mirror of
https://github.com/ppy/osu.git
synced 2025-01-30 03:42:56 +08:00
Merge branch 'master' into editor-beat-snap-adjust-scroll
This commit is contained in:
commit
1f90be3fea
@ -10,7 +10,7 @@
|
||||
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.1220.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.1224.0" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup>
|
||||
<!-- Fody does not handle Android build well, and warns when unchanged.
|
||||
|
15
osu.Game.Rulesets.Catch.Tests.iOS/AppDelegate.cs
Normal file
15
osu.Game.Rulesets.Catch.Tests.iOS/AppDelegate.cs
Normal file
@ -0,0 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using Foundation;
|
||||
using osu.Framework.iOS;
|
||||
using osu.Game.Tests;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.iOS
|
||||
{
|
||||
[Register("AppDelegate")]
|
||||
public class AppDelegate : GameApplicationDelegate
|
||||
{
|
||||
protected override Framework.Game CreateGame() => new OsuTestBrowser();
|
||||
}
|
||||
}
|
@ -1,16 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.iOS;
|
||||
using osu.Game.Tests;
|
||||
using UIKit;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.iOS
|
||||
{
|
||||
public static class Application
|
||||
public static class Program
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
GameApplication.Main(new OsuTestBrowser());
|
||||
UIApplication.Main(args, null, typeof(AppDelegate));
|
||||
}
|
||||
}
|
||||
}
|
15
osu.Game.Rulesets.Mania.Tests.iOS/AppDelegate.cs
Normal file
15
osu.Game.Rulesets.Mania.Tests.iOS/AppDelegate.cs
Normal file
@ -0,0 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using Foundation;
|
||||
using osu.Framework.iOS;
|
||||
using osu.Game.Tests;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.iOS
|
||||
{
|
||||
[Register("AppDelegate")]
|
||||
public class AppDelegate : GameApplicationDelegate
|
||||
{
|
||||
protected override Framework.Game CreateGame() => new OsuTestBrowser();
|
||||
}
|
||||
}
|
@ -1,16 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.iOS;
|
||||
using osu.Game.Tests;
|
||||
using UIKit;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.iOS
|
||||
{
|
||||
public static class Application
|
||||
public static class Program
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
GameApplication.Main(new OsuTestBrowser());
|
||||
UIApplication.Main(args, null, typeof(AppDelegate));
|
||||
}
|
||||
}
|
||||
}
|
15
osu.Game.Rulesets.Osu.Tests.iOS/AppDelegate.cs
Normal file
15
osu.Game.Rulesets.Osu.Tests.iOS/AppDelegate.cs
Normal file
@ -0,0 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using Foundation;
|
||||
using osu.Framework.iOS;
|
||||
using osu.Game.Tests;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.iOS
|
||||
{
|
||||
[Register("AppDelegate")]
|
||||
public class AppDelegate : GameApplicationDelegate
|
||||
{
|
||||
protected override Framework.Game CreateGame() => new OsuTestBrowser();
|
||||
}
|
||||
}
|
@ -1,16 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.iOS;
|
||||
using osu.Game.Tests;
|
||||
using UIKit;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.iOS
|
||||
{
|
||||
public static class Application
|
||||
public static class Program
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
GameApplication.Main(new OsuTestBrowser());
|
||||
UIApplication.Main(args, null, typeof(AppDelegate));
|
||||
}
|
||||
}
|
||||
}
|
15
osu.Game.Rulesets.Taiko.Tests.iOS/AppDelegate.cs
Normal file
15
osu.Game.Rulesets.Taiko.Tests.iOS/AppDelegate.cs
Normal file
@ -0,0 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using Foundation;
|
||||
using osu.Framework.iOS;
|
||||
using osu.Game.Tests;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.iOS
|
||||
{
|
||||
[Register("AppDelegate")]
|
||||
public class AppDelegate : GameApplicationDelegate
|
||||
{
|
||||
protected override Framework.Game CreateGame() => new OsuTestBrowser();
|
||||
}
|
||||
}
|
@ -1,16 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.iOS;
|
||||
using osu.Game.Tests;
|
||||
using UIKit;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.iOS
|
||||
{
|
||||
public static class Application
|
||||
public static class Program
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
GameApplication.Main(new OsuTestBrowser());
|
||||
UIApplication.Main(args, null, typeof(AppDelegate));
|
||||
}
|
||||
}
|
||||
}
|
14
osu.Game.Tests.iOS/AppDelegate.cs
Normal file
14
osu.Game.Tests.iOS/AppDelegate.cs
Normal file
@ -0,0 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using Foundation;
|
||||
using osu.Framework.iOS;
|
||||
|
||||
namespace osu.Game.Tests.iOS
|
||||
{
|
||||
[Register("AppDelegate")]
|
||||
public class AppDelegate : GameApplicationDelegate
|
||||
{
|
||||
protected override Framework.Game CreateGame() => new OsuTestBrowser();
|
||||
}
|
||||
}
|
@ -1,15 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.iOS;
|
||||
using UIKit;
|
||||
|
||||
namespace osu.Game.Tests.iOS
|
||||
{
|
||||
public static class Application
|
||||
public static class Program
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
GameApplication.Main(new OsuTestBrowser());
|
||||
UIApplication.Main(args, null, typeof(AppDelegate));
|
||||
}
|
||||
}
|
||||
}
|
BIN
osu.Game.Tests/Resources/Archives/modified-default-20241207.osk
Normal file
BIN
osu.Game.Tests/Resources/Archives/modified-default-20241207.osk
Normal file
Binary file not shown.
@ -68,7 +68,9 @@ namespace osu.Game.Tests.Skins
|
||||
// Covers legacy rank display
|
||||
"Archives/modified-classic-20230809.osk",
|
||||
// Covers legacy key counter
|
||||
"Archives/modified-classic-20240724.osk"
|
||||
"Archives/modified-classic-20240724.osk",
|
||||
// Covers skinnable mod display
|
||||
"Archives/modified-default-20241207.osk",
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
|
@ -12,6 +12,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
@ -19,6 +20,7 @@ using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Storyboards;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
@ -28,6 +30,12 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
protected new PausePlayer Player => (PausePlayer)base.Player;
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
|
||||
{
|
||||
beatmap.AudioLeadIn = 4000;
|
||||
return base.CreateWorkingBeatmap(beatmap, storyboard);
|
||||
}
|
||||
|
||||
private readonly Container content;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
@ -200,8 +208,10 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
}
|
||||
|
||||
[Test]
|
||||
[Ignore("Fails on github runners if they happen to skip too far forward in time.")]
