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Add test coverage
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9930922769
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@ -457,6 +457,61 @@ namespace osu.Game.Tests.Visual.Online
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waitForChannel1Visible();
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}
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[Test]
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public void TestPublicChannelsSortedByName()
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{
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// Intentionally join back to front.
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AddStep("Show overlay with channel 2", () =>
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{
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channelManager.CurrentChannel.Value = channelManager.JoinChannel(testChannel2);
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chatOverlay.Show();
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});
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AddUntilStep("second channel is at top of list", () => getFirstVisiblePublicChannel().Channel == testChannel2);
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AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
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AddUntilStep("first channel is at top of list", () => getFirstVisiblePublicChannel().Channel == testChannel1);
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AddStep("message in channel 2", () =>
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{
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testChannel2.AddNewMessages(new Message(1) { Content = "hi!", Sender = new APIUser { Username = "person" } });
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});
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AddUntilStep("first channel still at top of list", () => getFirstVisiblePublicChannel().Channel == testChannel1);
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ChannelListItem getFirstVisiblePublicChannel() =>
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chatOverlay.ChildrenOfType<ChannelList>().Single().PublicChannelGroup.ItemFlow.FlowingChildren.OfType<ChannelListItem>().First(item => item.Channel.Type == ChannelType.Public);
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}
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[Test]
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public void TestPrivateChannelsSortedByRecent()
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{
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Channel pmChannel1 = createPrivateChannel();
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Channel pmChannel2 = createPrivateChannel();
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joinChannel(pmChannel1);
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joinChannel(pmChannel2);
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AddStep("Show overlay", () => chatOverlay.Show());
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AddUntilStep("first channel is at top of list", () => getFirstVisiblePMChannel().Channel == pmChannel1);
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AddStep("message in channel 2", () =>
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{
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pmChannel2.AddNewMessages(new Message(1) { Content = "hi!", Sender = new APIUser { Username = "person" } });
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});
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AddUntilStep("wait for first channel raised to top of list", () => getFirstVisiblePMChannel().Channel == pmChannel2);
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AddStep("message in channel 1", () =>
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{
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pmChannel1.AddNewMessages(new Message(1) { Content = "hi!", Sender = new APIUser { Username = "person" } });
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});
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AddUntilStep("wait for first channel raised to top of list", () => getFirstVisiblePMChannel().Channel == pmChannel1);
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ChannelListItem getFirstVisiblePMChannel() =>
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chatOverlay.ChildrenOfType<ChannelList>().Single().PrivateChannelGroup.ItemFlow.FlowingChildren.OfType<ChannelListItem>().First(item => item.Channel.Type == ChannelType.PM);
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}
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[Test]
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public void TestKeyboardNewChannel()
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{
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@ -37,11 +37,13 @@ namespace osu.Game.Overlays.Chat.ChannelList
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private readonly Dictionary<Channel, ChannelListItem> channelMap = new Dictionary<Channel, ChannelListItem>();
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public ChannelGroup AnnounceChannelGroup { get; private set; } = null!;
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public ChannelGroup PublicChannelGroup { get; private set; } = null!;
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public ChannelGroup PrivateChannelGroup { get; private set; } = null!;
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private OsuScrollContainer scroll = null!;
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private SearchContainer groupFlow = null!;
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private ChannelGroup announceChannelGroup = null!;
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private ChannelGroup publicChannelGroup = null!;
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private ChannelGroup privateChannelGroup = null!;
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private ChannelListItem selector = null!;
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private TextBox searchTextBox = null!;
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@ -77,10 +79,10 @@ namespace osu.Game.Overlays.Chat.ChannelList
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RelativeSizeAxes = Axes.X,
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}
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},
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announceChannelGroup = new ChannelGroup(ChatStrings.ChannelsListTitleANNOUNCE.ToUpper(), false),
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publicChannelGroup = new ChannelGroup(ChatStrings.ChannelsListTitlePUBLIC.ToUpper(), false),
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AnnounceChannelGroup = new ChannelGroup(ChatStrings.ChannelsListTitleANNOUNCE.ToUpper(), false),
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PublicChannelGroup = new ChannelGroup(ChatStrings.ChannelsListTitlePUBLIC.ToUpper(), false),
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selector = new ChannelListItem(ChannelListingChannel),
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privateChannelGroup = new ChannelGroup(ChatStrings.ChannelsListTitlePM.ToUpper(), true),
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PrivateChannelGroup = new ChannelGroup(ChatStrings.ChannelsListTitlePM.ToUpper(), true),
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},
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},
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},
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@ -146,28 +148,28 @@ namespace osu.Game.Overlays.Chat.ChannelList
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switch (channel.Type)
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{
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case ChannelType.Public:
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return publicChannelGroup;
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return PublicChannelGroup;
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case ChannelType.PM:
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return privateChannelGroup;
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return PrivateChannelGroup;
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case ChannelType.Announce:
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return announceChannelGroup;
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return AnnounceChannelGroup;
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default:
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return publicChannelGroup;
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return PublicChannelGroup;
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}
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}
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private void updateVisibility()
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{
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if (announceChannelGroup.ItemFlow.Children.Count == 0)
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announceChannelGroup.Hide();
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if (AnnounceChannelGroup.ItemFlow.Children.Count == 0)
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AnnounceChannelGroup.Hide();
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else
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announceChannelGroup.Show();
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AnnounceChannelGroup.Show();
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}
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private partial class ChannelGroup : FillFlowContainer
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public partial class ChannelGroup : FillFlowContainer
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{
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public readonly ChannelListItemFlow ItemFlow;
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@ -207,7 +209,7 @@ namespace osu.Game.Overlays.Chat.ChannelList
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public void Reflow() => InvalidateLayout();
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public override IEnumerable<Drawable> FlowingChildren => sortByRecent
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? base.FlowingChildren.OfType<ChannelListItem>().OrderByDescending(i => i.Channel.LastMessageId)
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? base.FlowingChildren.OfType<ChannelListItem>().OrderByDescending(i => i.Channel.LastMessageId ?? long.MinValue)
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: base.FlowingChildren.OfType<ChannelListItem>().OrderBy(i => i.Channel.Name);
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}
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