<ChannelListItem>().First(item => item.Channel.Type == ChannelType.Public);
}
[Test]
public void TestPrivateChannelsSortedByRecent()
{
Channel pmChannel1 = createPrivateChannel();
Channel pmChannel2 = createPrivateChannel();
joinChannel(pmChannel1);
joinChannel(pmChannel2);
AddStep("Show overlay", () => chatOverlay.Show());
AddUntilStep("first channel is at top of list", () => getFirstVisiblePMChannel().Channel == pmChannel1);
AddStep("message in channel 2", () =>
{
pmChannel2.AddNewMessages(new Message(1) { Content = "hi!", Sender = new APIUser { Username = "person" } });
});
AddUntilStep("wait for first channel raised to top of list", () => getFirstVisiblePMChannel().Channel == pmChannel2);
AddStep("message in channel 1", () =>
{
pmChannel1.AddNewMessages(new Message(1) { Content = "hi!", Sender = new APIUser { Username = "person" } });
});
AddUntilStep("wait for first channel raised to top of list", () => getFirstVisiblePMChannel().Channel == pmChannel1);
ChannelListItem getFirstVisiblePMChannel() =>
chatOverlay.ChildrenOfType<ChannelList>().Single().PrivateChannelGroup.ItemFlow.FlowingChildren.OfType<ChannelListItem>().First(item => item.Channel.Type == ChannelType.PM);
}
[Test]
public void TestKeyboardNewChannel()
{

View File

@ -37,11 +37,13 @@ namespace osu.Game.Overlays.Chat.ChannelList
private readonly Dictionary<Channel, ChannelListItem> channelMap = new Dictionary<Channel, ChannelListItem>();
public ChannelGroup AnnounceChannelGroup { get; private set; } = null!;
public ChannelGroup PublicChannelGroup { get; private set; } = null!;
public ChannelGroup PrivateChannelGroup { get; private set; } = null!;
private OsuScrollContainer scroll = null!;
private SearchContainer groupFlow = null!;
private ChannelGroup announceChannelGroup = null!;
private ChannelGroup publicChannelGroup = null!;
private ChannelGroup privateChannelGroup = null!;
private ChannelListItem selector = null!;
private TextBox searchTextBox = null!;
@ -77,10 +79,10 @@ namespace osu.Game.Overlays.Chat.ChannelList
RelativeSizeAxes = Axes.X,
}
},
announceChannelGroup = new ChannelGroup(ChatStrings.ChannelsListTitleANNOUNCE.ToUpper(), false),
publicChannelGroup = new ChannelGroup(ChatStrings.ChannelsListTitlePUBLIC.ToUpper(), false),
AnnounceChannelGroup = new ChannelGroup(ChatStrings.ChannelsListTitleANNOUNCE.ToUpper(), false),
PublicChannelGroup = new ChannelGroup(ChatStrings.ChannelsListTitlePUBLIC.ToUpper(), false),
selector = new ChannelListItem(ChannelListingChannel),
privateChannelGroup = new ChannelGroup(ChatStrings.ChannelsListTitlePM.ToUpper(), true),
PrivateChannelGroup = new ChannelGroup(ChatStrings.ChannelsListTitlePM.ToUpper(), true),
},
},
},
@ -146,28 +148,28 @@ namespace osu.Game.Overlays.Chat.ChannelList
switch (channel.Type)
{
case ChannelType.Public:
return publicChannelGroup;
return PublicChannelGroup;
case ChannelType.PM:
return privateChannelGroup;
return PrivateChannelGroup;
case ChannelType.Announce:
return announceChannelGroup;
return AnnounceChannelGroup;
default:
return publicChannelGroup;
return PublicChannelGroup;
}
}
private void updateVisibility()
{
if (announceChannelGroup.ItemFlow.Children.Count == 0)
announceChannelGroup.Hide();
if (AnnounceChannelGroup.ItemFlow.Children.Count == 0)
AnnounceChannelGroup.Hide();
else
announceChannelGroup.Show();
AnnounceChannelGroup.Show();
}
private partial class ChannelGroup : FillFlowContainer
public partial class ChannelGroup : FillFlowContainer
{
public readonly ChannelListItemFlow ItemFlow;
@ -207,7 +209,7 @@ namespace osu.Game.Overlays.Chat.ChannelList
public void Reflow() => InvalidateLayout();
public override IEnumerable<Drawable> FlowingChildren => sortByRecent
? base.FlowingChildren.OfType<ChannelListItem>().OrderByDescending(i => i.Channel.LastMessageId)
? base.FlowingChildren.OfType<ChannelListItem>().OrderByDescending(i => i.Channel.LastMessageId ?? long.MinValue)
: base.FlowingChildren.OfType<ChannelListItem>().OrderBy(i => i.Channel.Name);
}