|
||||
public void TestUserPauseDuringCooldownTooSoon()
|
||||
{
|
||||
AddStep("seek to gameplay", () => Player.GameplayClockContainer.Seek(0));
|
||||
AddStep("move cursor outside", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft - new Vector2(10)));
|
||||
|
||||
pauseAndConfirm();
|
||||
@ -213,9 +223,23 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
confirmNotExited();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUserPauseDuringIntroSkipsCooldown()
|
||||
{
|
||||
AddStep("seek before gameplay", () => Player.GameplayClockContainer.Seek(-5000));
|
||||
AddStep("move cursor outside", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft - new Vector2(10)));
|
||||
|
||||
pauseAndConfirm();
|
||||
|
||||
resume();
|
||||
pauseViaBackAction();
|
||||
confirmPaused();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestQuickExitDuringCooldownTooSoon()
|
||||
{
|
||||
AddStep("seek to gameplay", () => Player.GameplayClockContainer.Seek(0));
|
||||
AddStep("move cursor outside", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft - new Vector2(10)));
|
||||
|
||||
pauseAndConfirm();
|
||||
|
16
osu.Game.Tests/Visual/Menus/TestSceneIntroChristmas.cs
Normal file
16
osu.Game.Tests/Visual/Menus/TestSceneIntroChristmas.cs
Normal file
@ -0,0 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Seasonal;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Menus
|
||||
{
|
||||
[TestFixture]
|
||||
public partial class TestSceneIntroChristmas : IntroTestScene
|
||||
{
|
||||
protected override bool IntroReliesOnTrack => true;
|
||||
protected override IntroScreen CreateScreen() => new IntroChristmas();
|
||||
}
|
||||
}
|
@ -0,0 +1,43 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Seasonal;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Menus
|
||||
{
|
||||
public partial class TestSceneMainMenuSeasonalLighting : OsuTestScene
|
||||
{
|
||||
[Resolved]
|
||||
private BeatmapManager beatmaps { get; set; } = null!;
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("prepare beatmap", () =>
|
||||
{
|
||||
var setInfo = beatmaps.QueryBeatmapSet(b => b.Protected && b.Hash == IntroChristmas.CHRISTMAS_BEATMAP_SET_HASH);
|
||||
|
||||
if (setInfo != null)
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(setInfo.Value.Beatmaps.First());
|
||||
});
|
||||
|
||||
AddStep("create lighting", () => Child = new MainMenuSeasonalLighting());
|
||||
|
||||
AddStep("restart beatmap", () =>
|
||||
{
|
||||
Beatmap.Value.Track.Start();
|
||||
Beatmap.Value.Track.Seek(4000);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBasic()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -4,20 +4,52 @@
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Seasonal;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public partial class TestSceneOsuLogo : OsuTestScene
|
||||
{
|
||||
private OsuLogo? logo;
|
||||
|
||||
private float scale = 1;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
AddSliderStep("scale", 0.1, 2, 1, scale =>
|
||||
{
|
||||
if (logo != null)
|
||||
Child.Scale = new Vector2(this.scale = (float)scale);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBasic()
|
||||
{
|
||||
AddStep("Add logo", () =>
|
||||
{
|
||||
Child = new OsuLogo
|
||||
Child = logo = new OsuLogo
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(scale),
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChristmas()
|
||||
{
|
||||
AddStep("Add logo", () =>
|
||||
{
|
||||
Child = logo = new OsuLogoChristmas
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(scale),
|
||||
};
|
||||
});
|
||||
}
|
||||
|
@ -57,6 +57,7 @@ namespace osu.Game.Configuration
|
||||
SetDefault(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2f, 1f, 0.01f);
|
||||
|
||||
SetDefault(OsuSetting.BeatmapListingCardSize, BeatmapCardSize.Normal);
|
||||
SetDefault(OsuSetting.BeatmapListingFeaturedArtistFilter, true);
|
||||
|
||||
SetDefault(OsuSetting.ProfileCoverExpanded, true);
|
||||
|
||||
@ -450,5 +451,6 @@ namespace osu.Game.Configuration
|
||||
EditorAdjustExistingObjectsOnTimingChanges,
|
||||
AlwaysRequireHoldingForPause,
|
||||
MultiplayerShowInProgressFilter,
|
||||
BeatmapListingFeaturedArtistFilter,
|
||||
}
|
||||
}
|
||||
|
@ -28,6 +28,11 @@ This includes content that may not be correctly licensed for osu! usage. Browse
|
||||
/// </summary>
|
||||
public static LocalisableString UserContentConfirmButtonText => new TranslatableString(getKey(@"understood"), @"I understand");
|
||||
|
||||
/// <summary>
|
||||
/// "Featured Artists are music artists who have collaborated with osu! to make a selection of their tracks available for use in beatmaps. For some osu! releases, we showcase only featured artist beatmaps to better support the surrounding ecosystem."
|
||||
/// </summary>
|
||||
public static LocalisableString FeaturedArtistsTooltip => new TranslatableString(getKey(@"featured_artists_disabled_tooltip"), @"Featured Artists are music artists who have collaborated with osu! to make a selection of their tracks available for use in beatmaps. For some osu! releases, we showcase only featured artist beatmaps to better support the surrounding ecosystem.");
|
||||
|
||||
private static string getKey(string key) => $@"{prefix}:{key}";
|
||||
}
|
||||
}
|
||||
|
@ -119,6 +119,11 @@ namespace osu.Game.Localisation
|
||||
/// </summary>
|
||||
public static LocalisableString AutoplayBeatmapShortcut => new TranslatableString(getKey(@"autoplay_beatmap_shortcut"), @"Ctrl-Enter at song select will start a beatmap in autoplay mode!");
|
||||
|
||||
/// <summary>
|
||||
/// ""Lazer" is not an English word. The correct spelling for the bright light is "laser"."
|
||||
/// </summary>
|
||||
public static LocalisableString LazerIsNotAWord => new TranslatableString(getKey(@"lazer_is_not_a_word"), @"""Lazer"" is not an English word. The correct spelling for the bright light is ""laser"".");
|
||||
|
||||
/// <summary>
|
||||
/// "Multithreading support means that even with low "FPS" your input and judgements will be accurate!"
|
||||
/// </summary>
|
||||
|
@ -0,0 +1,49 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation.SkinComponents
|
||||
{
|
||||
public static class SkinnableModDisplayStrings
|
||||
{
|
||||
private const string prefix = @"osu.Game.Resources.Localisation.SkinnableModDisplay";
|
||||
|
||||
/// <summary>
|
||||
/// "Show extended information"
|
||||
/// </summary>
|
||||
public static LocalisableString ShowExtendedInformation => new TranslatableString(getKey(@"show_extended_information"), @"Show extended information");
|
||||
|
||||
/// <summary>
|
||||
/// "Whether to show extended information for each mod."
|
||||
/// </summary>
|
||||
public static LocalisableString ShowExtendedInformationDescription => new TranslatableString(getKey(@"whether_to_show_extended_information"), @"Whether to show extended information for each mod.");
|
||||
|
||||
/// <summary>
|
||||
/// "Expansion mode"
|
||||
/// </summary>
|
||||
public static LocalisableString ExpansionMode => new TranslatableString(getKey(@"expansion_mode"), @"Expansion mode");
|
||||
|
||||
/// <summary>
|
||||
/// "How the mod display expands when interacted with."
|
||||
/// </summary>
|
||||
public static LocalisableString ExpansionModeDescription => new TranslatableString(getKey(@"how_the_mod_display_expands"), @"How the mod display expands when interacted with.");
|
||||
|
||||
/// <summary>
|
||||
/// "Expand on hover"
|
||||
/// </summary>
|
||||
public static LocalisableString ExpandOnHover => new TranslatableString(getKey(@"expand_on_hover"), @"Expand on hover");
|
||||
|
||||
/// <summary>
|
||||
/// "Always contracted"
|
||||
/// </summary>
|
||||
public static LocalisableString AlwaysContracted => new TranslatableString(getKey(@"always_contracted"), @"Always contracted");
|
||||
|
||||
/// <summary>
|
||||
/// "Always expanded"
|
||||
/// </summary>
|
||||
public static LocalisableString AlwaysExpanded => new TranslatableString(getKey(@"always_expanded"), @"Always expanded");
|
||||
|
||||
private static string getKey(string key) => $@"{prefix}:{key}";
|
||||
}
|
||||
}
|
@ -54,16 +54,6 @@ namespace osu.Game.Localisation
|
||||
/// </summary>
|
||||
public static LocalisableString BeatmapHitsounds => new TranslatableString(getKey(@"beatmap_hitsounds"), @"Beatmap hitsounds");
|
||||
|
||||
/// <summary>
|
||||
/// "Export selected skin"
|
||||
/// </summary>
|
||||
public static LocalisableString ExportSkinButton => new TranslatableString(getKey(@"export_skin_button"), @"Export selected skin");
|
||||
|
||||
/// <summary>
|
||||
/// "Delete selected skin"
|
||||
/// </summary>
|
||||
public static LocalisableString DeleteSkinButton => new TranslatableString(getKey(@"delete_skin_button"), @"Delete selected skin");
|
||||
|
||||
private static string getKey(string key) => $"{prefix}:{key}";
|
||||
}
|
||||
}
|
||||
|
@ -68,6 +68,7 @@ using osu.Game.Screens.OnlinePlay.Multiplayer;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Seasonal;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Updater;
|
||||
using osu.Game.Users;
|
||||
@ -220,6 +221,11 @@ namespace osu.Game
|
||||
|
||||
private readonly List<OverlayContainer> visibleBlockingOverlays = new List<OverlayContainer>();
|
||||
|
||||
/// <summary>
|
||||
/// Whether the game should be limited to only display officially licensed content.
