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Fix light expiry
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@ -3,7 +3,6 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -137,9 +136,9 @@ namespace osu.Game.Screens.Menu
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.FadeInFromZero(150)
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.Then()
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.FadeOutFromOne(1000, Easing.In);
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light.Expire();
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}
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light.Expire();
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}
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public partial class Light : CompositeDrawable
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