|
||||
/// </summary>
|
||||
public virtual bool HideUnlicensedContent => false;
|
||||
|
||||
public OsuGame(string[] args = null)
|
||||
{
|
||||
this.args = args;
|
||||
@ -361,7 +367,10 @@ namespace osu.Game
|
||||
{
|
||||
SentryLogger.AttachUser(API.LocalUser);
|
||||
|
||||
dependencies.Cache(osuLogo = new OsuLogo { Alpha = 0 });
|
||||
if (SeasonalUIConfig.ENABLED)
|
||||
dependencies.CacheAs(osuLogo = new OsuLogoChristmas { Alpha = 0 });
|
||||
else
|
||||
dependencies.CacheAs(osuLogo = new OsuLogo { Alpha = 0 });
|
||||
|
||||
// bind config int to database RulesetInfo
|
||||
configRuleset = LocalConfig.GetBindable<string>(OsuSetting.Ruleset);
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
@ -113,7 +114,7 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
}
|
||||
}
|
||||
|
||||
private partial class FeaturedArtistsTabItem : MultipleSelectionFilterTabItem
|
||||
private partial class FeaturedArtistsTabItem : MultipleSelectionFilterTabItem, IHasTooltip
|
||||
{
|
||||
private Bindable<bool> disclaimerShown = null!;
|
||||
|
||||
@ -125,17 +126,36 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private SessionStatics sessionStatics { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private IDialogOverlay? dialogOverlay { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private OsuGame? game { get; set; }
|
||||
|
||||
public LocalisableString TooltipText => BeatmapOverlayStrings.FeaturedArtistsTooltip;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
config.BindWith(OsuSetting.BeatmapListingFeaturedArtistFilter, Active);
|
||||
disclaimerShown = sessionStatics.GetBindable<bool>(Static.FeaturedArtistDisclaimerShownOnce);
|
||||
|
||||
// no need to show the disclaimer if the user already had it toggled off in config.
|
||||
if (!Active.Value)
|
||||
disclaimerShown.Value = true;
|
||||
|
||||
if (game?.HideUnlicensedContent == true)
|
||||
{
|
||||
Enabled.Value = false;
|
||||
Active.Disabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
protected override Color4 ColourNormal => colours.Orange1;
|
||||
@ -143,6 +163,9 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (!Enabled.Value)
|
||||
return true;
|
||||
|
||||
if (!disclaimerShown.Value && dialogOverlay != null)
|
||||
{
|
||||
dialogOverlay.Push(new FeaturedArtistConfirmDialog(() =>
|
||||
|
@ -73,7 +73,10 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
private void currentChanged(object? sender, NotifyCollectionChangedEventArgs e)
|
||||
{
|
||||
foreach (var c in Children)
|
||||
c.Active.Value = Current.Contains(c.Value);
|
||||
{
|
||||
if (!c.Active.Disabled)
|
||||
c.Active.Value = Current.Contains(c.Value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -100,7 +103,7 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
|
||||
protected partial class MultipleSelectionFilterTabItem : FilterTabItem<T>
|
||||
{
|
||||
private Drawable activeContent = null!;
|
||||
private Container activeContent = null!;
|
||||
private Circle background = null!;
|
||||
|
||||
public MultipleSelectionFilterTabItem(T value)
|
||||
@ -160,7 +163,9 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
Color4 colour = Active.Value ? ColourActive : ColourNormal;
|
||||
|
||||
if (IsHovered)
|
||||
if (!Enabled.Value)
|
||||
colour = colour.Darken(1f);
|
||||
else if (IsHovered)
|
||||
colour = Active.Value ? colour.Darken(0.2f) : colour.Lighten(0.2f);
|
||||
|
||||
if (Active.Value)
|
||||
|
@ -57,7 +57,9 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Enabled.BindValueChanged(_ => UpdateState());
|
||||
UpdateState();
|
||||
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
|
@ -9,17 +9,23 @@ using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Overlays.SkinEditor;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using Realms;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections
|
||||
@ -64,13 +70,26 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
Current = skins.CurrentSkinInfo,
|
||||
Keywords = new[] { @"skins" },
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(5, 0),
|
||||
Padding = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
// This is all super-temporary until we move skin settings to their own panel / overlay.
|
||||
new RenameSkinButton { Padding = new MarginPadding(), RelativeSizeAxes = Axes.None, Width = 120 },
|
||||
new ExportSkinButton { Padding = new MarginPadding(), RelativeSizeAxes = Axes.None, Width = 120 },
|
||||
new DeleteSkinButton { Padding = new MarginPadding(), RelativeSizeAxes = Axes.None, Width = 110 },
|
||||
}
|
||||
},
|
||||
new SettingsButton
|
||||
{
|
||||
Text = SkinSettingsStrings.SkinLayoutEditor,
|
||||
Action = () => skinEditor?.ToggleVisibility(),
|
||||
},
|
||||
new ExportSkinButton(),
|
||||
new DeleteSkinButton(),
|
||||
};
|
||||
}
|
||||
|
||||
@ -136,6 +155,34 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
}
|
||||
}
|
||||
|
||||
public partial class RenameSkinButton : SettingsButton, IHasPopover
|
||||
{
|
||||
[Resolved]
|
||||
private SkinManager skins { get; set; }
|
||||
|
||||
private Bindable<Skin> currentSkin;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Text = "Rename";
|
||||
Action = this.ShowPopover;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
currentSkin = skins.CurrentSkin.GetBoundCopy();
|
||||
currentSkin.BindValueChanged(skin => Enabled.Value = skin.NewValue.SkinInfo.PerformRead(s => !s.Protected), true);
|
||||
}
|
||||
|
||||
public Popover GetPopover()
|
||||
{
|
||||
return new RenameSkinPopover();
|
||||
}
|
||||
}
|
||||
|
||||
public partial class ExportSkinButton : SettingsButton
|
||||
{
|
||||
[Resolved]
|
||||
@ -146,7 +193,7 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Text = SkinSettingsStrings.ExportSkinButton;
|
||||
Text = "Export";
|
||||
Action = export;
|
||||
}
|
||||
|
||||
@ -184,7 +231,7 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Text = SkinSettingsStrings.DeleteSkinButton;
|
||||
Text = "Delete";
|
||||
Action = delete;
|
||||
}
|
||||
|
||||
@ -201,5 +248,63 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
dialogOverlay?.Push(new SkinDeleteDialog(currentSkin.Value));
|
||||
}
|
||||
}
|
||||
|
||||
public partial class RenameSkinPopover : OsuPopover
|
||||
{
|
||||
[Resolved]
|
||||
private SkinManager skins { get; set; }
|
||||
|
||||
private readonly FocusedTextBox textBox;
|
||||
|
||||
public RenameSkinPopover()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Origin = Anchor.TopCentre;
|
||||
|
||||
RoundedButton renameButton;
|
||||
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Vertical,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Width = 250,
|
||||
Spacing = new Vector2(10f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
textBox = new FocusedTextBox
|
||||
{
|
||||
PlaceholderText = @"Skin name",
|
||||
FontSize = OsuFont.DEFAULT_FONT_SIZE,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
SelectAllOnFocus = true,
|
||||
},
|
||||
renameButton = new RoundedButton
|
||||
{
|
||||
Height = 40,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
MatchingFilter = true,
|
||||
Text = "Save",
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
renameButton.Action += rename;
|
||||
textBox.OnCommit += (_, _) => rename();
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
textBox.Text = skins.CurrentSkinInfo.Value.Value.Name;
|
||||
textBox.TakeFocus();
|
||||
|
||||
base.PopIn();
|
||||
}
|
||||
|
||||
private void rename() => skins.CurrentSkinInfo.Value.PerformWrite(skin =>
|
||||
{
|
||||
skin.Name = textBox.Text;
|
||||
PopOut();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -36,11 +36,13 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
Keywords = new[] { "intro", "welcome" },
|
||||
LabelText = UserInterfaceStrings.InterfaceVoices,
|
||||
Current = config.GetBindable<bool>(OsuSetting.MenuVoice)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
Keywords = new[] { "intro", "welcome" },
|
||||
LabelText = UserInterfaceStrings.OsuMusicTheme,
|
||||
Current = config.GetBindable<bool>(OsuSetting.MenuMusic)
|
||||
},
|
||||
|
@ -39,7 +39,18 @@ namespace osu.Game.Rulesets.UI
|
||||
private IMod mod;
|
||||
|
||||
private readonly bool showTooltip;
|
||||
private readonly bool showExtendedInformation;
|
||||
|
||||
private bool showExtendedInformation;
|
||||
|
||||
public bool ShowExtendedInformation
|
||||
{
|
||||
get => showExtendedInformation;
|
||||
set
|
||||
{
|
||||
showExtendedInformation = value;
|
||||
updateExtendedInformation();
|
||||
}
|
||||
}
|
||||
|
||||
public IMod Mod
|
||||
{
|
||||
|
@ -6,6 +6,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Development;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shaders;
|
||||
@ -15,6 +16,7 @@ using osu.Framework.Screens;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Seasonal;
|
||||
using IntroSequence = osu.Game.Configuration.IntroSequence;
|
||||
|
||||
namespace osu.Game.Screens
|
||||
@ -37,6 +39,11 @@ namespace osu.Game.Screens
|
||||
|
||||
private IntroScreen getIntroSequence()
|
||||
{
|
||||
// Headless tests run too fast to load non-circles intros correctly.
|
||||
// They will hit the "audio can't play" notification and cause random test failures.
|
||||
if (SeasonalUIConfig.ENABLED && !DebugUtils.IsNUnitRunning)
|
||||
return new IntroChristmas(createMainMenu);
|
||||
|
||||
if (introSequence == IntroSequence.Random)
|
||||
introSequence = (IntroSequence)RNG.Next(0, (int)IntroSequence.Random);
|
||||
|
||||
|
@ -207,7 +207,7 @@ namespace osu.Game.Screens.Menu
|
||||
Text = NotificationsStrings.AudioPlaybackIssue
|
||||
});
|
||||
}
|
||||
}, 5000);
|
||||
}, 8000);
|
||||
}
|
||||
|
||||
public override void OnResuming(ScreenTransitionEvent e)
|
||||
|
@ -36,6 +36,7 @@ using osu.Game.Screens.OnlinePlay.DailyChallenge;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer;
|
||||
using osu.Game.Screens.OnlinePlay.Playlists;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Seasonal;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -125,6 +126,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
AddRangeInternal(new[]
|
||||
{
|
||||
SeasonalUIConfig.ENABLED ? new MainMenuSeasonalLighting() : Empty(),
|
||||
new GlobalScrollAdjustsVolume(),
|
||||
buttonsContainer = new ParallaxContainer
|
||||
{
|
||||
@ -161,14 +163,15 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
},
|
||||
logoTarget = new Container { RelativeSizeAxes = Axes.Both, },
|
||||
sideFlashes = new MenuSideFlashes(),
|
||||
sideFlashes = SeasonalUIConfig.ENABLED ? new SeasonalMenuSideFlashes() : new MenuSideFlashes(),
|
||||
songTicker = new SongTicker
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Margin = new MarginPadding { Right = 15, Top = 5 }
|
||||
},
|
||||
new KiaiMenuFountains(),
|
||||
// For now, this is too much alongside the seasonal lighting.
|
||||
SeasonalUIConfig.ENABLED ? Empty() : new KiaiMenuFountains(),
|
||||
bottomElementsFlow = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
|
@ -1,21 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
internal partial class MenuLogoVisualisation : LogoVisualisation
|
||||
public partial class MenuLogoVisualisation : LogoVisualisation
|
||||
{
|
||||
private IBindable<APIUser> user;
|
||||
private Bindable<Skin> skin;
|
||||
private IBindable<APIUser> user = null!;
|
||||
private Bindable<Skin> skin = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IAPIProvider api, SkinManager skinManager)
|
||||
@ -23,11 +21,11 @@ namespace osu.Game.Screens.Menu
|
||||
user = api.LocalUser.GetBoundCopy();
|
||||
skin = skinManager.CurrentSkin.GetBoundCopy();
|
||||
|
||||
user.ValueChanged += _ => updateColour();
|
||||
skin.BindValueChanged(_ => updateColour(), true);
|
||||
user.ValueChanged += _ => UpdateColour();
|
||||
skin.BindValueChanged(_ => UpdateColour(), true);
|
||||
}
|
||||
|
||||
private void updateColour()
|
||||
protected virtual void UpdateColour()
|
||||
{
|
||||
if (user.Value?.IsSupporter ?? false)
|
||||
Colour = skin.Value.GetConfig<GlobalSkinColours, Color4>(GlobalSkinColours.MenuGlow)?.Value ?? Color4.White;
|
||||
|
@ -3,8 +3,10 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osuTK.Graphics;
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
@ -13,17 +15,19 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Online.API;
|
||||
using System;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public partial class MenuSideFlashes : BeatSyncedContainer
|
||||
{
|
||||
protected virtual bool RefreshColoursEveryFlash => false;
|
||||
|
||||
protected virtual float Intensity => 2;
|
||||
|
||||
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
private Box leftBox;
|
||||
@ -67,7 +71,7 @@ namespace osu.Game.Screens.Menu
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = box_width * 2,
|
||||
Width = box_width * Intensity,
|
||||
Height = 1.5f,
|
||||
// align off-screen to make sure our edges don't become visible during parallax.
|
||||
X = -box_width,
|
||||
@ -79,7 +83,7 @@ namespace osu.Game.Screens.Menu
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = box_width * 2,
|
||||
Width = box_width * Intensity,
|
||||
Height = 1.5f,
|
||||
X = box_width,
|
||||
Alpha = 0,
|
||||
@ -87,8 +91,11 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
};
|
||||
|
||||
user.ValueChanged += _ => updateColour();
|
||||
skin.BindValueChanged(_ => updateColour(), true);
|
||||
if (!RefreshColoursEveryFlash)
|
||||
{
|
||||
user.ValueChanged += _ => updateColour();
|
||||
skin.BindValueChanged(_ => updateColour(), true);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
|
||||
@ -104,18 +111,28 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
private void flash(Drawable d, double beatLength, bool kiai, ChannelAmplitudes amplitudes)
|
||||
{
|
||||
d.FadeTo(Math.Max(0, ((ReferenceEquals(d, leftBox) ? amplitudes.LeftChannel : amplitudes.RightChannel) - amplitude_dead_zone) / (kiai ? kiai_multiplier : alpha_multiplier)), box_fade_in_time)
|
||||
if (RefreshColoursEveryFlash)
|
||||
updateColour();
|
||||
|
||||
d.FadeTo(Math.Clamp(0.1f + ((ReferenceEquals(d, leftBox) ? amplitudes.LeftChannel : amplitudes.RightChannel) - amplitude_dead_zone) / (kiai ? kiai_multiplier : alpha_multiplier), 0.1f, 1),
|
||||
box_fade_in_time)
|
||||
.Then()
|
||||
.FadeOut(beatLength, Easing.In);
|
||||
}
|
||||
|
||||
private void updateColour()
|
||||
protected virtual Color4 GetBaseColour()
|
||||
{
|
||||
Color4 baseColour = colours.Blue;
|
||||
|
||||
if (user.Value?.IsSupporter ?? false)
|
||||
baseColour = skin.Value.GetConfig<GlobalSkinColours, Color4>(GlobalSkinColours.MenuGlow)?.Value ?? baseColour;
|
||||
|
||||
return baseColour;
|
||||
}
|
||||
|
||||
private void updateColour()
|
||||
{
|
||||
var baseColour = GetBaseColour();
|
||||
// linear colour looks better in this case, so let's use it for now.
|
||||
Color4 gradientDark = baseColour.Opacity(0).ToLinear();
|
||||
Color4 gradientLight = baseColour.Opacity(0.6f).ToLinear();
|
||||
|
@ -122,7 +122,8 @@ namespace osu.Game.Screens.Menu
|
||||
MenuTipStrings.RandomSkinShortcut,
|
||||
MenuTipStrings.ToggleReplaySettingsShortcut,
|
||||
MenuTipStrings.CopyModsFromScore,
|
||||
MenuTipStrings.AutoplayBeatmapShortcut
|
||||
MenuTipStrings.AutoplayBeatmapShortcut,
|
||||
MenuTipStrings.LazerIsNotAWord
|
||||
};
|
||||
|
||||
return tips[RNG.Next(0, tips.Length)];
|
||||
|
@ -53,8 +53,12 @@ namespace osu.Game.Screens.Menu
|
||||
private Sample sampleClick;
|
||||
private SampleChannel sampleClickChannel;
|
||||
|
||||
private Sample sampleBeat;
|
||||
private Sample sampleDownbeat;
|
||||
protected virtual MenuLogoVisualisation CreateMenuLogoVisualisation() => new MenuLogoVisualisation();
|
||||
|
||||
protected virtual double BeatSampleVariance => 0.1;
|
||||
|
||||
protected Sample SampleBeat;
|
||||
protected Sample SampleDownbeat;
|
||||
|
||||
private readonly Container colourAndTriangles;
|
||||
private readonly TrianglesV2 triangles;
|
||||
@ -151,15 +155,15 @@ namespace osu.Game.Screens.Menu
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
visualizer = new MenuLogoVisualisation
|
||||
visualizer = CreateMenuLogoVisualisation().With(v =>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Alpha = visualizer_default_alpha,
|
||||
Size = SCALE_ADJUST
|
||||
},
|
||||
new Container
|
||||
v.RelativeSizeAxes = Axes.Both;
|
||||
v.Origin = Anchor.Centre;
|
||||
v.Anchor = Anchor.Centre;
|
||||
v.Alpha = visualizer_default_alpha;
|
||||
v.Size = SCALE_ADJUST;
|
||||
}),
|
||||
LogoElements = new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
@ -243,6 +247,8 @@ namespace osu.Game.Screens.Menu
|
||||
};
|
||||
}
|
||||
|
||||
public Container LogoElements { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Schedule a new external animation. Handled queueing and finishing previous animations in a sane way.
|
||||
/// </summary>
|
||||
@ -271,8 +277,9 @@ namespace osu.Game.Screens.Menu
|
||||
private void load(TextureStore textures, AudioManager audio)
|
||||
{
|
||||
sampleClick = audio.Samples.Get(@"Menu/osu-logo-select");
|
||||
sampleBeat = audio.Samples.Get(@"Menu/osu-logo-heartbeat");
|
||||
sampleDownbeat = audio.Samples.Get(@"Menu/osu-logo-downbeat");
|
||||
|
||||
SampleBeat = audio.Samples.Get(@"Menu/osu-logo-heartbeat");
|
||||
SampleDownbeat = audio.Samples.Get(@"Menu/osu-logo-downbeat");
|
||||
|
||||
logo.Texture = textures.Get(@"Menu/logo");
|
||||
ripple.Texture = textures.Get(@"Menu/logo");
|
||||
@ -298,12 +305,13 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
if (beatIndex % timingPoint.TimeSignature.Numerator == 0)
|
||||
{
|
||||
sampleDownbeat?.Play();
|
||||
SampleDownbeat?.Play();
|
||||
}
|
||||
else
|
||||
{
|
||||
var channel = sampleBeat.GetChannel();
|
||||
channel.Frequency.Value = 0.95 + RNG.NextDouble(0.1);
|
||||
var channel = SampleBeat.GetChannel();
|
||||
|
||||
channel.Frequency.Value = 1 - BeatSampleVariance / 2 + RNG.NextDouble(BeatSampleVariance);
|
||||
channel.Play();
|
||||
}
|
||||
});
|
||||
|
@ -8,7 +8,9 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Localisation.SkinComponents;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
@ -20,9 +22,24 @@ namespace osu.Game.Screens.Play.HUD
|
||||
/// </summary>
|
||||
public partial class ModDisplay : CompositeDrawable, IHasCurrentValue<IReadOnlyList<Mod>>
|
||||
{
|
||||
private const int fade_duration = 1000;
|
||||
public const float MOD_ICON_SCALE = 0.6f;
|
||||
|
||||
public ExpansionMode ExpansionMode = ExpansionMode.ExpandOnHover;
|
||||
private ExpansionMode expansionMode = ExpansionMode.ExpandOnHover;
|
||||
|
||||
public ExpansionMode ExpansionMode
|
||||
{
|
||||
get => expansionMode;
|
||||
set
|
||||
{
|
||||
if (expansionMode == value)
|
||||
return;
|
||||
|
||||
expansionMode = value;
|
||||
|
||||
if (IsLoaded)
|
||||
updateExpansionMode();
|
||||
}
|
||||
}
|
||||
|
||||
private readonly BindableWithCurrent<IReadOnlyList<Mod>> current = new BindableWithCurrent<IReadOnlyList<Mod>>(Array.Empty<Mod>());
|
||||
|
||||
@ -37,7 +54,19 @@ namespace osu.Game.Screens.Play.HUD
|
||||
}
|
||||
}
|
||||
|
||||
private readonly bool showExtendedInformation;
|
||||
private bool showExtendedInformation;
|
||||
|
||||
public bool ShowExtendedInformation
|
||||
{
|
||||
get => showExtendedInformation;
|
||||
set
|
||||
{
|
||||
showExtendedInformation = value;
|
||||
foreach (var icon in iconsContainer)
|
||||
icon.ShowExtendedInformation = value;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly FillFlowContainer<ModIcon> iconsContainer;
|
||||
|
||||
public ModDisplay(bool showExtendedInformation = true)
|
||||
@ -58,11 +87,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
base.LoadComplete();
|
||||
|
||||
Current.BindValueChanged(updateDisplay, true);
|
||||
|
||||
iconsContainer.FadeInFromZero(fade_duration, Easing.OutQuint);
|
||||
|
||||
if (ExpansionMode == ExpansionMode.AlwaysExpanded || ExpansionMode == ExpansionMode.AlwaysContracted)
|
||||
FinishTransforms(true);
|
||||
updateExpansionMode(0);
|
||||
}
|
||||
|
||||
private void updateDisplay(ValueChangedEvent<IReadOnlyList<Mod>> mods)
|
||||
@ -70,29 +95,40 @@ namespace osu.Game.Screens.Play.HUD
|
||||
iconsContainer.Clear();
|
||||
|
||||
foreach (Mod mod in mods.NewValue.AsOrdered())
|
||||
iconsContainer.Add(new ModIcon(mod, showExtendedInformation: showExtendedInformation) { Scale = new Vector2(0.6f) });
|
||||
|
||||
appearTransform();
|
||||
iconsContainer.Add(new ModIcon(mod, showExtendedInformation: showExtendedInformation) { Scale = new Vector2(MOD_ICON_SCALE) });
|
||||
}
|
||||
|
||||
private void appearTransform()
|
||||
private void updateExpansionMode(double duration = 500)
|
||||
{
|
||||
expand();
|
||||
switch (expansionMode)
|
||||
{
|
||||
case ExpansionMode.AlwaysExpanded:
|
||||
expand(duration);
|
||||
break;
|
||||
|
||||
using (iconsContainer.BeginDelayedSequence(1200))
|
||||
contract();
|
||||
case ExpansionMode.AlwaysContracted:
|
||||
contract(duration);
|
||||
break;
|
||||
|
||||
case ExpansionMode.ExpandOnHover:
|
||||
if (IsHovered)
|
||||
expand(duration);
|
||||
else
|
||||
contract(duration);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void expand()
|
||||
private void expand(double duration = 500)
|
||||
{
|
||||
if (ExpansionMode != ExpansionMode.AlwaysContracted)
|
||||
iconsContainer.TransformSpacingTo(new Vector2(5, 0), 500, Easing.OutQuint);
|
||||
iconsContainer.TransformSpacingTo(new Vector2(5, 0), duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void contract()
|
||||
private void contract(double duration = 500)
|
||||
{
|
||||
if (ExpansionMode != ExpansionMode.AlwaysExpanded)
|
||||
iconsContainer.TransformSpacingTo(new Vector2(-25, 0), 500, Easing.OutQuint);
|
||||
iconsContainer.TransformSpacingTo(new Vector2(-25, 0), duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
@ -113,16 +149,19 @@ namespace osu.Game.Screens.Play.HUD
|
||||
/// <summary>
|
||||
/// The <see cref="ModDisplay"/> will expand only when hovered.
|
||||
/// </summary>
|
||||
[LocalisableDescription(typeof(SkinnableModDisplayStrings), nameof(SkinnableModDisplayStrings.ExpandOnHover))]
|
||||
ExpandOnHover,
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="ModDisplay"/> will always be expanded.
|
||||
/// </summary>
|
||||
[LocalisableDescription(typeof(SkinnableModDisplayStrings), nameof(SkinnableModDisplayStrings.AlwaysExpanded))]
|
||||
AlwaysExpanded,
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="ModDisplay"/> will always be contracted.
|
||||
/// </summary>
|
||||
AlwaysContracted
|
||||
[LocalisableDescription(typeof(SkinnableModDisplayStrings), nameof(SkinnableModDisplayStrings.AlwaysContracted))]
|
||||
AlwaysContracted,
|
||||
}
|
||||
}
|
||||
|
59
osu.Game/Screens/Play/HUD/SkinnableModDisplay.cs
Normal file
59
osu.Game/Screens/Play/HUD/SkinnableModDisplay.cs
Normal file
@ -0,0 +1,59 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Localisation.SkinComponents;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
/// <summary>
|
||||
/// Displays a single-line horizontal auto-sized flow of mods. For cases where wrapping is required, use <see cref="ModFlowDisplay"/> instead.
|
||||
/// </summary>
|
||||
public partial class SkinnableModDisplay : CompositeDrawable, ISerialisableDrawable
|
||||
{
|
||||
private ModDisplay modDisplay = null!;
|
||||
|
||||
[Resolved]
|
||||
private Bindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
|
||||
|
||||
[SettingSource(typeof(SkinnableModDisplayStrings), nameof(SkinnableModDisplayStrings.ShowExtendedInformation), nameof(SkinnableModDisplayStrings.ShowExtendedInformationDescription))]
|
||||
public Bindable<bool> ShowExtendedInformation { get; } = new Bindable<bool>(true);
|
||||
|
||||
[SettingSource(typeof(SkinnableModDisplayStrings), nameof(SkinnableModDisplayStrings.ExpansionMode), nameof(SkinnableModDisplayStrings.ExpansionModeDescription))]
|
||||
public Bindable<ExpansionMode> ExpansionModeSetting { get; } = new Bindable<ExpansionMode>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
// Provide a minimum autosize.
|
||||
new Container { Size = ModIcon.MOD_ICON_SIZE * ModDisplay.MOD_ICON_SCALE },
|
||||
modDisplay = new ModDisplay(),
|
||||
};
|
||||
|
||||
modDisplay.Current = mods;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
ShowExtendedInformation.BindValueChanged(_ => modDisplay.ShowExtendedInformation = ShowExtendedInformation.Value, true);
|
||||
ExpansionModeSetting.BindValueChanged(_ => modDisplay.ExpansionMode = ExpansionModeSetting.Value, true);
|
||||
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
public bool UsesFixedAnchor { get; set; }
|
||||
}
|
||||
}
|
@ -85,7 +85,6 @@ namespace osu.Game.Screens.Play
|
||||
private readonly BindableBool replayLoaded = new BindableBool();
|
||||
|
||||
private static bool hasShownNotificationOnce;
|
||||
|
||||
private readonly FillFlowContainer bottomRightElements;
|
||||
|
||||
internal readonly FillFlowContainer TopRightElements;
|
||||
@ -238,7 +237,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
if (e.NewValue)
|
||||
{
|
||||
ModDisplay.FadeIn(200);
|
||||
ModDisplay.FadeIn(1000, FADE_EASING);
|
||||
InputCountController.Margin = new MarginPadding(10) { Bottom = 30 };
|
||||
}
|
||||
else
|
||||
@ -249,6 +248,9 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
updateVisibility();
|
||||
}, true);
|
||||
|
||||
ModDisplay.ExpansionMode = ExpansionMode.AlwaysExpanded;
|
||||
Scheduler.AddDelayed(() => ModDisplay.ExpansionMode = ExpansionMode.ExpandOnHover, 1200);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
|
@ -1021,7 +1021,7 @@ namespace osu.Game.Screens.Play
|
||||
private double? lastPauseActionTime;
|
||||
|
||||
protected bool PauseCooldownActive =>
|
||||
lastPauseActionTime.HasValue && GameplayClockContainer.CurrentTime < lastPauseActionTime + PauseCooldownDuration;
|
||||
PlayingState.Value == LocalUserPlayingState.Playing && lastPauseActionTime.HasValue && GameplayClockContainer.CurrentTime < lastPauseActionTime + PauseCooldownDuration;
|
||||
|
||||
/// <summary>
|
||||
/// A set of conditionals which defines whether the current game state and configuration allows for
|
||||
|
332
osu.Game/Seasonal/IntroChristmas.cs
Normal file
332
osu.Game/Seasonal/IntroChristmas.cs
Normal file
@ -0,0 +1,332 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Seasonal
|
||||
{
|
||||
public partial class IntroChristmas : IntroScreen
|
||||
{
|
||||
// nekodex - circle the halls
|
||||
public const string CHRISTMAS_BEATMAP_SET_HASH = "7e26183e72a496f672c3a21292e6b469fdecd084d31c259ea10a31df5b46cd77";
|
||||
|
||||
protected override string BeatmapHash => CHRISTMAS_BEATMAP_SET_HASH;
|
||||
|
||||
protected override string BeatmapFile => "christmas2024.osz";
|
||||
|
||||
private const double beat_length = 60000 / 172.0;
|
||||
private const double offset = 5924;
|
||||
|
||||
protected override string SeeyaSampleName => "Intro/Welcome/seeya";
|
||||
|
||||
private TrianglesIntroSequence intro = null!;
|
||||
|
||||
public IntroChristmas(Func<MainMenu>? createNextScreen = null)
|
||||
: base(createNextScreen)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||
{
|
||||
base.LogoArriving(logo, resuming);
|
||||
|
||||
if (!resuming)
|
||||
{
|
||||
PrepareMenuLoad();
|
||||
|
||||
var decouplingClock = new DecouplingFramedClock(UsingThemedIntro ? Track : null);
|
||||
|
||||
LoadComponentAsync(intro = new TrianglesIntroSequence(logo, () => FadeInBackground())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Clock = new InterpolatingFramedClock(decouplingClock),
|
||||
LoadMenu = LoadMenu
|
||||
}, _ =>
|
||||
{
|
||||
AddInternal(intro);
|
||||
|
||||
// There is a chance that the intro timed out before being displayed, and this scheduled callback could
|
||||
// happen during the outro rather than intro.
|
||||
// In such a scenario, we don't want to play the intro sample, nor attempt to start the intro track
|
||||
// (that may have already been since disposed by MusicController).
|
||||
if (DidLoadMenu)
|
||||
return;
|
||||
|
||||
// If the user has requested no theme, fallback to the same intro voice and delay as IntroCircles.
|
||||
// The triangles intro voice and theme are combined which makes it impossible to use.
|
||||
StartTrack();
|
||||
|
||||
// no-op for the case of themed intro, no harm in calling for both scenarios as a safety measure.
|
||||
decouplingClock.Start();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnSuspending(ScreenTransitionEvent e)
|
||||
{
|
||||
base.OnSuspending(e);
|
||||
|
||||
// important as there is a clock attached to a track which will likely be disposed before returning to this screen.
|
||||
intro.Expire();
|
||||
}
|
||||
|
||||
private partial class TrianglesIntroSequence : CompositeDrawable
|
||||
{
|
||||
private readonly OsuLogo logo;
|
||||
private readonly Action showBackgroundAction;
|
||||
private OsuSpriteText welcomeText = null!;
|
||||
|
||||
private Container logoContainerSecondary = null!;
|
||||
private LazerLogo lazerLogo = null!;
|
||||
|
||||
private Drawable triangles = null!;
|
||||
|
||||
public Action LoadMenu = null!;
|
||||
|
||||
[Resolved]
|
||||
private OsuGameBase game { get; set; } = null!;
|
||||
|
||||
public TrianglesIntroSequence(OsuLogo logo, Action showBackgroundAction)
|
||||
{
|
||||
this.logo = logo;
|
||||
this.showBackgroundAction = showBackgroundAction;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChildren = new[]
|
||||
{
|
||||
welcomeText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Padding = new MarginPadding { Bottom = 10 },
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Light, size: 42),
|
||||
Alpha = 1,
|
||||
Spacing = new Vector2(5),
|
||||
},
|
||||
logoContainerSecondary = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Child = lazerLogo = new LazerLogo
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
}
|
||||
},
|
||||
triangles = new CircularContainer
|
||||
{
|
||||
Alpha = 0,
|
||||
Masking = true,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(960),
|
||||
Child = new GlitchingTriangles
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private static double getTimeForBeat(int beat) => offset + beat_length * beat;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
lazerLogo.Hide();
|
||||
|
||||
using (BeginAbsoluteSequence(0))
|
||||
{
|
||||
using (BeginDelayedSequence(getTimeForBeat(-16)))
|
||||
welcomeText.FadeIn().OnComplete(t => t.Text = "welcome to osu!");
|
||||
|
||||
using (BeginDelayedSequence(getTimeForBeat(-15)))
|
||||
welcomeText.FadeIn().OnComplete(t => t.Text = "");
|
||||
|
||||
using (BeginDelayedSequence(getTimeForBeat(-14)))
|
||||
welcomeText.FadeIn().OnComplete(t => t.Text = "welcome to osu!");
|
||||
|
||||
using (BeginDelayedSequence(getTimeForBeat(-13)))
|
||||
welcomeText.FadeIn().OnComplete(t => t.Text = "");
|
||||
|
||||
using (BeginDelayedSequence(getTimeForBeat(-12)))
|
||||
welcomeText.FadeIn().OnComplete(t => t.Text = "merry christmas!");
|
||||
|
||||
using (BeginDelayedSequence(getTimeForBeat(-11)))
|
||||
welcomeText.FadeIn().OnComplete(t => t.Text = "");
|
||||
|
||||
using (BeginDelayedSequence(getTimeForBeat(-10)))
|
||||
welcomeText.FadeIn().OnComplete(t => t.Text = "merry osumas!");
|
||||
|
||||
using (BeginDelayedSequence(getTimeForBeat(-9)))
|
||||
{
|
||||
welcomeText.FadeIn().OnComplete(t => t.Text = "");
|
||||
}
|
||||
|
||||
lazerLogo.Scale = new Vector2(0.2f);
|
||||
triangles.Scale = new Vector2(0.2f);
|
||||
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
using (BeginDelayedSequence(getTimeForBeat(-8 + i)))
|
||||
{
|
||||
triangles.FadeIn();
|
||||
|
||||
lazerLogo.ScaleTo(new Vector2(0.2f + (i + 1) / 8f * 0.3f), beat_length * 1, Easing.OutQuint);
|
||||
triangles.ScaleTo(new Vector2(0.2f + (i + 1) / 8f * 0.3f), beat_length * 1, Easing.OutQuint);
|
||||
lazerLogo.FadeTo((i + 1) * 0.06f);
|
||||
lazerLogo.TransformTo(nameof(LazerLogo.Progress), (i + 1) / 10f);
|
||||
}
|
||||
}
|
||||
|
||||
GameWideFlash flash = new GameWideFlash();
|
||||
|
||||
using (BeginDelayedSequence(getTimeForBeat(-2)))
|
||||
{
|
||||
lazerLogo.FadeIn().OnComplete(_ => game.Add(flash));
|
||||
}
|
||||
|
||||
flash.FadeInCompleted = () =>
|
||||
{
|
||||
logoContainerSecondary.Remove(lazerLogo, true);
|
||||
triangles.FadeOut();
|
||||
logo.FadeIn();
|
||||
showBackgroundAction();
|
||||
LoadMenu();
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private partial class GameWideFlash : Box
|
||||
{
|
||||
public Action? FadeInCompleted;
|
||||
|
||||
public GameWideFlash()
|
||||
{
|
||||
Colour = Color4.White;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Blending = BlendingParameters.Additive;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Alpha = 0;
|
||||
|
||||
this.FadeTo(0.5f, beat_length * 2, Easing.In)
|
||||
.OnComplete(_ => FadeInCompleted?.Invoke());
|
||||
|
||||
this.Delay(beat_length * 2)
|
||||
.Then()
|
||||
.FadeOutFromOne(3000, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
private partial class LazerLogo : CompositeDrawable
|
||||
{
|
||||
private LogoAnimation highlight = null!;
|
||||
private LogoAnimation background = null!;
|
||||
|
||||
public float Progress
|
||||
{
|
||||
get => background.AnimationProgress;
|
||||
set
|
||||
{
|
||||
background.AnimationProgress = value;
|
||||
highlight.AnimationProgress = value;
|
||||
}
|
||||
}
|
||||
|
||||
public LazerLogo()
|
||||
{
|
||||
Size = new Vector2(960);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(LargeTextureStore textures)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
highlight = new LogoAnimation
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Texture = textures.Get(@"Intro/Triangles/logo-highlight"),
|
||||
Colour = Color4.White,
|
||||
},
|
||||
background = new LogoAnimation
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Texture = textures.Get(@"Intro/Triangles/logo-background"),
|
||||
Colour = OsuColour.Gray(0.6f),
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private partial class GlitchingTriangles : BeatSyncedContainer
|
||||
{
|
||||
private int beatsHandled;
|
||||
|
||||
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
|
||||
{
|
||||
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
|
||||
|
||||
Divisor = beatsHandled < 4 ? 1 : 4;
|
||||
|
||||
for (int i = 0; i < (beatsHandled + 1); i++)
|
||||
{
|
||||
float angle = (float)(RNG.NextDouble() * 2 * Math.PI);
|
||||
float randomRadius = (float)(Math.Sqrt(RNG.NextDouble()));
|
||||
|
||||
float x = 0.5f + 0.5f * randomRadius * (float)Math.Cos(angle);
|
||||
float y = 0.5f + 0.5f * randomRadius * (float)Math.Sin(angle);
|
||||
|
||||
Color4 christmasColour = RNG.NextBool() ? SeasonalUIConfig.PRIMARY_COLOUR_1 : SeasonalUIConfig.PRIMARY_COLOUR_2;
|
||||
|
||||
Drawable triangle = new Triangle
|
||||
{
|
||||
Size = new Vector2(RNG.NextSingle() + 1.2f) * 80,
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Position = new Vector2(x, y),
|
||||
Colour = christmasColour
|
||||
};
|
||||
|
||||
if (beatsHandled >= 10)
|
||||
triangle.Blending = BlendingParameters.Additive;
|
||||
|
||||
AddInternal(triangle);
|
||||
triangle
|
||||
.ScaleTo(0.9f)
|
||||
.ScaleTo(1, beat_length / 2, Easing.Out);
|
||||
triangle.FadeInFromZero(100, Easing.OutQuint);
|
||||
}
|
||||
|
||||
beatsHandled += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
206
osu.Game/Seasonal/MainMenuSeasonalLighting.cs
Normal file
206
osu.Game/Seasonal/MainMenuSeasonalLighting.cs
Normal file
@ -0,0 +1,206 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Seasonal
|
||||
{
|
||||
public partial class MainMenuSeasonalLighting : CompositeDrawable
|
||||
{
|
||||
private IBindable<WorkingBeatmap> working = null!;
|
||||
|
||||
private InterpolatingFramedClock? beatmapClock;
|
||||
|
||||
private List<HitObject> hitObjects = null!;
|
||||
|
||||
private RulesetInfo? osuRuleset;
|
||||
|
||||
private int? lastObjectIndex;
|
||||
|
||||
public MainMenuSeasonalLighting()
|
||||
{
|
||||
// match beatmap playfield
|
||||
RelativeChildSize = new Vector2(512, 384);
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IBindable<WorkingBeatmap> working, RulesetStore rulesets)
|
||||
{
|
||||
// operate in osu! ruleset to keep things simple for now.
|
||||
osuRuleset = rulesets.GetRuleset(0);
|
||||
|
||||
this.working = working.GetBoundCopy();
|
||||
this.working.BindValueChanged(_ => Scheduler.AddOnce(updateBeatmap), true);
|
||||
}
|
||||
|
||||
private void updateBeatmap()
|
||||
{
|
||||
lastObjectIndex = null;
|
||||
|
||||
if (osuRuleset == null)
|
||||
{
|
||||
beatmapClock = new InterpolatingFramedClock(Clock);
|
||||
hitObjects = new List<HitObject>();
|
||||
return;
|
||||
}
|
||||
|
||||
// Intentionally maintain separately so the lighting is not in audio clock space (it shouldn't rewind etc.)
|
||||
beatmapClock = new InterpolatingFramedClock(new FramedClock(working.Value.Track));
|
||||
|
||||
hitObjects = working.Value
|
||||
.GetPlayableBeatmap(osuRuleset)
|
||||
.HitObjects
|
||||
.SelectMany(h => h.NestedHitObjects.Prepend(h))
|
||||
.OrderBy(h => h.StartTime)
|
||||
.ToList();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (osuRuleset == null || beatmapClock == null)
|
||||
return;
|
||||
|
||||
Height = DrawWidth / 16 * 10;
|
||||
|
||||
beatmapClock.ProcessFrame();
|
||||
|
||||
// intentionally slightly early since we are doing fades on the lighting.
|
||||
double time = beatmapClock.CurrentTime + 50;
|
||||
|
||||
// handle seeks or OOB by skipping to current.
|
||||
if (lastObjectIndex == null || lastObjectIndex >= hitObjects.Count || (lastObjectIndex >= 0 && hitObjects[lastObjectIndex.Value].StartTime > time)
|
||||
|| Math.Abs(beatmapClock.ElapsedFrameTime) > 500)
|
||||
lastObjectIndex = hitObjects.Count(h => h.StartTime < time) - 1;
|
||||
|
||||
while (lastObjectIndex < hitObjects.Count - 1)
|
||||
{
|
||||
var h = hitObjects[lastObjectIndex.Value + 1];
|
||||
|
||||
if (h.StartTime > time)
|
||||
break;
|
||||
|
||||
// Don't add lighting if the game is running too slow.
|
||||
if (Clock.ElapsedFrameTime < 20)
|
||||
addLight(h);
|
||||
|
||||
lastObjectIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
private void addLight(HitObject h)
|
||||
{
|
||||
var light = new Light
|
||||
{
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Position = ((IHasPosition)h).Position
|
||||
};
|
||||
|
||||
AddInternal(light);
|
||||
|
||||
if (h.GetType().Name.Contains("Tick"))
|
||||
{
|
||||
light.Colour = SeasonalUIConfig.AMBIENT_COLOUR_1;
|
||||
light.Scale = new Vector2(0.5f);
|
||||
light
|
||||
.FadeInFromZero(250)
|
||||
.Then()
|
||||
.FadeOutFromOne(1000, Easing.Out);
|
||||
|
||||
light.MoveToOffset(new Vector2(RNG.Next(-20, 20), RNG.Next(-20, 20)), 1400, Easing.Out);
|
||||
}
|
||||
else
|
||||
{
|
||||
// default are green
|
||||
Color4 col = SeasonalUIConfig.PRIMARY_COLOUR_2;
|
||||
|
||||
// whistles are red
|
||||
if (h.Samples.Any(s => s.Name == HitSampleInfo.HIT_WHISTLE))
|
||||
col = SeasonalUIConfig.PRIMARY_COLOUR_1;
|
||||
// clap is third ambient (yellow) colour
|
||||
else if (h.Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP))
|
||||
col = SeasonalUIConfig.AMBIENT_COLOUR_1;
|
||||
|
||||
light.Colour = col;
|
||||
|
||||
// finish results in larger lighting
|
||||
if (h.Samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH))
|
||||
light.Scale = new Vector2(3);
|
||||
|
||||
light
|
||||
.FadeInFromZero(150)
|
||||
.Then()
|
||||
.FadeOutFromOne(1000, Easing.In);
|
||||
}
|
||||
|
||||
light.Expire();
|
||||
}
|
||||
|
||||
private partial class Light : CompositeDrawable
|
||||
{
|
||||
private readonly Circle circle;
|
||||
|
||||
public new Color4 Colour
|
||||
{
|
||||
set
|
||||
{
|
||||
circle.Colour = value.Darken(0.8f);
|
||||
circle.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = value,
|
||||
Radius = 80,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public Light()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
circle = new Circle
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(12),
|
||||
Colour = SeasonalUIConfig.AMBIENT_COLOUR_1,
|
||||
Blending = BlendingParameters.Additive,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = SeasonalUIConfig.AMBIENT_COLOUR_2,
|
||||
Radius = 80,
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
Alpha = 0.5f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
76
osu.Game/Seasonal/OsuLogoChristmas.cs
Normal file
76
osu.Game/Seasonal/OsuLogoChristmas.cs
Normal file
@ -0,0 +1,76 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Seasonal
|
||||
{
|
||||
public partial class OsuLogoChristmas : OsuLogo
|
||||
{
|
||||
protected override double BeatSampleVariance => 0.02;
|
||||
|
||||
private Sprite? hat;
|
||||
|
||||
private bool hasHat;
|
||||
|
||||
protected override MenuLogoVisualisation CreateMenuLogoVisualisation() => new SeasonalMenuLogoVisualisation();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures, AudioManager audio)
|
||||
{
|
||||
LogoElements.Add(hat = new Sprite
|
||||
{
|
||||
BypassAutoSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Scale = new Vector2(-1, 1),
|
||||
Texture = textures.Get(@"Menu/hat"),
|
||||
});
|
||||
|
||||
// override base samples with our preferred ones.
|
||||
SampleDownbeat = SampleBeat = audio.Samples.Get(@"Menu/osu-logo-heartbeat-bell");
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
updateHat();
|
||||
}
|
||||
|
||||
private void updateHat()
|
||||
{
|
||||
if (hat == null)
|
||||
return;
|
||||
|
||||
bool shouldHat = DrawWidth * Scale.X < 400;
|
||||
|
||||
if (shouldHat != hasHat)
|
||||
{
|
||||
hasHat = shouldHat;
|
||||
|
||||
if (hasHat)
|
||||
{
|
||||
hat.Delay(400)
|
||||
.Then()
|
||||
.MoveTo(new Vector2(120, 160))
|
||||
.RotateTo(0)
|
||||
.RotateTo(-20, 500, Easing.OutQuint)
|
||||
.FadeIn(250, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
hat.Delay(100)
|
||||
.Then()
|
||||
.MoveToOffset(new Vector2(0, -5), 500, Easing.OutQuint)
|
||||
.FadeOut(500, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
12
osu.Game/Seasonal/SeasonalMenuLogoVisualisation.cs
Normal file
12
osu.Game/Seasonal/SeasonalMenuLogoVisualisation.cs
Normal file
@ -0,0 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Screens.Menu;
|
||||
|
||||
namespace osu.Game.Seasonal
|
||||
{
|
||||
internal partial class SeasonalMenuLogoVisualisation : MenuLogoVisualisation
|
||||
{
|
||||
protected override void UpdateColour() => Colour = SeasonalUIConfig.AMBIENT_COLOUR_1;
|
||||
}
|
||||
}
|
18
osu.Game/Seasonal/SeasonalMenuSideFlashes.cs
Normal file
18
osu.Game/Seasonal/SeasonalMenuSideFlashes.cs
Normal file
@ -0,0 +1,18 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Seasonal
|
||||
{
|
||||
public partial class SeasonalMenuSideFlashes : MenuSideFlashes
|
||||
{
|
||||
protected override bool RefreshColoursEveryFlash => true;
|
||||
|
||||
protected override float Intensity => 4;
|
||||
|
||||
protected override Color4 GetBaseColour() => RNG.NextBool() ? SeasonalUIConfig.PRIMARY_COLOUR_1 : SeasonalUIConfig.PRIMARY_COLOUR_2;
|
||||
}
|
||||
}
|
24
osu.Game/Seasonal/SeasonalUIConfig.cs
Normal file
24
osu.Game/Seasonal/SeasonalUIConfig.cs
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Seasonal
|
||||
{
|
||||
/// <summary>
|
||||
/// General configuration setting for seasonal event adjustments to the game.
|
||||
/// </summary>
|
||||
public static class SeasonalUIConfig
|
||||
{
|
||||
public static readonly bool ENABLED = false;
|
||||
|
||||
public static readonly Color4 PRIMARY_COLOUR_1 = Color4Extensions.FromHex(@"D32F2F");
|
||||
|
||||
public static readonly Color4 PRIMARY_COLOUR_2 = Color4Extensions.FromHex(@"388E3C");
|
||||
|
||||
public static readonly Color4 AMBIENT_COLOUR_1 = Color4Extensions.FromHex(@"FFFFCC");
|
||||
|
||||
public static readonly Color4 AMBIENT_COLOUR_2 = Color4Extensions.FromHex(@"FFE4B5");
|
||||
}
|
||||
}
|
@ -35,8 +35,8 @@
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="11.5.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2024.1220.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2024.1219.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2024.1224.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2024.1224.0" />
|
||||
<PackageReference Include="Sentry" Version="4.13.0" />
|
||||
<!-- Held back due to 0.34.0 failing AOT compilation on ZstdSharp.dll dependency. -->
|
||||
<PackageReference Include="SharpCompress" Version="0.38.0" />
|
||||
|
@ -17,6 +17,6 @@
|
||||
<MtouchInterpreter>-all</MtouchInterpreter>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2024.1220.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2024.1224.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
14
osu.iOS/AppDelegate.cs
Normal file
14
osu.iOS/AppDelegate.cs
Normal file
@ -0,0 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using Foundation;
|
||||
using osu.Framework.iOS;
|
||||
|
||||
namespace osu.iOS
|
||||
{
|
||||
[Register("AppDelegate")]
|
||||
public class AppDelegate : GameApplicationDelegate
|
||||
{
|
||||
protected override Framework.Game CreateGame() => new OsuGameIOS();
|
||||
}
|
||||
}
|
@ -17,6 +17,8 @@ namespace osu.iOS
|
||||
{
|
||||
public override Version AssemblyVersion => new Version(NSBundle.MainBundle.InfoDictionary["CFBundleVersion"].ToString());
|
||||
|
||||
public override bool HideUnlicensedContent => true;
|
||||
|
||||
protected override UpdateManager CreateUpdateManager() => new MobileUpdateNotifier();
|
||||
|
||||
protected override BatteryInfo CreateBatteryInfo() => new IOSBatteryInfo();
|
||||
|
@ -1,15 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.iOS;
|
||||
using UIKit;
|
||||
|
||||
namespace osu.iOS
|
||||
{
|
||||
public static class Application
|
||||
public static class Program
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
GameApplication.Main(new OsuGameIOS());
|
||||
UIApplication.Main(args, null, typeof(AppDelegate));
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user